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-/*******************************************************************************************
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-*
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-* Text box extended (cursor positioning and editing)
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-*
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-* MODULE USAGE:
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-* #define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
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-* #include "gui_textbox_extended.h"
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-*
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-* On game draw call: GuiTextBoxEx(...);
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-*
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-* LICENSE: zlib/libpng
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-*
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-* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
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-*
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-* This software is provided "as-is", without any express or implied warranty. In no event
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-* will the authors be held liable for any damages arising from the use of this software.
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-*
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-* Permission is granted to anyone to use this software for any purpose, including commercial
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-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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-*
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-* 1. The origin of this software must not be misrepresented; you must not claim that you
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-* wrote the original software. If you use this software in a product, an acknowledgment
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-* in the product documentation would be appreciated but is not required.
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-*
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-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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-* as being the original software.
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-*
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-* 3. This notice may not be removed or altered from any source distribution.
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-*
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-**********************************************************************************************/
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-
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-#ifndef GUI_TEXTBOX_EXTENDED_H
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-#define GUI_TEXTBOX_EXTENDED_H
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-//----------------------------------------------------------------------------------
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-// Defines and Macros
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-//----------------------------------------------------------------------------------
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-//...
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-
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-//----------------------------------------------------------------------------------
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-// Types and Structures Definition
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-//----------------------------------------------------------------------------------
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-
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-// Text box state data
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-typedef struct GuiTextBoxState {
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- int cursor; // Cursor position in text
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- int start; // Text start position (from where we begin drawing the text)
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- int index; // Text start index (index inside the text of `start` always in sync)
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- int select; // Marks position of cursor when selection has started
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-} GuiTextBoxState;
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-
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-#ifdef __cplusplus
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-extern "C" { // Prevents name mangling of functions
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-#endif
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-
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-//----------------------------------------------------------------------------------
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-// Module Functions Declaration
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-//----------------------------------------------------------------------------------
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-RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
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-RAYGUIAPI Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
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-
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-RAYGUIAPI void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
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-RAYGUIAPI int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
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-
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-RAYGUIAPI void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
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-RAYGUIAPI Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
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-
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-RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
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-RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
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-RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
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-
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-RAYGUIAPI void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
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-RAYGUIAPI void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
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-RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
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-RAYGUIAPI void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
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-RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
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-RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
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-
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-RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode);
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-
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-RAYGUIAPI static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
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-RAYGUIAPI static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
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-RAYGUIAPI static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Alias for above
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-
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-#ifdef __cplusplus
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-}
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-#endif
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-
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-#endif // GUI_TEXTBOX_EXTENDED_H
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-
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-/***********************************************************************************
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-*
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-* GUI TEXTBOX EXTENDED IMPLEMENTATION
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-*
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-************************************************************************************/
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-
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-#if defined(GUI_TEXTBOX_EXTENDED_IMPLEMENTATION)
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-
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-#ifndef RAYGUI_H
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-#include "raygui.h"
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-#endif
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-
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-// Draw text using font inside rectangle limits
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-static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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-{
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- DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
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-}
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-
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-// Draw text using font inside rectangle limits with support for text selection
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-static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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-{
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- int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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-
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- float textOffsetY = 0; // Offset between lines (on line break '\n')
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- float textOffsetX = 0.0f; // Offset X to next character to draw
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-
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- float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
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-
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- // Word/character wrapping mechanism variables
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- enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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- int state = wordWrap? MEASURE_STATE : DRAW_STATE;
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-
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- int startLine = -1; // Index where to begin drawing (where a line begins)
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- int endLine = -1; // Index where to stop drawing (where a line ends)
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- int lastk = -1; // Holds last value of the character position
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-
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- for (int i = 0, k = 0; i < length; i++, k++)
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- {
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- // Get next codepoint from byte string and glyph index in font
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- int codepointByteCount = 0;
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- int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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- int index = GetGlyphIndex(font, codepoint);
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-
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- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
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- if (codepoint == 0x3f) codepointByteCount = 1;
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- i += (codepointByteCount - 1);
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-
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- float glyphWidth = 0;
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- if (codepoint != '\n')
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- {
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- glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
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-
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- if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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- }
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-
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- // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
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- // We store this info in startLine and endLine, then we change states, draw the text between those two variables
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- // and change states again and again recursively until the end of the text (or until we get outside of the container).
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- // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
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- // and begin drawing on the next line before we can get outside the container.
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- if (state == MEASURE_STATE)
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- {
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- // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
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- // Ref: http://jkorpela.fi/chars/spaces.html
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- if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
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-
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- if ((textOffsetX + glyphWidth) > rec.width)
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- {
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- endLine = (endLine < 1)? i : endLine;
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- if (i == endLine) endLine -= codepointByteCount;
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- if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
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-
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- state = !state;
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- }
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- else if ((i + 1) == length)
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- {
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- endLine = i;
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- state = !state;
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- }
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- else if (codepoint == '\n') state = !state;
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-
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- if (state == DRAW_STATE)
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- {
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- textOffsetX = 0;
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- i = startLine;
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- glyphWidth = 0;
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-
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- // Save character position when we switch states
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- int tmp = lastk;
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- lastk = k - 1;
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- k = tmp;
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- }
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- }
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- else
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- {
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- if (codepoint == '\n')
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- {
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- if (!wordWrap)
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- {
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- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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- textOffsetX = 0;
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- }
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- }
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- else
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- {
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- if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
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- {
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- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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- textOffsetX = 0;
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- }
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-
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- // When text overflows rectangle height limit, just stop drawing
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- if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
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-
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- // Draw selection background
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- bool isGlyphSelected = false;
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- if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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- {
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- DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
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- isGlyphSelected = true;
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- }
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-
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- // Draw current character glyph
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- if ((codepoint != ' ') && (codepoint != '\t'))
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- {
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- DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
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- }
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- }
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-
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- if (wordWrap && (i == endLine))
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- {
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- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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- textOffsetX = 0;
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- startLine = endLine;
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- endLine = -1;
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- glyphWidth = 0;
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- selectStart += lastk - k;
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- k = lastk;
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-
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- state = !state;
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- }
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- }
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-
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- textOffsetX += glyphWidth;
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- }
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-}
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-
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-static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) {
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- DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint);
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-}
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-
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-//----------------------------------------------------------------------------------
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-// Defines and Macros
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-//----------------------------------------------------------------------------------
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-//...
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-
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-//----------------------------------------------------------------------------------
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-// Types and Structures Definition
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-//----------------------------------------------------------------------------------
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-// Cursor measure mode
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-typedef enum {
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- GUI_MEASURE_MODE_CURSOR_END = 0xA,
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- GUI_MEASURE_MODE_CURSOR_POS,
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- GUI_MEASURE_MODE_CURSOR_COORDS
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-} GuiMeasureMode;
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-
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-//----------------------------------------------------------------------------------
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-// Global Variables Definition
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-//----------------------------------------------------------------------------------
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-static Rectangle guiTextBoxActive = { 0 }; // Area of the currently active textbox
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-
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-static GuiTextBoxState guiTextBoxState = { // Keeps state of the active textbox
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- .cursor = -1,
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- .start = 0,
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- .index = 0,
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- .select = -1
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-};
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-
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-//----------------------------------------------------------------------------------
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-// Module Internal Functions Declaration
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-//----------------------------------------------------------------------------------
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-static int GetPrevCodepoint(const char *text, const char *start, int *prev);
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-static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode);
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-static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos); // Highly synchronized with calculations in DrawTextBoxedSelectable()
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-
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-static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos); // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
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-static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int *pos); // Calculate cursor position in textbox based on mouse coordinates.
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-static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec); // Calculates how many characters is the textbox able to draw inside rec
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-static inline unsigned int GuiCountCodepointsUntilNewline(const char *text); // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
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-
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-static inline void MoveTextBoxCursorRight(const char *text, int length, Rectangle textRec);
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-static inline void MoveTextBoxCursorLeft(const char *text);
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-
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-static int EncodeCodepoint(unsigned int c, char out[5]);
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-
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-//----------------------------------------------------------------------------------
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-// Module Functions Definition
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-//----------------------------------------------------------------------------------
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-
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-// Sets the active textbox (reseting state of the previous active textbox)
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-RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds)
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-{
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- guiTextBoxActive = bounds;
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- guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
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-}
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-
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-// Gets bounds of active textbox
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-RAYGUIAPI Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
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-
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-// Set cursor position of active textbox
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-RAYGUIAPI void GuiTextBoxSetCursor(int cursor)
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-{
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- guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
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- guiTextBoxState.start = -1; // Mark this to be recalculated
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-}
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-
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-// Get cursor position of active textbox
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-RAYGUIAPI int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
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-
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-// Set selection of active textbox
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-RAYGUIAPI void GuiTextBoxSetSelection(int start, int length)
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-{
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- if (start < 0) start = 0;
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- if (length < 0) length = 0;
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-
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- GuiTextBoxSetCursor(start + length);
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- guiTextBoxState.select = start;
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-}
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-
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-// Get selection of active textbox
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-RAYGUIAPI Vector2 GuiTextBoxGetSelection(void)
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-{
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- if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) return RAYGUI_CLITERAL(Vector2){ 0 };
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- else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.select, (float)guiTextBoxState.cursor - guiTextBoxState.select };
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-
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- return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.cursor, (float)guiTextBoxState.select - guiTextBoxState.cursor };
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-}
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-
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-// Returns true if a textbox control with specified `bounds` is the active textbox
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-RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds)
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-{
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- return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
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- bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
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-}
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-
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-RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
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-RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state)
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-{
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- // NOTE: should we check if state values are valid ?!?
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- guiTextBoxState = state;
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-}
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-
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-RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
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-{
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- int i = start, k = from;
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-
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- while ((text[i] != '\0') && (k < to))
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- {
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- int j = 0;
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- int letter = GetCodepoint(&text[i], &j);
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-
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- if (letter == 0x3f) j = 1;
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- i += j;
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- ++k;
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- }
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-
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- return i;
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-}
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-
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-RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before)
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-{
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- if ((guiTextBoxState.cursor != -1) && (text != NULL))
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- {
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- int startIdx = 0, endIdx = 0;
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- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
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- {
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- // Delete selection
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- int start = guiTextBoxState.cursor;
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- int end = guiTextBoxState.select;
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor > guiTextBoxState.select)
|
|
|
- {
|
|
|
- start = guiTextBoxState.select;
|
|
|
- end = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
-
|
|
|
- // Convert to byte indexes
|
|
|
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
|
|
|
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
|
|
|
-
|
|
|
- // Adjust text box state
|
|
|
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
|
|
|
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (before)
|
|
|
- {
|
|
|
- // Delete character before cursor
|
|
|
- if (guiTextBoxState.cursor != 0)
|
|
|
- {
|
|
|
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- guiTextBoxState.cursor--;
|
|
|
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Delete character after cursor
|
|
|
- if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
|
|
|
- {
|
|
|
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- memmove(&text[startIdx], &text[endIdx], length - endIdx);
|
|
|
- text[length - (endIdx - startIdx)] = '\0';
|
|
|
- guiTextBoxState.select = -1; // Always deselect
|
|
|
-
|
|
|
- return (endIdx - startIdx);
|
|
|
- }
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-RAYGUIAPI void GuiTextBoxSelectAll(const char *text)
|
|
|
-{
|
|
|
- guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor > 0)
|
|
|
- {
|
|
|
- guiTextBoxState.select = 0;
|
|
|
- guiTextBoxState.start = -1; // Force recalculate on the next frame
|
|
|
- }
|
|
|
- else guiTextBoxState.select = -1;
|
|
|
-}
|
|
|
-
|
|
|
-RAYGUIAPI void GuiTextBoxCopy(const char *text)
|
|
|
-{
|
|
|
- if ((text != NULL) &&
|
|
|
- (guiTextBoxState.select != -1) &&
|
|
|
- (guiTextBoxState.cursor != -1) &&
|
|
|
- (guiTextBoxState.select != guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- int start = guiTextBoxState.cursor;
|
|
|
- int end = guiTextBoxState.select;
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor > guiTextBoxState.select)
|
|
|
- {
|
|
|
- start = guiTextBoxState.select;
|
|
|
- end = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
-
|
|
|
- // Convert to byte indexes
|
|
|
- start = GuiTextBoxGetByteIndex(text, 0, 0, start);
|
|
|
- end = GuiTextBoxGetByteIndex(text, 0, 0, end);
|
|
|
-
|
|
|
- // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
|
|
|
- // maybe modify `SetClipboardText()` so we can use it only on part of a string
|
|
|
- const char *clipText = TextSubtext(text, start, end - start);
|
|
|
-
|
|
|
- SetClipboardText(clipText);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-// Paste text from clipboard into the active textbox.
|
|
|
-// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
|
|
|
-RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize)
|
|
|
-{
|
|
|
- const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
|
|
|
- int length = strlen(text);
|
|
|
-
|
|
|
- if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
|
|
|
- {
|
|
|
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- // If there's a selection we'll have to delete it first
|
|
|
- length -= GuiTextBoxDelete(text, length, true);
|
|
|
- }
|
|
|
-
|
|
|
- int clipLen = strlen(clipText); // We want the length in bytes
|
|
|
-
|
|
|
- // Calculate how many bytes can we copy from clipboard text before we run out of space
|
|
|
- int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
|
|
|
-
|
|
|
- // Make room by shifting to right the bytes after cursor
|
|
|
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- int endIdx = startIdx + size;
|
|
|
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
|
|
|
- text[length + size] = '\0'; // Set the NULL char
|
|
|
-
|
|
|
- // At long last copy the clipboard text
|
|
|
- memcpy(&text[startIdx], clipText, size);
|
|
|
-
|
|
|
- // Set cursor position at the end of the pasted text
|
|
|
- guiTextBoxState.cursor = 0;
|
|
|
-
|
|
|
- for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
|
|
|
- {
|
|
|
- int next = 0;
|
|
|
- int letter = GetCodepoint(&text[i], &next);
|
|
|
- if (letter != 0x3f) i += next;
|
|
|
- else i += 1;
|
|
|
- }
|
|
|
-
|
|
|
- guiTextBoxState.start = -1; // Force to recalculate on the next frame
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-RAYGUIAPI void GuiTextBoxCut(char* text)
|
|
|
-{
|
|
|
- if ((text != NULL) &&
|
|
|
- (guiTextBoxState.select != -1) &&
|
|
|
- (guiTextBoxState.cursor != -1) &&
|
|
|
- (guiTextBoxState.select != guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- // First copy selection to clipboard;
|
|
|
- int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor > guiTextBoxState.select)
|
|
|
- {
|
|
|
- start = guiTextBoxState.select;
|
|
|
- end = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
-
|
|
|
- // Convert to byte indexes
|
|
|
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
|
|
|
- int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
|
|
|
-
|
|
|
- // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
|
|
|
- // maybe modify `SetClipboardText()` so we can use it only on parts of a string
|
|
|
- const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
|
|
|
- SetClipboardText(clipText);
|
|
|
-
|
|
|
- // Now delete selection (copy data over it)
|
|
|
- int len = strlen(text);
|
|
|
- memmove(&text[startIdx], &text[endIdx], len - endIdx);
|
|
|
- text[len - (endIdx - startIdx)] = '\0';
|
|
|
-
|
|
|
- // Adjust text box state
|
|
|
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
|
|
|
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
|
|
|
- guiTextBoxState.select = -1; // Deselect
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
|
|
|
-// NOTE 1: Requires static variables: framesCounter
|
|
|
-// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
|
|
|
-RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode)
|
|
|
-{
|
|
|
- // Define the cursor movement/selection speed when movement keys are held/pressed
|
|
|
- #define TEXTBOX_CURSOR_COOLDOWN 5
|
|
|
-
|
|
|
- static int framesCounter = 0; // Required for blinking cursor
|
|
|
-
|
|
|
- GuiState state = guiState;
|
|
|
- bool pressed = false;
|
|
|
-
|
|
|
- // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
|
|
|
- int length = strlen(text);
|
|
|
- if (length > textSize)
|
|
|
- {
|
|
|
- text[textSize] = '\0';
|
|
|
- length = textSize;
|
|
|
- }
|
|
|
-
|
|
|
- // Make sure we have enough room to draw at least 1 character
|
|
|
- if ((bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
|
|
|
- {
|
|
|
- bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
|
|
|
- }
|
|
|
-
|
|
|
- // Center the text vertically
|
|
|
- int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
|
|
|
-
|
|
|
- if (verticalPadding < 0)
|
|
|
- {
|
|
|
- // Make sure the height is sufficient
|
|
|
- bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
|
|
|
- verticalPadding = 0;
|
|
|
- }
|
|
|
-
|
|
|
- // Calculate the drawing area for the text inside the control `bounds`
|
|
|
- Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
|
|
|
- bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
|
|
|
- bounds.width - 2*(GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
|
|
|
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE) };
|
|
|
-
|
|
|
- Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
|
|
|
- bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox
|
|
|
-
|
|
|
- int selStart = 0, selLength = 0, textStartIndex = 0;
|
|
|
-
|
|
|
- // Update control
|
|
|
- //--------------------------------------------------------------------
|
|
|
- if ((state != STATE_DISABLED) && !guiLocked)
|
|
|
- {
|
|
|
- Vector2 mousePoint = GetMousePosition();
|
|
|
-
|
|
|
- if (editMode)
|
|
|
- {
|
|
|
- // Check if we are the global active textbox
|
|
|
- // A textbox becomes active when the user clicks it :)
|
|
|
- if (!active)
|
|
|
- {
|
|
|
- if (CheckCollisionPointRec(mousePoint, bounds) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
|
|
|
- {
|
|
|
- // Hurray!!! we just became the active textbox
|
|
|
- active = true;
|
|
|
- GuiTextBoxSetActive(bounds);
|
|
|
- }
|
|
|
- }
|
|
|
- else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
|
|
|
- {
|
|
|
- // When active and the right mouse is clicked outside the textbox we should deactivate it
|
|
|
- // NOTE: We set a dummy rect as the active textbox bounds
|
|
|
- GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){ 0, 0, -1, -1 });
|
|
|
- active = false;
|
|
|
- }
|
|
|
-
|
|
|
- if (active)
|
|
|
- {
|
|
|
- state = STATE_PRESSED;
|
|
|
- framesCounter++;
|
|
|
-
|
|
|
- // Make sure state doesn't have invalid values
|
|
|
- if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
|
|
|
- if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
|
|
|
- if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
|
|
|
-
|
|
|
-
|
|
|
- // Check textbox state for changes and recalculate if necesary
|
|
|
- if (guiTextBoxState.cursor == -1)
|
|
|
- {
|
|
|
- // Set cursor to last visible character in textbox
|
|
|
- guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
|
|
|
- }
|
|
|
-
|
|
|
- if (guiTextBoxState.start == -1)
|
|
|
- {
|
|
|
- // Force recalculate text start position and text start index
|
|
|
-
|
|
|
- // NOTE: start and index are always in sync
|
|
|
- // start will hold the starting character position from where the text will be drawn
|
|
|
- // while index will hold the byte index inside the text for that character
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor == 0)
|
|
|
- {
|
|
|
- guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- int pos = 0;
|
|
|
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
|
|
|
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // -----------------
|
|
|
- // HANDLE KEY INPUT
|
|
|
- // -----------------
|
|
|
- // * -> | LSHIFT + -> move cursor to the right | increase selection by one
|
|
|
- // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
|
|
|
- // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
|
|
|
- // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
|
|
|
- // * CTRL + A select all characters in text
|
|
|
- // * CTRL + C copy selected text
|
|
|
- // * CTRL + X cut selected text
|
|
|
- // * CTRL + V remove selected text, if any, then paste clipboard data
|
|
|
- // * DEL delete character or selection after cursor
|
|
|
- // * BACKSPACE delete character or selection before cursor
|
|
|
- // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
|
|
|
- if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
|
|
|
- {
|
|
|
- if (IsKeyDown(KEY_LEFT_SHIFT))
|
|
|
- {
|
|
|
- // Selecting
|
|
|
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
|
|
|
-
|
|
|
- MoveTextBoxCursorRight(text, length, textRec);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
|
|
|
- {
|
|
|
- // Deselect and move cursor to end of selection
|
|
|
- if (guiTextBoxState.cursor < guiTextBoxState.select)
|
|
|
- {
|
|
|
- guiTextBoxState.cursor = guiTextBoxState.select - 1;
|
|
|
- MoveTextBoxCursorRight(text, length, textRec);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Move cursor to the right
|
|
|
- MoveTextBoxCursorRight(text, length, textRec);
|
|
|
- }
|
|
|
-
|
|
|
- guiTextBoxState.select = -1;
|
|
|
- }
|
|
|
-
|
|
|
- framesCounter = 0;
|
|
|
- }
|
|
|
- else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
|
|
|
- {
|
|
|
- if (IsKeyDown(KEY_LEFT_SHIFT))
|
|
|
- {
|
|
|
- // Selecting
|
|
|
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
|
|
|
-
|
|
|
- MoveTextBoxCursorLeft(text);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- // Deselect and move cursor to start of selection
|
|
|
- if (guiTextBoxState.cursor > guiTextBoxState.select)
|
|
|
- {
|
|
|
- guiTextBoxState.cursor = guiTextBoxState.select;
|
|
|
-
|
|
|
- if (guiTextBoxState.start > guiTextBoxState.cursor)
|
|
|
- {
|
|
|
- guiTextBoxState.start = guiTextBoxState.cursor;
|
|
|
- guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Move cursor to the left
|
|
|
- MoveTextBoxCursorLeft(text);
|
|
|
- }
|
|
|
-
|
|
|
- guiTextBoxState.select = -1;
|
|
|
- }
|
|
|
-
|
|
|
- framesCounter = 0;
|
|
|
- }
|
|
|
- else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
|
|
|
- {
|
|
|
- GuiTextBoxDelete(text, length, true);
|
|
|
- }
|
|
|
- else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
|
|
|
- {
|
|
|
- GuiTextBoxDelete(text, length, false);
|
|
|
- }
|
|
|
- else if (IsKeyPressed(KEY_HOME))
|
|
|
- {
|
|
|
- if (IsKeyDown(KEY_LEFT_SHIFT))
|
|
|
- {
|
|
|
- // Select from start of text to cursor
|
|
|
- if ((guiTextBoxState.select > guiTextBoxState.cursor) || ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
|
|
|
- {
|
|
|
- guiTextBoxState.select = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
- }
|
|
|
- else guiTextBoxState.select = -1; // Deselect everything
|
|
|
-
|
|
|
- // Move cursor to start of text
|
|
|
- guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
|
|
|
- framesCounter = 0;
|
|
|
- }
|
|
|
- else if (IsKeyPressed(KEY_END))
|
|
|
- {
|
|
|
- int max = GuiCountCodepointsUntilNewline(text);
|
|
|
-
|
|
|
- if (IsKeyDown(KEY_LEFT_SHIFT))
|
|
|
- {
|
|
|
- if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
|
|
|
- {
|
|
|
- guiTextBoxState.select = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
- }
|
|
|
- else guiTextBoxState.select = -1; // Deselect everything
|
|
|
-
|
|
|
- int pos = 0;
|
|
|
- guiTextBoxState.cursor = max;
|
|
|
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
|
|
|
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
|
|
|
- }
|
|
|
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A)) GuiTextBoxSelectAll(text); // CTRL + A > Select all
|
|
|
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) GuiTextBoxCopy(text); // CTRL + C > Copy selected text to clipboard
|
|
|
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) GuiTextBoxCut(text); // CTRL + X > Cut selected text
|
|
|
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) GuiTextBoxPaste(text, textSize); // CTRL + V > Paste clipboard text
|
|
|
- else if (IsKeyPressed(KEY_ENTER)) pressed = true;
|
|
|
- else
|
|
|
- {
|
|
|
- int key = GetKeyPressed();
|
|
|
- if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
|
|
|
- {
|
|
|
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- // Delete selection
|
|
|
- GuiTextBoxDelete(text, length, true);
|
|
|
- }
|
|
|
-
|
|
|
- // Decode codepoint
|
|
|
- char out[5] = {0};
|
|
|
- int sz = EncodeCodepoint(key, &out[0]);
|
|
|
-
|
|
|
- if (sz != 0)
|
|
|
- {
|
|
|
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
|
|
|
- int endIdx = startIdx + sz;
|
|
|
-
|
|
|
- if (endIdx <= textSize && length < textSize - 1)
|
|
|
- {
|
|
|
- guiTextBoxState.cursor++;
|
|
|
- guiTextBoxState.select = -1;
|
|
|
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
|
|
|
- memcpy(&text[startIdx], &out[0], sz);
|
|
|
- length += sz;
|
|
|
- text[length] = '\0';
|
|
|
-
|
|
|
- if (guiTextBoxState.start != -1)
|
|
|
- {
|
|
|
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
|
|
|
-
|
|
|
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // -------------
|
|
|
- // HANDLE MOUSE
|
|
|
- // -------------
|
|
|
- if (CheckCollisionPointRec(mousePoint, bounds))
|
|
|
- {
|
|
|
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
|
- {
|
|
|
- if (CheckCollisionPointRec(mousePoint, textRec))
|
|
|
- {
|
|
|
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
|
|
|
- guiTextBoxState.cursor += guiTextBoxState.start;
|
|
|
- guiTextBoxState.select = -1;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Clicked outside the `textRec` but still inside bounds
|
|
|
- if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
|
|
|
- else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
|
|
|
- guiTextBoxState.select = -1;
|
|
|
- }
|
|
|
- }
|
|
|
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
|
- {
|
|
|
- int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
|
|
|
- bool move = false;
|
|
|
- if (CheckCollisionPointRec(mousePoint, textRec))
|
|
|
- {
|
|
|
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
|
|
|
- move = true;
|
|
|
- if (mousePoint.x > bounds.x+bounds.width/2)
|
|
|
- {
|
|
|
- cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- guiTextBoxState.cursor = cursor + guiTextBoxState.start;
|
|
|
-
|
|
|
- if (guiTextBoxState.select == -1)
|
|
|
- {
|
|
|
- // Mark start of selection
|
|
|
- guiTextBoxState.select = guiTextBoxState.cursor;
|
|
|
- }
|
|
|
-
|
|
|
- // Move the text when cursor is positioned before or after the text
|
|
|
- if ((framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0 && move)
|
|
|
- {
|
|
|
- if (cursor == 0) MoveTextBoxCursorLeft(text);
|
|
|
- else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
|
|
|
- {
|
|
|
- MoveTextBoxCursorRight(text, length, textRec);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Calculate X coordinate of the blinking cursor
|
|
|
- cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
|
|
|
-
|
|
|
- // Update variables
|
|
|
- textStartIndex = guiTextBoxState.index;
|
|
|
-
|
|
|
- if (guiTextBoxState.select == -1)
|
|
|
- {
|
|
|
- selStart = guiTextBoxState.cursor;
|
|
|
- selLength = 0;
|
|
|
- }
|
|
|
- else if (guiTextBoxState.cursor > guiTextBoxState.select)
|
|
|
- {
|
|
|
- selStart = guiTextBoxState.select;
|
|
|
- selLength = guiTextBoxState.cursor - guiTextBoxState.select;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- selStart = guiTextBoxState.cursor;
|
|
|
- selLength = guiTextBoxState.select - guiTextBoxState.cursor;
|
|
|
- }
|
|
|
-
|
|
|
- // We aren't drawing all of the text so make sure `DrawTextBoxedSelectable()` is selecting things correctly
|
|
|
- if (guiTextBoxState.start > selStart)
|
|
|
- {
|
|
|
- selLength -= guiTextBoxState.start - selStart;
|
|
|
- selStart = 0;
|
|
|
- }
|
|
|
- else selStart = selStart - guiTextBoxState.start;
|
|
|
- }
|
|
|
- else state = STATE_FOCUSED;
|
|
|
-
|
|
|
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
|
|
|
- {
|
|
|
- // If active copy all text to clipboard even when disabled
|
|
|
-
|
|
|
- // Backup textbox state
|
|
|
- int select = guiTextBoxState.select;
|
|
|
- int cursor = guiTextBoxState.cursor;
|
|
|
- int start = guiTextBoxState.start;
|
|
|
-
|
|
|
- if ((guiTextBoxState.select == -1) || (guiTextBoxState.select == guiTextBoxState.cursor))
|
|
|
- {
|
|
|
- // If no selection then mark all text to be copied to clipboard
|
|
|
- GuiTextBoxSelectAll(text);
|
|
|
- }
|
|
|
-
|
|
|
- GuiTextBoxCopy(text);
|
|
|
-
|
|
|
- // Restore textbox state
|
|
|
- guiTextBoxState.select = select;
|
|
|
- guiTextBoxState.cursor = cursor;
|
|
|
- guiTextBoxState.start = start;
|
|
|
- }
|
|
|
-
|
|
|
- if (CheckCollisionPointRec(mousePoint, bounds))
|
|
|
- {
|
|
|
- state = STATE_FOCUSED;
|
|
|
- if (IsMouseButtonPressed(0)) pressed = true;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if (pressed) framesCounter = 0;
|
|
|
- }
|
|
|
-
|
|
|
- // Draw control
|
|
|
- //--------------------------------------------------------------------
|
|
|
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
|
|
|
-
|
|
|
- if (state == STATE_PRESSED)
|
|
|
- {
|
|
|
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
|
|
|
-
|
|
|
- // Draw blinking cursor
|
|
|
- if (editMode && active && ((framesCounter/30)%2 == 0) && selLength == 0)
|
|
|
- {
|
|
|
- DrawRectangle(cursorPos.x, cursorPos.y-1, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)+2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
|
|
- }
|
|
|
- }
|
|
|
- else if (state == STATE_DISABLED)
|
|
|
- {
|
|
|
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
|
- }
|
|
|
-
|
|
|
- // Finally draw the text and selection
|
|
|
- DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_FOCUSED)), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)));
|
|
|
-
|
|
|
- return pressed;
|
|
|
-}
|
|
|
-
|
|
|
-//----------------------------------------------------------------------------------
|
|
|
-// Module Internal Functions Definition
|
|
|
-//----------------------------------------------------------------------------------
|
|
|
-
|
|
|
-static int GetPrevCodepoint(const char *text, const char *start, int *prev)
|
|
|
-{
|
|
|
- int c = 0x3f;
|
|
|
- char *p = (char *)text;
|
|
|
- *prev = 1;
|
|
|
-
|
|
|
- for (int i = 0; (p >= start) && (i < 4); p--, i++)
|
|
|
- {
|
|
|
- if ((((unsigned char)*p) >> 6) != 2)
|
|
|
- {
|
|
|
- c = GetCodepoint(p, prev);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return c;
|
|
|
-}
|
|
|
-
|
|
|
-// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
|
|
|
-// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
|
|
|
-static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
|
|
|
-{
|
|
|
- unsigned int len = 0;
|
|
|
- char *ptr = (char*)&text[0];
|
|
|
-
|
|
|
- while ((*ptr != '\0') && (*ptr != '\n'))
|
|
|
- {
|
|
|
- int next = 0;
|
|
|
- int letter = GetCodepoint(ptr, &next);
|
|
|
-
|
|
|
- if (letter == 0x3f) ptr += 1;
|
|
|
- else ptr += next;
|
|
|
- ++len;
|
|
|
- }
|
|
|
-
|
|
|
- return len;
|
|
|
-}
|
|
|
-
|
|
|
-// Highly synchronized with calculations in DrawTextBoxedSelectable()
|
|
|
-static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
|
|
|
-{
|
|
|
- // Get gui font properties
|
|
|
- const Font font = guiFont;
|
|
|
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
|
|
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
|
|
|
-
|
|
|
- int textOffsetX = 0; // Offset between characters
|
|
|
- float scaleFactor = 0.0f;
|
|
|
-
|
|
|
- int letter = 0; // Current character
|
|
|
- int index = 0; // Index position in sprite font
|
|
|
-
|
|
|
- scaleFactor = fontSize/font.baseSize;
|
|
|
-
|
|
|
- int i = 0, k = 0;
|
|
|
- int glyphWidth = 0;
|
|
|
-
|
|
|
- for (i = 0; i < length; i++, k++)
|
|
|
- {
|
|
|
- glyphWidth = 0;
|
|
|
- int next = 1;
|
|
|
- letter = GetCodepoint(&text[i], &next);
|
|
|
- if (letter == 0x3f) next = 1;
|
|
|
- index = GetGlyphIndex(font, letter);
|
|
|
- i += next - 1;
|
|
|
-
|
|
|
- if (letter != '\n')
|
|
|
- {
|
|
|
- glyphWidth = (font.glyphs[index].advanceX == 0)?
|
|
|
- (int)(font.recs[index].width*scaleFactor + spacing):
|
|
|
- (int)(font.glyphs[index].advanceX*scaleFactor + spacing);
|
|
|
-
|
|
|
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
|
|
|
-
|
|
|
- if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
|
|
|
- else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
|
|
|
- {
|
|
|
- // Check if the mouse pointer is inside the glyph rect
|
|
|
- Rectangle grec = {rec.x + textOffsetX - 1, rec.y, (float)glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
|
|
|
- Vector2 mouse = GetMousePosition();
|
|
|
-
|
|
|
- if (CheckCollisionPointRec(mouse, grec))
|
|
|
- {
|
|
|
- // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
|
|
|
- if (mouse.x > (grec.x + glyphWidth/2))
|
|
|
- {
|
|
|
- textOffsetX += glyphWidth;
|
|
|
- k++;
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else break;
|
|
|
-
|
|
|
- textOffsetX += glyphWidth;
|
|
|
- }
|
|
|
-
|
|
|
- *pos = k;
|
|
|
-
|
|
|
- return (rec.x + textOffsetX - 1);
|
|
|
-}
|
|
|
-
|
|
|
-// Required by GuiTextBoxEx()
|
|
|
-// Highly synchronized with calculations in DrawTextBoxedSelectable()
|
|
|
-static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
|
|
|
-{
|
|
|
- // Get gui font properties
|
|
|
- const Font font = guiFont;
|
|
|
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
|
|
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
|
|
|
-
|
|
|
- int textOffsetX = 0; // Offset between characters
|
|
|
- float scaleFactor = 0.0f;
|
|
|
-
|
|
|
- int letter = 0; // Current character
|
|
|
- int index = 0; // Index position in sprite font
|
|
|
-
|
|
|
- scaleFactor = fontSize/font.baseSize;
|
|
|
-
|
|
|
- int i = 0, k = 0;
|
|
|
- int glyphWidth = 0, prev = 1;
|
|
|
- for (i = length; i >= 0; i--, k++)
|
|
|
- {
|
|
|
- glyphWidth = 0;
|
|
|
- letter = GetPrevCodepoint(&text[i], &text[0], &prev);
|
|
|
-
|
|
|
- if (letter == 0x3f) prev = 1;
|
|
|
- index = GetGlyphIndex(font, letter);
|
|
|
- i -= prev - 1;
|
|
|
-
|
|
|
- if (letter != '\n')
|
|
|
- {
|
|
|
- glyphWidth = (font.glyphs[index].advanceX == 0)?
|
|
|
- (int)(font.recs[index].width*scaleFactor + spacing):
|
|
|
- (int)(font.glyphs[index].advanceX*scaleFactor + spacing);
|
|
|
-
|
|
|
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
|
|
|
- }
|
|
|
- else break;
|
|
|
-
|
|
|
- textOffsetX += glyphWidth;
|
|
|
- }
|
|
|
-
|
|
|
- *pos = k;
|
|
|
-
|
|
|
- return (i + prev);
|
|
|
-}
|
|
|
-
|
|
|
-// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
|
|
|
-static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
|
|
|
-{
|
|
|
- return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
|
|
|
-}
|
|
|
-
|
|
|
-// Calculate cursor position in textbox based on mouse coordinates.
|
|
|
-static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
|
|
|
-{
|
|
|
- return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
|
|
|
-}
|
|
|
-
|
|
|
-// Calculates how many characters is the textbox able to draw inside rec
|
|
|
-static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
|
|
|
-{
|
|
|
- int pos = -1;
|
|
|
- GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
|
|
|
- return pos;
|
|
|
-}
|
|
|
-
|
|
|
-static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
|
|
|
-{
|
|
|
- // FIXME: Counting codepoints each time we press the key is expensive, find another way
|
|
|
- int count = GuiCountCodepointsUntilNewline(text);
|
|
|
- if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
|
|
|
-
|
|
|
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
|
|
|
-
|
|
|
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
|
|
|
- {
|
|
|
- const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
|
|
|
- int pos = 0;
|
|
|
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
|
|
|
- guiTextBoxState.start = guiTextBoxState.cursor - pos;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static inline void MoveTextBoxCursorLeft(const char* text)
|
|
|
-{
|
|
|
- if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
|
|
|
-
|
|
|
- if (guiTextBoxState.cursor < guiTextBoxState.start)
|
|
|
- {
|
|
|
- int prev = 0;
|
|
|
- int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
|
|
|
- if (letter == 0x3f) prev = 1;
|
|
|
- guiTextBoxState.start--;
|
|
|
- guiTextBoxState.index -= prev;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static int EncodeCodepoint(unsigned int c, char out[5])
|
|
|
-{
|
|
|
- int len = 0;
|
|
|
- if (c <= 0x7f)
|
|
|
- {
|
|
|
- out[0] = (char)c;
|
|
|
- len = 1;
|
|
|
- }
|
|
|
- else if (c <= 0x7ff)
|
|
|
- {
|
|
|
- out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
|
|
|
- out[1] = (char)((c & 0x3f) | 0x80);
|
|
|
- len = 2;
|
|
|
- }
|
|
|
- else if (c <= 0xffff)
|
|
|
- {
|
|
|
- out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
|
|
|
- out[1] = (char)(((c >> 6) & 0x3f) | 0x80);
|
|
|
- out[2] = (char)((c & 0x3f) | 0x80);
|
|
|
- len = 3;
|
|
|
- }
|
|
|
- else if (c <= 0x10ffff)
|
|
|
- {
|
|
|
- out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
|
|
|
- out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
|
|
|
- out[2] = (char)(((c >> 6) & 0x3f) | 0x80);
|
|
|
- out[3] = (char)((c & 0x3f) | 0x80);
|
|
|
- len = 4;
|
|
|
- }
|
|
|
-
|
|
|
- out[len] = 0;
|
|
|
- return len;
|
|
|
-}
|
|
|
-
|
|
|
-#endif // GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
|