Bladeren bron

Reviewed examples for latest raygui/raylib

raysan5 3 jaren geleden
bovenliggende
commit
7c63e389b8

+ 2 - 5
examples/controls_test_suite/controls_test_suite.c

@@ -37,11 +37,8 @@
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
-#undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again
-
 //------------------------------------------------------------------------------------
 // Program main entry point
 //------------------------------------------------------------------------------------
@@ -49,8 +46,8 @@ int main()
 {
     // Initialization
     //---------------------------------------------------------------------------------------
-    int screenWidth = 690;
-    int screenHeight = 560;
+    const int screenWidth = 690;
+    const int screenHeight = 560;
 
     InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
     SetExitKey(0);

+ 3 - 5
examples/custom_file_dialog/custom_file_dialog.c

@@ -3,26 +3,24 @@
 *   raygui - custom file dialog to load image
 *
 *   DEPENDENCIES:
-*       raylib 2.6-dev  - Windowing/input management and drawing.
-*       raygui 2.6-dev  - Immediate-mode GUI controls.
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2020 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
 *
 **********************************************************************************************/
 
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
 #undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again
-
 #define GUI_FILE_DIALOG_IMPLEMENTATION
 #include "gui_file_dialog.h"
 

+ 2 - 2
examples/custom_file_dialog/gui_file_dialog.h

@@ -18,7 +18,7 @@
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2019-2021 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -257,7 +257,7 @@ void GuiFileDialog(GuiFileDialogState *state)
         //------------------------------------------------------------------------------------
 
         DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
-        state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198#LuaJIT | Select File Dialog");
+        state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
 
         if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
         {

+ 3 - 5
examples/image_exporter/image_exporter.c

@@ -3,25 +3,23 @@
 *   raygui - image exporter
 *
 *   DEPENDENCIES:
-*       raylib 2.1  - Windowing/input management and drawing.
-*       raygui 2.0  - Immediate-mode GUI controls.
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2020 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2015-2021 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
-
 //------------------------------------------------------------------------------------
 // Program main entry point
 //------------------------------------------------------------------------------------

+ 3 - 4
examples/image_raw_importer/image_raw_importer.c

@@ -3,22 +3,21 @@
 *   raygui - image raw importer
 *
 *   DEPENDENCIES:
-*       raylib 2.1  - Windowing/input management and drawing.
-*       raygui 2.0  - Immediate-mode GUI controls.
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2020 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2015-2021 Ramon Santamaria (@raysan5)
 *
 **********************************************************************************************/
 
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
 #include <string.h>             // Required for: strcpy()

+ 5 - 6
examples/portable_window/portable_window.c

@@ -3,22 +3,21 @@
 *   raygui - portable window
 *
 *   DEPENDENCIES:
-*       raylib 2.1  - Windowing/input management and drawing.
-*       raygui 2.0  - Immediate-mode GUI controls.
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2020 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
 *
 **********************************************************************************************/
 
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
 //------------------------------------------------------------------------------------
@@ -28,8 +27,8 @@ int main()
 {
     // Initialization
     //---------------------------------------------------------------------------------------
-    int screenWidth = 800;
-    int screenHeight = 600;
+    const int screenWidth = 800;
+    const int screenHeight = 600;
     
     SetConfigFlags(FLAG_WINDOW_UNDECORATED);
     InitWindow(screenWidth, screenHeight, "raygui - portable window");

+ 24 - 18
examples/property_list/property_list.c

@@ -1,24 +1,23 @@
 /*******************************************************************************************
 *
-*   raygui - a custom property list control
+*   raygui - custom property list control
 *
 *   DEPENDENCIES:
-*       raylib 3.0
-*       raygui 2.7
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2020 Vlad Adrian (@Demizdor - https://github.com/Demizdor)
+*   Copyright (c) 2020-2021 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
 *
 **********************************************************************************************/
 
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
 #undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again
@@ -26,8 +25,6 @@
 #define GUI_PROPERTY_LIST_IMPLEMENTATION
 #include "dm_property_list.h"
 
-#define SCREEN_WIDTH 800
-#define SCREEN_HEIGHT 450
 #define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
 
 //------------------------------------------------------------------------------------
@@ -37,7 +34,11 @@ int main()
 {
     // Initialization
     //---------------------------------------------------------------------------------------
-
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+    
+    InitWindow(screenWidth, screenHeight, "raygui - property list");
+    
     GuiDMProperty prop[] = {
         PBOOL("Bool", 0, true),
         PSECTION("#102#SECTION", 0, 2),
@@ -52,17 +53,17 @@ int main()
         PVEC4("Vec4", 0, 12, 13, 14, 15),
         PCOLOR("Color", 0, 0, 255, 0, 255),
     };
-    int focus = 0, scroll = 0; // needed by GuiDMPropertyList()
-    
-    InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "raygui - property list");
-    SetTargetFPS(60);
     
+    int focus = 0, scroll = 0; // Needed by GuiDMPropertyList()
+
     GuiLoadStyleDefault();
-    // adjust the default raygui style a bit
+    
+    // Tweak the default raygui style a bit
     GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
     GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
-    //--------------------------------------------------------------------------------------
     
+    SetTargetFPS(60);
+    //--------------------------------------------------------------------------------------
     
     // Main game loop
     while (!WindowShouldClose())    // Detect window close button or ESC key
@@ -70,11 +71,12 @@ int main()
         // Draw
         //----------------------------------------------------------------------------------
         BeginDrawing();
+        
             ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
         
-            GuiGrid((Rectangle){0,0,SCREEN_WIDTH,SCREEN_HEIGHT},20.0f, 2); // draw a fancy grid
+            GuiGrid((Rectangle){0, 0, screenWidth, screenHeight},20.0f, 2); // Draw a fancy grid
             
-            GuiDMPropertyList((Rectangle){(SCREEN_WIDTH - 180)/2, (SCREEN_HEIGHT - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
+            GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
         
             if (prop[0].value.vbool >= 1)
             {
@@ -84,9 +86,13 @@ int main()
         EndDrawing();
         //----------------------------------------------------------------------------------
     }
-    
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
     GuiDMSaveProperties("test.props", prop, SIZEOF(prop));  // Save properties to `test.props` file at exit
-    CloseWindow();              // Close window and OpenGL context
+    
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
     
     return 0;
 }

+ 27 - 0
examples/property_list/test.props

@@ -0,0 +1,27 @@
+#
+# Property types:
+#   b  <name> <flags> <value>                                    // Bool
+#   i  <name> <flags> <value> <min> <max> <step>                 // Int
+#   f  <name> <flags> <value> <min> <max> <step> <precision>     // Float
+#   t  <name> <flags> <value> <edit_length>                      // Text
+#   l  <name> <flags> <value> <active>                           // Select
+#   g  <name> <flags> <value>                                    // Section (Group)
+#   v2 <name> <flags> <x> <y>                                    // Vector 2D
+#   v3 <name> <flags> <x> <y> <z>                                // Vector 3D
+#   v4 <name> <flags> <x> <y> <z> <w>                            // Vector 4D
+#   r  <name> <flags> <x> <y> <width> <height>                   // Rectangle
+#   c  <name> <flags> <r> <g> <b> <a>                            // Color
+#
+
+b  Bool 0 1
+g  #102#SECTION 0 2
+i  Int 0 123 0 0 1
+f  Float 0 0.990000 0.000000 0.000000 1.000000 3
+t  Text 1 Hello! 30
+l  Select 0 ONE;TWO;THREE;FOUR 3
+i  Int Range 0 32 0 100 1
+r  Rect 1 0 0 100 200
+v2 Vec2 1 20.000000 20.000000
+v3 Vec3 1 12.000000 13.000000 14.000000
+v4 Vec4 1 12.000000 13.000000 14.000000 15.000000
+c  Color 1 94 68 197 160

+ 4 - 4
examples/scroll_panel/gui_scroll_panel.c

@@ -6,18 +6,18 @@
 *       - GuiScrollPanel()
 *
 *   DEPENDENCIES:
-*       raylib 2.4  - Windowing/input management and drawing.
-*       raygui 2.0  - Immediate-mode GUI controls.
+*       raylib 4.0  - Windowing/input management and drawing.
+*       raygui 3.0  - Immediate-mode GUI controls.
 *
 *   COMPILATION (Windows - MinGW):
 *       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
 *
 *   COMPILATION (Linux - gcc):
-*    gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
+*       gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99 
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
+*   Copyright (c) 2019-2021 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
 *
 **********************************************************************************************/
 

+ 0 - 1
examples/text_box_selection/textbox_extended_demo.c

@@ -24,7 +24,6 @@
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
 #undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again

+ 0 - 2
examples/text_editor/text_editor.c

@@ -21,10 +21,8 @@
 #include "raylib.h"
 
 #define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_RICONS
 #include "../../src/raygui.h"
 
-
 //----------------------------------------------------------------------------------
 // Defines and Macros
 //----------------------------------------------------------------------------------