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@@ -11,21 +11,21 @@ uniform vec4 fragTintColor;
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void main()
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void main()
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{
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{
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- vec4 color = texture2D(texture0, fragTexCoord);
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-
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- color += texture2D(texture0, fragTexCoord + 0.001);
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- color += texture2D(texture0, fragTexCoord + 0.003);
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- color += texture2D(texture0, fragTexCoord + 0.005);
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- color += texture2D(texture0, fragTexCoord + 0.007);
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- color += texture2D(texture0, fragTexCoord + 0.009);
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- color += texture2D(texture0, fragTexCoord + 0.011);
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-
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- color += texture2D(texture0, fragTexCoord - 0.001);
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- color += texture2D(texture0, fragTexCoord - 0.003);
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- color += texture2D(texture0, fragTexCoord - 0.005);
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- color += texture2D(texture0, fragTexCoord - 0.007);
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- color += texture2D(texture0, fragTexCoord - 0.009);
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- color += texture2D(texture0, fragTexCoord - 0.011);
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+ vec4 color = texture(texture0, fragTexCoord);
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+
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+ color += texture(texture0, fragTexCoord + 0.001);
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+ color += texture(texture0, fragTexCoord + 0.003);
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+ color += texture(texture0, fragTexCoord + 0.005);
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+ color += texture(texture0, fragTexCoord + 0.007);
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+ color += texture(texture0, fragTexCoord + 0.009);
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+ color += texture(texture0, fragTexCoord + 0.011);
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+
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+ color += texture(texture0, fragTexCoord - 0.001);
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+ color += texture(texture0, fragTexCoord - 0.003);
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+ color += texture(texture0, fragTexCoord - 0.005);
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+ color += texture(texture0, fragTexCoord - 0.007);
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+ color += texture(texture0, fragTexCoord - 0.009);
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+ color += texture(texture0, fragTexCoord - 0.011);
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color.rgb = vec3((color.r + color.g + color.b)/3.0);
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color.rgb = vec3((color.r + color.g + color.b)/3.0);
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color = color/9.5;
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color = color/9.5;
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