فهرست منبع

Reviewed GuiStatusBar()

Ray 6 سال پیش
والد
کامیت
87295a1fca
1فایلهای تغییر یافته به همراه15 افزوده شده و 13 حذف شده
  1. 15 13
      src/raygui.h

+ 15 - 13
src/raygui.h

@@ -376,7 +376,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
 RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);       // Slider control, returns selected value
 RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);    // Slider Bar control, returns selected value
 RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);  // Progress Bar control, shows current progress value
-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX);                           // Status Bar control, shows info text
+RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text);                                        // Status Bar control, shows info text
 RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text);                                         // Dummy control for placeholders
 RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);                    // Scroll Bar control
 
@@ -666,7 +666,7 @@ RAYGUIDEF int GuiGetStyle(int control, int property)
 RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
 {
     #define WINDOW_CLOSE_BUTTON_PADDING    2
-    #define WINDOW_SATUSBAR_HEIGHT        24
+    #define WINDOW_STATUSBAR_HEIGHT        24
 
     GuiControlState state = guiState;
     bool clicked = false;
@@ -676,8 +676,8 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
     //int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
 
     if (bounds.width < textWidth + offsetX*2 + 16) bounds.width = textWidth + offsetX*2 + 16;
-    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_SATUSBAR_HEIGHT };
-    if (bounds.height < WINDOW_SATUSBAR_HEIGHT*2) bounds.height = WINDOW_SATUSBAR_HEIGHT*2;
+    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
+    if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
 
     // Update control
     //--------------------------------------------------------------------
@@ -686,7 +686,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
         Vector2 mousePoint = GetMousePosition();
 
         // Check button state
-        if (CheckCollisionPointRec(mousePoint, (Rectangle){ statusBar.x + statusBar.width - WINDOW_SATUSBAR_HEIGHT, statusBar.y, 20, statusBar.height }))
+        if (CheckCollisionPointRec(mousePoint, (Rectangle){ statusBar.x + statusBar.width - WINDOW_STATUSBAR_HEIGHT, statusBar.y, 20, statusBar.height }))
         {
             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
@@ -703,7 +703,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
-            GuiStatusBar(statusBar, text, offsetX);
+            GuiStatusBar(statusBar, text);
             DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
             GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
         } break;
@@ -711,7 +711,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
-            GuiStatusBar(statusBar, text, offsetX);
+            GuiStatusBar(statusBar, text);
             DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)), guiAlpha));
             GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED)), guiAlpha));
         } break;
@@ -719,7 +719,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
-            GuiStatusBar(statusBar, text, offsetX);
+            GuiStatusBar(statusBar, text);
             DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)), guiAlpha));
             GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED)), guiAlpha));
         } break;
@@ -727,7 +727,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
-            GuiStatusBar(statusBar, text, offsetX);
+            GuiStatusBar(statusBar, text);
             DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOW_CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + WINDOW_CLOSE_BUTTON_PADDING, 25 - WINDOW_CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - WINDOW_CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
             GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
        } break;
@@ -2227,14 +2227,16 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
 }
 
 // Status Bar control
-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX)
+RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
 {
+    #define STATUSBAR_TEXT_OFFSETX  10
+    
     GuiControlState state = guiState;
 
     int textWidth = GuiTextWidth(text);
     int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
 
-    if (bounds.width < textWidth + offsetX) bounds.width = textWidth + offsetX;
+    if (bounds.width < textWidth + STATUSBAR_TEXT_OFFSETX) bounds.width = textWidth + STATUSBAR_TEXT_OFFSETX;
     if (bounds.height < textHeight) bounds.height = textHeight;
 
     // Draw control
@@ -2247,13 +2249,13 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX)
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
-            GuiDrawText(text, bounds.x + offsetX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
+            GuiDrawText(text, bounds.x + STATUSBAR_TEXT_OFFSETX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
         } break;
         case GUI_STATE_DISABLED:
         {
             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
             DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
-            GuiDrawText(text, bounds.x + offsetX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
+            GuiDrawText(text, bounds.x + STATUSBAR_TEXT_OFFSETX, bounds.y + bounds.height/2 - textHeight/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
         } break;
         default: break;
     }