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@@ -376,7 +376,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
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RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
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-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX); // Status Bar control, shows info text
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+RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
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RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
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@@ -666,7 +666,7 @@ RAYGUIDEF int GuiGetStyle(int control, int property)
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RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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{
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#define WINDOW_CLOSE_BUTTON_PADDING 2
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#define WINDOW_CLOSE_BUTTON_PADDING 2
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- #define WINDOW_SATUSBAR_HEIGHT 24
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+ #define WINDOW_STATUSBAR_HEIGHT 24
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GuiControlState state = guiState;
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GuiControlState state = guiState;
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bool clicked = false;
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bool clicked = false;
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@@ -676,8 +676,8 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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//int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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//int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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if (bounds.width < textWidth + offsetX*2 + 16) bounds.width = textWidth + offsetX*2 + 16;
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if (bounds.width < textWidth + offsetX*2 + 16) bounds.width = textWidth + offsetX*2 + 16;
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- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_SATUSBAR_HEIGHT };
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- if (bounds.height < WINDOW_SATUSBAR_HEIGHT*2) bounds.height = WINDOW_SATUSBAR_HEIGHT*2;
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+ Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
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+ if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
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// Update control
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// Update control
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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@@ -686,7 +686,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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Vector2 mousePoint = GetMousePosition();
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Vector2 mousePoint = GetMousePosition();
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// Check button state
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// Check button state
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- if (CheckCollisionPointRec(mousePoint, (Rectangle){ statusBar.x + statusBar.width - WINDOW_SATUSBAR_HEIGHT, statusBar.y, 20, statusBar.height }))
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+ if (CheckCollisionPointRec(mousePoint, (Rectangle){ statusBar.x + statusBar.width - WINDOW_STATUSBAR_HEIGHT, statusBar.y, 20, statusBar.height }))
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{
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
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@@ -703,7 +703,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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- GuiStatusBar(statusBar, text, offsetX);
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+ GuiStatusBar(statusBar, text);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
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} break;
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} break;
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@@ -711,7 +711,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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- GuiStatusBar(statusBar, text, offsetX);
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+ GuiStatusBar(statusBar, text);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED)), guiAlpha));
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} break;
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} break;
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@@ -719,7 +719,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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- GuiStatusBar(statusBar, text, offsetX);
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+ GuiStatusBar(statusBar, text);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED)), guiAlpha));
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} break;
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} break;
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@@ -727,7 +727,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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- GuiStatusBar(statusBar, text, offsetX);
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+ GuiStatusBar(statusBar, text);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
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} break;
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} break;
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@@ -2227,14 +2227,16 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
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}
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}
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// Status Bar control
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// Status Bar control
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-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX)
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+RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
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{
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{
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+ #define STATUSBAR_TEXT_OFFSETX 10
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+
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GuiControlState state = guiState;
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GuiControlState state = guiState;
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int textWidth = GuiTextWidth(text);
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int textWidth = GuiTextWidth(text);
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int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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- if (bounds.width < textWidth + offsetX) bounds.width = textWidth + offsetX;
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+ if (bounds.width < textWidth + STATUSBAR_TEXT_OFFSETX) bounds.width = textWidth + STATUSBAR_TEXT_OFFSETX;
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if (bounds.height < textHeight) bounds.height = textHeight;
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if (bounds.height < textHeight) bounds.height = textHeight;
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// Draw control
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// Draw control
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@@ -2247,13 +2249,13 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX)
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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- GuiDrawText(text, bounds.x + offsetX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
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+ GuiDrawText(text, bounds.x + STATUSBAR_TEXT_OFFSETX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
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} break;
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} break;
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case GUI_STATE_DISABLED:
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case GUI_STATE_DISABLED:
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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- GuiDrawText(text, bounds.x + offsetX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
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+ GuiDrawText(text, bounds.x + STATUSBAR_TEXT_OFFSETX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
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} break;
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} break;
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default: break;
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default: break;
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}
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}
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