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@@ -16,6 +16,10 @@
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Too many extensions
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*/
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+//////////////////////////////////////////////////////////////////////////////
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+//
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+// INCLUDE SECTION
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+//
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#ifndef __glad_h_
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#define __glad_h_
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@@ -14239,3 +14243,7677 @@ GLAPI int GLAD_GL_KHR_context_flush_control;
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#endif
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#endif
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+
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+//////////////////////////////////////////////////////////////////////////////
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+//
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+// IMPLEMENTATION SECTION
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+//
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+
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+#ifdef GLAD_IMPLEMENTATION
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+
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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+
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+struct gladGLversionStruct GLVersion;
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+
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+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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+#define _GLAD_IS_SOME_NEW_VERSION 1
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+#endif
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+
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+static int max_loaded_major;
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+static int max_loaded_minor;
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+
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+static const char *exts = NULL;
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+static int num_exts_i = 0;
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+static const char **exts_i = NULL;
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+
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+static int get_exts(void) {
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+#ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+#endif
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+ exts = (const char *)glGetString(GL_EXTENSIONS);
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+#ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ int index;
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+
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+ num_exts_i = 0;
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+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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+ if (num_exts_i > 0) {
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+ exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
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+ }
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+
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+ if (exts_i == NULL) {
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+ return 0;
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+ }
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+
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+ for(index = 0; index < num_exts_i; index++) {
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+ exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
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+ }
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+ }
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+#endif
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+ return 1;
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+}
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+
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+static void free_exts(void) {
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+ if (exts_i != NULL) {
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+ free(exts_i);
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+ exts_i = NULL;
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+ }
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+}
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+
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+static int has_ext(const char *ext) {
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+#ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+#endif
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+ const char *extensions;
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+ const char *loc;
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+ const char *terminator;
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+ extensions = exts;
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+ if(extensions == NULL || ext == NULL) {
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+ return 0;
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+ }
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+
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+ while(1) {
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+ loc = strstr(extensions, ext);
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+ if(loc == NULL) {
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+ return 0;
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+ }
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+
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+ terminator = loc + strlen(ext);
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+ if((loc == extensions || *(loc - 1) == ' ') &&
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+ (*terminator == ' ' || *terminator == '\0')) {
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+ return 1;
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+ }
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+ extensions = terminator;
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+ }
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+#ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ int index;
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+
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+ for(index = 0; index < num_exts_i; index++) {
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+ const char *e = exts_i[index];
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+
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+ if(strcmp(e, ext) == 0) {
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+ return 1;
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+ }
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+ }
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+ }
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+#endif
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+
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+ return 0;
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+}
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+int GLAD_GL_VERSION_1_0;
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+int GLAD_GL_VERSION_1_1;
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+int GLAD_GL_VERSION_1_2;
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+int GLAD_GL_VERSION_1_3;
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+int GLAD_GL_VERSION_1_4;
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+int GLAD_GL_VERSION_1_5;
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+int GLAD_GL_VERSION_2_0;
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+int GLAD_GL_VERSION_2_1;
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+int GLAD_GL_VERSION_3_0;
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+int GLAD_GL_VERSION_3_1;
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+int GLAD_GL_VERSION_3_2;
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+int GLAD_GL_VERSION_3_3;
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+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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+PFNGLBINDSAMPLERPROC glad_glBindSampler;
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+PFNGLLINEWIDTHPROC glad_glLineWidth;
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+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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+PFNGLCOMPILESHADERPROC glad_glCompileShader;
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+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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+PFNGLENABLEIPROC glad_glEnablei;
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+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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+PFNGLCREATESHADERPROC glad_glCreateShader;
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+PFNGLISBUFFERPROC glad_glIsBuffer;
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+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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+PFNGLHINTPROC glad_glHint;
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+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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+PFNGLPOINTSIZEPROC glad_glPointSize;
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+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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+PFNGLWAITSYNCPROC glad_glWaitSync;
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+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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+PFNGLUNIFORM3IPROC glad_glUniform3i;
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+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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+PFNGLUNIFORM3FPROC glad_glUniform3f;
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+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
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+PFNGLCOLORMASKIPROC glad_glColorMaski;
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+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
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+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
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+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
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+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
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+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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+PFNGLCLEARPROC glad_glClear;
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+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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+PFNGLISENABLEDPROC glad_glIsEnabled;
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+PFNGLSTENCILOPPROC glad_glStencilOp;
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+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
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+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
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+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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+PFNGLISSHADERPROC glad_glIsShader;
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+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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+PFNGLENABLEPROC glad_glEnable;
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+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
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+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
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+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
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+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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+PFNGLFLUSHPROC glad_glFlush;
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+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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+PFNGLFENCESYNCPROC glad_glFenceSync;
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+PFNGLCOLORP3UIPROC glad_glColorP3ui;
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+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
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+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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+PFNGLCLAMPCOLORPROC glad_glClampColor;
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+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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+PFNGLCLEARSTENCILPROC glad_glClearStencil;
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+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
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+PFNGLGENTEXTURESPROC glad_glGenTextures;
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+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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+PFNGLISSYNCPROC glad_glIsSync;
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+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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+PFNGLUNIFORM2IPROC glad_glUniform2i;
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+PFNGLUNIFORM2FPROC glad_glUniform2f;
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+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
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+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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+PFNGLGENQUERIESPROC glad_glGenQueries;
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+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
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+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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+PFNGLISENABLEDIPROC glad_glIsEnabledi;
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+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
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+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
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+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
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+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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+PFNGLDEPTHRANGEPROC glad_glDepthRange;
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+PFNGLMAPBUFFERPROC glad_glMapBuffer;
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+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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+PFNGLDELETESYNCPROC glad_glDeleteSync;
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+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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+PFNGLUSEPROGRAMPROC glad_glUseProgram;
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+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
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+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
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+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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+PFNGLFINISHPROC glad_glFinish;
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+PFNGLDELETESHADERPROC glad_glDeleteShader;
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+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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+PFNGLVIEWPORTPROC glad_glViewport;
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+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
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+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
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+PFNGLCLEARDEPTHPROC glad_glClearDepth;
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+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
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+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
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+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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+PFNGLTEXBUFFERPROC glad_glTexBuffer;
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+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
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+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
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+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
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+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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+PFNGLBINDTEXTUREPROC glad_glBindTexture;
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+PFNGLGETSTRINGPROC glad_glGetString;
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+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
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+PFNGLDETACHSHADERPROC glad_glDetachShader;
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+PFNGLENDQUERYPROC glad_glEndQuery;
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+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
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+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
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+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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|
|
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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|
|
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
|
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
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|
|
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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|
|
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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|
|
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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|
|
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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|
|
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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|
|
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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|
|
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
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|
|
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
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|
|
+PFNGLUNIFORM1FPROC glad_glUniform1f;
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|
|
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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|
|
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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|
|
+PFNGLUNIFORM1IPROC glad_glUniform1i;
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|
|
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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|
|
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
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|
|
+PFNGLDISABLEPROC glad_glDisable;
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|
|
+PFNGLLOGICOPPROC glad_glLogicOp;
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|
|
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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|
|
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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|
|
+PFNGLCULLFACEPROC glad_glCullFace;
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|
|
+PFNGLGETSTRINGIPROC glad_glGetStringi;
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|
+PFNGLATTACHSHADERPROC glad_glAttachShader;
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|
|
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
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|
|
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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|
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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|
|
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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|
|
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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|
|
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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|
+PFNGLREADBUFFERPROC glad_glReadBuffer;
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|
|
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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|
|
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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|
|
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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|
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
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|
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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|
|
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
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|
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
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|
+PFNGLBLENDCOLORPROC glad_glBlendColor;
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|
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
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|
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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|
|
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
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|
|
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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|
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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|
|
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
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|
|
+PFNGLISPROGRAMPROC glad_glIsProgram;
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|
|
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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|
|
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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|
|
+PFNGLUNIFORM4IPROC glad_glUniform4i;
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|
|
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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|
|
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
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|
|
+PFNGLREADPIXELSPROC glad_glReadPixels;
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|
|
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
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|
|
+PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
|
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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|
|
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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|
|
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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|
|
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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|
|
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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|
|
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
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|
|
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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|
|
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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|
|
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
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|
|
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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|
|
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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|
|
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
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|
|
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
|
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
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|
|
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
|
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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|
|
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
|
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
|
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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|
|
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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|
|
+PFNGLSCISSORPROC glad_glScissor;
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|
|
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
|
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
|
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
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|
|
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
|
+PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
|
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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|
|
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
|
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
|
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
|
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
|
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
|
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
|
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
|
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
|
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
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|
|
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
|
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
|
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
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|
|
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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|
|
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
|
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
|
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
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|
|
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
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|
|
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
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|
|
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
|
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
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|
|
+PFNGLCOLORMASKPROC glad_glColorMask;
|
|
|
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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|
|
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
|
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
|
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
|
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
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|
|
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
|
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
|
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
|
+PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
|
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
|
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
|
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
|
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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|
|
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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|
|
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
|
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
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|
|
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
|
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
|
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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|
|
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
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|
|
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
|
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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|
|
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
|
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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|
|
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
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|
|
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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|
|
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
|
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
|
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
|
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
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|
|
+PFNGLDISABLEIPROC glad_glDisablei;
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|
|
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
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|
|
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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|
|
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
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|
|
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
|
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
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|
|
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
|
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
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|
|
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
|
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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|
|
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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|
|
+PFNGLBUFFERDATAPROC glad_glBufferData;
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|
|
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
|
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
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|
|
+PFNGLGETERRORPROC glad_glGetError;
|
|
|
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
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|
|
+PFNGLGETFLOATVPROC glad_glGetFloatv;
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|
|
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
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|
|
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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|
|
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
|
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
|
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
|
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
|
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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|
|
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
|
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
|
+PFNGLISQUERYPROC glad_glIsQuery;
|
|
|
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
|
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
|
+PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
|
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
|
+PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
|
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
|
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
|
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
|
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
|
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
|
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
|
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
|
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
|
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
|
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
|
+PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
|
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
|
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
|
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
|
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
|
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
|
+PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
|
+int GLAD_GL_SGIX_pixel_tiles;
|
|
|
+int GLAD_GL_NV_point_sprite;
|
|
|
+int GLAD_GL_APPLE_element_array;
|
|
|
+int GLAD_GL_AMD_multi_draw_indirect;
|
|
|
+int GLAD_GL_EXT_blend_subtract;
|
|
|
+int GLAD_GL_SGIX_tag_sample_buffer;
|
|
|
+int GLAD_GL_IBM_texture_mirrored_repeat;
|
|
|
+int GLAD_GL_APPLE_transform_hint;
|
|
|
+int GLAD_GL_ATI_separate_stencil;
|
|
|
+int GLAD_GL_NV_shader_atomic_int64;
|
|
|
+int GLAD_GL_NV_vertex_program2_option;
|
|
|
+int GLAD_GL_EXT_texture_buffer_object;
|
|
|
+int GLAD_GL_ARB_vertex_blend;
|
|
|
+int GLAD_GL_OVR_multiview;
|
|
|
+int GLAD_GL_ARB_program_interface_query;
|
|
|
+int GLAD_GL_EXT_misc_attribute;
|
|
|
+int GLAD_GL_NV_multisample_coverage;
|
|
|
+int GLAD_GL_ARB_shading_language_packing;
|
|
|
+int GLAD_GL_EXT_texture_cube_map;
|
|
|
+int GLAD_GL_NV_viewport_array2;
|
|
|
+int GLAD_GL_KHR_robustness;
|
|
|
+int GLAD_GL_EXT_index_func;
|
|
|
+int GLAD_GL_OES_compressed_paletted_texture;
|
|
|
+int GLAD_GL_NV_depth_clamp;
|
|
|
+int GLAD_GL_NV_shader_buffer_load;
|
|
|
+int GLAD_GL_EXT_color_subtable;
|
|
|
+int GLAD_GL_SUNX_constant_data;
|
|
|
+int GLAD_GL_EXT_multi_draw_arrays;
|
|
|
+int GLAD_GL_ARB_shader_atomic_counters;
|
|
|
+int GLAD_GL_ARB_arrays_of_arrays;
|
|
|
+int GLAD_GL_NV_conditional_render;
|
|
|
+int GLAD_GL_EXT_texture_env_combine;
|
|
|
+int GLAD_GL_AMD_depth_clamp_separate;
|
|
|
+int GLAD_GL_SGIX_async_histogram;
|
|
|
+int GLAD_GL_MESA_resize_buffers;
|
|
|
+int GLAD_GL_ARB_sample_shading;
|
|
|
+int GLAD_GL_NV_texture_env_combine4;
|
|
|
+int GLAD_GL_ARB_texture_view;
|
|
|
+int GLAD_GL_ARB_texture_env_combine;
|
|
|
+int GLAD_GL_ARB_map_buffer_range;
|
|
|
+int GLAD_GL_EXT_convolution;
|
|
|
+int GLAD_GL_NV_compute_program5;
|
|
|
+int GLAD_GL_EXT_paletted_texture;
|
|
|
+int GLAD_GL_ARB_texture_buffer_object;
|
|
|
+int GLAD_GL_SUN_triangle_list;
|
|
|
+int GLAD_GL_SGIX_resample;
|
|
|
+int GLAD_GL_SGIX_flush_raster;
|
|
|
+int GLAD_GL_EXT_light_texture;
|
|
|
+int GLAD_GL_ARB_point_sprite;
|
|
|
+int GLAD_GL_ARB_sparse_texture2;
|
|
|
+int GLAD_GL_ARB_half_float_pixel;
|
|
|
+int GLAD_GL_NV_tessellation_program5;
|
|
|
+int GLAD_GL_REND_screen_coordinates;
|
|
|
+int GLAD_GL_HP_image_transform;
|
|
|
+int GLAD_GL_EXT_packed_float;
|
|
|
+int GLAD_GL_ATI_vertex_attrib_array_object;
|
|
|
+int GLAD_GL_SGIX_vertex_preclip;
|
|
|
+int GLAD_GL_SGIX_texture_scale_bias;
|
|
|
+int GLAD_GL_AMD_draw_buffers_blend;
|
|
|
+int GLAD_GL_APPLE_texture_range;
|
|
|
+int GLAD_GL_SGIX_framezoom;
|
|
|
+int GLAD_GL_NV_texture_barrier;
|
|
|
+int GLAD_GL_ARB_texture_query_levels;
|
|
|
+int GLAD_GL_EXT_blend_logic_op;
|
|
|
+int GLAD_GL_EXT_texture_swizzle;
|
|
|
+int GLAD_GL_ARB_texture_rg;
|
|
|
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
|
|
|
+int GLAD_GL_ARB_fragment_shader;
|
|
|
+int GLAD_GL_3DFX_tbuffer;
|
|
|
+int GLAD_GL_SGIX_ycrcb;
|
|
|
+int GLAD_GL_IBM_cull_vertex;
|
|
|
+int GLAD_GL_EXT_separate_shader_objects;
|
|
|
+int GLAD_GL_NV_texture_multisample;
|
|
|
+int GLAD_GL_ARB_shader_objects;
|
|
|
+int GLAD_GL_ARB_framebuffer_object;
|
|
|
+int GLAD_GL_ATI_envmap_bumpmap;
|
|
|
+int GLAD_GL_ARB_robust_buffer_access_behavior;
|
|
|
+int GLAD_GL_ARB_shader_stencil_export;
|
|
|
+int GLAD_GL_AMD_sample_positions;
|
|
|
+int GLAD_GL_ARB_enhanced_layouts;
|
|
|
+int GLAD_GL_ARB_texture_rectangle;
|
|
|
+int GLAD_GL_SGI_texture_color_table;
|
|
|
+int GLAD_GL_ATI_map_object_buffer;
|
|
|
+int GLAD_GL_ARB_robustness;
|
|
|
+int GLAD_GL_NV_pixel_data_range;
|
|
|
+int GLAD_GL_EXT_framebuffer_blit;
|
|
|
+int GLAD_GL_ARB_gpu_shader_fp64;
|
|
|
+int GLAD_GL_NV_command_list;
|
|
|
+int GLAD_GL_ARB_window_pos;
|
|
|
+int GLAD_GL_ARB_robustness_isolation;
|
|
|
+int GLAD_GL_GREMEDY_string_marker;
|
|
|
+int GLAD_GL_ARB_texture_compression_bptc;
|
|
|
+int GLAD_GL_EXT_subtexture;
|
|
|
+int GLAD_GL_EXT_pixel_transform_color_table;
|
|
|
+int GLAD_GL_EXT_texture_compression_rgtc;
|
|
|
+int GLAD_GL_ARB_shadow;
|
|
|
+int GLAD_GL_SGIX_depth_pass_instrument;
|
|
|
+int GLAD_GL_NVX_conditional_render;
|
|
|
+int GLAD_GL_NV_evaluators;
|
|
|
+int GLAD_GL_SGIS_texture_filter4;
|
|
|
+int GLAD_GL_AMD_performance_monitor;
|
|
|
+int GLAD_GL_NV_geometry_shader4;
|
|
|
+int GLAD_GL_EXT_stencil_clear_tag;
|
|
|
+int GLAD_GL_NV_vertex_program1_1;
|
|
|
+int GLAD_GL_NV_present_video;
|
|
|
+int GLAD_GL_ARB_texture_compression_rgtc;
|
|
|
+int GLAD_GL_ARB_texture_filter_minmax;
|
|
|
+int GLAD_GL_HP_convolution_border_modes;
|
|
|
+int GLAD_GL_EXT_gpu_program_parameters;
|
|
|
+int GLAD_GL_SGIX_list_priority;
|
|
|
+int GLAD_GL_ARB_stencil_texturing;
|
|
|
+int GLAD_GL_ARB_shader_clock;
|
|
|
+int GLAD_GL_NV_shader_atomic_fp16_vector;
|
|
|
+int GLAD_GL_SGIX_fog_offset;
|
|
|
+int GLAD_GL_ARB_draw_elements_base_vertex;
|
|
|
+int GLAD_GL_INGR_interlace_read;
|
|
|
+int GLAD_GL_NV_transform_feedback;
|
|
|
+int GLAD_GL_EXT_post_depth_coverage;
|
|
|
+int GLAD_GL_ARB_debug_output;
|
|
|
+int GLAD_GL_AMD_stencil_operation_extended;
|
|
|
+int GLAD_GL_ARB_compatibility;
|
|
|
+int GLAD_GL_ARB_instanced_arrays;
|
|
|
+int GLAD_GL_ARB_get_texture_sub_image;
|
|
|
+int GLAD_GL_NV_vertex_array_range2;
|
|
|
+int GLAD_GL_ARB_texture_stencil8;
|
|
|
+int GLAD_GL_AMD_sparse_texture;
|
|
|
+int GLAD_GL_ARB_clip_control;
|
|
|
+int GLAD_GL_NV_fragment_coverage_to_color;
|
|
|
+int GLAD_GL_NV_fence;
|
|
|
+int GLAD_GL_ARB_texture_buffer_range;
|
|
|
+int GLAD_GL_SUN_mesh_array;
|
|
|
+int GLAD_GL_ARB_vertex_attrib_binding;
|
|
|
+int GLAD_GL_EXT_texture_compression_s3tc;
|
|
|
+int GLAD_GL_ARB_cl_event;
|
|
|
+int GLAD_GL_ARB_derivative_control;
|
|
|
+int GLAD_GL_NV_packed_depth_stencil;
|
|
|
+int GLAD_GL_OES_single_precision;
|
|
|
+int GLAD_GL_NV_primitive_restart;
|
|
|
+int GLAD_GL_ARB_fragment_shader_interlock;
|
|
|
+int GLAD_GL_EXT_texture_object;
|
|
|
+int GLAD_GL_AMD_name_gen_delete;
|
|
|
+int GLAD_GL_NV_texture_compression_vtc;
|
|
|
+int GLAD_GL_NV_sample_mask_override_coverage;
|
|
|
+int GLAD_GL_NV_texture_shader3;
|
|
|
+int GLAD_GL_NV_texture_shader2;
|
|
|
+int GLAD_GL_EXT_texture;
|
|
|
+int GLAD_GL_ARB_buffer_storage;
|
|
|
+int GLAD_GL_AMD_shader_atomic_counter_ops;
|
|
|
+int GLAD_GL_APPLE_vertex_program_evaluators;
|
|
|
+int GLAD_GL_ARB_multi_bind;
|
|
|
+int GLAD_GL_ARB_explicit_uniform_location;
|
|
|
+int GLAD_GL_ARB_depth_buffer_float;
|
|
|
+int GLAD_GL_NV_path_rendering_shared_edge;
|
|
|
+int GLAD_GL_SGIX_shadow_ambient;
|
|
|
+int GLAD_GL_ARB_texture_cube_map;
|
|
|
+int GLAD_GL_AMD_vertex_shader_viewport_index;
|
|
|
+int GLAD_GL_EXT_shader_integer_mix;
|
|
|
+int GLAD_GL_NV_vertex_buffer_unified_memory;
|
|
|
+int GLAD_GL_EXT_fog_coord;
|
|
|
+int GLAD_GL_EXT_texture_env_dot3;
|
|
|
+int GLAD_GL_ATI_texture_env_combine3;
|
|
|
+int GLAD_GL_ARB_map_buffer_alignment;
|
|
|
+int GLAD_GL_NV_blend_equation_advanced;
|
|
|
+int GLAD_GL_SGIS_sharpen_texture;
|
|
|
+int GLAD_GL_KHR_robust_buffer_access_behavior;
|
|
|
+int GLAD_GL_ARB_pipeline_statistics_query;
|
|
|
+int GLAD_GL_ARB_vertex_program;
|
|
|
+int GLAD_GL_ARB_texture_rgb10_a2ui;
|
|
|
+int GLAD_GL_OML_interlace;
|
|
|
+int GLAD_GL_ATI_pixel_format_float;
|
|
|
+int GLAD_GL_ARB_vertex_buffer_object;
|
|
|
+int GLAD_GL_EXT_shadow_funcs;
|
|
|
+int GLAD_GL_ATI_text_fragment_shader;
|
|
|
+int GLAD_GL_NV_vertex_array_range;
|
|
|
+int GLAD_GL_SGIX_fragment_lighting;
|
|
|
+int GLAD_GL_NV_texture_expand_normal;
|
|
|
+int GLAD_GL_NV_framebuffer_multisample_coverage;
|
|
|
+int GLAD_GL_ARB_framebuffer_no_attachments;
|
|
|
+int GLAD_GL_EXT_timer_query;
|
|
|
+int GLAD_GL_EXT_vertex_array_bgra;
|
|
|
+int GLAD_GL_NV_bindless_texture;
|
|
|
+int GLAD_GL_KHR_debug;
|
|
|
+int GLAD_GL_SGIS_texture_border_clamp;
|
|
|
+int GLAD_GL_OML_subsample;
|
|
|
+int GLAD_GL_SGIX_clipmap;
|
|
|
+int GLAD_GL_EXT_geometry_shader4;
|
|
|
+int GLAD_GL_ARB_shader_texture_image_samples;
|
|
|
+int GLAD_GL_MESA_ycbcr_texture;
|
|
|
+int GLAD_GL_MESAX_texture_stack;
|
|
|
+int GLAD_GL_AMD_seamless_cubemap_per_texture;
|
|
|
+int GLAD_GL_EXT_bindable_uniform;
|
|
|
+int GLAD_GL_KHR_texture_compression_astc_hdr;
|
|
|
+int GLAD_GL_ARB_shader_ballot;
|
|
|
+int GLAD_GL_KHR_blend_equation_advanced;
|
|
|
+int GLAD_GL_ARB_fragment_program_shadow;
|
|
|
+int GLAD_GL_ATI_element_array;
|
|
|
+int GLAD_GL_ARB_sparse_texture_clamp;
|
|
|
+int GLAD_GL_AMD_texture_texture4;
|
|
|
+int GLAD_GL_SGIX_reference_plane;
|
|
|
+int GLAD_GL_EXT_stencil_two_side;
|
|
|
+int GLAD_GL_ARB_transform_feedback_overflow_query;
|
|
|
+int GLAD_GL_SGIX_texture_lod_bias;
|
|
|
+int GLAD_GL_KHR_no_error;
|
|
|
+int GLAD_GL_NV_explicit_multisample;
|
|
|
+int GLAD_GL_IBM_static_data;
|
|
|
+int GLAD_GL_EXT_clip_volume_hint;
|
|
|
+int GLAD_GL_EXT_texture_perturb_normal;
|
|
|
+int GLAD_GL_NV_fragment_program2;
|
|
|
+int GLAD_GL_NV_fragment_program4;
|
|
|
+int GLAD_GL_EXT_point_parameters;
|
|
|
+int GLAD_GL_PGI_misc_hints;
|
|
|
+int GLAD_GL_SGIX_subsample;
|
|
|
+int GLAD_GL_AMD_shader_stencil_export;
|
|
|
+int GLAD_GL_ARB_shader_texture_lod;
|
|
|
+int GLAD_GL_ARB_vertex_shader;
|
|
|
+int GLAD_GL_ARB_depth_clamp;
|
|
|
+int GLAD_GL_SGIS_texture_select;
|
|
|
+int GLAD_GL_NV_texture_shader;
|
|
|
+int GLAD_GL_ARB_tessellation_shader;
|
|
|
+int GLAD_GL_EXT_draw_buffers2;
|
|
|
+int GLAD_GL_ARB_vertex_attrib_64bit;
|
|
|
+int GLAD_GL_EXT_texture_filter_minmax;
|
|
|
+int GLAD_GL_ARB_texture_gather;
|
|
|
+int GLAD_GL_AMD_interleaved_elements;
|
|
|
+int GLAD_GL_ARB_fragment_program;
|
|
|
+int GLAD_GL_OML_resample;
|
|
|
+int GLAD_GL_APPLE_ycbcr_422;
|
|
|
+int GLAD_GL_SGIX_texture_add_env;
|
|
|
+int GLAD_GL_ARB_shadow_ambient;
|
|
|
+int GLAD_GL_ARB_texture_storage;
|
|
|
+int GLAD_GL_EXT_pixel_buffer_object;
|
|
|
+int GLAD_GL_NV_vertex_program;
|
|
|
+int GLAD_GL_SGIS_pixel_texture;
|
|
|
+int GLAD_GL_SGIS_generate_mipmap;
|
|
|
+int GLAD_GL_SGIX_instruments;
|
|
|
+int GLAD_GL_ARB_fragment_layer_viewport;
|
|
|
+int GLAD_GL_ARB_shader_storage_buffer_object;
|
|
|
+int GLAD_GL_EXT_sparse_texture2;
|
|
|
+int GLAD_GL_EXT_blend_minmax;
|
|
|
+int GLAD_GL_MESA_pack_invert;
|
|
|
+int GLAD_GL_ARB_base_instance;
|
|
|
+int GLAD_GL_SUN_global_alpha;
|
|
|
+int GLAD_GL_PGI_vertex_hints;
|
|
|
+int GLAD_GL_AMD_transform_feedback4;
|
|
|
+int GLAD_GL_ARB_ES3_1_compatibility;
|
|
|
+int GLAD_GL_EXT_texture_integer;
|
|
|
+int GLAD_GL_ARB_texture_multisample;
|
|
|
+int GLAD_GL_AMD_gpu_shader_int64;
|
|
|
+int GLAD_GL_S3_s3tc;
|
|
|
+int GLAD_GL_ARB_query_buffer_object;
|
|
|
+int GLAD_GL_AMD_vertex_shader_tessellator;
|
|
|
+int GLAD_GL_ARB_invalidate_subdata;
|
|
|
+int GLAD_GL_ARB_draw_indirect;
|
|
|
+int GLAD_GL_ARB_transform_feedback2;
|
|
|
+int GLAD_GL_EXT_index_material;
|
|
|
+int GLAD_GL_NV_blend_equation_advanced_coherent;
|
|
|
+int GLAD_GL_ARB_texture_non_power_of_two;
|
|
|
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
|
|
|
+int GLAD_GL_ATI_draw_buffers;
|
|
|
+int GLAD_GL_EXT_cmyka;
|
|
|
+int GLAD_GL_SGIX_pixel_texture;
|
|
|
+int GLAD_GL_APPLE_specular_vector;
|
|
|
+int GLAD_GL_ARB_seamless_cubemap_per_texture;
|
|
|
+int GLAD_GL_ARB_conservative_depth;
|
|
|
+int GLAD_GL_SGIX_interlace;
|
|
|
+int GLAD_GL_NV_parameter_buffer_object;
|
|
|
+int GLAD_GL_AMD_shader_trinary_minmax;
|
|
|
+int GLAD_GL_EXT_texture_lod_bias;
|
|
|
+int GLAD_GL_EXT_rescale_normal;
|
|
|
+int GLAD_GL_ARB_pixel_buffer_object;
|
|
|
+int GLAD_GL_ARB_uniform_buffer_object;
|
|
|
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
|
|
|
+int GLAD_GL_ARB_texture_swizzle;
|
|
|
+int GLAD_GL_ARB_texture_compression;
|
|
|
+int GLAD_GL_SGIX_async_pixel;
|
|
|
+int GLAD_GL_NV_fragment_program_option;
|
|
|
+int GLAD_GL_ARB_explicit_attrib_location;
|
|
|
+int GLAD_GL_EXT_blend_color;
|
|
|
+int GLAD_GL_NV_shader_thread_group;
|
|
|
+int GLAD_GL_EXT_stencil_wrap;
|
|
|
+int GLAD_GL_EXT_index_array_formats;
|
|
|
+int GLAD_GL_OVR_multiview2;
|
|
|
+int GLAD_GL_EXT_histogram;
|
|
|
+int GLAD_GL_EXT_polygon_offset;
|
|
|
+int GLAD_GL_SGIS_point_parameters;
|
|
|
+int GLAD_GL_EXT_direct_state_access;
|
|
|
+int GLAD_GL_ARB_shader_group_vote;
|
|
|
+int GLAD_GL_NV_texture_rectangle;
|
|
|
+int GLAD_GL_ARB_copy_image;
|
|
|
+int GLAD_GL_NV_shader_thread_shuffle;
|
|
|
+int GLAD_GL_ARB_shader_precision;
|
|
|
+int GLAD_GL_EXT_vertex_shader;
|
|
|
+int GLAD_GL_EXT_blend_func_separate;
|
|
|
+int GLAD_GL_APPLE_fence;
|
|
|
+int GLAD_GL_OES_byte_coordinates;
|
|
|
+int GLAD_GL_ARB_transpose_matrix;
|
|
|
+int GLAD_GL_ARB_provoking_vertex;
|
|
|
+int GLAD_GL_NV_uniform_buffer_unified_memory;
|
|
|
+int GLAD_GL_NV_fragment_shader_interlock;
|
|
|
+int GLAD_GL_EXT_vertex_array;
|
|
|
+int GLAD_GL_ARB_half_float_vertex;
|
|
|
+int GLAD_GL_EXT_blend_equation_separate;
|
|
|
+int GLAD_GL_NV_framebuffer_mixed_samples;
|
|
|
+int GLAD_GL_ARB_multi_draw_indirect;
|
|
|
+int GLAD_GL_EXT_raster_multisample;
|
|
|
+int GLAD_GL_NV_copy_image;
|
|
|
+int GLAD_GL_NV_geometry_shader_passthrough;
|
|
|
+int GLAD_GL_INTEL_framebuffer_CMAA;
|
|
|
+int GLAD_GL_SGIX_convolution_accuracy;
|
|
|
+int GLAD_GL_ARB_transform_feedback3;
|
|
|
+int GLAD_GL_SGIX_ycrcba;
|
|
|
+int GLAD_GL_EXT_debug_marker;
|
|
|
+int GLAD_GL_EXT_bgra;
|
|
|
+int GLAD_GL_INTEL_parallel_arrays;
|
|
|
+int GLAD_GL_EXT_pixel_transform;
|
|
|
+int GLAD_GL_NV_vertex_attrib_integer_64bit;
|
|
|
+int GLAD_GL_ATI_fragment_shader;
|
|
|
+int GLAD_GL_ARB_vertex_array_object;
|
|
|
+int GLAD_GL_ATI_pn_triangles;
|
|
|
+int GLAD_GL_EXT_texture_env_add;
|
|
|
+int GLAD_GL_EXT_packed_depth_stencil;
|
|
|
+int GLAD_GL_EXT_texture_mirror_clamp;
|
|
|
+int GLAD_GL_NV_multisample_filter_hint;
|
|
|
+int GLAD_GL_INTEL_performance_query;
|
|
|
+int GLAD_GL_ARB_transform_feedback_instanced;
|
|
|
+int GLAD_GL_SGIX_async;
|
|
|
+int GLAD_GL_EXT_texture_compression_latc;
|
|
|
+int GLAD_GL_NV_shader_atomic_float;
|
|
|
+int GLAD_GL_ARB_shading_language_100;
|
|
|
+int GLAD_GL_APPLE_float_pixels;
|
|
|
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
|
|
|
+int GLAD_GL_NV_vertex_program2;
|
|
|
+int GLAD_GL_NV_bindless_multi_draw_indirect_count;
|
|
|
+int GLAD_GL_ARB_depth_texture;
|
|
|
+int GLAD_GL_ARB_ES2_compatibility;
|
|
|
+int GLAD_GL_ARB_indirect_parameters;
|
|
|
+int GLAD_GL_NV_half_float;
|
|
|
+int GLAD_GL_ARB_ES3_2_compatibility;
|
|
|
+int GLAD_GL_ATI_texture_mirror_once;
|
|
|
+int GLAD_GL_IBM_rasterpos_clip;
|
|
|
+int GLAD_GL_SGIX_shadow;
|
|
|
+int GLAD_GL_EXT_polygon_offset_clamp;
|
|
|
+int GLAD_GL_NV_deep_texture3D;
|
|
|
+int GLAD_GL_ARB_shader_draw_parameters;
|
|
|
+int GLAD_GL_SGIX_calligraphic_fragment;
|
|
|
+int GLAD_GL_ARB_shader_bit_encoding;
|
|
|
+int GLAD_GL_EXT_compiled_vertex_array;
|
|
|
+int GLAD_GL_NV_depth_buffer_float;
|
|
|
+int GLAD_GL_APPLE_flush_buffer_range;
|
|
|
+int GLAD_GL_ARB_imaging;
|
|
|
+int GLAD_GL_ARB_draw_buffers_blend;
|
|
|
+int GLAD_GL_AMD_gcn_shader;
|
|
|
+int GLAD_GL_AMD_blend_minmax_factor;
|
|
|
+int GLAD_GL_EXT_texture_sRGB_decode;
|
|
|
+int GLAD_GL_ARB_shading_language_420pack;
|
|
|
+int GLAD_GL_ARB_shader_viewport_layer_array;
|
|
|
+int GLAD_GL_ATI_meminfo;
|
|
|
+int GLAD_GL_EXT_abgr;
|
|
|
+int GLAD_GL_AMD_pinned_memory;
|
|
|
+int GLAD_GL_EXT_texture_snorm;
|
|
|
+int GLAD_GL_SGIX_texture_coordinate_clamp;
|
|
|
+int GLAD_GL_ARB_clear_buffer_object;
|
|
|
+int GLAD_GL_ARB_multisample;
|
|
|
+int GLAD_GL_EXT_debug_label;
|
|
|
+int GLAD_GL_NV_light_max_exponent;
|
|
|
+int GLAD_GL_NV_internalformat_sample_query;
|
|
|
+int GLAD_GL_INTEL_map_texture;
|
|
|
+int GLAD_GL_ARB_texture_env_crossbar;
|
|
|
+int GLAD_GL_EXT_422_pixels;
|
|
|
+int GLAD_GL_ARB_compute_shader;
|
|
|
+int GLAD_GL_NV_texgen_emboss;
|
|
|
+int GLAD_GL_ARB_blend_func_extended;
|
|
|
+int GLAD_GL_IBM_vertex_array_lists;
|
|
|
+int GLAD_GL_ARB_color_buffer_float;
|
|
|
+int GLAD_GL_ARB_bindless_texture;
|
|
|
+int GLAD_GL_SGIX_depth_texture;
|
|
|
+int GLAD_GL_ARB_internalformat_query;
|
|
|
+int GLAD_GL_ARB_shader_atomic_counter_ops;
|
|
|
+int GLAD_GL_ARB_texture_mirrored_repeat;
|
|
|
+int GLAD_GL_EXT_shader_image_load_store;
|
|
|
+int GLAD_GL_EXT_copy_texture;
|
|
|
+int GLAD_GL_NV_register_combiners2;
|
|
|
+int GLAD_GL_SGIX_ycrcb_subsample;
|
|
|
+int GLAD_GL_ARB_copy_buffer;
|
|
|
+int GLAD_GL_NV_draw_texture;
|
|
|
+int GLAD_GL_EXT_texture_shared_exponent;
|
|
|
+int GLAD_GL_EXT_draw_instanced;
|
|
|
+int GLAD_GL_NV_copy_depth_to_color;
|
|
|
+int GLAD_GL_ARB_viewport_array;
|
|
|
+int GLAD_GL_ARB_separate_shader_objects;
|
|
|
+int GLAD_GL_EXT_multisample;
|
|
|
+int GLAD_GL_EXT_depth_bounds_test;
|
|
|
+int GLAD_GL_EXT_shared_texture_palette;
|
|
|
+int GLAD_GL_ARB_texture_env_add;
|
|
|
+int GLAD_GL_NV_video_capture;
|
|
|
+int GLAD_GL_ARB_sampler_objects;
|
|
|
+int GLAD_GL_ARB_matrix_palette;
|
|
|
+int GLAD_GL_SGIS_texture_color_mask;
|
|
|
+int GLAD_GL_EXT_packed_pixels;
|
|
|
+int GLAD_GL_EXT_coordinate_frame;
|
|
|
+int GLAD_GL_NV_transform_feedback2;
|
|
|
+int GLAD_GL_APPLE_aux_depth_stencil;
|
|
|
+int GLAD_GL_ARB_shader_subroutine;
|
|
|
+int GLAD_GL_EXT_framebuffer_sRGB;
|
|
|
+int GLAD_GL_ARB_texture_storage_multisample;
|
|
|
+int GLAD_GL_KHR_blend_equation_advanced_coherent;
|
|
|
+int GLAD_GL_EXT_vertex_attrib_64bit;
|
|
|
+int GLAD_GL_HP_texture_lighting;
|
|
|
+int GLAD_GL_NV_shader_buffer_store;
|
|
|
+int GLAD_GL_OES_query_matrix;
|
|
|
+int GLAD_GL_MESA_window_pos;
|
|
|
+int GLAD_GL_NV_fill_rectangle;
|
|
|
+int GLAD_GL_NV_shader_storage_buffer_object;
|
|
|
+int GLAD_GL_ARB_texture_query_lod;
|
|
|
+int GLAD_GL_SGIX_ir_instrument1;
|
|
|
+int GLAD_GL_ARB_shader_image_size;
|
|
|
+int GLAD_GL_NV_shader_atomic_counters;
|
|
|
+int GLAD_GL_APPLE_object_purgeable;
|
|
|
+int GLAD_GL_ARB_occlusion_query;
|
|
|
+int GLAD_GL_INGR_color_clamp;
|
|
|
+int GLAD_GL_SGI_color_table;
|
|
|
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
|
|
|
+int GLAD_GL_ARB_texture_cube_map_array;
|
|
|
+int GLAD_GL_AMD_debug_output;
|
|
|
+int GLAD_GL_EXT_gpu_shader4;
|
|
|
+int GLAD_GL_NV_geometry_program4;
|
|
|
+int GLAD_GL_NV_gpu_program5_mem_extended;
|
|
|
+int GLAD_GL_SGIX_scalebias_hint;
|
|
|
+int GLAD_GL_ARB_texture_border_clamp;
|
|
|
+int GLAD_GL_ARB_fragment_coord_conventions;
|
|
|
+int GLAD_GL_SGIX_polynomial_ffd;
|
|
|
+int GLAD_GL_EXT_provoking_vertex;
|
|
|
+int GLAD_GL_ARB_point_parameters;
|
|
|
+int GLAD_GL_ARB_shader_image_load_store;
|
|
|
+int GLAD_GL_ARB_conditional_render_inverted;
|
|
|
+int GLAD_GL_HP_occlusion_test;
|
|
|
+int GLAD_GL_ARB_ES3_compatibility;
|
|
|
+int GLAD_GL_EXT_texture_array;
|
|
|
+int GLAD_GL_ARB_texture_buffer_object_rgb32;
|
|
|
+int GLAD_GL_NV_bindless_multi_draw_indirect;
|
|
|
+int GLAD_GL_SGIX_texture_multi_buffer;
|
|
|
+int GLAD_GL_EXT_transform_feedback;
|
|
|
+int GLAD_GL_KHR_texture_compression_astc_ldr;
|
|
|
+int GLAD_GL_3DFX_multisample;
|
|
|
+int GLAD_GL_INTEL_fragment_shader_ordering;
|
|
|
+int GLAD_GL_ARB_texture_env_dot3;
|
|
|
+int GLAD_GL_NV_gpu_program4;
|
|
|
+int GLAD_GL_NV_gpu_program5;
|
|
|
+int GLAD_GL_NV_float_buffer;
|
|
|
+int GLAD_GL_SGIS_texture_edge_clamp;
|
|
|
+int GLAD_GL_ARB_framebuffer_sRGB;
|
|
|
+int GLAD_GL_SUN_slice_accum;
|
|
|
+int GLAD_GL_EXT_index_texture;
|
|
|
+int GLAD_GL_EXT_shader_image_load_formatted;
|
|
|
+int GLAD_GL_ARB_geometry_shader4;
|
|
|
+int GLAD_GL_EXT_separate_specular_color;
|
|
|
+int GLAD_GL_NV_fog_distance;
|
|
|
+int GLAD_GL_NV_conservative_raster;
|
|
|
+int GLAD_GL_SUN_convolution_border_modes;
|
|
|
+int GLAD_GL_SGIX_sprite;
|
|
|
+int GLAD_GL_ARB_get_program_binary;
|
|
|
+int GLAD_GL_ARB_timer_query;
|
|
|
+int GLAD_GL_AMD_occlusion_query_event;
|
|
|
+int GLAD_GL_SGIS_multisample;
|
|
|
+int GLAD_GL_EXT_framebuffer_object;
|
|
|
+int GLAD_GL_EXT_vertex_weighting;
|
|
|
+int GLAD_GL_ARB_vertex_array_bgra;
|
|
|
+int GLAD_GL_APPLE_vertex_array_range;
|
|
|
+int GLAD_GL_AMD_query_buffer_object;
|
|
|
+int GLAD_GL_NV_register_combiners;
|
|
|
+int GLAD_GL_ARB_draw_buffers;
|
|
|
+int GLAD_GL_ARB_clear_texture;
|
|
|
+int GLAD_GL_NV_fragment_program;
|
|
|
+int GLAD_GL_SGI_color_matrix;
|
|
|
+int GLAD_GL_EXT_cull_vertex;
|
|
|
+int GLAD_GL_EXT_texture_sRGB;
|
|
|
+int GLAD_GL_APPLE_row_bytes;
|
|
|
+int GLAD_GL_NV_texgen_reflection;
|
|
|
+int GLAD_GL_IBM_multimode_draw_arrays;
|
|
|
+int GLAD_GL_APPLE_vertex_array_object;
|
|
|
+int GLAD_GL_3DFX_texture_compression_FXT1;
|
|
|
+int GLAD_GL_GREMEDY_frame_terminator;
|
|
|
+int GLAD_GL_AMD_conservative_depth;
|
|
|
+int GLAD_GL_ARB_texture_float;
|
|
|
+int GLAD_GL_ARB_compressed_texture_pixel_storage;
|
|
|
+int GLAD_GL_SGIS_detail_texture;
|
|
|
+int GLAD_GL_ARB_draw_instanced;
|
|
|
+int GLAD_GL_OES_read_format;
|
|
|
+int GLAD_GL_ATI_texture_float;
|
|
|
+int GLAD_GL_WIN_specular_fog;
|
|
|
+int GLAD_GL_AMD_vertex_shader_layer;
|
|
|
+int GLAD_GL_ARB_shading_language_include;
|
|
|
+int GLAD_GL_APPLE_client_storage;
|
|
|
+int GLAD_GL_WIN_phong_shading;
|
|
|
+int GLAD_GL_INGR_blend_func_separate;
|
|
|
+int GLAD_GL_NV_path_rendering;
|
|
|
+int GLAD_GL_NV_conservative_raster_dilate;
|
|
|
+int GLAD_GL_ARB_texture_barrier;
|
|
|
+int GLAD_GL_ATI_vertex_streams;
|
|
|
+int GLAD_GL_ARB_post_depth_coverage;
|
|
|
+int GLAD_GL_NV_occlusion_query;
|
|
|
+int GLAD_GL_APPLE_rgb_422;
|
|
|
+int GLAD_GL_ARB_direct_state_access;
|
|
|
+int GLAD_GL_ARB_gpu_shader_int64;
|
|
|
+int GLAD_GL_ARB_seamless_cube_map;
|
|
|
+int GLAD_GL_ARB_cull_distance;
|
|
|
+int GLAD_GL_NV_vdpau_interop;
|
|
|
+int GLAD_GL_ARB_occlusion_query2;
|
|
|
+int GLAD_GL_ARB_internalformat_query2;
|
|
|
+int GLAD_GL_EXT_texture_filter_anisotropic;
|
|
|
+int GLAD_GL_SUN_vertex;
|
|
|
+int GLAD_GL_ARB_sparse_texture;
|
|
|
+int GLAD_GL_SGIS_texture_lod;
|
|
|
+int GLAD_GL_NV_vertex_program3;
|
|
|
+int GLAD_GL_NV_gpu_shader5;
|
|
|
+int GLAD_GL_NV_vertex_program4;
|
|
|
+int GLAD_GL_AMD_transform_feedback3_lines_triangles;
|
|
|
+int GLAD_GL_SGIS_fog_function;
|
|
|
+int GLAD_GL_EXT_x11_sync_object;
|
|
|
+int GLAD_GL_ARB_sync;
|
|
|
+int GLAD_GL_NV_sample_locations;
|
|
|
+int GLAD_GL_ARB_compute_variable_group_size;
|
|
|
+int GLAD_GL_OES_fixed_point;
|
|
|
+int GLAD_GL_NV_blend_square;
|
|
|
+int GLAD_GL_EXT_framebuffer_multisample;
|
|
|
+int GLAD_GL_ARB_gpu_shader5;
|
|
|
+int GLAD_GL_SGIS_texture4D;
|
|
|
+int GLAD_GL_EXT_texture3D;
|
|
|
+int GLAD_GL_ARB_multitexture;
|
|
|
+int GLAD_GL_EXT_secondary_color;
|
|
|
+int GLAD_GL_NV_parameter_buffer_object2;
|
|
|
+int GLAD_GL_ATI_vertex_array_object;
|
|
|
+int GLAD_GL_ARB_parallel_shader_compile;
|
|
|
+int GLAD_GL_NVX_gpu_memory_info;
|
|
|
+int GLAD_GL_SGIX_igloo_interface;
|
|
|
+int GLAD_GL_SGIS_point_line_texgen;
|
|
|
+int GLAD_GL_ARB_sample_locations;
|
|
|
+int GLAD_GL_ARB_sparse_buffer;
|
|
|
+int GLAD_GL_EXT_draw_range_elements;
|
|
|
+int GLAD_GL_SGIX_blend_alpha_minmax;
|
|
|
+int GLAD_GL_KHR_context_flush_control;
|
|
|
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
|
|
|
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
|
|
|
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
|
|
|
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
|
|
|
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
|
|
|
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
|
|
|
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
|
|
|
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
|
|
|
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
|
|
|
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
|
|
|
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
|
|
|
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
|
|
|
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
|
|
|
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
|
|
|
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
|
|
|
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
|
|
|
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
|
|
|
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
|
|
|
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
|
|
|
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
|
|
|
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
|
|
|
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
|
|
|
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
|
|
|
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
|
|
|
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
|
|
|
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
|
|
|
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
|
|
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
|
|
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
|
|
|
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
|
|
|
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
|
|
|
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
|
|
|
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
|
|
|
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
|
|
|
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
|
|
|
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
|
|
|
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
|
|
|
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
|
|
|
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
|
|
|
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
|
|
|
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
|
|
|
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
|
|
|
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
|
|
|
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
|
|
|
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
|
|
|
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
|
|
|
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
|
|
|
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
|
|
|
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
|
|
|
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
|
|
|
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
|
|
|
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
|
|
|
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
|
|
|
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
|
|
|
+PFNGLTEXTUREVIEWPROC glad_glTextureView;
|
|
|
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
|
|
|
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
|
|
|
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
|
|
|
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
|
|
|
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
|
|
|
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
|
|
|
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
|
|
|
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
|
|
|
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
|
|
|
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
|
|
|
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
|
|
|
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
|
|
|
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
|
|
|
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
|
|
|
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
|
|
|
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
|
|
|
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
|
|
|
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
|
|
|
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
|
|
|
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
|
|
|
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
|
|
|
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
|
|
|
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
|
|
|
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
|
|
|
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
|
|
|
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
|
|
|
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
|
|
|
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
|
|
|
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
|
|
|
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
|
|
|
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
|
|
|
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
|
|
|
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
|
|
|
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
|
|
|
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
|
|
|
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
|
|
|
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
|
|
|
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
|
|
|
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
|
|
|
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
|
|
|
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
|
|
|
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
|
|
|
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
|
|
|
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
|
|
|
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
|
|
|
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
|
|
|
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
|
|
|
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
|
|
|
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
|
|
|
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
|
|
|
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
|
|
|
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
|
|
|
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
|
|
|
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
|
|
|
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
|
|
|
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
|
|
|
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
|
|
|
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
|
|
|
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
|
|
|
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
|
|
|
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
|
|
|
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
|
|
|
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
|
|
|
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
|
|
|
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
|
|
|
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
|
|
|
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
|
|
|
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
|
|
|
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
|
|
|
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
|
|
|
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
|
|
|
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
|
|
|
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
|
|
|
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
|
|
|
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
|
|
|
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
|
|
|
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
|
|
|
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
|
|
|
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
|
|
|
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
|
|
|
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
|
|
|
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
|
|
|
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
|
|
|
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
|
|
|
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
|
|
|
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
|
|
|
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
|
|
|
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
|
|
|
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
|
|
|
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
|
|
|
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
|
|
|
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
|
|
|
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
|
|
|
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
|
|
|
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
|
|
|
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
|
|
|
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
|
|
|
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
|
|
|
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
|
|
|
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
|
|
|
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
|
|
|
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
|
|
|
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
|
|
|
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
|
|
|
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
|
|
|
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
|
|
|
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
|
|
|
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
|
|
|
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
|
|
|
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
|
|
|
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
|
|
|
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
|
|
|
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
|
|
|
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
|
|
|
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
|
|
|
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
|
|
|
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
|
|
|
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
|
|
|
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
|
|
|
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
|
|
|
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
|
|
|
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
|
|
|
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
|
|
|
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
|
|
|
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
|
|
|
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
|
|
|
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
|
|
|
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
|
|
|
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
|
|
|
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
|
|
|
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
|
|
|
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
|
|
|
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
|
|
|
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
|
|
|
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
|
|
|
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
|
|
|
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
|
|
|
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
|
|
|
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
|
|
|
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
|
|
|
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
|
|
|
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
|
|
|
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
|
|
|
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
|
|
|
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
|
|
|
+PFNGLUNIFORM1DPROC glad_glUniform1d;
|
|
|
+PFNGLUNIFORM2DPROC glad_glUniform2d;
|
|
|
+PFNGLUNIFORM3DPROC glad_glUniform3d;
|
|
|
+PFNGLUNIFORM4DPROC glad_glUniform4d;
|
|
|
+PFNGLUNIFORM1DVPROC glad_glUniform1dv;
|
|
|
+PFNGLUNIFORM2DVPROC glad_glUniform2dv;
|
|
|
+PFNGLUNIFORM3DVPROC glad_glUniform3dv;
|
|
|
+PFNGLUNIFORM4DVPROC glad_glUniform4dv;
|
|
|
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
|
|
|
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
|
|
|
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
|
|
|
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
|
|
|
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
|
|
|
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
|
|
|
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
|
|
|
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
|
|
|
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
|
|
|
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
|
|
|
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
|
|
|
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
|
|
|
+PFNGLISSTATENVPROC glad_glIsStateNV;
|
|
|
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
|
|
|
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
|
|
|
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
|
|
|
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
|
|
|
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
|
|
|
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
|
|
|
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
|
|
|
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
|
|
|
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
|
|
|
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
|
|
|
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
|
|
|
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
|
|
|
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
|
|
|
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
|
|
|
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
|
|
|
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
|
|
|
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
|
|
|
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
|
|
|
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
|
|
|
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
|
|
|
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
|
|
|
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
|
|
|
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
|
|
|
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
|
|
|
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
|
|
|
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
|
|
|
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
|
|
|
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
|
|
|
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
|
|
|
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
|
|
|
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
|
|
|
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
|
|
|
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
|
|
|
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
|
|
|
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
|
|
|
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
|
|
|
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
|
|
|
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
|
|
|
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
|
|
|
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
|
|
|
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
|
|
|
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
|
|
|
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
|
|
|
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
|
|
|
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
|
|
|
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
|
|
|
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
|
|
|
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
|
|
|
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
|
|
|
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
|
|
|
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
|
|
|
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
|
|
|
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
|
|
|
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
|
|
|
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
|
|
|
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
|
|
|
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
|
|
|
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
|
|
|
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
|
|
|
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
|
|
|
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
|
|
|
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
|
|
|
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
|
|
|
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
|
|
|
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
|
|
|
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
|
|
|
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
|
|
|
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
|
|
|
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
|
|
|
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
|
|
|
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
|
|
|
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
|
|
|
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
|
|
|
+PFNGLREADNPIXELSPROC glad_glReadnPixels;
|
|
|
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
|
|
|
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
|
|
|
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
|
|
|
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
|
|
|
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
|
|
|
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
|
|
|
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
|
|
|
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
|
|
|
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
|
|
|
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
|
|
|
+PFNGLCLIPCONTROLPROC glad_glClipControl;
|
|
|
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
|
|
|
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
|
|
|
+PFNGLGENFENCESNVPROC glad_glGenFencesNV;
|
|
|
+PFNGLISFENCENVPROC glad_glIsFenceNV;
|
|
|
+PFNGLTESTFENCENVPROC glad_glTestFenceNV;
|
|
|
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
|
|
|
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
|
|
|
+PFNGLSETFENCENVPROC glad_glSetFenceNV;
|
|
|
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
|
|
|
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
|
|
|
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
|
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
|
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
|
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
|
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
|
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
|
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
|
|
|
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
|
|
|
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
|
|
|
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
|
|
|
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
|
|
|
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
|
|
|
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
|
|
|
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
|
|
|
+PFNGLORTHOFOESPROC glad_glOrthofOES;
|
|
|
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
|
|
|
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
|
|
|
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
|
|
|
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
|
|
|
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
|
|
|
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
|
|
|
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
|
|
|
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
|
|
|
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
|
|
|
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
|
|
|
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
|
|
|
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
|
|
|
+PFNGLISNAMEAMDPROC glad_glIsNameAMD;
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|
|
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
|
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
|
|
|
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
|
|
|
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
|
|
|
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
|
|
|
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
|
|
|
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
|
|
|
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
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|
|
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
|
|
|
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
|
|
|
+PFNGLBINDTEXTURESPROC glad_glBindTextures;
|
|
|
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
|
|
|
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
|
|
|
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
|
|
|
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
|
|
|
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
|
|
|
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
|
|
|
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
|
|
|
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
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|
|
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
|
|
|
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
|
|
|
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
|
|
|
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
|
|
|
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
|
|
|
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
|
|
|
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
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|
|
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
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|
|
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
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|
|
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
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|
|
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
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|
|
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
|
|
|
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
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|
|
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
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|
|
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
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|
|
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
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|
|
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
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|
|
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
|
|
|
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
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|
|
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
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|
|
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
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|
|
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
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|
|
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
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|
|
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
|
|
|
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
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|
|
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
|
|
|
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
|
|
|
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
|
|
|
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
|
|
|
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
|
|
|
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
|
|
|
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
|
|
|
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
|
|
|
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
|
|
|
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
|
|
|
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
|
|
|
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
|
|
|
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
|
|
|
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
|
|
|
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
|
|
|
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
|
|
|
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
|
|
|
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
|
|
|
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
|
|
|
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
|
|
|
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
|
|
|
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
|
|
|
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
|
|
|
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
|
|
|
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
|
|
|
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
|
|
|
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
|
|
|
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
|
|
|
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
|
|
|
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
|
|
|
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
|
|
|
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
|
|
|
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
|
|
|
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
|
|
|
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
|
|
|
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
|
|
|
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
|
|
|
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
|
|
|
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
|
|
|
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
|
|
|
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
|
|
|
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
|
|
|
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
|
|
|
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
|
|
|
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
|
|
|
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
|
|
|
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
|
|
|
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
|
|
|
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
|
|
|
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
|
|
|
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
|
|
|
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
|
|
|
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
|
|
|
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
|
|
|
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
|
|
|
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
|
|
|
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
|
|
|
+PFNGLISBUFFERARBPROC glad_glIsBufferARB;
|
|
|
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
|
|
|
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
|
|
|
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
|
|
|
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
|
|
|
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
|
|
|
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
|
|
|
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
|
|
|
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
|
|
|
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
|
|
|
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
|
|
|
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
|
|
|
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
|
|
|
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
|
|
|
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
|
|
|
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
|
|
|
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
|
|
|
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
|
|
|
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
|
|
|
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
|
|
|
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
|
|
|
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
|
|
|
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
|
|
|
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
|
|
|
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
|
|
|
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
|
|
|
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
|
|
|
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
|
|
|
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
|
|
|
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
|
|
|
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
|
|
|
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
|
|
|
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
|
|
|
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
|
|
|
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
|
|
|
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
|
|
|
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
|
|
|
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
|
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
|
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
|
|
|
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
|
|
|
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
|
|
|
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
|
|
|
+PFNGLOBJECTLABELPROC glad_glObjectLabel;
|
|
|
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
|
|
|
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
|
|
|
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
|
|
|
+PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|
|
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
|
|
|
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
|
|
|
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
|
|
|
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
|
|
|
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
|
|
|
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
|
|
|
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
|
|
|
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
|
|
|
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
|
|
|
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
|
|
|
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
|
|
|
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
|
|
|
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
|
|
|
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
|
|
|
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
|
|
|
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
|
|
|
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
|
|
|
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
|
|
|
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
|
|
|
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
|
|
|
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
|
|
|
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
|
|
|
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
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|
|
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
|
|
|
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
|
|
|
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
|
|
|
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
|
|
|
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
|
|
|
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
|
|
|
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
|
|
|
+PFNGLHINTPGIPROC glad_glHintPGI;
|
|
|
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
|
|
|
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
|
|
|
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
|
|
|
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
|
|
|
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
|
|
|
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
|
|
|
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
|
|
|
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
|
|
|
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
|
|
|
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
|
|
|
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
|
|
|
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
|
|
|
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
|
|
|
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
|
|
|
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
|
|
|
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
|
|
|
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
|
|
|
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
|
|
|
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
|
|
|
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
|
|
|
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
|
|
|
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
|
|
|
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
|
|
|
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
|
|
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
|
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
|
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
|
|
|
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
|
|
|
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
|
|
|
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
|
|
|
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
|
|
|
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
|
|
|
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
|
|
|
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
|
|
|
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
|
|
|
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
|
|
|
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
|
|
|
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
|
|
|
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
|
|
|
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
|
|
|
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
|
|
|
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
|
|
|
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
|
|
|
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
|
|
|
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
|
|
|
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
|
|
|
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
|
|
|
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
|
|
|
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
|
|
|
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
|
|
|
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
|
|
|
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
|
|
|
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
|
|
|
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
|
|
|
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
|
|
|
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
|
|
|
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
|
|
|
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
|
|
|
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
|
|
|
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
|
|
|
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
|
|
|
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
|
|
|
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
|
|
|
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
|
|
|
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
|
|
|
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
|
|
|
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
|
|
|
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
|
|
|
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
|
|
|
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
|
|
|
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
|
|
|
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
|
|
|
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
|
|
|
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
|
|
|
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
|
|
|
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
|
|
|
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
|
|
|
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
|
|
|
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
|
|
|
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
|
|
|
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
|
|
|
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
|
|
|
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
|
|
|
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
|
|
|
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
|
|
|
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
|
|
|
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
|
|
|
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
|
|
|
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
|
|
|
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
|
|
|
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
|
|
|
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
|
|
|
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
|
|
|
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
|
|
|
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
|
|
|
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
|
|
|
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
|
|
|
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
|
|
|
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
|
|
|
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
|
|
|
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
|
|
|
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
|
|
|
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
|
|
|
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
|
|
|
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
|
|
|
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
|
|
|
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
|
|
|
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
|
|
|
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
|
|
|
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
|
|
|
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
|
|
|
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
|
|
|
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
|
|
|
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
|
|
|
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
|
|
|
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
|
|
|
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
|
|
|
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
|
|
|
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
|
|
|
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
|
|
|
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
|
|
|
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
|
|
|
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
|
|
|
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
|
|
|
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
|
|
|
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
|
|
|
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
|
|
|
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
|
|
|
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
|
|
|
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
|
|
|
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
|
|
|
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
|
|
|
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
|
|
|
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
|
|
|
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
|
|
|
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
|
|
|
+PFNGLCREATETEXTURESPROC glad_glCreateTextures;
|
|
|
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
|
|
|
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
|
|
|
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
|
|
|
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
|
|
|
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
|
|
|
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
|
|
|
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
|
|
|
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
|
|
|
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
|
|
|
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
|
|
|
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
|
|
|
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
|
|
|
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
|
|
|
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
|
|
|
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
|
|
|
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
|
|
|
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
|
|
|
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
|
|
|
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
|
|
|
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
|
|
|
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
|
|
|
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
|
|
|
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
|
|
|
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
|
|
|
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
|
|
|
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
|
|
|
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
|
|
|
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
|
|
|
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
|
|
|
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
|
|
|
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
|
|
|
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
|
|
|
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
|
|
|
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
|
|
|
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
|
|
|
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
|
|
|
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
|
|
|
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
|
|
|
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
|
|
|
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
|
|
|
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
|
|
|
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
|
|
|
+PFNGLCREATEQUERIESPROC glad_glCreateQueries;
|
|
|
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
|
|
|
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
|
|
|
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
|
|
|
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
|
|
|
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
|
|
|
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
|
|
|
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
|
|
|
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
|
|
|
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
|
|
|
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
|
|
|
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
|
|
|
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
|
|
|
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
|
|
|
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
|
|
|
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
|
|
|
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
|
|
|
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
|
|
|
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
|
|
|
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
|
|
|
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
|
|
|
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
|
|
|
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
|
|
|
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
|
|
|
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
|
|
|
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
|
|
|
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
|
|
|
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
|
|
|
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
|
|
|
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
|
|
|
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
|
|
|
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
|
|
|
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
|
|
|
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
|
|
|
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
|
|
|
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
|
|
|
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
|
|
|
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
|
|
|
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
|
|
|
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
|
|
|
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
|
|
|
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
|
|
|
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
|
|
|
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
|
|
|
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
|
|
|
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
|
|
|
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
|
|
|
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
|
|
|
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
|
|
|
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
|
|
|
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
|
|
|
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
|
|
|
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
|
|
|
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
|
|
|
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
|
|
|
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
|
|
|
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
|
|
|
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
|
|
|
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
|
|
|
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
|
|
|
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
|
|
|
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
|
|
|
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
|
|
|
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
|
|
|
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
|
|
|
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
|
|
|
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
|
|
|
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
|
|
|
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
|
|
|
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
|
|
|
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
|
|
|
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
|
|
|
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
|
|
|
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
|
|
|
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
|
|
|
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
|
|
|
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
|
|
|
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
|
|
|
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
|
|
|
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
|
|
|
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
|
|
|
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
|
|
|
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
|
|
|
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
|
|
|
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
|
|
|
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
|
|
|
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
|
|
|
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
|
|
|
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
|
|
|
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
|
|
|
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
|
|
|
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
|
|
|
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
|
|
|
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
|
|
|
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
|
|
|
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
|
|
|
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
|
|
|
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
|
|
|
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
|
|
|
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
|
|
|
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
|
|
|
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
|
|
|
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
|
|
|
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
|
|
|
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
|
|
|
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
|
|
|
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
|
|
|
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
|
|
|
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
|
|
|
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
|
|
|
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
|
|
|
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
|
|
|
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
|
|
|
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
|
|
|
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
|
|
|
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
|
|
|
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
|
|
|
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
|
|
|
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
|
|
|
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
|
|
|
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
|
|
|
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
|
|
|
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
|
|
|
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
|
|
|
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
|
|
|
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
|
|
|
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
|
|
|
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
|
|
|
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
|
|
|
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
|
|
|
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
|
|
|
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
|
|
|
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
|
|
|
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
|
|
|
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
|
|
|
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
|
|
|
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
|
|
|
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
|
|
|
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
|
|
|
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
|
|
|
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
|
|
|
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
|
|
|
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
|
|
|
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
|
|
|
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
|
|
|
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
|
|
|
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
|
|
|
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
|
|
|
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
|
|
|
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
|
|
|
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
|
|
|
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
|
|
|
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
|
|
|
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
|
|
|
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
|
|
|
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
|
|
|
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
|
|
|
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
|
|
|
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
|
|
|
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
|
|
|
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
|
|
|
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
|
|
|
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
|
|
|
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
|
|
|
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
|
|
|
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
|
|
|
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
|
|
|
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
|
|
|
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
|
|
|
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
|
|
|
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
|
|
|
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
|
|
|
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
|
|
|
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
|
|
|
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
|
|
|
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
|
|
|
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
|
|
|
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
|
|
|
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
|
|
|
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
|
|
|
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
|
|
|
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
|
|
|
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
|
|
|
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
|
|
|
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
|
|
|
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
|
|
|
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
|
|
|
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
|
|
|
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
|
|
|
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
|
|
|
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
|
|
|
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
|
|
|
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
|
|
|
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
|
|
|
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
|
|
|
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
|
|
|
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
|
|
|
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
|
|
|
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
|
|
|
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
|
|
|
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
|
|
|
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
|
|
|
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
|
|
|
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
|
|
|
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
|
|
|
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
|
|
|
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
|
|
|
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
|
|
|
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
|
|
|
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
|
|
|
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
|
|
|
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
|
|
|
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
|
|
|
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
|
|
|
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
|
|
|
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
|
|
|
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
|
|
|
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
|
|
|
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
|
|
|
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
|
|
|
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
|
|
|
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
|
|
|
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
|
|
|
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
|
|
|
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
|
|
|
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
|
|
|
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
|
|
|
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
|
|
|
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
|
|
|
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
|
|
|
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
|
|
|
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
|
|
|
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
|
|
|
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
|
|
|
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
|
|
|
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
|
|
|
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
|
|
|
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
|
|
|
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
|
|
|
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
|
|
|
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
|
|
|
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
|
|
|
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
|
|
|
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
|
|
|
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
|
|
|
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
|
|
|
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
|
|
|
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
|
|
|
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
|
|
|
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
|
|
|
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
|
|
|
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
|
|
|
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
|
|
|
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
|
|
|
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
|
|
|
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
|
|
|
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
|
|
|
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
|
|
|
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
|
|
|
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
|
|
|
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
|
|
|
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
|
|
|
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
|
|
|
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
|
|
|
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
|
|
|
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
|
|
|
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
|
|
|
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
|
|
|
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
|
|
|
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
|
|
|
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
|
|
|
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
|
|
|
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
|
|
|
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
|
|
|
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
|
|
|
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
|
|
|
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
|
|
|
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
|
|
|
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
|
|
|
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
|
|
|
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
|
|
|
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
|
|
|
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
|
|
|
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
|
|
|
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
|
|
|
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
|
|
|
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
|
|
|
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
|
|
|
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
|
|
|
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
|
|
|
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
|
|
|
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
|
|
|
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
|
|
|
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
|
|
|
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
|
|
|
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
|
|
|
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
|
|
|
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
|
|
|
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
|
|
|
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
|
|
|
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
|
|
|
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
|
|
|
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
|
|
|
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
|
|
|
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
|
|
|
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
|
|
|
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
|
|
|
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
|
|
|
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
|
|
|
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
|
|
|
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
|
|
|
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
|
|
|
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
|
|
|
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
|
|
|
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
|
|
|
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
|
|
|
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
|
|
|
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
|
|
|
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
|
|
|
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
|
|
|
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
|
|
|
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
|
|
|
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
|
|
|
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
|
|
|
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
|
|
|
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
|
|
|
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
|
|
|
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
|
|
|
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
|
|
|
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
|
|
|
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
|
|
|
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
|
|
|
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
|
|
|
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
|
|
|
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
|
|
|
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
|
|
|
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
|
|
|
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
|
|
|
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
|
|
|
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
|
|
|
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
|
|
|
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
|
|
|
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
|
|
|
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
|
|
|
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
|
|
|
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
|
|
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
|
|
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
|
|
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
|
|
|
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
|
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
|
|
|
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
|
|
|
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
|
|
|
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
|
|
|
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
|
|
|
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
|
|
|
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
|
|
|
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
|
|
|
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
|
|
|
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
|
|
|
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
|
|
|
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
|
|
|
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
|
|
|
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
|
|
|
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
|
|
|
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
|
|
|
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
|
|
|
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
|
|
|
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
|
|
|
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
|
|
|
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
|
|
|
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
|
|
|
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
|
|
|
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
|
|
|
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
|
|
|
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
|
|
|
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
|
|
|
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
|
|
|
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
|
|
|
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
|
|
|
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
|
|
|
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
|
|
|
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
|
|
|
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
|
|
|
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
|
|
|
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
|
|
|
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
|
|
|
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
|
|
|
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
|
|
|
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
|
|
|
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
|
|
|
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
|
|
|
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
|
|
|
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
|
|
|
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
|
|
|
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
|
|
|
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
|
|
|
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
|
|
|
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
|
|
|
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
|
|
|
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
|
|
|
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
|
|
|
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
|
|
|
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
|
|
|
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
|
+PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
|
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
|
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
|
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
|
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
|
|
|
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
|
|
|
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
|
|
|
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
|
|
|
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
|
|
|
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
|
|
|
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
|
|
|
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
|
|
|
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
|
|
|
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
|
|
|
+PFNGLCOLOR3HNVPROC glad_glColor3hNV;
|
|
|
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
|
|
|
+PFNGLCOLOR4HNVPROC glad_glColor4hNV;
|
|
|
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
|
|
|
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
|
|
|
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
|
|
|
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
|
|
|
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
|
|
|
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
|
|
|
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
|
|
|
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
|
|
|
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
|
|
|
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
|
|
|
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
|
|
|
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
|
|
|
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
|
|
|
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
|
|
|
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
|
|
|
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
|
|
|
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
|
|
|
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
|
|
|
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
|
|
|
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
|
|
|
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
|
|
|
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
|
|
|
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
|
|
|
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
|
|
|
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
|
|
|
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
|
|
|
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
|
|
|
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
|
|
|
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
|
|
|
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
|
|
|
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
|
|
|
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
|
|
|
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
|
|
|
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
|
|
|
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
|
|
|
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
|
|
|
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
|
|
|
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
|
|
|
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
|
|
|
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
|
|
|
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
|
|
|
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
|
|
|
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
|
|
|
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
|
|
|
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
|
|
|
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
|
|
|
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
|
|
|
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
|
|
|
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
|
|
|
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
|
|
|
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
|
|
|
+PFNGLCOLORTABLEPROC glad_glColorTable;
|
|
|
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
|
|
|
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
|
|
|
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
|
|
|
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
|
|
|
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
|
|
|
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
|
|
|
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
|
|
|
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
|
|
|
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
|
|
|
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
|
|
|
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
|
|
|
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
|
|
|
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
|
|
|
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
|
|
|
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
|
|
|
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
|
|
|
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
|
|
|
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
|
|
|
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
|
|
|
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
|
|
|
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
|
|
|
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
|
|
|
+PFNGLGETMINMAXPROC glad_glGetMinmax;
|
|
|
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
|
|
|
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
|
|
|
+PFNGLHISTOGRAMPROC glad_glHistogram;
|
|
|
+PFNGLMINMAXPROC glad_glMinmax;
|
|
|
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
|
|
|
+PFNGLRESETMINMAXPROC glad_glResetMinmax;
|
|
|
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
|
|
|
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
|
|
|
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
|
|
|
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
|
|
|
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
|
|
|
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
|
|
|
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
|
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
|
|
|
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
|
|
|
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
|
|
|
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
|
|
|
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
|
|
|
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
|
|
|
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
|
|
|
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
|
|
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
|
|
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
|
|
|
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
|
|
|
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
|
|
|
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
|
|
|
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
|
|
|
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
|
|
|
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
|
|
|
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
|
|
|
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
|
|
|
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
|
|
|
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
|
|
|
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
|
|
|
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
|
|
|
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
|
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+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
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|
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
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|
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
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|
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
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|
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
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|
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
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|
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
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|
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
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|
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
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|
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
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|
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
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|
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
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|
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
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|
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
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|
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
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|
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
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|
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
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|
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
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|
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
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|
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
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|
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
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|
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
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|
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
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|
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
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|
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
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|
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
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|
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
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|
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
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|
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
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|
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
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|
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
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|
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
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|
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
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|
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
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|
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
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|
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
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|
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
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|
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
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|
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
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|
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
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+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
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+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
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+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
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|
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
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|
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
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|
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
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|
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
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|
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
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|
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
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|
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
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|
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
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|
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
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|
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
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|
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
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|
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
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|
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
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|
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
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|
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
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|
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
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|
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
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|
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
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|
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
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|
|
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
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|
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
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|
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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|
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
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|
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
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|
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
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|
|
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
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|
|
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
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|
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
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|
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
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|
|
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
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|
|
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
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|
|
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
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|
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
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|
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
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|
|
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
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|
|
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
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|
|
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
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|
|
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
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|
|
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
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|
|
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
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|
|
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
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|
|
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
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|
|
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
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|
|
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
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|
|
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
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|
|
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
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|
|
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
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|
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
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|
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
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|
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
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|
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
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|
|
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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|
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
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|
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
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|
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
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|
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
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|
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
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|
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
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|
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
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|
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
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|
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
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|
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
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|
|
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
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|
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
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|
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
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|
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
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|
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
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|
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
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|
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
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|
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
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|
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
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|
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
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|
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
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|
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
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|
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
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|
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
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|
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
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|
|
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
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|
|
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
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|
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
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|
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
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|
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
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|
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
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|
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
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|
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
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|
|
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
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|
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
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|
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
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|
|
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
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|
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
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|
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
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|
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
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|
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
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|
|
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
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|
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
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|
|
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
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|
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
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|
|
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
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|
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
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|
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
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|
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
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|
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
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|
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
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|
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
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|
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
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|
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
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|
|
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
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|
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
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|
|
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
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|
|
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
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|
|
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
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|
|
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
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|
|
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
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|
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
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|
|
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
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|
|
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
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|
|
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
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|
|
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
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|
|
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
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|
|
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
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|
|
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
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|
|
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
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|
|
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
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|
|
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
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|
|
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
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|
|
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
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|
|
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
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|
|
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
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|
|
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
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|
|
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
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|
|
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
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|
|
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
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|
|
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
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|
|
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
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|
|
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
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|
|
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
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|
|
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
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|
|
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
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|
|
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
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|
|
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
|
|
|
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
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|
|
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
|
|
|
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
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|
|
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
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|
|
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
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|
|
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
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|
|
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
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|
|
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
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|
|
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
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|
|
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
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|
|
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
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|
|
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
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|
|
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
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|
|
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
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|
|
+PFNGLISQUERYARBPROC glad_glIsQueryARB;
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|
|
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
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|
|
+PFNGLENDQUERYARBPROC glad_glEndQueryARB;
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|
|
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
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|
|
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
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|
|
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
|
|
|
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
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|
|
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
|
|
|
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
|
|
|
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
|
|
|
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
|
|
|
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
|
|
|
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
|
|
|
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
|
|
|
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
|
|
|
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
|
|
|
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
|
|
|
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
|
|
|
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
|
|
|
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
|
|
|
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
|
|
|
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
|
|
|
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
|
|
|
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
|
|
|
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
|
|
|
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
|
|
|
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
|
|
|
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
|
|
|
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
|
|
|
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
|
|
|
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
|
|
|
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
|
|
|
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
|
|
|
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
|
|
|
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
|
|
|
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
|
|
|
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
|
|
|
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
|
|
|
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
|
|
|
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
|
|
|
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
|
|
|
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
|
|
|
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
|
|
|
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
|
|
|
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
|
|
|
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
|
|
|
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
|
|
|
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
|
|
|
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
|
|
|
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
|
|
|
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
|
|
|
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
|
|
|
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
|
|
|
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
|
|
|
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
|
|
|
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
|
|
|
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
|
|
|
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
|
|
|
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
|
|
|
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
|
|
|
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
|
|
|
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
|
|
|
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
|
|
|
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
|
|
|
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
|
|
|
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
|
|
|
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
|
|
|
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
|
|
|
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
|
|
|
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
|
|
|
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
|
|
|
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
|
|
|
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
|
|
|
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
|
|
|
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
|
|
|
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
|
|
|
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
|
|
|
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
|
|
|
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
|
|
|
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
|
|
|
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
|
|
|
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
|
|
|
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
|
|
|
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
|
|
|
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
|
|
|
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
|
|
|
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
|
|
|
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
|
|
|
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
|
|
|
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
|
|
|
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
|
|
|
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
|
|
|
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
|
|
|
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
|
|
|
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
|
|
|
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
|
|
|
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
|
|
|
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
|
|
|
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
|
|
|
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
|
|
|
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
|
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
|
|
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
|
|
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
|
|
|
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
|
|
|
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
|
|
|
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
|
|
|
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
|
|
|
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
|
|
|
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
|
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
|
|
|
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
|
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
|
|
|
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
|
|
|
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
|
|
|
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
|
|
|
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
|
|
|
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
|
|
|
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
|
|
|
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
|
|
|
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
|
|
|
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
|
|
|
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
|
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
|
|
|
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
|
|
|
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
|
|
|
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
|
|
|
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
|
|
|
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
|
|
|
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
|
|
|
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
|
|
|
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
|
|
|
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
|
|
|
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
|
|
|
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
|
|
|
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
|
|
|
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
|
|
|
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
|
|
|
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
|
|
|
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
|
|
|
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
|
|
|
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
|
|
|
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
|
|
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
|
|
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
|
|
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
|
|
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
|
|
|
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
|
|
|
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
|
|
|
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
|
|
|
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
|
|
|
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
|
|
|
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
|
|
|
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
|
|
|
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
|
|
|
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
|
|
|
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
|
|
|
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
|
|
|
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
|
|
|
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
|
|
|
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
|
|
|
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
|
|
|
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
|
|
|
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
|
|
|
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
|
|
|
+PFNGLGENPATHSNVPROC glad_glGenPathsNV;
|
|
|
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
|
|
|
+PFNGLISPATHNVPROC glad_glIsPathNV;
|
|
|
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
|
|
|
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
|
|
|
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
|
|
|
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
|
|
|
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
|
|
|
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
|
|
|
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
|
|
|
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
|
|
|
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
|
|
|
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
|
|
|
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
|
|
|
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
|
|
|
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
|
|
|
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
|
|
|
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
|
|
|
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
|
|
|
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
|
|
|
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
|
|
|
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
|
|
|
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
|
|
|
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
|
|
|
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
|
|
|
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
|
|
|
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
|
|
|
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
|
|
|
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
|
|
|
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
|
|
|
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
|
|
|
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
|
|
|
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
|
|
|
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
|
|
|
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
|
|
|
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
|
|
|
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
|
|
|
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
|
|
|
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
|
|
|
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
|
|
|
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
|
|
|
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
|
|
|
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
|
|
|
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
|
|
|
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
|
|
|
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
|
|
|
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
|
|
|
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
|
|
|
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
|
|
|
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
|
|
|
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
|
|
|
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
|
|
|
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
|
|
|
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
|
|
|
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
|
|
|
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
|
|
|
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
|
|
|
+PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
|
|
|
+PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
|
|
|
+PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
|
|
|
+PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
|
|
|
+PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
|
|
|
+PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
|
|
|
+PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
|
|
|
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
|
|
|
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
|
|
|
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
|
|
|
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
|
|
|
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
|
|
|
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
|
|
|
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
|
|
|
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
|
|
|
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
|
|
|
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
|
|
|
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
|
|
|
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
|
|
|
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
|
|
|
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
|
|
|
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
|
|
|
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
|
|
|
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
|
|
|
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
|
|
|
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
|
|
|
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
|
|
|
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
|
|
|
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
|
|
|
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
|
|
|
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
|
|
|
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
|
|
|
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
|
|
|
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
|
|
|
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
|
|
|
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
|
|
|
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
|
|
|
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
|
|
|
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
|
|
|
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
|
|
|
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
|
|
|
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
|
|
|
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
|
|
|
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
|
|
|
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
|
|
|
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
|
|
|
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
|
|
|
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
|
|
|
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
|
|
|
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
|
|
|
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
|
|
|
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
|
|
|
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
|
|
|
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
|
|
|
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
|
|
|
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
|
|
|
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
|
|
|
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
|
|
|
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
|
|
|
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
|
|
|
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
|
|
|
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
|
|
|
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
|
|
|
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
|
|
|
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
|
|
|
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
|
|
|
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
|
|
|
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
|
|
|
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
|
|
|
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
|
|
|
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
|
|
|
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
|
|
|
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
|
|
|
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
|
|
|
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
|
|
|
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
|
|
|
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
|
|
|
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
|
|
|
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
|
|
|
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
|
|
|
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
|
|
|
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
|
|
|
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
|
|
|
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
|
|
|
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
|
|
|
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
|
|
|
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
|
|
|
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
|
|
|
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
|
|
|
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
|
|
|
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
|
|
|
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
|
|
|
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
|
|
|
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
|
|
|
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
|
|
|
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
|
|
|
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
|
|
|
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
|
|
|
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
|
|
|
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
|
|
|
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
|
|
|
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
|
|
|
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
|
|
|
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
|
|
|
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
|
|
|
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
|
|
|
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
|
|
|
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
|
|
|
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
|
|
|
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
|
|
|
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
|
|
|
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
|
|
|
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
|
|
|
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
|
|
|
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
|
|
|
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
|
|
|
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
|
|
|
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
|
|
|
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
|
|
|
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
|
|
|
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
|
|
|
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
|
|
|
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
|
|
|
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
|
|
|
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
|
|
|
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
|
|
|
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
|
|
|
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
|
|
|
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
|
|
|
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
|
|
|
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
|
|
|
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
|
|
|
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
|
|
|
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
|
|
|
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
|
|
|
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
|
|
|
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
|
|
|
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
|
|
|
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
|
|
|
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
|
|
|
+PFNGLCOLOR4XOESPROC glad_glColor4xOES;
|
|
|
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
|
|
|
+PFNGLFOGXOESPROC glad_glFogxOES;
|
|
|
+PFNGLFOGXVOESPROC glad_glFogxvOES;
|
|
|
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
|
|
|
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
|
|
|
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
|
|
|
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
|
|
|
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
|
|
|
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
|
|
|
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
|
|
|
+PFNGLLIGHTXOESPROC glad_glLightxOES;
|
|
|
+PFNGLLIGHTXVOESPROC glad_glLightxvOES;
|
|
|
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
|
|
|
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
|
|
|
+PFNGLMATERIALXOESPROC glad_glMaterialxOES;
|
|
|
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
|
|
|
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
|
|
|
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
|
|
|
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
|
|
|
+PFNGLORTHOXOESPROC glad_glOrthoxOES;
|
|
|
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
|
|
|
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
|
|
|
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
|
|
|
+PFNGLROTATEXOESPROC glad_glRotatexOES;
|
|
|
+PFNGLSCALEXOESPROC glad_glScalexOES;
|
|
|
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
|
|
|
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
|
|
|
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
|
|
|
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
|
|
|
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
|
|
|
+PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
|
|
|
+PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
|
|
|
+PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
|
|
|
+PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
|
|
|
+PFNGLACCUMXOESPROC glad_glAccumxOES;
|
|
|
+PFNGLBITMAPXOESPROC glad_glBitmapxOES;
|
|
|
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
|
|
|
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
|
|
|
+PFNGLCOLOR3XOESPROC glad_glColor3xOES;
|
|
|
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
|
|
|
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
|
|
|
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
|
|
|
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
|
|
|
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
|
|
|
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
|
|
|
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
|
|
|
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
|
|
|
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
|
|
|
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
|
|
|
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
|
|
|
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
|
|
|
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
|
|
|
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
|
|
|
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
|
|
|
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
|
|
|
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
|
|
|
+PFNGLINDEXXOESPROC glad_glIndexxOES;
|
|
|
+PFNGLINDEXXVOESPROC glad_glIndexxvOES;
|
|
|
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
|
|
|
+PFNGLMAP1XOESPROC glad_glMap1xOES;
|
|
|
+PFNGLMAP2XOESPROC glad_glMap2xOES;
|
|
|
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
|
|
|
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
|
|
|
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
|
|
|
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
|
|
|
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
|
|
|
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
|
|
|
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
|
|
|
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
|
|
|
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
|
|
|
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
|
|
|
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
|
|
|
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
|
|
|
+PFNGLPIXELMAPXPROC glad_glPixelMapx;
|
|
|
+PFNGLPIXELSTOREXPROC glad_glPixelStorex;
|
|
|
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
|
|
|
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
|
|
|
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
|
|
|
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
|
|
|
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
|
|
|
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
|
|
|
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
|
|
|
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
|
|
|
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
|
|
|
+PFNGLRECTXOESPROC glad_glRectxOES;
|
|
|
+PFNGLRECTXVOESPROC glad_glRectxvOES;
|
|
|
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
|
|
|
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
|
|
|
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
|
|
|
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
|
|
|
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
|
|
|
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
|
|
|
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
|
|
|
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
|
|
|
+PFNGLTEXGENXOESPROC glad_glTexGenxOES;
|
|
|
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
|
|
|
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
|
|
|
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
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|
|
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
|
|
|
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
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|
|
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
|
|
|
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
|
|
|
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
|
|
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
|
|
|
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
|
|
|
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
|
|
|
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
|
|
|
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
|
|
|
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
|
|
|
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
|
|
|
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
|
|
|
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
|
|
|
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
|
|
|
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
|
|
|
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
|
|
|
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
|
|
|
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
|
|
|
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
|
|
|
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
|
|
|
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
|
|
|
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
|
|
|
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
|
|
|
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
|
|
|
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
|
|
|
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
|
|
|
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
|
|
|
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
|
|
|
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
|
|
|
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
|
|
|
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
|
|
|
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
|
|
|
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
|
|
|
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
|
|
|
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
|
|
|
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
|
|
|
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
|
|
|
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
|
|
|
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
|
|
|
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
|
|
|
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
|
|
|
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
|
|
|
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
|
|
|
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
|
|
|
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
|
|
|
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
|
|
|
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
|
|
|
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
|
|
|
+static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_0) return;
|
|
|
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
|
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
|
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
|
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
|
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
|
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
|
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
|
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
|
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
|
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
|
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
|
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
|
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
|
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
|
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
|
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
|
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
|
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
|
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
|
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
|
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
|
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
|
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
|
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
|
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
|
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
|
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
|
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
|
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
|
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
|
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
|
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
|
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
|
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
|
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
|
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
|
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
|
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
|
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
|
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
|
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
|
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
|
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
|
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
|
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
|
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
|
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_1) return;
|
|
|
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
|
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
|
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
|
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
|
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
|
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
|
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
|
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
|
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
|
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
|
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
|
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
|
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_2) return;
|
|
|
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
|
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
|
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
|
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_3) return;
|
|
|
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
|
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
|
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
|
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
|
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
|
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
|
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
|
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
|
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_4) return;
|
|
|
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
|
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
|
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
|
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
|
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
|
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
|
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
|
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
|
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_1_5) return;
|
|
|
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
|
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
|
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
|
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
|
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
|
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
|
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
|
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
|
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
|
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
|
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
|
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
|
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
|
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
|
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
|
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
|
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
|
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
|
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_2_0) return;
|
|
|
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
|
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
|
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
|
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
|
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
|
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
|
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
|
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
|
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
|
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
|
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
|
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
|
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
|
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
|
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
|
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
|
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
|
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
|
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
|
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
|
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
|
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
|
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
|
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
|
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
|
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
|
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
|
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
|
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
|
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
|
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
|
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
|
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
|
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
|
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
|
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
|
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
|
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
|
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
|
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
|
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
|
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
|
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
|
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
|
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
|
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
|
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
|
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
|
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
|
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
|
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
|
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
|
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
|
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
|
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
|
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
|
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
|
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
|
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
|
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
|
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
|
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
|
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
|
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
|
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
|
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
|
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
|
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
|
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
|
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
|
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
|
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
|
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
|
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
|
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
|
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
|
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
|
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
|
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
|
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
|
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
|
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
|
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
|
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
|
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
|
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
|
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
|
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
|
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
|
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
|
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
|
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
|
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_2_1) return;
|
|
|
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
|
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
|
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
|
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
|
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
|
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_3_0) return;
|
|
|
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
|
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
|
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
|
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
|
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
|
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
|
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
|
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
|
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
|
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
|
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
|
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
|
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
|
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
|
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
|
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
|
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
|
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
|
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
|
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
|
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
|
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
|
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
|
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
|
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
|
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
|
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
|
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
|
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
|
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
|
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
|
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
|
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
|
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
|
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
|
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
|
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
|
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
|
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
|
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
|
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
|
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
|
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
|
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
|
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
|
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
|
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
|
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
|
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
|
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
|
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
|
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
|
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
|
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
|
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
|
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
|
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
|
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
|
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
|
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
|
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
|
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
|
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
|
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
|
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
|
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
|
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
|
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
|
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
|
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
|
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
|
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
|
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
|
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
|
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
|
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
|
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
|
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
|
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
|
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
|
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
|
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
|
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
|
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_3_1) return;
|
|
|
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
|
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
|
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
|
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
|
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
|
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
|
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
|
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
|
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
|
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
|
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
|
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
|
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
|
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
|
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_3_2) return;
|
|
|
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
|
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
|
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
|
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
|
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
|
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
|
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
|
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
|
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
|
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
|
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
|
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
|
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
|
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
|
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
|
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
|
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
|
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
|
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
|
+}
|
|
|
+static void load_GL_VERSION_3_3(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_VERSION_3_3) return;
|
|
|
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
|
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
|
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
|
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
|
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
|
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
|
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
|
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
|
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
|
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
|
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
|
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
|
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
|
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
|
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
|
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
|
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
|
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
|
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
|
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
|
|
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
|
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
|
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
|
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
|
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
|
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
|
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
|
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
|
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
|
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
|
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
|
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
|
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
|
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
|
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
|
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
|
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
|
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
|
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
|
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
|
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
|
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
|
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
|
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
|
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
|
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
|
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
|
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
|
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
|
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
|
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
|
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
|
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
|
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
|
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
|
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
|
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
|
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_element_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_element_array) return;
|
|
|
+ glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
|
|
|
+ glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
|
|
|
+ glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
|
|
|
+ glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
|
|
|
+ glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_multi_draw_indirect) return;
|
|
|
+ glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
|
|
|
+ glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_tag_sample_buffer) return;
|
|
|
+ glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
|
|
|
+}
|
|
|
+static void load_GL_NV_point_sprite(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_point_sprite) return;
|
|
|
+ glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
|
|
|
+ glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
|
|
|
+}
|
|
|
+static void load_GL_ATI_separate_stencil(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_separate_stencil) return;
|
|
|
+ glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
|
|
|
+ glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_buffer_object) return;
|
|
|
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_blend(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_blend) return;
|
|
|
+ glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
|
|
|
+ glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
|
|
|
+ glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
|
|
|
+ glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
|
|
|
+ glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
|
|
|
+ glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
|
|
|
+ glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
|
|
|
+ glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
|
|
|
+ glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
|
|
|
+ glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
|
|
|
+}
|
|
|
+static void load_GL_OVR_multiview(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_OVR_multiview) return;
|
|
|
+ glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
|
|
|
+}
|
|
|
+static void load_GL_ARB_program_interface_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_program_interface_query) return;
|
|
|
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
|
|
|
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
|
|
|
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
|
|
|
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
|
|
|
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
|
|
|
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
|
|
|
+}
|
|
|
+static void load_GL_EXT_index_func(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_index_func) return;
|
|
|
+ glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_shader_buffer_load) return;
|
|
|
+ glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
|
|
|
+ glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
|
|
|
+ glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
|
|
|
+ glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
|
|
|
+ glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
|
|
|
+ glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
|
|
|
+ glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
|
|
|
+ glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
|
|
|
+ glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
|
|
|
+ glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
|
|
|
+ glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
|
|
|
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
|
|
|
+ glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
|
|
|
+ glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_color_subtable(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_color_subtable) return;
|
|
|
+ glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
|
|
|
+ glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
|
|
|
+}
|
|
|
+static void load_GL_SUNX_constant_data(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SUNX_constant_data) return;
|
|
|
+ glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
|
|
|
+}
|
|
|
+static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_multi_draw_arrays) return;
|
|
|
+ glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
|
|
|
+ glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shader_atomic_counters) return;
|
|
|
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
|
|
|
+}
|
|
|
+static void load_GL_NV_conditional_render(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_conditional_render) return;
|
|
|
+ glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
|
|
|
+ glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
|
|
|
+}
|
|
|
+static void load_GL_MESA_resize_buffers(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_MESA_resize_buffers) return;
|
|
|
+ glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_view(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_view) return;
|
|
|
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
|
|
|
+}
|
|
|
+static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_map_buffer_range) return;
|
|
|
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
|
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
|
+}
|
|
|
+static void load_GL_EXT_convolution(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_convolution) return;
|
|
|
+ glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
|
|
|
+ glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
|
|
|
+ glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
|
|
|
+ glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
|
|
|
+ glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
|
|
|
+ glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
|
|
|
+ glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
|
|
|
+ glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
|
|
|
+ glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
|
|
|
+ glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
|
|
|
+ glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
|
|
|
+ glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
|
|
|
+ glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
|
|
|
+ glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
|
|
|
+ glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
|
|
|
+ glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
|
|
|
+ glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
|
|
|
+ glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
|
|
|
+ glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
|
|
|
+ glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
|
|
|
+ glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
|
|
|
+ glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
|
|
|
+ glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
|
|
|
+ glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
|
|
|
+ glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
|
|
|
+ glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
|
|
|
+ glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
|
|
|
+ glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
|
|
|
+ glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
|
|
|
+ glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
|
|
|
+ glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
|
|
|
+ glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_paletted_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_paletted_texture) return;
|
|
|
+ glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
|
|
|
+ glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
|
|
|
+ glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
|
|
|
+ glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_buffer_object) return;
|
|
|
+ glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
|
|
|
+}
|
|
|
+static void load_GL_ATI_pn_triangles(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_pn_triangles) return;
|
|
|
+ glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
|
|
|
+ glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_flush_raster(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_flush_raster) return;
|
|
|
+ glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
|
|
|
+}
|
|
|
+static void load_GL_EXT_light_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_light_texture) return;
|
|
|
+ glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
|
|
|
+ glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
|
|
|
+ glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
|
|
|
+}
|
|
|
+static void load_GL_HP_image_transform(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_HP_image_transform) return;
|
|
|
+ glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
|
|
|
+ glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
|
|
|
+ glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
|
|
|
+ glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
|
|
|
+ glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
|
|
|
+ glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
|
|
|
+}
|
|
|
+static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_draw_buffers_blend) return;
|
|
|
+ glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
|
|
|
+ glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
|
|
|
+ glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
|
|
|
+ glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_texture_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_texture_range) return;
|
|
|
+ glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
|
|
|
+ glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_array) return;
|
|
|
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_texture_barrier(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_texture_barrier) return;
|
|
|
+ glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
|
|
|
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
|
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
|
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
|
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
|
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
|
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
|
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
|
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
|
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
|
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
|
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
|
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
|
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
|
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
|
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
|
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
|
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
|
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
|
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
|
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
|
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
|
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
|
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
|
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
|
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
|
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
|
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
|
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
|
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
|
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
|
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
|
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
|
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
|
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
|
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
|
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
|
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
|
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
|
+}
|
|
|
+static void load_GL_3DFX_tbuffer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_3DFX_tbuffer) return;
|
|
|
+ glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
|
|
|
+}
|
|
|
+static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_GREMEDY_frame_terminator) return;
|
|
|
+ glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
|
|
|
+}
|
|
|
+static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_blend_func_extended) return;
|
|
|
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
|
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
|
+}
|
|
|
+static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_separate_shader_objects) return;
|
|
|
+ glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
|
|
|
+ glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
|
|
|
+ glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
|
|
|
+ glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
|
|
|
+ glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
|
|
|
+ glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
|
|
|
+ glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
|
|
|
+ glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
|
|
|
+ glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
|
|
|
+ glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
|
|
|
+ glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
|
|
|
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
|
|
|
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
|
|
|
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
|
|
|
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
|
|
|
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
|
|
|
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
|
|
|
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
|
|
|
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
|
|
|
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
|
|
|
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
|
|
|
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
|
|
|
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
|
|
|
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
|
|
|
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
|
|
|
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
|
|
|
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
|
|
|
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
|
|
|
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
|
+ glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
|
|
|
+ glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
|
|
|
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
|
|
|
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
|
|
|
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
|
|
|
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
|
|
|
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
|
|
|
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
|
|
|
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
|
|
|
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
|
|
|
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_texture_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_texture_multisample) return;
|
|
|
+ glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
|
|
|
+ glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
|
|
|
+ glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
|
|
|
+ glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
|
|
|
+ glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
|
|
|
+ glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shader_objects(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shader_objects) return;
|
|
|
+ glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
|
|
|
+ glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
|
|
|
+ glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
|
|
|
+ glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
|
|
|
+ glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
|
|
|
+ glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
|
|
|
+ glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
|
|
|
+ glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
|
|
|
+ glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
|
|
|
+ glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
|
|
|
+ glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
|
|
|
+ glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
|
|
|
+ glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
|
|
|
+ glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
|
|
|
+ glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
|
|
|
+ glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
|
|
|
+ glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
|
|
|
+ glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
|
|
|
+ glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
|
|
|
+ glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
|
|
|
+ glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
|
|
|
+ glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
|
|
|
+ glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
|
|
|
+ glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
|
|
|
+ glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
|
|
|
+ glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
|
|
|
+ glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
|
|
|
+ glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
|
|
|
+ glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
|
|
|
+ glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
|
|
|
+ glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
|
|
|
+ glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
|
|
|
+ glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
|
|
|
+ glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
|
|
|
+ glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
|
|
|
+ glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
|
|
|
+ glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
|
|
|
+ glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
|
|
|
+ glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_framebuffer_object) return;
|
|
|
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
|
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
|
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
|
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
|
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
|
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
|
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
|
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
|
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
|
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
|
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
|
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
|
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
|
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
|
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
|
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
|
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
|
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
|
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
|
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
|
+}
|
|
|
+static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_envmap_bumpmap) return;
|
|
|
+ glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
|
|
|
+ glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
|
|
|
+ glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
|
|
|
+ glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
|
|
|
+}
|
|
|
+static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_map_object_buffer) return;
|
|
|
+ glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
|
|
|
+ glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
|
|
|
+}
|
|
|
+static void load_GL_ARB_robustness(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_robustness) return;
|
|
|
+ glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
|
|
|
+ glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
|
|
|
+ glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
|
|
|
+ glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
|
|
|
+ glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
|
|
|
+ glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
|
|
|
+ glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
|
|
|
+ glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
|
|
|
+ glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
|
|
|
+ glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
|
|
|
+ glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
|
|
|
+ glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
|
|
|
+ glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
|
|
|
+ glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
|
|
|
+ glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
|
|
|
+ glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
|
|
|
+ glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
|
|
|
+ glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
|
|
|
+ glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
|
|
|
+ glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_pixel_data_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_pixel_data_range) return;
|
|
|
+ glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
|
|
|
+ glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_framebuffer_blit) return;
|
|
|
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_gpu_shader_fp64) return;
|
|
|
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
|
|
|
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
|
|
|
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
|
|
|
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
|
|
|
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
|
|
|
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
|
|
|
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
|
|
|
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
|
|
|
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
|
|
|
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
|
|
|
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
|
|
|
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
|
|
|
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
|
|
|
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
|
|
|
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
|
|
|
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
|
|
|
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
|
|
|
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
|
|
|
+}
|
|
|
+static void load_GL_NV_command_list(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_command_list) return;
|
|
|
+ glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
|
|
|
+ glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
|
|
|
+ glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
|
|
|
+ glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
|
|
|
+ glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
|
|
|
+ glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
|
|
|
+ glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
|
|
|
+ glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
|
|
|
+ glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
|
|
|
+ glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
|
|
|
+ glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
|
|
|
+ glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
|
|
|
+ glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
|
|
|
+ glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
|
|
|
+ glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
|
|
|
+ glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
|
|
|
+ glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_vertex_weighting) return;
|
|
|
+ glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
|
|
|
+ glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
|
|
|
+ glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
|
|
|
+}
|
|
|
+static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_GREMEDY_string_marker) return;
|
|
|
+ glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
|
|
|
+}
|
|
|
+static void load_GL_EXT_subtexture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_subtexture) return;
|
|
|
+ glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
|
|
|
+ glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_gpu_program_parameters) return;
|
|
|
+ glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
|
|
|
+ glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_evaluators(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_evaluators) return;
|
|
|
+ glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
|
|
|
+ glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
|
|
|
+ glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
|
|
|
+ glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
|
|
|
+ glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
|
|
|
+ glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
|
|
|
+ glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
|
|
|
+ glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
|
|
|
+ glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_texture_filter4) return;
|
|
|
+ glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
|
|
|
+ glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
|
|
|
+}
|
|
|
+static void load_GL_AMD_performance_monitor(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_performance_monitor) return;
|
|
|
+ glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
|
|
|
+ glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
|
|
|
+ glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
|
|
|
+ glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
|
|
|
+ glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
|
|
|
+ glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
|
|
|
+ glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
|
|
|
+ glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
|
|
|
+ glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
|
|
|
+ glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
|
|
|
+ glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
|
|
|
+}
|
|
|
+static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_stencil_clear_tag) return;
|
|
|
+ glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_present_video(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_present_video) return;
|
|
|
+ glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
|
|
|
+ glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
|
|
|
+ glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
|
|
|
+ glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
|
|
|
+ glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
|
|
|
+ glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_framezoom(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_framezoom) return;
|
|
|
+ glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
|
|
|
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
|
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
|
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
|
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
|
+}
|
|
|
+static void load_GL_NV_transform_feedback(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_transform_feedback) return;
|
|
|
+ glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
|
|
|
+ glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
|
|
|
+ glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
|
|
|
+ glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
|
|
|
+ glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
|
|
|
+ glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
|
|
|
+ glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
|
|
|
+ glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
|
|
|
+ glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
|
|
|
+ glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
|
|
|
+ glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
|
|
|
+ glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_fragment_program(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_fragment_program) return;
|
|
|
+ glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
|
|
|
+ glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
|
|
|
+ glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
|
|
|
+ glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
|
|
|
+ glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
|
|
|
+ glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
|
|
|
+}
|
|
|
+static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_stencil_operation_extended) return;
|
|
|
+ glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_instanced_arrays) return;
|
|
|
+ glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
|
|
|
+}
|
|
|
+static void load_GL_EXT_polygon_offset(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_polygon_offset) return;
|
|
|
+ glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
|
|
|
+}
|
|
|
+static void load_GL_KHR_robustness(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_KHR_robustness) return;
|
|
|
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
|
|
|
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
|
|
|
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
|
|
|
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
|
|
|
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
|
|
|
+ glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
|
|
|
+ glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
|
|
|
+ glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
|
|
|
+ glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
|
|
|
+ glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
|
|
|
+}
|
|
|
+static void load_GL_AMD_sparse_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_sparse_texture) return;
|
|
|
+ glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
|
|
|
+ glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_clip_control(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_clip_control) return;
|
|
|
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
|
|
|
+}
|
|
|
+static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_fragment_coverage_to_color) return;
|
|
|
+ glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_fence(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_fence) return;
|
|
|
+ glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
|
|
|
+ glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
|
|
|
+ glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
|
|
|
+ glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
|
|
|
+ glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
|
|
|
+ glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
|
|
|
+ glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_buffer_range) return;
|
|
|
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
|
|
|
+}
|
|
|
+static void load_GL_SUN_mesh_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SUN_mesh_array) return;
|
|
|
+ glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_attrib_binding) return;
|
|
|
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
|
|
|
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
|
|
|
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
|
|
|
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
|
|
|
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
|
|
|
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
|
|
|
+}
|
|
|
+static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
|
|
|
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
|
|
|
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
|
|
|
+}
|
|
|
+static void load_GL_ARB_cl_event(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_cl_event) return;
|
|
|
+ glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
|
|
|
+}
|
|
|
+static void load_GL_OES_single_precision(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_OES_single_precision) return;
|
|
|
+ glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
|
|
|
+ glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
|
|
|
+ glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
|
|
|
+ glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
|
|
|
+ glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
|
|
|
+ glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
|
|
|
+}
|
|
|
+static void load_GL_NV_primitive_restart(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_primitive_restart) return;
|
|
|
+ glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
|
|
|
+ glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
|
|
|
+}
|
|
|
+static void load_GL_SUN_global_alpha(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SUN_global_alpha) return;
|
|
|
+ glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
|
|
|
+ glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
|
|
|
+ glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
|
|
|
+ glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
|
|
|
+ glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
|
|
|
+ glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
|
|
|
+ glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
|
|
|
+ glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_object) return;
|
|
|
+ glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
|
|
|
+ glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
|
|
|
+ glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
|
|
|
+ glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
|
|
|
+ glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
|
|
|
+ glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
|
|
|
+}
|
|
|
+static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_name_gen_delete) return;
|
|
|
+ glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
|
|
|
+ glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
|
|
|
+ glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_buffer_storage(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_buffer_storage) return;
|
|
|
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
|
|
|
+ glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
|
|
|
+ glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
|
|
|
+ glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
|
|
|
+ glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
|
|
|
+ glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
|
|
|
+ glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
|
|
|
+ glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_ARB_multi_bind(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_multi_bind) return;
|
|
|
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
|
|
|
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
|
|
|
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
|
|
|
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
|
|
|
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
|
|
|
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_list_priority(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_list_priority) return;
|
|
|
+ glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
|
|
|
+ glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
|
|
|
+ glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
|
|
|
+ glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
|
|
|
+ glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
|
|
|
+ glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
|
|
|
+}
|
|
|
+static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
|
|
|
+ glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
|
|
|
+ glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
|
|
|
+ glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
|
|
|
+ glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
|
|
|
+ glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
|
|
|
+ glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
|
|
|
+ glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
|
|
|
+ glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
|
|
|
+ glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
|
|
|
+ glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
|
|
|
+ glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
|
|
|
+ glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_blend_equation_advanced) return;
|
|
|
+ glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
|
|
|
+ glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_sharpen_texture) return;
|
|
|
+ glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
|
|
|
+ glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_program(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_program) return;
|
|
|
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
|
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
|
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
|
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
|
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
|
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
|
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
|
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
|
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
|
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
|
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
|
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
|
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
|
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
|
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
|
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
|
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
|
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
|
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
|
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
|
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
|
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
|
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
|
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
|
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
|
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
|
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
|
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
|
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
|
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
|
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
|
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
|
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
|
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
|
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
|
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
|
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
|
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
|
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
|
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
|
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
|
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
|
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
|
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
|
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
|
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
|
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
|
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
|
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
|
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
|
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
|
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
|
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
|
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
|
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
|
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
|
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
|
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
|
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
|
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
|
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
|
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_buffer_object) return;
|
|
|
+ glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
|
|
|
+ glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
|
|
|
+ glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
|
|
|
+ glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
|
|
|
+ glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
|
|
|
+ glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
|
|
|
+ glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
|
|
|
+ glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
|
|
|
+ glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
|
|
|
+ glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
|
|
|
+ glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_vertex_array_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vertex_array_range) return;
|
|
|
+ glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
|
|
|
+ glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_fragment_lighting) return;
|
|
|
+ glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
|
|
|
+ glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
|
|
|
+ glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
|
|
|
+ glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
|
|
|
+ glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
|
|
|
+ glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
|
|
|
+ glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
|
|
|
+ glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
|
|
|
+ glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
|
|
|
+ glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
|
|
|
+ glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
|
|
|
+ glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
|
|
|
+ glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
|
|
|
+ glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
|
|
|
+ glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
|
|
|
+ glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
|
|
|
+ glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
|
|
|
+ glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
|
|
|
+}
|
|
|
+static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
|
|
|
+ glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_timer_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_timer_query) return;
|
|
|
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
|
|
|
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_bindless_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_bindless_texture) return;
|
|
|
+ glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
|
|
|
+ glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
|
|
|
+ glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
|
|
|
+ glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
|
|
|
+ glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
|
|
|
+ glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
|
|
|
+ glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
|
|
|
+ glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
|
|
|
+ glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
|
|
|
+ glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
|
|
|
+ glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
|
|
|
+ glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
|
|
|
+ glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
|
|
|
+}
|
|
|
+static void load_GL_KHR_debug(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_KHR_debug) return;
|
|
|
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
|
|
|
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
|
|
|
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
|
|
|
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
|
|
|
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
|
|
|
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
|
|
|
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
|
|
|
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
|
|
|
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
|
|
|
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
|
|
|
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
|
+ glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
|
|
|
+ glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
|
|
|
+ glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
|
|
|
+ glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
|
|
|
+ glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
|
|
|
+ glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
|
|
|
+ glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
|
|
|
+ glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
|
|
|
+ glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
|
|
|
+ glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
|
|
|
+ glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
|
|
|
+}
|
|
|
+static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
|
|
|
+ glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
|
|
|
+ glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
|
|
|
+ glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
|
|
|
+}
|
|
|
+static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_geometry_shader4) return;
|
|
|
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_bindable_uniform) return;
|
|
|
+ glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
|
|
|
+ glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
|
|
|
+ glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
|
|
|
+}
|
|
|
+static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_KHR_blend_equation_advanced) return;
|
|
|
+ glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
|
|
|
+}
|
|
|
+static void load_GL_ATI_element_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_element_array) return;
|
|
|
+ glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
|
|
|
+ glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
|
|
|
+ glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_reference_plane(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_reference_plane) return;
|
|
|
+ glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
|
|
|
+}
|
|
|
+static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_stencil_two_side) return;
|
|
|
+ glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_explicit_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_explicit_multisample) return;
|
|
|
+ glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
|
|
|
+ glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
|
|
|
+ glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
|
|
|
+}
|
|
|
+static void load_GL_IBM_static_data(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_IBM_static_data) return;
|
|
|
+ glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_perturb_normal) return;
|
|
|
+ glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_point_parameters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_point_parameters) return;
|
|
|
+ glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
|
|
|
+ glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
|
|
|
+}
|
|
|
+static void load_GL_PGI_misc_hints(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_PGI_misc_hints) return;
|
|
|
+ glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_shader(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_shader) return;
|
|
|
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
|
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
|
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
|
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
|
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
|
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
|
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
|
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
|
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
|
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
|
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
|
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
|
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
|
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
|
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
|
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
|
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
|
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
|
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
|
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
|
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
|
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
|
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
|
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
|
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
|
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
|
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
|
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
|
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
|
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
|
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
|
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
|
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
|
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
|
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
|
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
|
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
|
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
|
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
|
+ glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
|
|
|
+ glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
|
|
|
+ glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
|
|
|
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
|
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
|
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
|
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_tessellation_shader) return;
|
|
|
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
|
|
|
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
|
|
|
+}
|
|
|
+static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_draw_buffers2) return;
|
|
|
+ glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
|
|
|
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
|
|
|
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
|
|
|
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
|
|
|
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
|
|
|
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
|
|
|
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
|
|
|
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
|
|
|
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
|
|
|
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
|
|
|
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
|
|
|
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
|
|
|
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
|
|
|
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
|
|
|
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
|
|
|
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_filter_minmax) return;
|
|
|
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
|
+}
|
|
|
+static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_interleaved_elements) return;
|
|
|
+ glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_fragment_program(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_fragment_program) return;
|
|
|
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
|
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
|
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
|
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
|
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
|
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
|
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
|
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
|
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
|
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
|
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
|
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
|
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
|
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
|
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
|
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
|
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
|
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
|
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_storage(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_storage) return;
|
|
|
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
|
|
|
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
|
|
|
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
|
|
|
+}
|
|
|
+static void load_GL_ARB_copy_image(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_copy_image) return;
|
|
|
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_pixel_texture) return;
|
|
|
+ glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
|
|
|
+ glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
|
|
|
+ glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
|
|
|
+ glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
|
|
|
+ glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
|
|
|
+ glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_instruments(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_instruments) return;
|
|
|
+ glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
|
|
|
+ glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
|
|
|
+ glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
|
|
|
+ glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
|
|
|
+ glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
|
|
|
+ glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
|
|
|
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
|
|
|
+}
|
|
|
+static void load_GL_EXT_blend_minmax(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_blend_minmax) return;
|
|
|
+ glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_base_instance(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_base_instance) return;
|
|
|
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
|
|
|
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
|
|
|
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
|
|
|
+}
|
|
|
+static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_ES3_1_compatibility) return;
|
|
|
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture_integer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture_integer) return;
|
|
|
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
|
|
|
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
|
|
|
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
|
|
|
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
|
|
|
+ glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
|
|
|
+ glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_multisample) return;
|
|
|
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
|
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
|
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
|
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
|
+}
|
|
|
+static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_gpu_shader_int64) return;
|
|
|
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
|
|
|
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
|
|
|
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
|
|
|
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
|
|
|
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
|
|
|
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
|
|
|
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
|
|
|
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
|
|
|
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
|
|
|
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
|
|
|
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
|
|
|
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
|
|
|
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
|
|
|
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
|
|
|
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
|
|
|
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
|
|
|
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
|
|
|
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
|
|
|
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
|
|
|
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
|
|
|
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
|
|
|
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
|
|
|
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
|
|
|
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
|
|
|
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
|
|
|
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
|
|
|
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
|
|
|
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
|
|
|
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
|
|
|
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
|
|
|
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
|
|
|
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
|
|
|
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
|
|
|
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
|
|
|
+}
|
|
|
+static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
|
|
|
+ glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
|
|
|
+ glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_invalidate_subdata) return;
|
|
|
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
|
|
|
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
|
|
|
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
|
|
|
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
|
|
|
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
|
|
|
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
|
|
|
+}
|
|
|
+static void load_GL_EXT_index_material(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_index_material) return;
|
|
|
+ glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
|
|
|
+}
|
|
|
+static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_INTEL_parallel_arrays) return;
|
|
|
+ glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
|
|
|
+ glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
|
|
|
+ glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
|
|
|
+ glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
|
|
|
+}
|
|
|
+static void load_GL_ATI_draw_buffers(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_draw_buffers) return;
|
|
|
+ glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_pixel_texture) return;
|
|
|
+ glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_timer_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_timer_query) return;
|
|
|
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
|
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
|
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
|
+}
|
|
|
+static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_parameter_buffer_object) return;
|
|
|
+ glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
|
|
|
+ glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
|
|
|
+ glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_direct_state_access(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_direct_state_access) return;
|
|
|
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
|
|
|
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
|
|
|
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
|
|
|
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
|
|
|
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
|
|
|
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
|
|
|
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
|
|
|
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
|
|
|
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
|
|
|
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
|
|
|
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
|
|
|
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
|
|
|
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
|
|
|
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
|
|
|
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
|
|
|
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
|
|
|
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
|
|
|
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
|
|
|
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
|
|
|
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
|
|
|
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
|
|
|
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
|
|
|
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
|
|
|
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
|
|
|
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
|
|
|
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
|
|
|
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
|
|
|
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
|
|
|
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
|
|
|
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
|
|
|
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
|
|
|
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
|
|
|
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
|
|
|
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
|
|
|
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
|
|
|
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
|
|
|
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
|
|
|
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
|
|
|
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
|
|
|
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
|
|
|
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
|
|
|
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
|
|
|
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
|
|
|
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
|
|
|
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
|
|
|
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
|
|
|
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
|
|
|
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
|
|
|
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
|
|
|
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
|
|
|
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
|
|
|
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
|
|
|
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
|
|
|
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
|
|
|
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
|
|
|
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
|
|
|
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
|
|
|
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
|
|
|
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
|
|
|
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
|
|
|
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
|
|
|
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
|
|
|
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
|
|
|
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
|
|
|
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
|
|
|
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
|
|
|
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
|
|
|
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
|
|
|
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
|
|
|
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
|
|
|
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
|
|
|
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
|
|
|
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
|
|
|
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
|
|
|
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
|
|
|
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
|
|
|
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
|
|
|
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
|
|
|
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
|
|
|
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
|
|
|
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
|
|
|
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
|
|
|
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
|
|
|
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
|
|
|
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
|
|
|
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
|
|
|
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
|
|
|
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
|
|
|
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
|
|
|
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
|
|
|
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
|
|
|
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
|
|
|
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
|
|
|
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
|
|
|
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
|
|
|
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
|
|
|
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
|
|
|
+}
|
|
|
+static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_uniform_buffer_object) return;
|
|
|
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
|
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
|
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
|
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
|
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
|
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
|
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
|
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
|
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
|
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
|
+}
|
|
|
+static void load_GL_NV_transform_feedback2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_transform_feedback2) return;
|
|
|
+ glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
|
|
|
+ glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
|
|
|
+ glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
|
|
|
+ glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
|
|
|
+ glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
|
|
|
+ glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
|
|
|
+ glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_blend_color(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_blend_color) return;
|
|
|
+ glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_histogram(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_histogram) return;
|
|
|
+ glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
|
|
|
+ glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
|
|
|
+ glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
|
|
|
+ glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
|
|
|
+ glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
|
|
|
+ glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
|
|
|
+ glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
|
|
|
+ glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
|
|
|
+ glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
|
|
|
+ glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_get_texture_sub_image) return;
|
|
|
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
|
|
|
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_point_parameters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_point_parameters) return;
|
|
|
+ glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
|
|
|
+ glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
|
|
|
+}
|
|
|
+static void load_GL_EXT_direct_state_access(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_direct_state_access) return;
|
|
|
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
|
|
|
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
|
|
|
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
|
|
|
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
|
|
|
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
|
|
|
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
|
|
|
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
|
|
|
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
|
|
|
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
|
|
|
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
|
|
|
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
|
|
|
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
|
|
|
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
|
|
|
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
|
|
|
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
|
|
|
+ glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
|
|
|
+ glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
|
|
|
+ glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
|
|
|
+ glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
|
|
|
+ glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
|
|
|
+ glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
|
|
|
+ glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
|
|
|
+ glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
|
|
|
+ glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
|
|
|
+ glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
|
|
|
+ glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
|
|
|
+ glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
|
|
|
+ glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
|
|
|
+ glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
|
|
|
+ glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
|
|
|
+ glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
|
|
|
+ glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
|
|
|
+ glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
|
|
|
+ glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
|
|
|
+ glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
|
|
|
+ glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
|
|
|
+ glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
|
|
|
+ glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
|
|
|
+ glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
|
|
|
+ glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
|
|
|
+ glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
|
|
|
+ glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
|
|
|
+ glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
|
|
|
+ glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
|
|
|
+ glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
|
|
|
+ glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
|
|
|
+ glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
|
|
|
+ glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
|
|
|
+ glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
|
|
|
+ glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
|
|
|
+ glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
|
|
|
+ glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
|
|
|
+ glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
|
|
|
+ glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
|
|
|
+ glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
|
|
|
+ glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
|
|
|
+ glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
|
|
|
+ glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
|
|
|
+ glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
|
|
|
+ glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
|
|
|
+ glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
|
|
|
+ glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
|
|
|
+ glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
|
|
|
+ glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
|
|
|
+ glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
|
|
|
+ glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
|
|
|
+ glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
|
|
|
+ glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
|
|
|
+ glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
|
|
|
+ glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
|
|
|
+ glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
|
|
|
+ glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
|
|
|
+ glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
|
|
|
+ glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
|
|
|
+ glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
|
|
|
+ glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
|
|
|
+ glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
|
|
|
+ glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
|
|
|
+ glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
|
|
|
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
|
|
|
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
|
|
|
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
|
|
|
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
|
|
|
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
|
|
|
+ glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
|
|
|
+ glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
|
|
|
+ glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
|
|
|
+ glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
|
|
|
+ glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
|
|
|
+ glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
|
|
|
+ glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
|
|
|
+ glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
|
|
|
+ glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
|
|
|
+ glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
|
|
|
+ glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
|
|
|
+ glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
|
|
|
+ glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
|
|
|
+ glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
|
|
|
+ glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
|
|
|
+ glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
|
|
|
+ glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
|
|
|
+ glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
|
|
|
+ glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
|
|
|
+ glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
|
|
|
+ glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
|
|
|
+ glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
|
|
|
+ glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
|
|
|
+ glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
|
|
|
+ glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
|
|
|
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
|
|
|
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
|
|
|
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
|
|
|
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
|
|
|
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
|
|
|
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
|
|
|
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
|
|
|
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
|
|
|
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
|
|
|
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
|
|
|
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
|
|
|
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
|
|
|
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
|
|
|
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
|
|
|
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
|
|
|
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
|
|
|
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
|
|
|
+ glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
|
|
|
+ glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
|
|
|
+ glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
|
|
|
+ glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
|
|
|
+ glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
|
|
|
+ glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
|
|
|
+ glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
|
|
|
+ glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
|
|
|
+ glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
|
|
|
+ glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
|
|
|
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
|
|
|
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
|
|
|
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
|
|
|
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
|
|
|
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
|
|
|
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
|
|
|
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
|
|
|
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
|
|
|
+ glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
|
|
|
+ glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
|
|
|
+ glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
|
|
|
+ glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
|
|
|
+ glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
|
|
|
+ glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
|
|
|
+ glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
|
|
|
+ glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
|
|
|
+ glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
|
|
|
+ glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
|
|
|
+ glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
|
|
|
+ glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
|
|
|
+ glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
|
|
|
+ glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
|
|
|
+ glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
|
|
|
+ glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
|
|
|
+ glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
|
|
|
+ glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
|
|
|
+ glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
|
|
|
+ glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
|
|
|
+ glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
|
|
|
+ glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
|
|
|
+ glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
|
|
|
+ glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
|
|
|
+ glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
|
|
|
+ glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
|
|
|
+ glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
|
|
|
+ glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
|
|
|
+ glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
|
|
|
+ glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
|
|
|
+ glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
|
|
|
+ glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
|
|
|
+ glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
|
|
|
+ glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
|
|
|
+ glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
|
|
|
+ glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
|
|
|
+ glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
|
|
|
+ glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
|
|
|
+ glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
|
|
|
+ glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
|
|
|
+ glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
|
|
|
+ glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
|
|
|
+ glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
|
|
|
+ glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
|
|
|
+ glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
|
|
|
+ glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
|
|
|
+ glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
|
|
|
+ glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
|
|
|
+ glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
|
|
|
+ glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
|
|
|
+ glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
|
|
|
+ glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
|
|
|
+ glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
|
|
|
+ glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
|
|
|
+ glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
|
|
|
+ glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
|
|
|
+ glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
|
|
|
+ glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
|
|
|
+ glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
|
|
|
+ glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
|
|
|
+ glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
|
|
|
+ glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
|
|
|
+ glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
|
|
|
+ glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
|
|
|
+ glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
|
|
|
+ glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
|
|
|
+ glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
|
|
|
+ glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
|
|
|
+ glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
|
|
|
+ glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
|
|
|
+ glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
|
|
|
+ glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
|
|
|
+ glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
|
|
|
+ glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
|
|
|
+ glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
|
|
|
+ glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
|
|
|
+ glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
|
|
|
+ glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
|
|
|
+ glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
|
|
|
+ glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
|
|
|
+ glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
|
|
|
+ glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
|
|
|
+ glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
|
|
|
+ glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
|
|
|
+ glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
|
|
|
+ glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
|
|
|
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
|
|
|
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
|
|
|
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
|
|
|
+ glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
|
|
|
+ glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
|
|
|
+ glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
|
|
|
+ glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
|
|
|
+ glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
|
|
|
+ glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
|
|
|
+ glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
|
|
|
+ glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
|
|
|
+ glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
|
|
|
+ glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
|
|
|
+ glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
|
|
|
+}
|
|
|
+static void load_GL_AMD_sample_positions(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_sample_positions) return;
|
|
|
+ glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
|
|
|
+}
|
|
|
+static void load_GL_NV_vertex_program(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vertex_program) return;
|
|
|
+ glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
|
|
|
+ glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
|
|
|
+ glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
|
|
|
+ glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
|
|
|
+ glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
|
|
|
+ glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
|
|
|
+ glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
|
|
|
+ glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
|
|
|
+ glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
|
|
|
+ glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
|
|
|
+ glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
|
|
|
+ glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
|
|
|
+ glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
|
|
|
+ glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
|
|
|
+ glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
|
|
|
+ glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
|
|
|
+ glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
|
|
|
+ glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
|
|
|
+ glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
|
|
|
+ glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
|
|
|
+ glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
|
|
|
+ glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
|
|
|
+ glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
|
|
|
+ glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
|
|
|
+ glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
|
|
|
+ glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
|
|
|
+ glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
|
|
|
+ glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
|
|
|
+ glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
|
|
|
+ glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
|
|
|
+ glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
|
|
|
+ glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
|
|
|
+ glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
|
|
|
+ glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
|
|
|
+ glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
|
|
|
+ glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
|
|
|
+ glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
|
|
|
+ glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
|
|
|
+ glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
|
|
|
+ glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
|
|
|
+ glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
|
|
|
+ glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
|
|
|
+ glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
|
|
|
+ glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
|
|
|
+ glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
|
|
|
+ glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
|
|
|
+ glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
|
|
|
+ glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
|
|
|
+ glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
|
|
|
+ glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
|
|
|
+ glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
|
|
|
+ glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
|
|
|
+ glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
|
|
|
+ glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
|
|
|
+ glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
|
|
|
+ glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
|
|
|
+ glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
|
|
|
+ glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
|
|
|
+ glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
|
|
|
+ glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
|
|
|
+ glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
|
|
|
+ glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
|
|
|
+ glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
|
|
|
+ glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_vertex_shader(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_vertex_shader) return;
|
|
|
+ glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
|
|
|
+ glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
|
|
|
+ glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
|
|
|
+ glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
|
|
|
+ glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
|
|
|
+ glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
|
|
|
+ glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
|
|
|
+ glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
|
|
|
+ glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
|
|
|
+ glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
|
|
|
+ glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
|
|
|
+ glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
|
|
|
+ glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
|
|
|
+ glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
|
|
|
+ glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
|
|
|
+ glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
|
|
|
+ glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
|
|
|
+ glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
|
|
|
+ glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
|
|
|
+ glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
|
|
|
+ glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
|
|
|
+ glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
|
|
|
+ glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
|
|
|
+ glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
|
|
|
+ glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
|
|
|
+ glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
|
|
|
+ glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
|
|
|
+ glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
|
|
|
+ glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
|
|
|
+ glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
|
|
|
+ glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
|
|
|
+ glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
|
|
|
+ glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
|
|
|
+ glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
|
|
|
+ glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
|
|
|
+ glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
|
|
|
+ glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
|
|
|
+ glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
|
|
|
+ glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
|
|
|
+ glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
|
|
|
+ glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
|
|
|
+ glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_blend_func_separate) return;
|
|
|
+ glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_fence(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_fence) return;
|
|
|
+ glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
|
|
|
+ glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
|
|
|
+ glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
|
|
|
+ glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
|
|
|
+ glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
|
|
|
+ glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
|
|
|
+ glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
|
|
|
+ glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_OES_byte_coordinates(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_OES_byte_coordinates) return;
|
|
|
+ glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
|
|
|
+ glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
|
|
|
+ glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
|
|
|
+ glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
|
|
|
+ glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
|
|
|
+ glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
|
|
|
+ glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
|
|
|
+ glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
|
|
|
+ glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
|
|
|
+ glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
|
|
|
+ glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
|
|
|
+ glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
|
|
|
+ glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
|
|
|
+ glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
|
|
|
+ glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
|
|
|
+ glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
|
|
|
+ glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
|
|
|
+ glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
|
|
|
+ glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
|
|
|
+ glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
|
|
|
+ glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
|
|
|
+ glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
|
|
|
+}
|
|
|
+static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_transpose_matrix) return;
|
|
|
+ glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
|
|
|
+ glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
|
|
|
+ glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
|
|
|
+ glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_provoking_vertex) return;
|
|
|
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
|
+}
|
|
|
+static void load_GL_EXT_fog_coord(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_fog_coord) return;
|
|
|
+ glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
|
|
|
+ glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
|
|
|
+ glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
|
|
|
+ glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
|
|
|
+ glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_vertex_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_vertex_array) return;
|
|
|
+ glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
|
|
|
+ glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
|
|
|
+ glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
|
|
|
+ glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
|
|
|
+ glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
|
|
|
+ glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
|
|
|
+ glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
|
|
|
+ glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
|
|
|
+ glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_blend_equation_separate) return;
|
|
|
+ glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
|
|
|
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
|
+ glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
|
|
|
+ glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
|
|
|
+ glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
|
|
|
+}
|
|
|
+static void load_GL_NVX_conditional_render(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NVX_conditional_render) return;
|
|
|
+ glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
|
|
|
+ glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_multi_draw_indirect) return;
|
|
|
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
|
|
|
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
|
|
|
+}
|
|
|
+static void load_GL_EXT_raster_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_raster_multisample) return;
|
|
|
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_copy_image(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_copy_image) return;
|
|
|
+ glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
|
|
|
+}
|
|
|
+static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
|
|
|
+ glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
|
|
|
+}
|
|
|
+static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_transform_feedback2) return;
|
|
|
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
|
|
|
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
|
|
|
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
|
|
|
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
|
|
|
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
|
|
|
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
|
|
|
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
|
|
|
+}
|
|
|
+static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_transform_feedback3) return;
|
|
|
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
|
|
|
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
|
|
|
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
|
|
|
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
|
|
|
+}
|
|
|
+static void load_GL_EXT_debug_marker(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_debug_marker) return;
|
|
|
+ glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
|
|
|
+ glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
|
|
|
+ glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_pixel_transform(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_pixel_transform) return;
|
|
|
+ glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
|
|
|
+ glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
|
|
|
+ glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
|
|
|
+ glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
|
|
|
+ glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
|
|
|
+ glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
|
|
|
+}
|
|
|
+static void load_GL_ATI_fragment_shader(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_fragment_shader) return;
|
|
|
+ glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
|
|
|
+ glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
|
|
|
+ glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
|
|
|
+ glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
|
|
|
+ glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
|
|
|
+ glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
|
|
|
+ glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
|
|
|
+ glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
|
|
|
+ glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
|
|
|
+ glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
|
|
|
+ glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
|
|
|
+ glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
|
|
|
+ glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
|
|
|
+ glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
|
|
|
+}
|
|
|
+static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_vertex_array_object) return;
|
|
|
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
|
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
|
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
|
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
|
+}
|
|
|
+static void load_GL_SUN_triangle_list(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SUN_triangle_list) return;
|
|
|
+ glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
|
|
|
+ glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
|
|
|
+ glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
|
|
|
+ glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
|
|
|
+ glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
|
|
|
+ glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
|
|
|
+ glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
|
|
|
+}
|
|
|
+static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_transform_feedback_instanced) return;
|
|
|
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
|
|
|
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_async(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_async) return;
|
|
|
+ glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
|
|
|
+ glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
|
|
|
+ glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
|
|
|
+ glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
|
|
|
+ glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
|
|
|
+ glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
|
|
|
+}
|
|
|
+static void load_GL_INTEL_performance_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_INTEL_performance_query) return;
|
|
|
+ glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
|
|
|
+ glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
|
|
|
+ glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
|
|
|
+ glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
|
|
|
+ glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
|
|
|
+ glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
|
|
|
+ glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
|
|
|
+ glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
|
|
|
+ glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
|
|
|
+ glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
|
|
|
+}
|
|
|
+static void load_GL_NV_gpu_shader5(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_gpu_shader5) return;
|
|
|
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
|
|
|
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
|
|
|
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
|
|
|
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
|
|
|
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
|
|
|
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
|
|
|
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
|
|
|
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
|
|
|
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
|
|
|
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
|
|
|
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
|
|
|
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
|
|
|
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
|
|
|
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
|
|
|
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
|
|
|
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
|
|
|
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
|
|
|
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
|
|
|
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
|
|
|
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
|
|
|
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
|
|
|
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
|
|
|
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
|
|
|
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
|
|
|
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
|
|
|
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
|
|
|
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
|
|
|
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
|
|
|
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
|
|
|
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
|
|
|
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
|
|
|
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
|
|
|
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
|
|
|
+ glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
|
|
|
+ glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_ES2_compatibility) return;
|
|
|
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
|
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
|
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
|
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
|
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
|
+}
|
|
|
+static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_indirect_parameters) return;
|
|
|
+ glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
|
|
|
+ glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_half_float(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_half_float) return;
|
|
|
+ glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
|
|
|
+ glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
|
|
|
+ glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
|
|
|
+ glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
|
|
|
+ glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
|
|
|
+ glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
|
|
|
+ glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
|
|
|
+ glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
|
|
|
+ glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
|
|
|
+ glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
|
|
|
+ glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
|
|
|
+ glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
|
|
|
+ glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
|
|
|
+ glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
|
|
|
+ glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
|
|
|
+ glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
|
|
|
+ glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
|
|
|
+ glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
|
|
|
+ glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
|
|
|
+ glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
|
|
|
+ glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
|
|
|
+ glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
|
|
|
+ glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
|
|
|
+ glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
|
|
|
+ glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
|
|
|
+ glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
|
|
|
+ glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
|
|
|
+ glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
|
|
|
+ glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
|
|
|
+ glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
|
|
|
+ glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
|
|
|
+ glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
|
|
|
+ glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
|
|
|
+ glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
|
|
|
+ glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
|
|
|
+ glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
|
|
|
+ glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
|
|
|
+ glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
|
|
|
+ glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
|
|
|
+ glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
|
|
|
+ glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
|
|
|
+ glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
|
|
|
+ glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
|
|
|
+ glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
|
|
|
+ glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
|
|
|
+ glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_ES3_2_compatibility) return;
|
|
|
+ glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
|
|
|
+}
|
|
|
+static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_polygon_offset_clamp) return;
|
|
|
+ glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_compiled_vertex_array) return;
|
|
|
+ glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
|
|
|
+ glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_depth_buffer_float) return;
|
|
|
+ glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
|
|
|
+ glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
|
|
|
+ glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_occlusion_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_occlusion_query) return;
|
|
|
+ glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
|
|
|
+ glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
|
|
|
+ glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
|
|
|
+ glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
|
|
|
+ glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
|
|
|
+ glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
|
|
|
+ glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_flush_buffer_range) return;
|
|
|
+ glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
|
|
|
+ glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_ARB_imaging(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_imaging) return;
|
|
|
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
|
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
|
+ glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
|
|
|
+ glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
|
|
|
+ glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
|
|
|
+ glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
|
|
|
+ glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
|
|
|
+ glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
|
|
|
+ glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
|
|
|
+ glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
|
|
|
+ glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
|
|
|
+ glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
|
|
|
+ glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
|
|
|
+ glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
|
|
|
+ glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
|
|
|
+ glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
|
|
|
+ glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
|
|
|
+ glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
|
|
|
+ glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
|
|
|
+ glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
|
|
|
+ glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
|
|
|
+ glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
|
|
|
+ glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
|
|
|
+ glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
|
|
|
+ glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
|
|
|
+ glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
|
|
|
+ glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
|
|
|
+ glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
|
|
|
+ glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
|
|
|
+ glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
|
|
|
+ glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
|
|
|
+ glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
|
|
|
+ glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
|
|
|
+ glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
|
|
|
+}
|
|
|
+static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_draw_buffers_blend) return;
|
|
|
+ glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
|
|
|
+ glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
|
|
|
+ glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
|
|
|
+ glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_clear_buffer_object) return;
|
|
|
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
|
|
|
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
|
|
|
+}
|
|
|
+static void load_GL_ARB_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_multisample) return;
|
|
|
+ glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
|
|
|
+}
|
|
|
+static void load_GL_EXT_debug_label(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_debug_label) return;
|
|
|
+ glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
|
|
|
+ glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sample_shading(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sample_shading) return;
|
|
|
+ glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_internalformat_sample_query) return;
|
|
|
+ glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
|
|
|
+}
|
|
|
+static void load_GL_INTEL_map_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_INTEL_map_texture) return;
|
|
|
+ glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
|
|
|
+ glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
|
|
|
+ glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
|
|
|
+}
|
|
|
+static void load_GL_ARB_compute_shader(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_compute_shader) return;
|
|
|
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
|
|
|
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
|
|
|
+}
|
|
|
+static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_IBM_vertex_array_lists) return;
|
|
|
+ glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
|
|
|
+ glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
|
|
|
+ glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
|
|
|
+ glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
|
|
|
+ glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
|
|
|
+ glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
|
|
|
+ glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
|
|
|
+ glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
|
|
|
+}
|
|
|
+static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_color_buffer_float) return;
|
|
|
+ glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_bindless_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_bindless_texture) return;
|
|
|
+ glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
|
|
|
+ glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
|
|
|
+ glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
|
|
|
+ glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
|
|
|
+ glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
|
|
|
+ glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
|
|
|
+ glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
|
|
|
+ glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
|
|
|
+ glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
|
|
|
+ glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
|
|
|
+ glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
|
|
|
+ glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
|
|
|
+ glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
|
|
|
+ glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
|
|
|
+ glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
|
|
|
+ glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_window_pos(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_window_pos) return;
|
|
|
+ glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
|
|
|
+ glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
|
|
|
+ glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
|
|
|
+ glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
|
|
|
+ glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
|
|
|
+ glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
|
|
|
+ glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
|
|
|
+ glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
|
|
|
+ glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
|
|
|
+ glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
|
|
|
+ glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
|
|
|
+ glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
|
|
|
+ glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
|
|
|
+ glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
|
|
|
+ glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
|
|
|
+ glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_internalformat_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_internalformat_query) return;
|
|
|
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
|
|
|
+}
|
|
|
+static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_shader_image_load_store) return;
|
|
|
+ glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
|
|
|
+ glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_copy_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_copy_texture) return;
|
|
|
+ glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
|
|
|
+ glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
|
|
|
+ glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
|
|
|
+ glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
|
|
|
+ glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_register_combiners2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_register_combiners2) return;
|
|
|
+ glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
|
|
|
+ glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_draw_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_draw_texture) return;
|
|
|
+ glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_draw_instanced(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_draw_instanced) return;
|
|
|
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
|
|
|
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_viewport_array(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_viewport_array) return;
|
|
|
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
|
|
|
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
|
|
|
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
|
|
|
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
|
|
|
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
|
|
|
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
|
|
|
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
|
|
|
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
|
|
|
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
|
|
|
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
|
|
|
+}
|
|
|
+static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_separate_shader_objects) return;
|
|
|
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
|
|
|
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
|
|
|
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
|
|
|
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
|
|
|
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
|
|
|
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
|
|
|
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
|
|
|
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
|
|
|
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
|
|
|
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
|
|
|
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
|
|
|
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
|
|
|
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
|
|
|
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
|
|
|
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
|
|
|
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
|
|
|
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
|
|
|
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
|
|
|
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
|
|
|
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
|
|
|
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
|
|
|
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
|
|
|
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
|
|
|
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
|
|
|
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
|
|
|
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
|
|
|
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
|
|
|
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
|
|
|
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
|
|
|
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
|
|
|
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
|
|
|
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
|
|
|
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
|
|
|
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
|
|
|
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
|
|
|
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
|
|
|
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
|
|
|
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
|
|
|
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
|
|
|
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
|
|
|
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
|
|
|
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
|
|
|
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
|
|
|
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
|
|
|
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
|
|
|
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
|
|
|
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
|
|
|
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
|
|
|
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
|
|
|
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
|
|
|
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
|
|
|
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
|
|
|
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
|
|
|
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
|
|
|
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
|
|
|
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
|
|
|
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
|
|
|
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
|
|
|
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
|
|
|
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
|
|
|
+}
|
|
|
+static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_depth_bounds_test) return;
|
|
|
+ glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_video_capture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_video_capture) return;
|
|
|
+ glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
|
|
|
+ glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
|
|
|
+ glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
|
|
|
+ glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
|
|
|
+ glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
|
|
|
+ glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
|
|
|
+ glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
|
|
|
+ glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
|
|
|
+ glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
|
|
|
+ glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
|
|
|
+ glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
|
|
|
+ glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sampler_objects(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sampler_objects) return;
|
|
|
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
|
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
|
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
|
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
|
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
|
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
|
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
|
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
|
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
|
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
|
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
|
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
|
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
|
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
|
+}
|
|
|
+static void load_GL_ARB_matrix_palette(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_matrix_palette) return;
|
|
|
+ glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
|
|
|
+ glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
|
|
|
+ glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
|
|
|
+ glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
|
|
|
+ glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_texture_color_mask) return;
|
|
|
+ glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
|
|
|
+}
|
|
|
+static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_coordinate_frame) return;
|
|
|
+ glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
|
|
|
+ glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
|
|
|
+ glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
|
|
|
+ glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
|
|
|
+ glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
|
|
|
+ glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
|
|
|
+ glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
|
|
|
+ glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
|
|
|
+ glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
|
|
|
+ glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
|
|
|
+ glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
|
|
|
+ glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
|
|
|
+ glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
|
|
|
+ glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
|
|
|
+ glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
|
|
|
+ glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
|
|
|
+ glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
|
|
|
+ glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
|
|
|
+ glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
|
|
|
+ glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
|
|
|
+ glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
|
|
|
+ glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_compression(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_compression) return;
|
|
|
+ glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
|
|
|
+ glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
|
|
|
+ glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
|
|
|
+ glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
|
|
|
+ glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
|
|
|
+ glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
|
|
|
+ glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shader_subroutine) return;
|
|
|
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
|
|
|
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
|
|
|
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
|
|
|
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
|
|
|
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
|
|
|
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
|
|
|
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
|
|
|
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_storage_multisample) return;
|
|
|
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
|
|
|
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
|
|
|
+}
|
|
|
+static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
|
|
|
+ glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
|
|
|
+ glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
|
|
|
+ glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
|
|
|
+ glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
|
|
|
+ glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
|
|
|
+ glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
|
|
|
+ glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
|
|
|
+ glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
|
|
|
+ glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
|
|
|
+ glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
|
|
|
+}
|
|
|
+static void load_GL_OES_query_matrix(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_OES_query_matrix) return;
|
|
|
+ glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
|
|
|
+}
|
|
|
+static void load_GL_MESA_window_pos(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_MESA_window_pos) return;
|
|
|
+ glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
|
|
|
+ glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
|
|
|
+ glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
|
|
|
+ glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
|
|
|
+ glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
|
|
|
+ glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
|
|
|
+ glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
|
|
|
+ glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
|
|
|
+ glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
|
|
|
+ glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
|
|
|
+ glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
|
|
|
+ glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
|
|
|
+ glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
|
|
|
+ glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
|
|
|
+ glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
|
|
|
+ glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
|
|
|
+ glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
|
|
|
+ glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
|
|
|
+ glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
|
|
|
+ glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
|
|
|
+ glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
|
|
|
+ glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
|
|
|
+ glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
|
|
|
+ glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
|
|
|
+}
|
|
|
+static void load_GL_ARB_copy_buffer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_copy_buffer) return;
|
|
|
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_object_purgeable) return;
|
|
|
+ glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
|
|
|
+ glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
|
|
|
+ glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_ARB_occlusion_query(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_occlusion_query) return;
|
|
|
+ glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
|
|
|
+ glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
|
|
|
+ glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
|
|
|
+ glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
|
|
|
+ glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
|
|
|
+ glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
|
|
|
+ glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
|
|
|
+ glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
|
|
|
+}
|
|
|
+static void load_GL_SGI_color_table(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGI_color_table) return;
|
|
|
+ glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
|
|
|
+ glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
|
|
|
+ glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
|
|
|
+ glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
|
|
|
+ glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
|
|
|
+ glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
|
|
|
+ glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
|
|
|
+}
|
|
|
+static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_gpu_shader4) return;
|
|
|
+ glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
|
|
|
+ glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
|
|
|
+ glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
|
|
|
+ glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
|
|
|
+ glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
|
|
|
+ glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
|
|
|
+ glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
|
|
|
+ glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
|
|
|
+ glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
|
|
|
+ glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
|
|
|
+ glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_geometry_program4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_geometry_program4) return;
|
|
|
+ glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
|
|
|
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
|
|
|
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
|
|
|
+ glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
|
|
|
+}
|
|
|
+static void load_GL_AMD_debug_output(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_debug_output) return;
|
|
|
+ glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
|
|
|
+ glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
|
|
|
+ glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
|
|
|
+ glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
|
|
|
+}
|
|
|
+static void load_GL_ARB_multitexture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_multitexture) return;
|
|
|
+ glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
|
|
|
+ glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
|
|
|
+ glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
|
|
|
+ glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
|
|
|
+ glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
|
|
|
+ glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
|
|
|
+ glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
|
|
|
+ glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
|
|
|
+ glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
|
|
|
+ glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
|
|
|
+ glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
|
|
|
+ glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
|
|
|
+ glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
|
|
|
+ glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
|
|
|
+ glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
|
|
|
+ glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
|
|
|
+ glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
|
|
|
+ glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
|
|
|
+ glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
|
|
|
+ glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
|
|
|
+ glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
|
|
|
+ glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
|
|
|
+ glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
|
|
|
+ glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
|
|
|
+ glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
|
|
|
+ glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
|
|
|
+ glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
|
|
|
+ glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
|
|
|
+ glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
|
|
|
+ glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
|
|
|
+ glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
|
|
|
+ glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
|
|
|
+ glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
|
|
|
+ glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_polynomial_ffd) return;
|
|
|
+ glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
|
|
|
+ glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
|
|
|
+ glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
|
|
|
+ glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
|
|
|
+}
|
|
|
+static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_provoking_vertex) return;
|
|
|
+ glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_point_parameters(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_point_parameters) return;
|
|
|
+ glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
|
|
|
+ glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shader_image_load_store) return;
|
|
|
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
|
|
|
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
|
|
|
+}
|
|
|
+static void load_GL_ARB_texture_barrier(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_texture_barrier) return;
|
|
|
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
|
|
|
+}
|
|
|
+static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
|
|
|
+ glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
|
|
|
+ glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
|
|
|
+}
|
|
|
+static void load_GL_EXT_transform_feedback(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_transform_feedback) return;
|
|
|
+ glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
|
|
|
+ glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
|
|
|
+ glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
|
|
|
+ glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
|
|
|
+ glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
|
|
|
+ glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
|
|
|
+ glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
|
|
|
+}
|
|
|
+static void load_GL_NV_gpu_program4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_gpu_program4) return;
|
|
|
+ glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
|
|
|
+ glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
|
|
|
+ glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
|
|
|
+ glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
|
|
|
+ glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
|
|
|
+ glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
|
|
|
+ glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
|
|
|
+ glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
|
|
|
+ glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
|
|
|
+ glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
|
|
|
+ glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
|
|
|
+ glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
|
|
|
+ glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
|
|
|
+ glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
|
|
|
+ glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
|
|
|
+ glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_gpu_program5(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_gpu_program5) return;
|
|
|
+ glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
|
|
|
+ glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_geometry_shader4) return;
|
|
|
+ glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
|
|
|
+ glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
|
|
|
+ glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
|
|
|
+ glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_conservative_raster(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_conservative_raster) return;
|
|
|
+ glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_sprite(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_sprite) return;
|
|
|
+ glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
|
|
|
+ glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
|
|
|
+ glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
|
|
|
+ glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_get_program_binary(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_get_program_binary) return;
|
|
|
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
|
|
|
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
|
|
|
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
|
+}
|
|
|
+static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_AMD_occlusion_query_event) return;
|
|
|
+ glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_multisample) return;
|
|
|
+ glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
|
|
|
+ glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
|
|
|
+}
|
|
|
+static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_framebuffer_object) return;
|
|
|
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
|
|
|
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
|
|
|
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
|
|
|
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
|
|
|
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
|
|
|
+ glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
|
|
|
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
|
|
|
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
|
|
|
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
|
|
|
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
|
|
|
+ glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
|
|
|
+ glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
|
|
|
+ glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
|
|
|
+ glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
|
|
|
+ glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
|
|
|
+ glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
|
|
|
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_vertex_array_range) return;
|
|
|
+ glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
|
|
|
+ glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
|
|
|
+ glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_NV_register_combiners(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_register_combiners) return;
|
|
|
+ glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
|
|
|
+ glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
|
|
|
+ glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
|
|
|
+ glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
|
|
|
+ glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
|
|
|
+ glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
|
|
|
+ glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
|
|
|
+ glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
|
|
|
+ glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
|
|
|
+ glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
|
|
|
+ glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
|
|
|
+ glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
|
|
|
+ glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_draw_buffers(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_draw_buffers) return;
|
|
|
+ glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_clear_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_clear_texture) return;
|
|
|
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
|
|
|
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
|
|
|
+}
|
|
|
+static void load_GL_ARB_debug_output(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_debug_output) return;
|
|
|
+ glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
|
|
|
+ glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
|
|
|
+ glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
|
|
|
+ glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
|
|
|
+}
|
|
|
+static void load_GL_EXT_cull_vertex(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_cull_vertex) return;
|
|
|
+ glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
|
|
|
+ glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
|
|
|
+}
|
|
|
+static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_IBM_multimode_draw_arrays) return;
|
|
|
+ glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
|
|
|
+ glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
|
|
|
+}
|
|
|
+static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_APPLE_vertex_array_object) return;
|
|
|
+ glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
|
|
|
+ glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
|
|
|
+ glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
|
|
|
+ glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_detail_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_detail_texture) return;
|
|
|
+ glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
|
|
|
+ glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
|
|
|
+}
|
|
|
+static void load_GL_ARB_draw_instanced(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_draw_instanced) return;
|
|
|
+ glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
|
|
|
+ glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_shading_language_include(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_shading_language_include) return;
|
|
|
+ glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
|
|
|
+ glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
|
|
|
+ glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
|
|
|
+ glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
|
|
|
+ glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
|
|
|
+ glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
|
|
|
+}
|
|
|
+static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_INGR_blend_func_separate) return;
|
|
|
+ glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
|
|
|
+}
|
|
|
+static void load_GL_NV_path_rendering(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_path_rendering) return;
|
|
|
+ glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
|
|
|
+ glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
|
|
|
+ glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
|
|
|
+ glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
|
|
|
+ glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
|
|
|
+ glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
|
|
|
+ glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
|
|
|
+ glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
|
|
|
+ glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
|
|
|
+ glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
|
|
|
+ glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
|
|
|
+ glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
|
|
|
+ glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
|
|
|
+ glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
|
|
|
+ glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
|
|
|
+ glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
|
|
|
+ glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
|
|
|
+ glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
|
|
|
+ glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
|
|
|
+ glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
|
|
|
+ glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
|
|
|
+ glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
|
|
|
+ glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
|
|
|
+ glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
|
|
|
+ glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
|
|
|
+ glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
|
|
|
+ glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
|
|
|
+ glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
|
|
|
+ glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
|
|
|
+ glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
|
|
|
+ glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
|
|
|
+ glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
|
|
|
+ glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
|
|
|
+ glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
|
|
|
+ glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
|
|
|
+ glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
|
|
|
+ glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
|
|
|
+ glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
|
|
|
+ glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
|
|
|
+ glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
|
|
|
+ glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
|
|
|
+ glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
|
|
|
+ glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
|
|
|
+ glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
|
|
|
+ glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
|
|
|
+ glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
|
|
|
+ glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
|
|
|
+ glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
|
|
|
+ glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
|
|
|
+ glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
|
|
|
+ glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
|
|
|
+ glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
|
|
|
+ glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
|
|
|
+ glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
|
|
|
+ glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
|
|
|
+ glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
|
|
|
+ glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
|
|
|
+ glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
|
|
|
+ glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
|
|
|
+ glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
|
|
|
+ glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
|
|
|
+ glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
|
|
|
+ glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
|
|
|
+ glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
|
|
|
+}
|
|
|
+static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_conservative_raster_dilate) return;
|
|
|
+ glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
|
|
|
+}
|
|
|
+static void load_GL_ATI_vertex_streams(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_vertex_streams) return;
|
|
|
+ glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
|
|
|
+ glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
|
|
|
+ glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
|
|
|
+ glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
|
|
|
+ glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
|
|
|
+ glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
|
|
|
+ glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
|
|
|
+ glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
|
|
|
+ glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
|
|
|
+ glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
|
|
|
+ glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
|
|
|
+ glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
|
|
|
+ glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
|
|
|
+ glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
|
|
|
+ glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
|
|
|
+ glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
|
|
|
+ glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
|
|
|
+ glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
|
|
|
+ glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
|
|
|
+ glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
|
|
|
+ glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
|
|
|
+ glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
|
|
|
+ glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
|
|
|
+ glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
|
|
|
+ glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
|
|
|
+ glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
|
|
|
+ glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
|
|
|
+ glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
|
|
|
+ glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
|
|
|
+ glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
|
|
|
+ glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
|
|
|
+ glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
|
|
|
+ glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
|
|
|
+ glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
|
|
|
+ glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
|
|
|
+ glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
|
|
|
+ glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
|
|
|
+ glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
|
|
|
+ glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
|
|
|
+ glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
|
|
|
+ glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
|
|
|
+ glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
|
|
|
+ glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
|
|
|
+ glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
|
|
|
+ glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
|
|
|
+}
|
|
|
+static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_gpu_shader_int64) return;
|
|
|
+ glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
|
|
|
+ glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
|
|
|
+ glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
|
|
|
+ glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
|
|
|
+ glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
|
|
|
+ glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
|
|
|
+ glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
|
|
|
+ glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
|
|
|
+ glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
|
|
|
+ glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
|
|
|
+ glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
|
|
|
+ glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
|
|
|
+ glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
|
|
|
+ glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
|
|
|
+ glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
|
|
|
+ glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
|
|
|
+ glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
|
|
|
+ glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
|
|
|
+ glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
|
|
|
+ glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
|
|
|
+ glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
|
|
|
+ glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
|
|
|
+ glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
|
|
|
+ glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
|
|
|
+ glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
|
|
|
+ glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
|
|
|
+ glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
|
|
|
+ glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
|
|
|
+ glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
|
|
|
+ glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
|
|
|
+ glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
|
|
|
+ glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
|
|
|
+ glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
|
|
|
+ glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
|
|
|
+ glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
|
|
|
+ glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
|
|
|
+}
|
|
|
+static void load_GL_NV_vdpau_interop(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vdpau_interop) return;
|
|
|
+ glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
|
|
|
+ glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
|
|
|
+ glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
|
|
|
+ glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
|
|
|
+ glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
|
|
|
+ glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
|
|
|
+ glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
|
|
|
+ glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
|
|
|
+ glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
|
|
|
+ glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_internalformat_query2) return;
|
|
|
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
|
|
|
+}
|
|
|
+static void load_GL_SUN_vertex(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SUN_vertex) return;
|
|
|
+ glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
|
|
|
+ glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
|
|
|
+ glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
|
|
|
+ glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
|
|
|
+ glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
|
|
|
+ glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
|
|
|
+ glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
|
|
|
+ glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
|
|
|
+ glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
|
|
|
+ glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
|
|
|
+ glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
|
|
|
+ glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
|
|
|
+ glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
|
|
|
+ glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
|
|
|
+ glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
|
|
|
+ glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
|
|
|
+ glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
|
|
|
+ glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
|
|
|
+ glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
|
|
|
+ glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
|
|
|
+ glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
|
|
|
+ glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
|
|
|
+ glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
|
|
|
+ glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
|
|
|
+ glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
|
|
|
+ glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
|
|
|
+}
|
|
|
+static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIX_igloo_interface) return;
|
|
|
+ glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
|
|
|
+}
|
|
|
+static void load_GL_ARB_draw_indirect(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_draw_indirect) return;
|
|
|
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
|
|
|
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
|
|
|
+}
|
|
|
+static void load_GL_NV_vertex_program4(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_vertex_program4) return;
|
|
|
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
|
|
|
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
|
|
|
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
|
|
|
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
|
|
|
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
|
|
|
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
|
|
|
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
|
|
|
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
|
|
|
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
|
|
|
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
|
|
|
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
|
|
|
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
|
|
|
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
|
|
|
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
|
|
|
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
|
|
|
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
|
|
|
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
|
|
|
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
|
|
|
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
|
|
|
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
|
|
|
+ glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
|
|
|
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
|
|
|
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_fog_function(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_fog_function) return;
|
|
|
+ glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
|
|
|
+ glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
|
|
|
+}
|
|
|
+static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_x11_sync_object) return;
|
|
|
+ glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sync(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sync) return;
|
|
|
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
|
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
|
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
|
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
|
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
|
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
|
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
|
+}
|
|
|
+static void load_GL_NV_sample_locations(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_NV_sample_locations) return;
|
|
|
+ glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
|
|
|
+ glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
|
|
|
+ glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
|
|
|
+}
|
|
|
+static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_compute_variable_group_size) return;
|
|
|
+ glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
|
|
|
+}
|
|
|
+static void load_GL_OES_fixed_point(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_OES_fixed_point) return;
|
|
|
+ glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
|
|
|
+ glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
|
|
|
+ glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
|
|
|
+ glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
|
|
|
+ glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
|
|
|
+ glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
|
|
|
+ glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
|
|
|
+ glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
|
|
|
+ glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
|
|
|
+ glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
|
|
|
+ glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
|
|
|
+ glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
|
|
|
+ glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
|
|
|
+ glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
|
|
|
+ glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
|
|
|
+ glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
|
|
|
+ glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
|
|
|
+ glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
|
|
|
+ glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
|
|
|
+ glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
|
|
|
+ glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
|
|
|
+ glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
|
|
|
+ glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
|
|
|
+ glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
|
|
|
+ glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
|
|
|
+ glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
|
|
|
+ glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
|
|
|
+ glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
|
|
|
+ glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
|
|
|
+ glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
|
|
|
+ glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
|
|
|
+ glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
|
|
|
+ glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
|
|
|
+ glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
|
|
|
+ glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
|
|
|
+ glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
|
|
|
+ glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
|
|
|
+ glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
|
|
|
+ glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
|
|
|
+ glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
|
|
|
+ glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
|
|
|
+ glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
|
|
|
+ glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
|
|
|
+ glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
|
|
|
+ glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
|
|
|
+ glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
|
|
|
+ glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
|
|
|
+ glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
|
|
|
+ glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
|
|
|
+ glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
|
|
|
+ glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
|
|
|
+ glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
|
|
|
+ glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
|
|
|
+ glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
|
|
|
+ glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
|
|
|
+ glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
|
|
|
+ glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
|
|
|
+ glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
|
|
|
+ glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
|
|
|
+ glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
|
|
|
+ glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
|
|
|
+ glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
|
|
|
+ glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
|
|
|
+ glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
|
|
|
+ glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
|
|
|
+ glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
|
|
|
+ glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
|
|
|
+ glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
|
|
|
+ glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
|
|
|
+ glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
|
|
|
+ glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
|
|
|
+ glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
|
|
|
+ glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
|
|
|
+ glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
|
|
|
+ glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
|
|
|
+ glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
|
|
|
+ glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
|
|
|
+ glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
|
|
|
+ glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
|
|
|
+ glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
|
|
|
+ glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
|
|
|
+ glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
|
|
|
+ glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
|
|
|
+ glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
|
|
|
+ glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
|
|
|
+ glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
|
|
|
+ glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
|
|
|
+ glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
|
|
|
+ glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
|
|
|
+ glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
|
|
|
+ glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
|
|
|
+ glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
|
|
|
+ glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
|
|
|
+ glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
|
|
|
+ glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
|
|
|
+ glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
|
|
|
+ glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
|
|
|
+ glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
|
|
|
+ glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
|
|
|
+ glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
|
|
|
+ glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
|
|
|
+ glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
|
|
|
+ glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
|
|
|
+ glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
|
|
|
+ glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
|
|
|
+ glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
|
|
|
+ glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
|
|
|
+}
|
|
|
+static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_framebuffer_multisample) return;
|
|
|
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
|
|
|
+}
|
|
|
+static void load_GL_SGIS_texture4D(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_SGIS_texture4D) return;
|
|
|
+ glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
|
|
|
+ glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
|
|
|
+}
|
|
|
+static void load_GL_EXT_texture3D(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_texture3D) return;
|
|
|
+ glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
|
|
|
+ glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_multisample(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_multisample) return;
|
|
|
+ glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
|
|
|
+ glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
|
|
|
+}
|
|
|
+static void load_GL_EXT_secondary_color(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_secondary_color) return;
|
|
|
+ glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
|
|
|
+ glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
|
|
|
+ glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
|
|
|
+ glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
|
|
|
+ glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
|
|
|
+ glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
|
|
|
+ glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
|
|
|
+ glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
|
|
|
+ glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
|
|
|
+ glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
|
|
|
+ glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
|
|
|
+ glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
|
|
|
+ glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
|
|
|
+ glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
|
|
|
+ glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
|
|
|
+ glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
|
|
|
+ glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
|
|
|
+}
|
|
|
+static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ATI_vertex_array_object) return;
|
|
|
+ glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
|
|
|
+ glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
|
|
|
+ glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
|
|
|
+ glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
|
|
|
+ glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
|
|
|
+ glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
|
|
|
+ glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
|
|
|
+ glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
|
|
|
+ glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
|
|
|
+ glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
|
|
|
+ glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
|
|
|
+ glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
|
|
|
+}
|
|
|
+static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_parallel_shader_compile) return;
|
|
|
+ glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sparse_texture(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sparse_texture) return;
|
|
|
+ glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sample_locations(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sample_locations) return;
|
|
|
+ glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
|
|
|
+ glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
|
|
|
+ glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
|
|
|
+}
|
|
|
+static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_ARB_sparse_buffer) return;
|
|
|
+ glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
|
|
|
+ glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
|
|
|
+ glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
|
|
|
+}
|
|
|
+static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
|
|
|
+ if(!GLAD_GL_EXT_draw_range_elements) return;
|
|
|
+ glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
|
|
|
+}
|
|
|
+static int find_extensionsGL(void) {
|
|
|
+ if (!get_exts()) return 0;
|
|
|
+ GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
|
|
|
+ GLAD_GL_EXT_post_depth_coverage = has_ext("GL_EXT_post_depth_coverage");
|
|
|
+ GLAD_GL_APPLE_element_array = has_ext("GL_APPLE_element_array");
|
|
|
+ GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
|
|
|
+ GLAD_GL_EXT_blend_subtract = has_ext("GL_EXT_blend_subtract");
|
|
|
+ GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
|
|
|
+ GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
|
|
|
+ GLAD_GL_IBM_texture_mirrored_repeat = has_ext("GL_IBM_texture_mirrored_repeat");
|
|
|
+ GLAD_GL_APPLE_transform_hint = has_ext("GL_APPLE_transform_hint");
|
|
|
+ GLAD_GL_ATI_separate_stencil = has_ext("GL_ATI_separate_stencil");
|
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+ GLAD_GL_APPLE_object_purgeable = has_ext("GL_APPLE_object_purgeable");
|
|
|
+ GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query");
|
|
|
+ GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp");
|
|
|
+ GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
|
|
|
+ GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended");
|
|
|
+ GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
|
|
|
+ GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
|
|
|
+ GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4");
|
|
|
+ GLAD_GL_NV_geometry_program4 = has_ext("GL_NV_geometry_program4");
|
|
|
+ GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
|
|
|
+ GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
|
|
|
+ GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp");
|
|
|
+ GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions");
|
|
|
+ GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture");
|
|
|
+ GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
|
|
|
+ GLAD_GL_EXT_provoking_vertex = has_ext("GL_EXT_provoking_vertex");
|
|
|
+ GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters");
|
|
|
+ GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
|
|
|
+ GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted");
|
|
|
+ GLAD_GL_HP_occlusion_test = has_ext("GL_HP_occlusion_test");
|
|
|
+ GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
|
|
|
+ GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier");
|
|
|
+ GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32");
|
|
|
+ GLAD_GL_NV_bindless_multi_draw_indirect = has_ext("GL_NV_bindless_multi_draw_indirect");
|
|
|
+ GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
|
|
|
+ GLAD_GL_EXT_transform_feedback = has_ext("GL_EXT_transform_feedback");
|
|
|
+ GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr");
|
|
|
+ GLAD_GL_3DFX_multisample = has_ext("GL_3DFX_multisample");
|
|
|
+ GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering");
|
|
|
+ GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3");
|
|
|
+ GLAD_GL_NV_gpu_program4 = has_ext("GL_NV_gpu_program4");
|
|
|
+ GLAD_GL_NV_gpu_program5 = has_ext("GL_NV_gpu_program5");
|
|
|
+ GLAD_GL_NV_float_buffer = has_ext("GL_NV_float_buffer");
|
|
|
+ GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
|
|
|
+ GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
|
|
|
+ GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
|
|
|
+ GLAD_GL_EXT_index_texture = has_ext("GL_EXT_index_texture");
|
|
|
+ GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted");
|
|
|
+ GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4");
|
|
|
+ GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
|
|
|
+ GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
|
|
|
+ GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
|
|
|
+ GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2");
|
|
|
+ GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
|
|
|
+ GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
|
|
|
+ GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
|
|
|
+ GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
|
|
|
+ GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
|
|
|
+ GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation");
|
|
|
+ GLAD_GL_ARB_vertex_array_bgra = has_ext("GL_ARB_vertex_array_bgra");
|
|
|
+ GLAD_GL_APPLE_vertex_array_range = has_ext("GL_APPLE_vertex_array_range");
|
|
|
+ GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
|
|
|
+ GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
|
|
|
+ GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
|
|
|
+ GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
|
|
|
+ GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
|
|
|
+ GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
|
|
|
+ GLAD_GL_EXT_cull_vertex = has_ext("GL_EXT_cull_vertex");
|
|
|
+ GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
|
|
|
+ GLAD_GL_APPLE_row_bytes = has_ext("GL_APPLE_row_bytes");
|
|
|
+ GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
|
|
|
+ GLAD_GL_IBM_multimode_draw_arrays = has_ext("GL_IBM_multimode_draw_arrays");
|
|
|
+ GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
|
|
|
+ GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
|
|
|
+ GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
|
|
|
+ GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
|
|
|
+ GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
|
|
|
+ GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
|
|
|
+ GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
|
|
|
+ GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
|
|
|
+ GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
|
|
|
+ GLAD_GL_ATI_texture_float = has_ext("GL_ATI_texture_float");
|
|
|
+ GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather");
|
|
|
+ GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
|
|
|
+ GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include");
|
|
|
+ GLAD_GL_APPLE_client_storage = has_ext("GL_APPLE_client_storage");
|
|
|
+ GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
|
|
|
+ GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate");
|
|
|
+ GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering");
|
|
|
+ GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
|
|
|
+ GLAD_GL_ATI_vertex_streams = has_ext("GL_ATI_vertex_streams");
|
|
|
+ GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage");
|
|
|
+ GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
|
|
|
+ GLAD_GL_APPLE_rgb_422 = has_ext("GL_APPLE_rgb_422");
|
|
|
+ GLAD_GL_EXT_texture_lod_bias = has_ext("GL_EXT_texture_lod_bias");
|
|
|
+ GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64");
|
|
|
+ GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map");
|
|
|
+ GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote");
|
|
|
+ GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
|
|
|
+ GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2");
|
|
|
+ GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
|
|
|
+ GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
|
|
|
+ GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
|
|
|
+ GLAD_GL_SGIX_igloo_interface = has_ext("GL_SGIX_igloo_interface");
|
|
|
+ GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
|
|
|
+ GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
|
|
|
+ GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect");
|
|
|
+ GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
|
|
|
+ GLAD_GL_AMD_transform_feedback3_lines_triangles = has_ext("GL_AMD_transform_feedback3_lines_triangles");
|
|
|
+ GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
|
|
|
+ GLAD_GL_EXT_x11_sync_object = has_ext("GL_EXT_x11_sync_object");
|
|
|
+ GLAD_GL_ARB_sync = has_ext("GL_ARB_sync");
|
|
|
+ GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
|
|
|
+ GLAD_GL_ARB_compute_variable_group_size = has_ext("GL_ARB_compute_variable_group_size");
|
|
|
+ GLAD_GL_OES_fixed_point = has_ext("GL_OES_fixed_point");
|
|
|
+ GLAD_GL_NV_blend_square = has_ext("GL_NV_blend_square");
|
|
|
+ GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
|
|
|
+ GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
|
|
|
+ GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
|
|
|
+ GLAD_GL_EXT_texture3D = has_ext("GL_EXT_texture3D");
|
|
|
+ GLAD_GL_EXT_multisample = has_ext("GL_EXT_multisample");
|
|
|
+ GLAD_GL_EXT_secondary_color = has_ext("GL_EXT_secondary_color");
|
|
|
+ GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax");
|
|
|
+ GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
|
|
|
+ GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile");
|
|
|
+ GLAD_GL_NVX_gpu_memory_info = has_ext("GL_NVX_gpu_memory_info");
|
|
|
+ GLAD_GL_ARB_sparse_texture = has_ext("GL_ARB_sparse_texture");
|
|
|
+ GLAD_GL_SGIS_point_line_texgen = has_ext("GL_SGIS_point_line_texgen");
|
|
|
+ GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
|
|
|
+ GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer");
|
|
|
+ GLAD_GL_EXT_draw_range_elements = has_ext("GL_EXT_draw_range_elements");
|
|
|
+ GLAD_GL_SGIX_blend_alpha_minmax = has_ext("GL_SGIX_blend_alpha_minmax");
|
|
|
+ GLAD_GL_KHR_context_flush_control = has_ext("GL_KHR_context_flush_control");
|
|
|
+ free_exts();
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+static void find_coreGL(void) {
|
|
|
+
|
|
|
+ /* Thank you @elmindreda
|
|
|
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
|
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
|
+ */
|
|
|
+ int i, major, minor;
|
|
|
+
|
|
|
+ const char* version;
|
|
|
+ const char* prefixes[] = {
|
|
|
+ "OpenGL ES-CM ",
|
|
|
+ "OpenGL ES-CL ",
|
|
|
+ "OpenGL ES ",
|
|
|
+ NULL
|
|
|
+ };
|
|
|
+
|
|
|
+ version = (const char*) glGetString(GL_VERSION);
|
|
|
+ if (!version) return;
|
|
|
+
|
|
|
+ for (i = 0; prefixes[i]; i++) {
|
|
|
+ const size_t length = strlen(prefixes[i]);
|
|
|
+ if (strncmp(version, prefixes[i], length) == 0) {
|
|
|
+ version += length;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+/* PR #18 */
|
|
|
+#ifdef _MSC_VER
|
|
|
+ sscanf_s(version, "%d.%d", &major, &minor);
|
|
|
+#else
|
|
|
+ sscanf(version, "%d.%d", &major, &minor);
|
|
|
+#endif
|
|
|
+
|
|
|
+ GLVersion.major = major; GLVersion.minor = minor;
|
|
|
+ max_loaded_major = major; max_loaded_minor = minor;
|
|
|
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
|
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
|
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
|
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
|
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
|
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
|
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
|
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
|
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
|
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
|
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
|
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
|
+ if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
|
|
|
+ max_loaded_major = 3;
|
|
|
+ max_loaded_minor = 3;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int gladLoadGLLoader(GLADloadproc load) {
|
|
|
+ GLVersion.major = 0; GLVersion.minor = 0;
|
|
|
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
|
+ if(glGetString == NULL) return 0;
|
|
|
+ if(glGetString(GL_VERSION) == NULL) return 0;
|
|
|
+ find_coreGL();
|
|
|
+ load_GL_VERSION_1_0(load);
|
|
|
+ load_GL_VERSION_1_1(load);
|
|
|
+ load_GL_VERSION_1_2(load);
|
|
|
+ load_GL_VERSION_1_3(load);
|
|
|
+ load_GL_VERSION_1_4(load);
|
|
|
+ load_GL_VERSION_1_5(load);
|
|
|
+ load_GL_VERSION_2_0(load);
|
|
|
+ load_GL_VERSION_2_1(load);
|
|
|
+ load_GL_VERSION_3_0(load);
|
|
|
+ load_GL_VERSION_3_1(load);
|
|
|
+ load_GL_VERSION_3_2(load);
|
|
|
+ load_GL_VERSION_3_3(load);
|
|
|
+
|
|
|
+ if (!find_extensionsGL()) return 0;
|
|
|
+ load_GL_APPLE_element_array(load);
|
|
|
+ load_GL_AMD_multi_draw_indirect(load);
|
|
|
+ load_GL_SGIX_tag_sample_buffer(load);
|
|
|
+ load_GL_NV_point_sprite(load);
|
|
|
+ load_GL_ATI_separate_stencil(load);
|
|
|
+ load_GL_EXT_texture_buffer_object(load);
|
|
|
+ load_GL_ARB_vertex_blend(load);
|
|
|
+ load_GL_OVR_multiview(load);
|
|
|
+ load_GL_ARB_program_interface_query(load);
|
|
|
+ load_GL_EXT_index_func(load);
|
|
|
+ load_GL_NV_shader_buffer_load(load);
|
|
|
+ load_GL_EXT_color_subtable(load);
|
|
|
+ load_GL_SUNX_constant_data(load);
|
|
|
+ load_GL_EXT_multi_draw_arrays(load);
|
|
|
+ load_GL_ARB_shader_atomic_counters(load);
|
|
|
+ load_GL_NV_conditional_render(load);
|
|
|
+ load_GL_MESA_resize_buffers(load);
|
|
|
+ load_GL_ARB_texture_view(load);
|
|
|
+ load_GL_ARB_map_buffer_range(load);
|
|
|
+ load_GL_EXT_convolution(load);
|
|
|
+ load_GL_NV_vertex_attrib_integer_64bit(load);
|
|
|
+ load_GL_EXT_paletted_texture(load);
|
|
|
+ load_GL_ARB_texture_buffer_object(load);
|
|
|
+ load_GL_ATI_pn_triangles(load);
|
|
|
+ load_GL_SGIX_flush_raster(load);
|
|
|
+ load_GL_EXT_light_texture(load);
|
|
|
+ load_GL_HP_image_transform(load);
|
|
|
+ load_GL_AMD_draw_buffers_blend(load);
|
|
|
+ load_GL_APPLE_texture_range(load);
|
|
|
+ load_GL_EXT_texture_array(load);
|
|
|
+ load_GL_NV_texture_barrier(load);
|
|
|
+ load_GL_ARB_vertex_type_2_10_10_10_rev(load);
|
|
|
+ load_GL_3DFX_tbuffer(load);
|
|
|
+ load_GL_GREMEDY_frame_terminator(load);
|
|
|
+ load_GL_ARB_blend_func_extended(load);
|
|
|
+ load_GL_EXT_separate_shader_objects(load);
|
|
|
+ load_GL_NV_texture_multisample(load);
|
|
|
+ load_GL_ARB_shader_objects(load);
|
|
|
+ load_GL_ARB_framebuffer_object(load);
|
|
|
+ load_GL_ATI_envmap_bumpmap(load);
|
|
|
+ load_GL_ATI_map_object_buffer(load);
|
|
|
+ load_GL_ARB_robustness(load);
|
|
|
+ load_GL_NV_pixel_data_range(load);
|
|
|
+ load_GL_EXT_framebuffer_blit(load);
|
|
|
+ load_GL_ARB_gpu_shader_fp64(load);
|
|
|
+ load_GL_NV_command_list(load);
|
|
|
+ load_GL_EXT_vertex_weighting(load);
|
|
|
+ load_GL_GREMEDY_string_marker(load);
|
|
|
+ load_GL_EXT_subtexture(load);
|
|
|
+ load_GL_EXT_gpu_program_parameters(load);
|
|
|
+ load_GL_NV_evaluators(load);
|
|
|
+ load_GL_SGIS_texture_filter4(load);
|
|
|
+ load_GL_AMD_performance_monitor(load);
|
|
|
+ load_GL_EXT_stencil_clear_tag(load);
|
|
|
+ load_GL_NV_present_video(load);
|
|
|
+ load_GL_SGIX_framezoom(load);
|
|
|
+ load_GL_ARB_draw_elements_base_vertex(load);
|
|
|
+ load_GL_NV_transform_feedback(load);
|
|
|
+ load_GL_NV_fragment_program(load);
|
|
|
+ load_GL_AMD_stencil_operation_extended(load);
|
|
|
+ load_GL_ARB_instanced_arrays(load);
|
|
|
+ load_GL_EXT_polygon_offset(load);
|
|
|
+ load_GL_KHR_robustness(load);
|
|
|
+ load_GL_AMD_sparse_texture(load);
|
|
|
+ load_GL_ARB_clip_control(load);
|
|
|
+ load_GL_NV_fragment_coverage_to_color(load);
|
|
|
+ load_GL_NV_fence(load);
|
|
|
+ load_GL_ARB_texture_buffer_range(load);
|
|
|
+ load_GL_SUN_mesh_array(load);
|
|
|
+ load_GL_ARB_vertex_attrib_binding(load);
|
|
|
+ load_GL_ARB_framebuffer_no_attachments(load);
|
|
|
+ load_GL_ARB_cl_event(load);
|
|
|
+ load_GL_OES_single_precision(load);
|
|
|
+ load_GL_NV_primitive_restart(load);
|
|
|
+ load_GL_SUN_global_alpha(load);
|
|
|
+ load_GL_EXT_texture_object(load);
|
|
|
+ load_GL_AMD_name_gen_delete(load);
|
|
|
+ load_GL_ARB_buffer_storage(load);
|
|
|
+ load_GL_APPLE_vertex_program_evaluators(load);
|
|
|
+ load_GL_ARB_multi_bind(load);
|
|
|
+ load_GL_SGIX_list_priority(load);
|
|
|
+ load_GL_NV_vertex_buffer_unified_memory(load);
|
|
|
+ load_GL_NV_blend_equation_advanced(load);
|
|
|
+ load_GL_SGIS_sharpen_texture(load);
|
|
|
+ load_GL_ARB_vertex_program(load);
|
|
|
+ load_GL_ARB_vertex_buffer_object(load);
|
|
|
+ load_GL_NV_vertex_array_range(load);
|
|
|
+ load_GL_SGIX_fragment_lighting(load);
|
|
|
+ load_GL_NV_framebuffer_multisample_coverage(load);
|
|
|
+ load_GL_EXT_timer_query(load);
|
|
|
+ load_GL_NV_bindless_texture(load);
|
|
|
+ load_GL_KHR_debug(load);
|
|
|
+ load_GL_ATI_vertex_attrib_array_object(load);
|
|
|
+ load_GL_EXT_geometry_shader4(load);
|
|
|
+ load_GL_EXT_bindable_uniform(load);
|
|
|
+ load_GL_KHR_blend_equation_advanced(load);
|
|
|
+ load_GL_ATI_element_array(load);
|
|
|
+ load_GL_SGIX_reference_plane(load);
|
|
|
+ load_GL_EXT_stencil_two_side(load);
|
|
|
+ load_GL_NV_explicit_multisample(load);
|
|
|
+ load_GL_IBM_static_data(load);
|
|
|
+ load_GL_EXT_texture_perturb_normal(load);
|
|
|
+ load_GL_EXT_point_parameters(load);
|
|
|
+ load_GL_PGI_misc_hints(load);
|
|
|
+ load_GL_ARB_vertex_shader(load);
|
|
|
+ load_GL_ARB_tessellation_shader(load);
|
|
|
+ load_GL_EXT_draw_buffers2(load);
|
|
|
+ load_GL_ARB_vertex_attrib_64bit(load);
|
|
|
+ load_GL_EXT_texture_filter_minmax(load);
|
|
|
+ load_GL_AMD_interleaved_elements(load);
|
|
|
+ load_GL_ARB_fragment_program(load);
|
|
|
+ load_GL_ARB_texture_storage(load);
|
|
|
+ load_GL_ARB_copy_image(load);
|
|
|
+ load_GL_SGIS_pixel_texture(load);
|
|
|
+ load_GL_SGIX_instruments(load);
|
|
|
+ load_GL_ARB_shader_storage_buffer_object(load);
|
|
|
+ load_GL_EXT_blend_minmax(load);
|
|
|
+ load_GL_ARB_base_instance(load);
|
|
|
+ load_GL_ARB_ES3_1_compatibility(load);
|
|
|
+ load_GL_EXT_texture_integer(load);
|
|
|
+ load_GL_ARB_texture_multisample(load);
|
|
|
+ load_GL_AMD_gpu_shader_int64(load);
|
|
|
+ load_GL_AMD_vertex_shader_tessellator(load);
|
|
|
+ load_GL_ARB_invalidate_subdata(load);
|
|
|
+ load_GL_EXT_index_material(load);
|
|
|
+ load_GL_INTEL_parallel_arrays(load);
|
|
|
+ load_GL_ATI_draw_buffers(load);
|
|
|
+ load_GL_SGIX_pixel_texture(load);
|
|
|
+ load_GL_ARB_timer_query(load);
|
|
|
+ load_GL_NV_parameter_buffer_object(load);
|
|
|
+ load_GL_ARB_direct_state_access(load);
|
|
|
+ load_GL_ARB_uniform_buffer_object(load);
|
|
|
+ load_GL_NV_transform_feedback2(load);
|
|
|
+ load_GL_EXT_blend_color(load);
|
|
|
+ load_GL_EXT_histogram(load);
|
|
|
+ load_GL_ARB_get_texture_sub_image(load);
|
|
|
+ load_GL_SGIS_point_parameters(load);
|
|
|
+ load_GL_EXT_direct_state_access(load);
|
|
|
+ load_GL_AMD_sample_positions(load);
|
|
|
+ load_GL_NV_vertex_program(load);
|
|
|
+ load_GL_EXT_vertex_shader(load);
|
|
|
+ load_GL_EXT_blend_func_separate(load);
|
|
|
+ load_GL_APPLE_fence(load);
|
|
|
+ load_GL_OES_byte_coordinates(load);
|
|
|
+ load_GL_ARB_transpose_matrix(load);
|
|
|
+ load_GL_ARB_provoking_vertex(load);
|
|
|
+ load_GL_EXT_fog_coord(load);
|
|
|
+ load_GL_EXT_vertex_array(load);
|
|
|
+ load_GL_EXT_blend_equation_separate(load);
|
|
|
+ load_GL_NV_framebuffer_mixed_samples(load);
|
|
|
+ load_GL_NVX_conditional_render(load);
|
|
|
+ load_GL_ARB_multi_draw_indirect(load);
|
|
|
+ load_GL_EXT_raster_multisample(load);
|
|
|
+ load_GL_NV_copy_image(load);
|
|
|
+ load_GL_INTEL_framebuffer_CMAA(load);
|
|
|
+ load_GL_ARB_transform_feedback2(load);
|
|
|
+ load_GL_ARB_transform_feedback3(load);
|
|
|
+ load_GL_EXT_debug_marker(load);
|
|
|
+ load_GL_EXT_pixel_transform(load);
|
|
|
+ load_GL_ATI_fragment_shader(load);
|
|
|
+ load_GL_ARB_vertex_array_object(load);
|
|
|
+ load_GL_SUN_triangle_list(load);
|
|
|
+ load_GL_ARB_transform_feedback_instanced(load);
|
|
|
+ load_GL_SGIX_async(load);
|
|
|
+ load_GL_INTEL_performance_query(load);
|
|
|
+ load_GL_NV_gpu_shader5(load);
|
|
|
+ load_GL_NV_bindless_multi_draw_indirect_count(load);
|
|
|
+ load_GL_ARB_ES2_compatibility(load);
|
|
|
+ load_GL_ARB_indirect_parameters(load);
|
|
|
+ load_GL_NV_half_float(load);
|
|
|
+ load_GL_ARB_ES3_2_compatibility(load);
|
|
|
+ load_GL_EXT_polygon_offset_clamp(load);
|
|
|
+ load_GL_EXT_compiled_vertex_array(load);
|
|
|
+ load_GL_NV_depth_buffer_float(load);
|
|
|
+ load_GL_NV_occlusion_query(load);
|
|
|
+ load_GL_APPLE_flush_buffer_range(load);
|
|
|
+ load_GL_ARB_imaging(load);
|
|
|
+ load_GL_ARB_draw_buffers_blend(load);
|
|
|
+ load_GL_ARB_clear_buffer_object(load);
|
|
|
+ load_GL_ARB_multisample(load);
|
|
|
+ load_GL_EXT_debug_label(load);
|
|
|
+ load_GL_ARB_sample_shading(load);
|
|
|
+ load_GL_NV_internalformat_sample_query(load);
|
|
|
+ load_GL_INTEL_map_texture(load);
|
|
|
+ load_GL_ARB_compute_shader(load);
|
|
|
+ load_GL_IBM_vertex_array_lists(load);
|
|
|
+ load_GL_ARB_color_buffer_float(load);
|
|
|
+ load_GL_ARB_bindless_texture(load);
|
|
|
+ load_GL_ARB_window_pos(load);
|
|
|
+ load_GL_ARB_internalformat_query(load);
|
|
|
+ load_GL_EXT_shader_image_load_store(load);
|
|
|
+ load_GL_EXT_copy_texture(load);
|
|
|
+ load_GL_NV_register_combiners2(load);
|
|
|
+ load_GL_NV_draw_texture(load);
|
|
|
+ load_GL_EXT_draw_instanced(load);
|
|
|
+ load_GL_ARB_viewport_array(load);
|
|
|
+ load_GL_ARB_separate_shader_objects(load);
|
|
|
+ load_GL_EXT_depth_bounds_test(load);
|
|
|
+ load_GL_NV_video_capture(load);
|
|
|
+ load_GL_ARB_sampler_objects(load);
|
|
|
+ load_GL_ARB_matrix_palette(load);
|
|
|
+ load_GL_SGIS_texture_color_mask(load);
|
|
|
+ load_GL_EXT_coordinate_frame(load);
|
|
|
+ load_GL_ARB_texture_compression(load);
|
|
|
+ load_GL_ARB_shader_subroutine(load);
|
|
|
+ load_GL_ARB_texture_storage_multisample(load);
|
|
|
+ load_GL_EXT_vertex_attrib_64bit(load);
|
|
|
+ load_GL_OES_query_matrix(load);
|
|
|
+ load_GL_MESA_window_pos(load);
|
|
|
+ load_GL_ARB_copy_buffer(load);
|
|
|
+ load_GL_APPLE_object_purgeable(load);
|
|
|
+ load_GL_ARB_occlusion_query(load);
|
|
|
+ load_GL_SGI_color_table(load);
|
|
|
+ load_GL_EXT_gpu_shader4(load);
|
|
|
+ load_GL_NV_geometry_program4(load);
|
|
|
+ load_GL_AMD_debug_output(load);
|
|
|
+ load_GL_ARB_multitexture(load);
|
|
|
+ load_GL_SGIX_polynomial_ffd(load);
|
|
|
+ load_GL_EXT_provoking_vertex(load);
|
|
|
+ load_GL_ARB_point_parameters(load);
|
|
|
+ load_GL_ARB_shader_image_load_store(load);
|
|
|
+ load_GL_ARB_texture_barrier(load);
|
|
|
+ load_GL_NV_bindless_multi_draw_indirect(load);
|
|
|
+ load_GL_EXT_transform_feedback(load);
|
|
|
+ load_GL_NV_gpu_program4(load);
|
|
|
+ load_GL_NV_gpu_program5(load);
|
|
|
+ load_GL_ARB_geometry_shader4(load);
|
|
|
+ load_GL_NV_conservative_raster(load);
|
|
|
+ load_GL_SGIX_sprite(load);
|
|
|
+ load_GL_ARB_get_program_binary(load);
|
|
|
+ load_GL_AMD_occlusion_query_event(load);
|
|
|
+ load_GL_SGIS_multisample(load);
|
|
|
+ load_GL_EXT_framebuffer_object(load);
|
|
|
+ load_GL_APPLE_vertex_array_range(load);
|
|
|
+ load_GL_NV_register_combiners(load);
|
|
|
+ load_GL_ARB_draw_buffers(load);
|
|
|
+ load_GL_ARB_clear_texture(load);
|
|
|
+ load_GL_ARB_debug_output(load);
|
|
|
+ load_GL_EXT_cull_vertex(load);
|
|
|
+ load_GL_IBM_multimode_draw_arrays(load);
|
|
|
+ load_GL_APPLE_vertex_array_object(load);
|
|
|
+ load_GL_SGIS_detail_texture(load);
|
|
|
+ load_GL_ARB_draw_instanced(load);
|
|
|
+ load_GL_ARB_shading_language_include(load);
|
|
|
+ load_GL_INGR_blend_func_separate(load);
|
|
|
+ load_GL_NV_path_rendering(load);
|
|
|
+ load_GL_NV_conservative_raster_dilate(load);
|
|
|
+ load_GL_ATI_vertex_streams(load);
|
|
|
+ load_GL_ARB_gpu_shader_int64(load);
|
|
|
+ load_GL_NV_vdpau_interop(load);
|
|
|
+ load_GL_ARB_internalformat_query2(load);
|
|
|
+ load_GL_SUN_vertex(load);
|
|
|
+ load_GL_SGIX_igloo_interface(load);
|
|
|
+ load_GL_ARB_draw_indirect(load);
|
|
|
+ load_GL_NV_vertex_program4(load);
|
|
|
+ load_GL_SGIS_fog_function(load);
|
|
|
+ load_GL_EXT_x11_sync_object(load);
|
|
|
+ load_GL_ARB_sync(load);
|
|
|
+ load_GL_NV_sample_locations(load);
|
|
|
+ load_GL_ARB_compute_variable_group_size(load);
|
|
|
+ load_GL_OES_fixed_point(load);
|
|
|
+ load_GL_EXT_framebuffer_multisample(load);
|
|
|
+ load_GL_SGIS_texture4D(load);
|
|
|
+ load_GL_EXT_texture3D(load);
|
|
|
+ load_GL_EXT_multisample(load);
|
|
|
+ load_GL_EXT_secondary_color(load);
|
|
|
+ load_GL_ATI_vertex_array_object(load);
|
|
|
+ load_GL_ARB_parallel_shader_compile(load);
|
|
|
+ load_GL_ARB_sparse_texture(load);
|
|
|
+ load_GL_ARB_sample_locations(load);
|
|
|
+ load_GL_ARB_sparse_buffer(load);
|
|
|
+ load_GL_EXT_draw_range_elements(load);
|
|
|
+ return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
|
+}
|
|
|
+
|
|
|
+#endif // GLAD_IMPLEMENTATION
|