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Converted GLAD to header only

raysan5 9 gadi atpakaļ
vecāks
revīzija
058af472ea
4 mainītis faili ar 7681 papildinājumiem un 21 dzēšanām
  1. 1 11
      src/Makefile
  2. 0 9
      src/external/glad.c
  3. 7678 0
      src/external/glad.h
  4. 2 1
      src/rlgl.c

+ 1 - 11
src/Makefile

@@ -92,13 +92,7 @@ else
 endif
 
 # define all object files required
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
-else
-    #GLAD only required on desktop platform
-    OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o
-endif
-
+OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
 
 # typing 'make' will invoke the default target entry called 'all',
 # in this case, the 'default' target entry is raylib
@@ -153,10 +147,6 @@ camera.o: camera.c
 gestures.o: gestures.c
 	$(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
 
-# compile glad module
-glad.o: external/glad.c
-	$(CC) -c external/glad.c $(CFLAGS) $(INCLUDES)
-
 # compile stb_vorbis library
 stb_vorbis.o: external/stb_vorbis.c
 	$(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM)

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 9
src/external/glad.c


+ 7678 - 0
src/external/glad.h

@@ -16,6 +16,10 @@
         Too many extensions
 */
 
+//////////////////////////////////////////////////////////////////////////////
+//
+//       INCLUDE SECTION
+//
 
 #ifndef __glad_h_
 #define __glad_h_
@@ -14239,3 +14243,7677 @@ GLAPI int GLAD_GL_KHR_context_flush_control;
 #endif
 
 #endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//     IMPLEMENTATION SECTION
+//
+
+#ifdef GLAD_IMPLEMENTATION
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+struct gladGLversionStruct GLVersion;
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static const char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        num_exts_i = 0;
+        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+        if (num_exts_i > 0) {
+            exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
+        }
+
+        if (exts_i == NULL) {
+            return 0;
+        }
+
+        for(index = 0; index < num_exts_i; index++) {
+            exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
+        }
+    }
+#endif
+    return 1;
+}
+
+static void free_exts(void) {
+    if (exts_i != NULL) {
+        free(exts_i);
+        exts_i = NULL;
+    }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = exts;
+        if(extensions == NULL || ext == NULL) {
+            return 0;
+        }
+
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return 0;
+            }
+
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return 1;
+            }
+            extensions = terminator;
+        }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        for(index = 0; index < num_exts_i; index++) {
+            const char *e = exts_i[index];
+
+            if(strcmp(e, ext) == 0) {
+                return 1;
+            }
+        }
+    }
+#endif
+
+    return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+int GLAD_GL_VERSION_3_3;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+PFNGLBINDSAMPLERPROC glad_glBindSampler;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+PFNGLENABLEIPROC glad_glEnablei;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+PFNGLHINTPROC glad_glHint;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+PFNGLFLUSHPROC glad_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+PFNGLCOLORP3UIPROC glad_glColorP3ui;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+PFNGLVIEWPORTPROC glad_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+PFNGLGETSTRINGPROC glad_glGetString;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+PFNGLENDQUERYPROC glad_glEndQuery;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+PFNGLCULLFACEPROC glad_glCullFace;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+PFNGLSCISSORPROC glad_glScissor;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+PFNGLCOLORMASKPROC glad_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+PFNGLISSAMPLERPROC glad_glIsSampler;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+PFNGLDISABLEIPROC glad_glDisablei;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+PFNGLGETERRORPROC glad_glGetError;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+PFNGLISQUERYPROC glad_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+int GLAD_GL_SGIX_pixel_tiles;
+int GLAD_GL_NV_point_sprite;
+int GLAD_GL_APPLE_element_array;
+int GLAD_GL_AMD_multi_draw_indirect;
+int GLAD_GL_EXT_blend_subtract;
+int GLAD_GL_SGIX_tag_sample_buffer;
+int GLAD_GL_IBM_texture_mirrored_repeat;
+int GLAD_GL_APPLE_transform_hint;
+int GLAD_GL_ATI_separate_stencil;
+int GLAD_GL_NV_shader_atomic_int64;
+int GLAD_GL_NV_vertex_program2_option;
+int GLAD_GL_EXT_texture_buffer_object;
+int GLAD_GL_ARB_vertex_blend;
+int GLAD_GL_OVR_multiview;
+int GLAD_GL_ARB_program_interface_query;
+int GLAD_GL_EXT_misc_attribute;
+int GLAD_GL_NV_multisample_coverage;
+int GLAD_GL_ARB_shading_language_packing;
+int GLAD_GL_EXT_texture_cube_map;
+int GLAD_GL_NV_viewport_array2;
+int GLAD_GL_KHR_robustness;
+int GLAD_GL_EXT_index_func;
+int GLAD_GL_OES_compressed_paletted_texture;
+int GLAD_GL_NV_depth_clamp;
+int GLAD_GL_NV_shader_buffer_load;
+int GLAD_GL_EXT_color_subtable;
+int GLAD_GL_SUNX_constant_data;
+int GLAD_GL_EXT_multi_draw_arrays;
+int GLAD_GL_ARB_shader_atomic_counters;
+int GLAD_GL_ARB_arrays_of_arrays;
+int GLAD_GL_NV_conditional_render;
+int GLAD_GL_EXT_texture_env_combine;
+int GLAD_GL_AMD_depth_clamp_separate;
+int GLAD_GL_SGIX_async_histogram;
+int GLAD_GL_MESA_resize_buffers;
+int GLAD_GL_ARB_sample_shading;
+int GLAD_GL_NV_texture_env_combine4;
+int GLAD_GL_ARB_texture_view;
+int GLAD_GL_ARB_texture_env_combine;
+int GLAD_GL_ARB_map_buffer_range;
+int GLAD_GL_EXT_convolution;
+int GLAD_GL_NV_compute_program5;
+int GLAD_GL_EXT_paletted_texture;
+int GLAD_GL_ARB_texture_buffer_object;
+int GLAD_GL_SUN_triangle_list;
+int GLAD_GL_SGIX_resample;
+int GLAD_GL_SGIX_flush_raster;
+int GLAD_GL_EXT_light_texture;
+int GLAD_GL_ARB_point_sprite;
+int GLAD_GL_ARB_sparse_texture2;
+int GLAD_GL_ARB_half_float_pixel;
+int GLAD_GL_NV_tessellation_program5;
+int GLAD_GL_REND_screen_coordinates;
+int GLAD_GL_HP_image_transform;
+int GLAD_GL_EXT_packed_float;
+int GLAD_GL_ATI_vertex_attrib_array_object;
+int GLAD_GL_SGIX_vertex_preclip;
+int GLAD_GL_SGIX_texture_scale_bias;
+int GLAD_GL_AMD_draw_buffers_blend;
+int GLAD_GL_APPLE_texture_range;
+int GLAD_GL_SGIX_framezoom;
+int GLAD_GL_NV_texture_barrier;
+int GLAD_GL_ARB_texture_query_levels;
+int GLAD_GL_EXT_blend_logic_op;
+int GLAD_GL_EXT_texture_swizzle;
+int GLAD_GL_ARB_texture_rg;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+int GLAD_GL_ARB_fragment_shader;
+int GLAD_GL_3DFX_tbuffer;
+int GLAD_GL_SGIX_ycrcb;
+int GLAD_GL_IBM_cull_vertex;
+int GLAD_GL_EXT_separate_shader_objects;
+int GLAD_GL_NV_texture_multisample;
+int GLAD_GL_ARB_shader_objects;
+int GLAD_GL_ARB_framebuffer_object;
+int GLAD_GL_ATI_envmap_bumpmap;
+int GLAD_GL_ARB_robust_buffer_access_behavior;
+int GLAD_GL_ARB_shader_stencil_export;
+int GLAD_GL_AMD_sample_positions;
+int GLAD_GL_ARB_enhanced_layouts;
+int GLAD_GL_ARB_texture_rectangle;
+int GLAD_GL_SGI_texture_color_table;
+int GLAD_GL_ATI_map_object_buffer;
+int GLAD_GL_ARB_robustness;
+int GLAD_GL_NV_pixel_data_range;
+int GLAD_GL_EXT_framebuffer_blit;
+int GLAD_GL_ARB_gpu_shader_fp64;
+int GLAD_GL_NV_command_list;
+int GLAD_GL_ARB_window_pos;
+int GLAD_GL_ARB_robustness_isolation;
+int GLAD_GL_GREMEDY_string_marker;
+int GLAD_GL_ARB_texture_compression_bptc;
+int GLAD_GL_EXT_subtexture;
+int GLAD_GL_EXT_pixel_transform_color_table;
+int GLAD_GL_EXT_texture_compression_rgtc;
+int GLAD_GL_ARB_shadow;
+int GLAD_GL_SGIX_depth_pass_instrument;
+int GLAD_GL_NVX_conditional_render;
+int GLAD_GL_NV_evaluators;
+int GLAD_GL_SGIS_texture_filter4;
+int GLAD_GL_AMD_performance_monitor;
+int GLAD_GL_NV_geometry_shader4;
+int GLAD_GL_EXT_stencil_clear_tag;
+int GLAD_GL_NV_vertex_program1_1;
+int GLAD_GL_NV_present_video;
+int GLAD_GL_ARB_texture_compression_rgtc;
+int GLAD_GL_ARB_texture_filter_minmax;
+int GLAD_GL_HP_convolution_border_modes;
+int GLAD_GL_EXT_gpu_program_parameters;
+int GLAD_GL_SGIX_list_priority;
+int GLAD_GL_ARB_stencil_texturing;
+int GLAD_GL_ARB_shader_clock;
+int GLAD_GL_NV_shader_atomic_fp16_vector;
+int GLAD_GL_SGIX_fog_offset;
+int GLAD_GL_ARB_draw_elements_base_vertex;
+int GLAD_GL_INGR_interlace_read;
+int GLAD_GL_NV_transform_feedback;
+int GLAD_GL_EXT_post_depth_coverage;
+int GLAD_GL_ARB_debug_output;
+int GLAD_GL_AMD_stencil_operation_extended;
+int GLAD_GL_ARB_compatibility;
+int GLAD_GL_ARB_instanced_arrays;
+int GLAD_GL_ARB_get_texture_sub_image;
+int GLAD_GL_NV_vertex_array_range2;
+int GLAD_GL_ARB_texture_stencil8;
+int GLAD_GL_AMD_sparse_texture;
+int GLAD_GL_ARB_clip_control;
+int GLAD_GL_NV_fragment_coverage_to_color;
+int GLAD_GL_NV_fence;
+int GLAD_GL_ARB_texture_buffer_range;
+int GLAD_GL_SUN_mesh_array;
+int GLAD_GL_ARB_vertex_attrib_binding;
+int GLAD_GL_EXT_texture_compression_s3tc;
+int GLAD_GL_ARB_cl_event;
+int GLAD_GL_ARB_derivative_control;
+int GLAD_GL_NV_packed_depth_stencil;
+int GLAD_GL_OES_single_precision;
+int GLAD_GL_NV_primitive_restart;
+int GLAD_GL_ARB_fragment_shader_interlock;
+int GLAD_GL_EXT_texture_object;
+int GLAD_GL_AMD_name_gen_delete;
+int GLAD_GL_NV_texture_compression_vtc;
+int GLAD_GL_NV_sample_mask_override_coverage;
+int GLAD_GL_NV_texture_shader3;
+int GLAD_GL_NV_texture_shader2;
+int GLAD_GL_EXT_texture;
+int GLAD_GL_ARB_buffer_storage;
+int GLAD_GL_AMD_shader_atomic_counter_ops;
+int GLAD_GL_APPLE_vertex_program_evaluators;
+int GLAD_GL_ARB_multi_bind;
+int GLAD_GL_ARB_explicit_uniform_location;
+int GLAD_GL_ARB_depth_buffer_float;
+int GLAD_GL_NV_path_rendering_shared_edge;
+int GLAD_GL_SGIX_shadow_ambient;
+int GLAD_GL_ARB_texture_cube_map;
+int GLAD_GL_AMD_vertex_shader_viewport_index;
+int GLAD_GL_EXT_shader_integer_mix;
+int GLAD_GL_NV_vertex_buffer_unified_memory;
+int GLAD_GL_EXT_fog_coord;
+int GLAD_GL_EXT_texture_env_dot3;
+int GLAD_GL_ATI_texture_env_combine3;
+int GLAD_GL_ARB_map_buffer_alignment;
+int GLAD_GL_NV_blend_equation_advanced;
+int GLAD_GL_SGIS_sharpen_texture;
+int GLAD_GL_KHR_robust_buffer_access_behavior;
+int GLAD_GL_ARB_pipeline_statistics_query;
+int GLAD_GL_ARB_vertex_program;
+int GLAD_GL_ARB_texture_rgb10_a2ui;
+int GLAD_GL_OML_interlace;
+int GLAD_GL_ATI_pixel_format_float;
+int GLAD_GL_ARB_vertex_buffer_object;
+int GLAD_GL_EXT_shadow_funcs;
+int GLAD_GL_ATI_text_fragment_shader;
+int GLAD_GL_NV_vertex_array_range;
+int GLAD_GL_SGIX_fragment_lighting;
+int GLAD_GL_NV_texture_expand_normal;
+int GLAD_GL_NV_framebuffer_multisample_coverage;
+int GLAD_GL_ARB_framebuffer_no_attachments;
+int GLAD_GL_EXT_timer_query;
+int GLAD_GL_EXT_vertex_array_bgra;
+int GLAD_GL_NV_bindless_texture;
+int GLAD_GL_KHR_debug;
+int GLAD_GL_SGIS_texture_border_clamp;
+int GLAD_GL_OML_subsample;
+int GLAD_GL_SGIX_clipmap;
+int GLAD_GL_EXT_geometry_shader4;
+int GLAD_GL_ARB_shader_texture_image_samples;
+int GLAD_GL_MESA_ycbcr_texture;
+int GLAD_GL_MESAX_texture_stack;
+int GLAD_GL_AMD_seamless_cubemap_per_texture;
+int GLAD_GL_EXT_bindable_uniform;
+int GLAD_GL_KHR_texture_compression_astc_hdr;
+int GLAD_GL_ARB_shader_ballot;
+int GLAD_GL_KHR_blend_equation_advanced;
+int GLAD_GL_ARB_fragment_program_shadow;
+int GLAD_GL_ATI_element_array;
+int GLAD_GL_ARB_sparse_texture_clamp;
+int GLAD_GL_AMD_texture_texture4;
+int GLAD_GL_SGIX_reference_plane;
+int GLAD_GL_EXT_stencil_two_side;
+int GLAD_GL_ARB_transform_feedback_overflow_query;
+int GLAD_GL_SGIX_texture_lod_bias;
+int GLAD_GL_KHR_no_error;
+int GLAD_GL_NV_explicit_multisample;
+int GLAD_GL_IBM_static_data;
+int GLAD_GL_EXT_clip_volume_hint;
+int GLAD_GL_EXT_texture_perturb_normal;
+int GLAD_GL_NV_fragment_program2;
+int GLAD_GL_NV_fragment_program4;
+int GLAD_GL_EXT_point_parameters;
+int GLAD_GL_PGI_misc_hints;
+int GLAD_GL_SGIX_subsample;
+int GLAD_GL_AMD_shader_stencil_export;
+int GLAD_GL_ARB_shader_texture_lod;
+int GLAD_GL_ARB_vertex_shader;
+int GLAD_GL_ARB_depth_clamp;
+int GLAD_GL_SGIS_texture_select;
+int GLAD_GL_NV_texture_shader;
+int GLAD_GL_ARB_tessellation_shader;
+int GLAD_GL_EXT_draw_buffers2;
+int GLAD_GL_ARB_vertex_attrib_64bit;
+int GLAD_GL_EXT_texture_filter_minmax;
+int GLAD_GL_ARB_texture_gather;
+int GLAD_GL_AMD_interleaved_elements;
+int GLAD_GL_ARB_fragment_program;
+int GLAD_GL_OML_resample;
+int GLAD_GL_APPLE_ycbcr_422;
+int GLAD_GL_SGIX_texture_add_env;
+int GLAD_GL_ARB_shadow_ambient;
+int GLAD_GL_ARB_texture_storage;
+int GLAD_GL_EXT_pixel_buffer_object;
+int GLAD_GL_NV_vertex_program;
+int GLAD_GL_SGIS_pixel_texture;
+int GLAD_GL_SGIS_generate_mipmap;
+int GLAD_GL_SGIX_instruments;
+int GLAD_GL_ARB_fragment_layer_viewport;
+int GLAD_GL_ARB_shader_storage_buffer_object;
+int GLAD_GL_EXT_sparse_texture2;
+int GLAD_GL_EXT_blend_minmax;
+int GLAD_GL_MESA_pack_invert;
+int GLAD_GL_ARB_base_instance;
+int GLAD_GL_SUN_global_alpha;
+int GLAD_GL_PGI_vertex_hints;
+int GLAD_GL_AMD_transform_feedback4;
+int GLAD_GL_ARB_ES3_1_compatibility;
+int GLAD_GL_EXT_texture_integer;
+int GLAD_GL_ARB_texture_multisample;
+int GLAD_GL_AMD_gpu_shader_int64;
+int GLAD_GL_S3_s3tc;
+int GLAD_GL_ARB_query_buffer_object;
+int GLAD_GL_AMD_vertex_shader_tessellator;
+int GLAD_GL_ARB_invalidate_subdata;
+int GLAD_GL_ARB_draw_indirect;
+int GLAD_GL_ARB_transform_feedback2;
+int GLAD_GL_EXT_index_material;
+int GLAD_GL_NV_blend_equation_advanced_coherent;
+int GLAD_GL_ARB_texture_non_power_of_two;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+int GLAD_GL_ATI_draw_buffers;
+int GLAD_GL_EXT_cmyka;
+int GLAD_GL_SGIX_pixel_texture;
+int GLAD_GL_APPLE_specular_vector;
+int GLAD_GL_ARB_seamless_cubemap_per_texture;
+int GLAD_GL_ARB_conservative_depth;
+int GLAD_GL_SGIX_interlace;
+int GLAD_GL_NV_parameter_buffer_object;
+int GLAD_GL_AMD_shader_trinary_minmax;
+int GLAD_GL_EXT_texture_lod_bias;
+int GLAD_GL_EXT_rescale_normal;
+int GLAD_GL_ARB_pixel_buffer_object;
+int GLAD_GL_ARB_uniform_buffer_object;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
+int GLAD_GL_ARB_texture_swizzle;
+int GLAD_GL_ARB_texture_compression;
+int GLAD_GL_SGIX_async_pixel;
+int GLAD_GL_NV_fragment_program_option;
+int GLAD_GL_ARB_explicit_attrib_location;
+int GLAD_GL_EXT_blend_color;
+int GLAD_GL_NV_shader_thread_group;
+int GLAD_GL_EXT_stencil_wrap;
+int GLAD_GL_EXT_index_array_formats;
+int GLAD_GL_OVR_multiview2;
+int GLAD_GL_EXT_histogram;
+int GLAD_GL_EXT_polygon_offset;
+int GLAD_GL_SGIS_point_parameters;
+int GLAD_GL_EXT_direct_state_access;
+int GLAD_GL_ARB_shader_group_vote;
+int GLAD_GL_NV_texture_rectangle;
+int GLAD_GL_ARB_copy_image;
+int GLAD_GL_NV_shader_thread_shuffle;
+int GLAD_GL_ARB_shader_precision;
+int GLAD_GL_EXT_vertex_shader;
+int GLAD_GL_EXT_blend_func_separate;
+int GLAD_GL_APPLE_fence;
+int GLAD_GL_OES_byte_coordinates;
+int GLAD_GL_ARB_transpose_matrix;
+int GLAD_GL_ARB_provoking_vertex;
+int GLAD_GL_NV_uniform_buffer_unified_memory;
+int GLAD_GL_NV_fragment_shader_interlock;
+int GLAD_GL_EXT_vertex_array;
+int GLAD_GL_ARB_half_float_vertex;
+int GLAD_GL_EXT_blend_equation_separate;
+int GLAD_GL_NV_framebuffer_mixed_samples;
+int GLAD_GL_ARB_multi_draw_indirect;
+int GLAD_GL_EXT_raster_multisample;
+int GLAD_GL_NV_copy_image;
+int GLAD_GL_NV_geometry_shader_passthrough;
+int GLAD_GL_INTEL_framebuffer_CMAA;
+int GLAD_GL_SGIX_convolution_accuracy;
+int GLAD_GL_ARB_transform_feedback3;
+int GLAD_GL_SGIX_ycrcba;
+int GLAD_GL_EXT_debug_marker;
+int GLAD_GL_EXT_bgra;
+int GLAD_GL_INTEL_parallel_arrays;
+int GLAD_GL_EXT_pixel_transform;
+int GLAD_GL_NV_vertex_attrib_integer_64bit;
+int GLAD_GL_ATI_fragment_shader;
+int GLAD_GL_ARB_vertex_array_object;
+int GLAD_GL_ATI_pn_triangles;
+int GLAD_GL_EXT_texture_env_add;
+int GLAD_GL_EXT_packed_depth_stencil;
+int GLAD_GL_EXT_texture_mirror_clamp;
+int GLAD_GL_NV_multisample_filter_hint;
+int GLAD_GL_INTEL_performance_query;
+int GLAD_GL_ARB_transform_feedback_instanced;
+int GLAD_GL_SGIX_async;
+int GLAD_GL_EXT_texture_compression_latc;
+int GLAD_GL_NV_shader_atomic_float;
+int GLAD_GL_ARB_shading_language_100;
+int GLAD_GL_APPLE_float_pixels;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
+int GLAD_GL_NV_vertex_program2;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count;
+int GLAD_GL_ARB_depth_texture;
+int GLAD_GL_ARB_ES2_compatibility;
+int GLAD_GL_ARB_indirect_parameters;
+int GLAD_GL_NV_half_float;
+int GLAD_GL_ARB_ES3_2_compatibility;
+int GLAD_GL_ATI_texture_mirror_once;
+int GLAD_GL_IBM_rasterpos_clip;
+int GLAD_GL_SGIX_shadow;
+int GLAD_GL_EXT_polygon_offset_clamp;
+int GLAD_GL_NV_deep_texture3D;
+int GLAD_GL_ARB_shader_draw_parameters;
+int GLAD_GL_SGIX_calligraphic_fragment;
+int GLAD_GL_ARB_shader_bit_encoding;
+int GLAD_GL_EXT_compiled_vertex_array;
+int GLAD_GL_NV_depth_buffer_float;
+int GLAD_GL_APPLE_flush_buffer_range;
+int GLAD_GL_ARB_imaging;
+int GLAD_GL_ARB_draw_buffers_blend;
+int GLAD_GL_AMD_gcn_shader;
+int GLAD_GL_AMD_blend_minmax_factor;
+int GLAD_GL_EXT_texture_sRGB_decode;
+int GLAD_GL_ARB_shading_language_420pack;
+int GLAD_GL_ARB_shader_viewport_layer_array;
+int GLAD_GL_ATI_meminfo;
+int GLAD_GL_EXT_abgr;
+int GLAD_GL_AMD_pinned_memory;
+int GLAD_GL_EXT_texture_snorm;
+int GLAD_GL_SGIX_texture_coordinate_clamp;
+int GLAD_GL_ARB_clear_buffer_object;
+int GLAD_GL_ARB_multisample;
+int GLAD_GL_EXT_debug_label;
+int GLAD_GL_NV_light_max_exponent;
+int GLAD_GL_NV_internalformat_sample_query;
+int GLAD_GL_INTEL_map_texture;
+int GLAD_GL_ARB_texture_env_crossbar;
+int GLAD_GL_EXT_422_pixels;
+int GLAD_GL_ARB_compute_shader;
+int GLAD_GL_NV_texgen_emboss;
+int GLAD_GL_ARB_blend_func_extended;
+int GLAD_GL_IBM_vertex_array_lists;
+int GLAD_GL_ARB_color_buffer_float;
+int GLAD_GL_ARB_bindless_texture;
+int GLAD_GL_SGIX_depth_texture;
+int GLAD_GL_ARB_internalformat_query;
+int GLAD_GL_ARB_shader_atomic_counter_ops;
+int GLAD_GL_ARB_texture_mirrored_repeat;
+int GLAD_GL_EXT_shader_image_load_store;
+int GLAD_GL_EXT_copy_texture;
+int GLAD_GL_NV_register_combiners2;
+int GLAD_GL_SGIX_ycrcb_subsample;
+int GLAD_GL_ARB_copy_buffer;
+int GLAD_GL_NV_draw_texture;
+int GLAD_GL_EXT_texture_shared_exponent;
+int GLAD_GL_EXT_draw_instanced;
+int GLAD_GL_NV_copy_depth_to_color;
+int GLAD_GL_ARB_viewport_array;
+int GLAD_GL_ARB_separate_shader_objects;
+int GLAD_GL_EXT_multisample;
+int GLAD_GL_EXT_depth_bounds_test;
+int GLAD_GL_EXT_shared_texture_palette;
+int GLAD_GL_ARB_texture_env_add;
+int GLAD_GL_NV_video_capture;
+int GLAD_GL_ARB_sampler_objects;
+int GLAD_GL_ARB_matrix_palette;
+int GLAD_GL_SGIS_texture_color_mask;
+int GLAD_GL_EXT_packed_pixels;
+int GLAD_GL_EXT_coordinate_frame;
+int GLAD_GL_NV_transform_feedback2;
+int GLAD_GL_APPLE_aux_depth_stencil;
+int GLAD_GL_ARB_shader_subroutine;
+int GLAD_GL_EXT_framebuffer_sRGB;
+int GLAD_GL_ARB_texture_storage_multisample;
+int GLAD_GL_KHR_blend_equation_advanced_coherent;
+int GLAD_GL_EXT_vertex_attrib_64bit;
+int GLAD_GL_HP_texture_lighting;
+int GLAD_GL_NV_shader_buffer_store;
+int GLAD_GL_OES_query_matrix;
+int GLAD_GL_MESA_window_pos;
+int GLAD_GL_NV_fill_rectangle;
+int GLAD_GL_NV_shader_storage_buffer_object;
+int GLAD_GL_ARB_texture_query_lod;
+int GLAD_GL_SGIX_ir_instrument1;
+int GLAD_GL_ARB_shader_image_size;
+int GLAD_GL_NV_shader_atomic_counters;
+int GLAD_GL_APPLE_object_purgeable;
+int GLAD_GL_ARB_occlusion_query;
+int GLAD_GL_INGR_color_clamp;
+int GLAD_GL_SGI_color_table;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
+int GLAD_GL_ARB_texture_cube_map_array;
+int GLAD_GL_AMD_debug_output;
+int GLAD_GL_EXT_gpu_shader4;
+int GLAD_GL_NV_geometry_program4;
+int GLAD_GL_NV_gpu_program5_mem_extended;
+int GLAD_GL_SGIX_scalebias_hint;
+int GLAD_GL_ARB_texture_border_clamp;
+int GLAD_GL_ARB_fragment_coord_conventions;
+int GLAD_GL_SGIX_polynomial_ffd;
+int GLAD_GL_EXT_provoking_vertex;
+int GLAD_GL_ARB_point_parameters;
+int GLAD_GL_ARB_shader_image_load_store;
+int GLAD_GL_ARB_conditional_render_inverted;
+int GLAD_GL_HP_occlusion_test;
+int GLAD_GL_ARB_ES3_compatibility;
+int GLAD_GL_EXT_texture_array;
+int GLAD_GL_ARB_texture_buffer_object_rgb32;
+int GLAD_GL_NV_bindless_multi_draw_indirect;
+int GLAD_GL_SGIX_texture_multi_buffer;
+int GLAD_GL_EXT_transform_feedback;
+int GLAD_GL_KHR_texture_compression_astc_ldr;
+int GLAD_GL_3DFX_multisample;
+int GLAD_GL_INTEL_fragment_shader_ordering;
+int GLAD_GL_ARB_texture_env_dot3;
+int GLAD_GL_NV_gpu_program4;
+int GLAD_GL_NV_gpu_program5;
+int GLAD_GL_NV_float_buffer;
+int GLAD_GL_SGIS_texture_edge_clamp;
+int GLAD_GL_ARB_framebuffer_sRGB;
+int GLAD_GL_SUN_slice_accum;
+int GLAD_GL_EXT_index_texture;
+int GLAD_GL_EXT_shader_image_load_formatted;
+int GLAD_GL_ARB_geometry_shader4;
+int GLAD_GL_EXT_separate_specular_color;
+int GLAD_GL_NV_fog_distance;
+int GLAD_GL_NV_conservative_raster;
+int GLAD_GL_SUN_convolution_border_modes;
+int GLAD_GL_SGIX_sprite;
+int GLAD_GL_ARB_get_program_binary;
+int GLAD_GL_ARB_timer_query;
+int GLAD_GL_AMD_occlusion_query_event;
+int GLAD_GL_SGIS_multisample;
+int GLAD_GL_EXT_framebuffer_object;
+int GLAD_GL_EXT_vertex_weighting;
+int GLAD_GL_ARB_vertex_array_bgra;
+int GLAD_GL_APPLE_vertex_array_range;
+int GLAD_GL_AMD_query_buffer_object;
+int GLAD_GL_NV_register_combiners;
+int GLAD_GL_ARB_draw_buffers;
+int GLAD_GL_ARB_clear_texture;
+int GLAD_GL_NV_fragment_program;
+int GLAD_GL_SGI_color_matrix;
+int GLAD_GL_EXT_cull_vertex;
+int GLAD_GL_EXT_texture_sRGB;
+int GLAD_GL_APPLE_row_bytes;
+int GLAD_GL_NV_texgen_reflection;
+int GLAD_GL_IBM_multimode_draw_arrays;
+int GLAD_GL_APPLE_vertex_array_object;
+int GLAD_GL_3DFX_texture_compression_FXT1;
+int GLAD_GL_GREMEDY_frame_terminator;
+int GLAD_GL_AMD_conservative_depth;
+int GLAD_GL_ARB_texture_float;
+int GLAD_GL_ARB_compressed_texture_pixel_storage;
+int GLAD_GL_SGIS_detail_texture;
+int GLAD_GL_ARB_draw_instanced;
+int GLAD_GL_OES_read_format;
+int GLAD_GL_ATI_texture_float;
+int GLAD_GL_WIN_specular_fog;
+int GLAD_GL_AMD_vertex_shader_layer;
+int GLAD_GL_ARB_shading_language_include;
+int GLAD_GL_APPLE_client_storage;
+int GLAD_GL_WIN_phong_shading;
+int GLAD_GL_INGR_blend_func_separate;
+int GLAD_GL_NV_path_rendering;
+int GLAD_GL_NV_conservative_raster_dilate;
+int GLAD_GL_ARB_texture_barrier;
+int GLAD_GL_ATI_vertex_streams;
+int GLAD_GL_ARB_post_depth_coverage;
+int GLAD_GL_NV_occlusion_query;
+int GLAD_GL_APPLE_rgb_422;
+int GLAD_GL_ARB_direct_state_access;
+int GLAD_GL_ARB_gpu_shader_int64;
+int GLAD_GL_ARB_seamless_cube_map;
+int GLAD_GL_ARB_cull_distance;
+int GLAD_GL_NV_vdpau_interop;
+int GLAD_GL_ARB_occlusion_query2;
+int GLAD_GL_ARB_internalformat_query2;
+int GLAD_GL_EXT_texture_filter_anisotropic;
+int GLAD_GL_SUN_vertex;
+int GLAD_GL_ARB_sparse_texture;
+int GLAD_GL_SGIS_texture_lod;
+int GLAD_GL_NV_vertex_program3;
+int GLAD_GL_NV_gpu_shader5;
+int GLAD_GL_NV_vertex_program4;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles;
+int GLAD_GL_SGIS_fog_function;
+int GLAD_GL_EXT_x11_sync_object;
+int GLAD_GL_ARB_sync;
+int GLAD_GL_NV_sample_locations;
+int GLAD_GL_ARB_compute_variable_group_size;
+int GLAD_GL_OES_fixed_point;
+int GLAD_GL_NV_blend_square;
+int GLAD_GL_EXT_framebuffer_multisample;
+int GLAD_GL_ARB_gpu_shader5;
+int GLAD_GL_SGIS_texture4D;
+int GLAD_GL_EXT_texture3D;
+int GLAD_GL_ARB_multitexture;
+int GLAD_GL_EXT_secondary_color;
+int GLAD_GL_NV_parameter_buffer_object2;
+int GLAD_GL_ATI_vertex_array_object;
+int GLAD_GL_ARB_parallel_shader_compile;
+int GLAD_GL_NVX_gpu_memory_info;
+int GLAD_GL_SGIX_igloo_interface;
+int GLAD_GL_SGIS_point_line_texgen;
+int GLAD_GL_ARB_sample_locations;
+int GLAD_GL_ARB_sparse_buffer;
+int GLAD_GL_EXT_draw_range_elements;
+int GLAD_GL_SGIX_blend_alpha_minmax;
+int GLAD_GL_KHR_context_flush_control;
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
+PFNGLTEXTUREVIEWPROC glad_glTextureView;
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+PFNGLUNIFORM1DPROC glad_glUniform1d;
+PFNGLUNIFORM2DPROC glad_glUniform2d;
+PFNGLUNIFORM3DPROC glad_glUniform3d;
+PFNGLUNIFORM4DPROC glad_glUniform4d;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
+PFNGLISSTATENVPROC glad_glIsStateNV;
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+PFNGLREADNPIXELSPROC glad_glReadnPixels;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
+PFNGLCLIPCONTROLPROC glad_glClipControl;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
+PFNGLGENFENCESNVPROC glad_glGenFencesNV;
+PFNGLISFENCENVPROC glad_glIsFenceNV;
+PFNGLTESTFENCENVPROC glad_glTestFenceNV;
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
+PFNGLSETFENCENVPROC glad_glSetFenceNV;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+PFNGLORTHOFOESPROC glad_glOrthofOES;
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
+PFNGLISNAMEAMDPROC glad_glIsNameAMD;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+PFNGLBINDTEXTURESPROC glad_glBindTextures;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+PFNGLOBJECTLABELPROC glad_glObjectLabel;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+PFNGLGETPOINTERVPROC glad_glGetPointerv;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+PFNGLHINTPGIPROC glad_glHintPGI;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+PFNGLSHADERBINARYPROC glad_glShaderBinary;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
+PFNGLCOLOR3HNVPROC glad_glColor3hNV;
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
+PFNGLCOLOR4HNVPROC glad_glColor4hNV;
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+PFNGLCOLORTABLEPROC glad_glColorTable;
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
+PFNGLGETMINMAXPROC glad_glGetMinmax;
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
+PFNGLHISTOGRAMPROC glad_glHistogram;
+PFNGLMINMAXPROC glad_glMinmax;
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
+PFNGLRESETMINMAXPROC glad_glResetMinmax;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+PFNGLISQUERYARBPROC glad_glIsQueryARB;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+PFNGLGENPATHSNVPROC glad_glGenPathsNV;
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
+PFNGLISPATHNVPROC glad_glIsPathNV;
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
+PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
+PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
+PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
+PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
+PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
+PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
+PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
+PFNGLCOLOR4XOESPROC glad_glColor4xOES;
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
+PFNGLFOGXOESPROC glad_glFogxOES;
+PFNGLFOGXVOESPROC glad_glFogxvOES;
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
+PFNGLLIGHTXOESPROC glad_glLightxOES;
+PFNGLLIGHTXVOESPROC glad_glLightxvOES;
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
+PFNGLMATERIALXOESPROC glad_glMaterialxOES;
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
+PFNGLORTHOXOESPROC glad_glOrthoxOES;
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
+PFNGLROTATEXOESPROC glad_glRotatexOES;
+PFNGLSCALEXOESPROC glad_glScalexOES;
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
+PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
+PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
+PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
+PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
+PFNGLACCUMXOESPROC glad_glAccumxOES;
+PFNGLBITMAPXOESPROC glad_glBitmapxOES;
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
+PFNGLCOLOR3XOESPROC glad_glColor3xOES;
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
+PFNGLINDEXXOESPROC glad_glIndexxOES;
+PFNGLINDEXXVOESPROC glad_glIndexxvOES;
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
+PFNGLMAP1XOESPROC glad_glMap1xOES;
+PFNGLMAP2XOESPROC glad_glMap2xOES;
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
+PFNGLPIXELMAPXPROC glad_glPixelMapx;
+PFNGLPIXELSTOREXPROC glad_glPixelStorex;
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
+PFNGLRECTXOESPROC glad_glRectxOES;
+PFNGLRECTXVOESPROC glad_glRectxvOES;
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
+PFNGLTEXGENXOESPROC glad_glTexGenxOES;
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_0) return;
+	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+	glad_glHint = (PFNGLHINTPROC)load("glHint");
+	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+	glad_glClear = (PFNGLCLEARPROC)load("glClear");
+	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_1) return;
+	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_2) return;
+	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_3) return;
+	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_4) return;
+	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_1_5) return;
+	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_2_0) return;
+	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_2_1) return;
+	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_0) return;
+	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_1) return;
+	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_2) return;
+	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_VERSION_3_3(GLADloadproc load) {
+	if(!GLAD_GL_VERSION_3_3) return;
+	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_APPLE_element_array(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_element_array) return;
+	glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
+	glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
+	glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
+	glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
+	glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
+}
+static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
+	if(!GLAD_GL_AMD_multi_draw_indirect) return;
+	glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
+	glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
+}
+static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_tag_sample_buffer) return;
+	glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
+}
+static void load_GL_NV_point_sprite(GLADloadproc load) {
+	if(!GLAD_GL_NV_point_sprite) return;
+	glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
+	glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
+}
+static void load_GL_ATI_separate_stencil(GLADloadproc load) {
+	if(!GLAD_GL_ATI_separate_stencil) return;
+	glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
+	glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
+}
+static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_buffer_object) return;
+	glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
+}
+static void load_GL_ARB_vertex_blend(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_blend) return;
+	glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
+	glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
+	glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
+	glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
+	glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
+	glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
+	glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
+	glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
+	glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
+	glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
+}
+static void load_GL_OVR_multiview(GLADloadproc load) {
+	if(!GLAD_GL_OVR_multiview) return;
+	glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
+}
+static void load_GL_ARB_program_interface_query(GLADloadproc load) {
+	if(!GLAD_GL_ARB_program_interface_query) return;
+	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+	glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+}
+static void load_GL_EXT_index_func(GLADloadproc load) {
+	if(!GLAD_GL_EXT_index_func) return;
+	glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
+}
+static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
+	if(!GLAD_GL_NV_shader_buffer_load) return;
+	glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
+	glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
+	glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
+	glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
+	glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
+	glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
+	glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
+	glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
+	glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
+	glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
+	glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
+	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+	glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
+	glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
+}
+static void load_GL_EXT_color_subtable(GLADloadproc load) {
+	if(!GLAD_GL_EXT_color_subtable) return;
+	glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
+	glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
+}
+static void load_GL_SUNX_constant_data(GLADloadproc load) {
+	if(!GLAD_GL_SUNX_constant_data) return;
+	glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
+}
+static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
+	if(!GLAD_GL_EXT_multi_draw_arrays) return;
+	glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
+	glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
+}
+static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shader_atomic_counters) return;
+	glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+}
+static void load_GL_NV_conditional_render(GLADloadproc load) {
+	if(!GLAD_GL_NV_conditional_render) return;
+	glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
+	glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
+}
+static void load_GL_MESA_resize_buffers(GLADloadproc load) {
+	if(!GLAD_GL_MESA_resize_buffers) return;
+	glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
+}
+static void load_GL_ARB_texture_view(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_view) return;
+	glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+}
+static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
+	if(!GLAD_GL_ARB_map_buffer_range) return;
+	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+}
+static void load_GL_EXT_convolution(GLADloadproc load) {
+	if(!GLAD_GL_EXT_convolution) return;
+	glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
+	glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
+	glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
+	glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
+	glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
+	glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
+	glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
+	glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
+	glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
+	glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
+	glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
+	glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
+	glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
+}
+static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
+	if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
+	glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
+	glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
+	glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
+	glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
+	glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
+	glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
+	glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
+	glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
+	glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
+	glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
+	glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
+	glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
+	glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
+	glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
+	glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
+	glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
+	glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
+	glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
+	glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
+}
+static void load_GL_EXT_paletted_texture(GLADloadproc load) {
+	if(!GLAD_GL_EXT_paletted_texture) return;
+	glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
+	glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
+	glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
+	glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
+}
+static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_buffer_object) return;
+	glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
+}
+static void load_GL_ATI_pn_triangles(GLADloadproc load) {
+	if(!GLAD_GL_ATI_pn_triangles) return;
+	glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
+	glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
+}
+static void load_GL_SGIX_flush_raster(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_flush_raster) return;
+	glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
+}
+static void load_GL_EXT_light_texture(GLADloadproc load) {
+	if(!GLAD_GL_EXT_light_texture) return;
+	glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
+	glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
+	glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
+}
+static void load_GL_HP_image_transform(GLADloadproc load) {
+	if(!GLAD_GL_HP_image_transform) return;
+	glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
+	glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
+	glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
+	glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
+	glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
+	glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
+}
+static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
+	if(!GLAD_GL_AMD_draw_buffers_blend) return;
+	glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
+	glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
+	glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
+	glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
+}
+static void load_GL_APPLE_texture_range(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_texture_range) return;
+	glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
+	glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
+}
+static void load_GL_EXT_texture_array(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_array) return;
+	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+}
+static void load_GL_NV_texture_barrier(GLADloadproc load) {
+	if(!GLAD_GL_NV_texture_barrier) return;
+	glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
+}
+static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_3DFX_tbuffer(GLADloadproc load) {
+	if(!GLAD_GL_3DFX_tbuffer) return;
+	glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
+}
+static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
+	if(!GLAD_GL_GREMEDY_frame_terminator) return;
+	glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
+}
+static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
+	if(!GLAD_GL_ARB_blend_func_extended) return;
+	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+}
+static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
+	if(!GLAD_GL_EXT_separate_shader_objects) return;
+	glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
+	glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
+	glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
+	glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
+	glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
+	glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
+	glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
+	glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
+	glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
+	glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
+	glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
+	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+	glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
+	glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
+	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+}
+static void load_GL_NV_texture_multisample(GLADloadproc load) {
+	if(!GLAD_GL_NV_texture_multisample) return;
+	glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
+	glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
+	glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
+	glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
+	glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
+	glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
+}
+static void load_GL_ARB_shader_objects(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shader_objects) return;
+	glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
+	glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
+	glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
+	glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
+	glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
+	glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
+	glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
+	glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
+	glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
+	glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
+	glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
+	glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
+	glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
+	glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
+	glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
+	glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
+	glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
+	glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
+	glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
+	glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
+	glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
+	glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
+	glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
+	glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
+	glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
+	glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
+	glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
+	glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
+	glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
+	glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
+	glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
+	glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
+	glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
+	glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
+	glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
+	glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
+	glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
+	glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
+	glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
+}
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_framebuffer_object) return;
+	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+}
+static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
+	if(!GLAD_GL_ATI_envmap_bumpmap) return;
+	glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
+	glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
+	glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
+	glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
+}
+static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
+	if(!GLAD_GL_ATI_map_object_buffer) return;
+	glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
+	glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
+}
+static void load_GL_ARB_robustness(GLADloadproc load) {
+	if(!GLAD_GL_ARB_robustness) return;
+	glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
+	glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
+	glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
+	glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
+	glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
+	glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
+	glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
+	glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
+	glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
+	glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
+	glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
+	glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
+	glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
+	glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
+	glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
+	glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
+	glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
+	glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
+	glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
+	glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
+}
+static void load_GL_NV_pixel_data_range(GLADloadproc load) {
+	if(!GLAD_GL_NV_pixel_data_range) return;
+	glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
+	glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
+}
+static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
+	if(!GLAD_GL_EXT_framebuffer_blit) return;
+	glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
+}
+static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
+	if(!GLAD_GL_ARB_gpu_shader_fp64) return;
+	glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+	glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+	glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+	glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+	glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+	glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+	glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+	glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+	glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+	glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+	glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+	glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+	glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+	glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+	glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+	glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+	glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+	glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+}
+static void load_GL_NV_command_list(GLADloadproc load) {
+	if(!GLAD_GL_NV_command_list) return;
+	glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
+	glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
+	glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
+	glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
+	glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
+	glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
+	glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
+	glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
+	glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
+	glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
+	glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
+	glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
+	glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
+	glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
+	glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
+	glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
+	glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
+}
+static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
+	if(!GLAD_GL_EXT_vertex_weighting) return;
+	glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
+	glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
+	glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
+}
+static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
+	if(!GLAD_GL_GREMEDY_string_marker) return;
+	glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
+}
+static void load_GL_EXT_subtexture(GLADloadproc load) {
+	if(!GLAD_GL_EXT_subtexture) return;
+	glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
+	glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
+}
+static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
+	if(!GLAD_GL_EXT_gpu_program_parameters) return;
+	glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
+	glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
+}
+static void load_GL_NV_evaluators(GLADloadproc load) {
+	if(!GLAD_GL_NV_evaluators) return;
+	glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
+	glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
+	glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
+	glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
+	glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
+	glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
+	glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
+	glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
+	glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
+}
+static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_texture_filter4) return;
+	glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
+	glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
+}
+static void load_GL_AMD_performance_monitor(GLADloadproc load) {
+	if(!GLAD_GL_AMD_performance_monitor) return;
+	glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
+	glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
+	glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
+	glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
+	glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
+	glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
+	glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
+	glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
+	glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
+	glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
+	glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
+}
+static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
+	if(!GLAD_GL_EXT_stencil_clear_tag) return;
+	glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
+}
+static void load_GL_NV_present_video(GLADloadproc load) {
+	if(!GLAD_GL_NV_present_video) return;
+	glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
+	glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
+	glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
+	glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
+	glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
+	glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
+}
+static void load_GL_SGIX_framezoom(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_framezoom) return;
+	glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
+}
+static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
+	if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
+	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+}
+static void load_GL_NV_transform_feedback(GLADloadproc load) {
+	if(!GLAD_GL_NV_transform_feedback) return;
+	glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
+	glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
+	glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
+	glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
+	glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
+	glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
+	glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
+	glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
+	glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
+	glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
+	glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
+	glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
+}
+static void load_GL_NV_fragment_program(GLADloadproc load) {
+	if(!GLAD_GL_NV_fragment_program) return;
+	glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
+	glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
+	glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
+	glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
+	glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
+	glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
+}
+static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
+	if(!GLAD_GL_AMD_stencil_operation_extended) return;
+	glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
+}
+static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
+	if(!GLAD_GL_ARB_instanced_arrays) return;
+	glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
+}
+static void load_GL_EXT_polygon_offset(GLADloadproc load) {
+	if(!GLAD_GL_EXT_polygon_offset) return;
+	glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
+}
+static void load_GL_KHR_robustness(GLADloadproc load) {
+	if(!GLAD_GL_KHR_robustness) return;
+	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
+	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
+	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
+	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
+	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
+	glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
+	glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
+	glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
+	glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
+	glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
+}
+static void load_GL_AMD_sparse_texture(GLADloadproc load) {
+	if(!GLAD_GL_AMD_sparse_texture) return;
+	glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
+	glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
+}
+static void load_GL_ARB_clip_control(GLADloadproc load) {
+	if(!GLAD_GL_ARB_clip_control) return;
+	glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
+}
+static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
+	if(!GLAD_GL_NV_fragment_coverage_to_color) return;
+	glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
+}
+static void load_GL_NV_fence(GLADloadproc load) {
+	if(!GLAD_GL_NV_fence) return;
+	glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
+	glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
+	glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
+	glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
+	glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
+	glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
+	glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
+}
+static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_buffer_range) return;
+	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+}
+static void load_GL_SUN_mesh_array(GLADloadproc load) {
+	if(!GLAD_GL_SUN_mesh_array) return;
+	glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
+}
+static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_attrib_binding) return;
+	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+	glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+}
+static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
+	if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
+	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+}
+static void load_GL_ARB_cl_event(GLADloadproc load) {
+	if(!GLAD_GL_ARB_cl_event) return;
+	glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
+}
+static void load_GL_OES_single_precision(GLADloadproc load) {
+	if(!GLAD_GL_OES_single_precision) return;
+	glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
+	glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
+	glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
+	glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
+	glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
+	glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
+}
+static void load_GL_NV_primitive_restart(GLADloadproc load) {
+	if(!GLAD_GL_NV_primitive_restart) return;
+	glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
+	glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
+}
+static void load_GL_SUN_global_alpha(GLADloadproc load) {
+	if(!GLAD_GL_SUN_global_alpha) return;
+	glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
+	glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
+	glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
+	glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
+	glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
+	glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
+	glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
+	glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
+}
+static void load_GL_EXT_texture_object(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_object) return;
+	glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
+	glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
+	glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
+	glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
+	glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
+	glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
+}
+static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
+	if(!GLAD_GL_AMD_name_gen_delete) return;
+	glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
+	glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
+	glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
+}
+static void load_GL_ARB_buffer_storage(GLADloadproc load) {
+	if(!GLAD_GL_ARB_buffer_storage) return;
+	glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
+}
+static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
+	glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
+	glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
+	glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
+	glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
+	glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
+	glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
+	glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
+}
+static void load_GL_ARB_multi_bind(GLADloadproc load) {
+	if(!GLAD_GL_ARB_multi_bind) return;
+	glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
+	glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
+	glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
+	glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
+	glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
+	glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
+}
+static void load_GL_SGIX_list_priority(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_list_priority) return;
+	glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
+	glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
+	glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
+	glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
+	glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
+	glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
+}
+static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
+	if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
+	glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
+	glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
+	glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
+	glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
+	glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
+	glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
+	glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
+	glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
+	glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
+	glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
+	glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
+	glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
+}
+static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
+	if(!GLAD_GL_NV_blend_equation_advanced) return;
+	glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
+	glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
+}
+static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_sharpen_texture) return;
+	glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
+	glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
+}
+static void load_GL_ARB_vertex_program(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_program) return;
+	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_buffer_object) return;
+	glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
+	glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
+	glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
+	glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
+	glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
+	glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
+	glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
+	glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
+	glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
+	glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
+	glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
+}
+static void load_GL_NV_vertex_array_range(GLADloadproc load) {
+	if(!GLAD_GL_NV_vertex_array_range) return;
+	glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
+	glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
+}
+static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_fragment_lighting) return;
+	glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
+	glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
+	glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
+	glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
+	glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
+	glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
+	glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
+	glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
+	glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
+	glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
+	glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
+	glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
+	glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
+	glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
+	glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
+	glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
+	glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
+	glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
+}
+static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
+	if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
+	glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
+}
+static void load_GL_EXT_timer_query(GLADloadproc load) {
+	if(!GLAD_GL_EXT_timer_query) return;
+	glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
+	glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
+}
+static void load_GL_NV_bindless_texture(GLADloadproc load) {
+	if(!GLAD_GL_NV_bindless_texture) return;
+	glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
+	glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
+	glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
+	glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
+	glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
+	glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
+	glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
+	glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
+	glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
+	glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
+	glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
+	glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
+	glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
+}
+static void load_GL_KHR_debug(GLADloadproc load) {
+	if(!GLAD_GL_KHR_debug) return;
+	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
+	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
+	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
+	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
+	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
+	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
+	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
+	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
+	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
+	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
+	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
+}
+static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
+	if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
+	glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
+	glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
+	glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
+}
+static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
+	if(!GLAD_GL_EXT_geometry_shader4) return;
+	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+}
+static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
+	if(!GLAD_GL_EXT_bindable_uniform) return;
+	glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
+	glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
+	glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
+}
+static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
+	if(!GLAD_GL_KHR_blend_equation_advanced) return;
+	glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
+}
+static void load_GL_ATI_element_array(GLADloadproc load) {
+	if(!GLAD_GL_ATI_element_array) return;
+	glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
+	glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
+	glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
+}
+static void load_GL_SGIX_reference_plane(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_reference_plane) return;
+	glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
+}
+static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
+	if(!GLAD_GL_EXT_stencil_two_side) return;
+	glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
+}
+static void load_GL_NV_explicit_multisample(GLADloadproc load) {
+	if(!GLAD_GL_NV_explicit_multisample) return;
+	glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
+	glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
+	glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
+}
+static void load_GL_IBM_static_data(GLADloadproc load) {
+	if(!GLAD_GL_IBM_static_data) return;
+	glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
+}
+static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_perturb_normal) return;
+	glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
+}
+static void load_GL_EXT_point_parameters(GLADloadproc load) {
+	if(!GLAD_GL_EXT_point_parameters) return;
+	glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
+	glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
+}
+static void load_GL_PGI_misc_hints(GLADloadproc load) {
+	if(!GLAD_GL_PGI_misc_hints) return;
+	glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
+}
+static void load_GL_ARB_vertex_shader(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_shader) return;
+	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+	glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
+	glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
+	glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
+	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+}
+static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
+	if(!GLAD_GL_ARB_tessellation_shader) return;
+	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+	glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+}
+static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
+	if(!GLAD_GL_EXT_draw_buffers2) return;
+	glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
+	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+}
+static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
+	glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+	glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+	glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+	glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+	glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+	glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+	glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+	glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+	glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+	glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+}
+static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_filter_minmax) return;
+	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+}
+static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
+	if(!GLAD_GL_AMD_interleaved_elements) return;
+	glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
+}
+static void load_GL_ARB_fragment_program(GLADloadproc load) {
+	if(!GLAD_GL_ARB_fragment_program) return;
+	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_texture_storage(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_storage) return;
+	glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+}
+static void load_GL_ARB_copy_image(GLADloadproc load) {
+	if(!GLAD_GL_ARB_copy_image) return;
+	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+}
+static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_pixel_texture) return;
+	glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
+	glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
+	glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
+	glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
+	glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
+	glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
+}
+static void load_GL_SGIX_instruments(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_instruments) return;
+	glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
+	glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
+	glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
+	glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
+	glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
+	glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
+}
+static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
+	glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+}
+static void load_GL_EXT_blend_minmax(GLADloadproc load) {
+	if(!GLAD_GL_EXT_blend_minmax) return;
+	glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
+}
+static void load_GL_ARB_base_instance(GLADloadproc load) {
+	if(!GLAD_GL_ARB_base_instance) return;
+	glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+	glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+	glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
+	if(!GLAD_GL_ARB_ES3_1_compatibility) return;
+	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
+}
+static void load_GL_EXT_texture_integer(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture_integer) return;
+	glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
+	glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
+	glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
+	glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
+	glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
+	glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
+}
+static void load_GL_ARB_texture_multisample(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_multisample) return;
+	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
+	if(!GLAD_GL_AMD_gpu_shader_int64) return;
+	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
+	if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
+	glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
+	glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
+}
+static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
+	if(!GLAD_GL_ARB_invalidate_subdata) return;
+	glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+	glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+	glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+	glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+}
+static void load_GL_EXT_index_material(GLADloadproc load) {
+	if(!GLAD_GL_EXT_index_material) return;
+	glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
+}
+static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
+	if(!GLAD_GL_INTEL_parallel_arrays) return;
+	glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
+	glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
+	glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
+	glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
+}
+static void load_GL_ATI_draw_buffers(GLADloadproc load) {
+	if(!GLAD_GL_ATI_draw_buffers) return;
+	glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
+}
+static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_pixel_texture) return;
+	glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
+}
+static void load_GL_ARB_timer_query(GLADloadproc load) {
+	if(!GLAD_GL_ARB_timer_query) return;
+	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+}
+static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_NV_parameter_buffer_object) return;
+	glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
+	glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
+	glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
+}
+static void load_GL_ARB_direct_state_access(GLADloadproc load) {
+	if(!GLAD_GL_ARB_direct_state_access) return;
+	glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
+	glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
+	glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
+	glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
+	glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
+	glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
+	glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
+	glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
+	glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
+	glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
+	glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
+	glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
+	glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
+	glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
+	glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
+	glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
+	glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
+	glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
+	glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
+	glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
+	glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
+	glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
+	glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
+	glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
+	glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
+	glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
+	glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
+	glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
+	glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
+	glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
+	glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
+	glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
+	glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
+	glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
+	glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
+	glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
+	glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
+	glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
+	glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
+	glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
+	glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
+	glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
+	glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
+	glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
+	glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
+	glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
+	glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
+	glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
+	glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
+	glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
+	glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
+	glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
+	glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
+	glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
+	glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
+	glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
+	glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
+	glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
+	glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
+	glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
+	glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
+	glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
+	glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
+	glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
+	glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
+	glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
+	glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
+	glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
+	glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
+	glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
+	glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
+	glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
+	glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
+	glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
+	glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
+	glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
+	glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
+	glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
+	glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
+	glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
+	glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
+	glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
+	glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
+	glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
+	glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
+	glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
+	glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
+	glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
+	glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
+	glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
+	glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
+	glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
+	glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
+	glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
+	glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
+	glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
+	glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
+}
+static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_uniform_buffer_object) return;
+	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_NV_transform_feedback2(GLADloadproc load) {
+	if(!GLAD_GL_NV_transform_feedback2) return;
+	glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
+	glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
+	glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
+	glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
+	glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
+	glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
+	glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
+}
+static void load_GL_EXT_blend_color(GLADloadproc load) {
+	if(!GLAD_GL_EXT_blend_color) return;
+	glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
+}
+static void load_GL_EXT_histogram(GLADloadproc load) {
+	if(!GLAD_GL_EXT_histogram) return;
+	glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
+	glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
+	glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
+	glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
+	glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
+	glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
+	glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
+	glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
+	glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
+	glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
+}
+static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
+	if(!GLAD_GL_ARB_get_texture_sub_image) return;
+	glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
+	glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
+}
+static void load_GL_SGIS_point_parameters(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_point_parameters) return;
+	glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
+	glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
+}
+static void load_GL_EXT_direct_state_access(GLADloadproc load) {
+	if(!GLAD_GL_EXT_direct_state_access) return;
+	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
+	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
+	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
+	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
+	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
+	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
+	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
+	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
+	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
+	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
+	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
+	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
+	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
+	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
+	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
+	glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
+	glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
+	glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
+	glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
+	glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
+	glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
+	glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
+	glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
+	glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
+	glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
+	glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
+	glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
+	glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
+	glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
+	glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
+	glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
+	glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
+	glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
+	glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
+	glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
+	glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
+	glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
+	glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
+	glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
+	glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
+	glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
+	glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
+	glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
+	glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
+	glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
+	glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
+	glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
+	glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
+	glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
+	glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
+	glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
+	glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
+	glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
+	glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
+	glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
+	glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
+	glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
+	glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
+	glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
+	glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
+	glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
+	glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
+	glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
+	glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
+	glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
+	glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
+	glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
+	glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
+	glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
+	glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
+	glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
+	glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
+	glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
+	glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
+	glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
+	glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
+	glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
+	glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
+	glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
+	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+	glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
+	glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
+	glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
+	glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
+	glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
+	glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
+	glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
+	glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
+	glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
+	glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
+	glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
+	glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
+	glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
+	glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
+	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
+	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
+	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
+	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
+	glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
+	glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
+	glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
+	glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
+	glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
+	glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
+	glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
+	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+	glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
+	glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
+	glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
+	glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
+	glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
+	glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
+	glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
+	glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
+	glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
+	glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
+	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+	glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
+	glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
+	glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
+	glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
+	glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
+	glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
+	glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
+	glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
+	glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
+	glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
+	glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
+	glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
+	glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
+	glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
+	glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
+	glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
+	glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
+	glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
+	glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
+	glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
+	glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
+	glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
+	glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
+	glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
+	glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
+	glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
+	glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
+	glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
+	glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
+	glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
+	glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
+	glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
+	glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
+	glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
+	glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
+	glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
+	glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
+	glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
+	glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
+	glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
+	glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
+	glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
+	glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
+	glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
+	glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
+	glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
+	glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
+	glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
+	glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
+	glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
+	glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
+	glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
+	glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
+	glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
+	glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
+	glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
+	glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
+	glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
+	glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
+	glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
+	glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
+	glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
+	glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
+	glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
+	glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
+	glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
+	glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
+	glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
+	glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
+	glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
+	glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
+	glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
+	glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
+	glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
+	glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
+	glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
+	glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
+	glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
+	glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
+	glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
+	glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
+	glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
+	glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
+	glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
+	glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
+	glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
+	glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
+	glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
+	glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
+	glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
+	glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
+	glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
+	glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
+	glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
+	glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
+	glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
+	glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
+	glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
+	glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
+	glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
+	glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
+	glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
+	glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
+}
+static void load_GL_AMD_sample_positions(GLADloadproc load) {
+	if(!GLAD_GL_AMD_sample_positions) return;
+	glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
+}
+static void load_GL_NV_vertex_program(GLADloadproc load) {
+	if(!GLAD_GL_NV_vertex_program) return;
+	glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
+	glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
+	glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
+	glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
+	glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
+	glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
+	glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
+	glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
+	glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
+	glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
+	glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
+	glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
+	glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
+	glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
+	glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
+	glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
+	glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
+	glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
+	glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
+	glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
+	glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
+	glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
+	glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
+	glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
+	glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
+	glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
+	glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
+	glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
+	glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
+	glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
+	glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
+	glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
+	glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
+	glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
+	glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
+	glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
+	glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
+	glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
+	glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
+	glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
+	glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
+	glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
+	glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
+	glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
+	glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
+	glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
+	glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
+	glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
+	glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
+	glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
+	glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
+	glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
+	glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
+	glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
+	glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
+	glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
+	glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
+	glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
+	glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
+	glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
+	glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
+	glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
+	glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
+	glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
+}
+static void load_GL_EXT_vertex_shader(GLADloadproc load) {
+	if(!GLAD_GL_EXT_vertex_shader) return;
+	glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
+	glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
+	glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
+	glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
+	glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
+	glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
+	glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
+	glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
+	glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
+	glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
+	glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
+	glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
+	glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
+	glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
+	glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
+	glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
+	glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
+	glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
+	glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
+	glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
+	glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
+	glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
+	glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
+	glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
+	glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
+	glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
+	glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
+	glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
+	glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
+	glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
+	glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
+	glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
+	glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
+	glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
+	glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
+	glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
+	glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
+	glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
+	glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
+	glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
+	glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
+	glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
+}
+static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
+	if(!GLAD_GL_EXT_blend_func_separate) return;
+	glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
+}
+static void load_GL_APPLE_fence(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_fence) return;
+	glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
+	glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
+	glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
+	glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
+	glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
+	glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
+	glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
+	glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
+}
+static void load_GL_OES_byte_coordinates(GLADloadproc load) {
+	if(!GLAD_GL_OES_byte_coordinates) return;
+	glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
+	glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
+	glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
+	glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
+	glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
+	glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
+	glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
+	glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
+	glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
+	glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
+	glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
+	glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
+	glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
+	glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
+	glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
+	glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
+	glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
+	glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
+	glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
+	glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
+	glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
+	glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
+}
+static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
+	if(!GLAD_GL_ARB_transpose_matrix) return;
+	glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
+	glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
+	glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
+	glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
+}
+static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
+	if(!GLAD_GL_ARB_provoking_vertex) return;
+	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+}
+static void load_GL_EXT_fog_coord(GLADloadproc load) {
+	if(!GLAD_GL_EXT_fog_coord) return;
+	glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
+	glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
+	glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
+	glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
+	glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
+}
+static void load_GL_EXT_vertex_array(GLADloadproc load) {
+	if(!GLAD_GL_EXT_vertex_array) return;
+	glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
+	glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
+	glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
+	glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
+	glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
+	glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
+	glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
+	glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
+	glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
+}
+static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
+	if(!GLAD_GL_EXT_blend_equation_separate) return;
+	glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
+}
+static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
+	if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
+	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+	glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
+	glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
+	glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
+}
+static void load_GL_NVX_conditional_render(GLADloadproc load) {
+	if(!GLAD_GL_NVX_conditional_render) return;
+	glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
+	glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
+}
+static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
+	if(!GLAD_GL_ARB_multi_draw_indirect) return;
+	glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+	glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+}
+static void load_GL_EXT_raster_multisample(GLADloadproc load) {
+	if(!GLAD_GL_EXT_raster_multisample) return;
+	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+}
+static void load_GL_NV_copy_image(GLADloadproc load) {
+	if(!GLAD_GL_NV_copy_image) return;
+	glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
+}
+static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
+	if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
+	glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
+}
+static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
+	if(!GLAD_GL_ARB_transform_feedback2) return;
+	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+	glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+}
+static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
+	if(!GLAD_GL_ARB_transform_feedback3) return;
+	glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+	glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+	glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+	glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_EXT_debug_marker(GLADloadproc load) {
+	if(!GLAD_GL_EXT_debug_marker) return;
+	glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
+	glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
+	glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
+}
+static void load_GL_EXT_pixel_transform(GLADloadproc load) {
+	if(!GLAD_GL_EXT_pixel_transform) return;
+	glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
+	glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
+	glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
+	glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
+	glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
+	glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
+}
+static void load_GL_ATI_fragment_shader(GLADloadproc load) {
+	if(!GLAD_GL_ATI_fragment_shader) return;
+	glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
+	glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
+	glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
+	glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
+	glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
+	glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
+	glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
+	glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
+	glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
+	glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
+	glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
+	glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
+	glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
+	glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
+}
+static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_vertex_array_object) return;
+	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_SUN_triangle_list(GLADloadproc load) {
+	if(!GLAD_GL_SUN_triangle_list) return;
+	glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
+	glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
+	glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
+	glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
+	glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
+	glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
+	glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
+}
+static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
+	if(!GLAD_GL_ARB_transform_feedback_instanced) return;
+	glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+	glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_SGIX_async(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_async) return;
+	glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
+	glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
+	glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
+	glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
+	glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
+	glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
+}
+static void load_GL_INTEL_performance_query(GLADloadproc load) {
+	if(!GLAD_GL_INTEL_performance_query) return;
+	glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
+	glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
+	glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
+	glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
+	glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
+	glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
+	glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
+	glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
+	glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
+	glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
+}
+static void load_GL_NV_gpu_shader5(GLADloadproc load) {
+	if(!GLAD_GL_NV_gpu_shader5) return;
+	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
+	if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
+	glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
+	glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
+}
+static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
+	if(!GLAD_GL_ARB_ES2_compatibility) return;
+	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+}
+static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
+	if(!GLAD_GL_ARB_indirect_parameters) return;
+	glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
+	glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
+}
+static void load_GL_NV_half_float(GLADloadproc load) {
+	if(!GLAD_GL_NV_half_float) return;
+	glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
+	glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
+	glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
+	glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
+	glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
+	glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
+	glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
+	glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
+	glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
+	glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
+	glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
+	glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
+	glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
+	glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
+	glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
+	glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
+	glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
+	glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
+	glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
+	glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
+	glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
+	glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
+	glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
+	glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
+	glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
+	glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
+	glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
+	glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
+	glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
+	glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
+	glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
+	glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
+	glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
+	glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
+	glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
+	glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
+	glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
+	glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
+	glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
+	glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
+	glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
+	glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
+	glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
+	glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
+	glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
+	glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
+}
+static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
+	if(!GLAD_GL_ARB_ES3_2_compatibility) return;
+	glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
+}
+static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
+	if(!GLAD_GL_EXT_polygon_offset_clamp) return;
+	glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
+}
+static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
+	if(!GLAD_GL_EXT_compiled_vertex_array) return;
+	glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
+	glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
+}
+static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
+	if(!GLAD_GL_NV_depth_buffer_float) return;
+	glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
+	glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
+	glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
+}
+static void load_GL_NV_occlusion_query(GLADloadproc load) {
+	if(!GLAD_GL_NV_occlusion_query) return;
+	glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
+	glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
+	glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
+	glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
+	glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
+	glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
+	glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
+}
+static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_flush_buffer_range) return;
+	glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
+	glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
+}
+static void load_GL_ARB_imaging(GLADloadproc load) {
+	if(!GLAD_GL_ARB_imaging) return;
+	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+	glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
+	glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
+	glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
+	glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
+	glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
+	glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
+	glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
+	glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
+	glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
+	glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
+	glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
+	glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
+	glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
+	glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
+	glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
+	glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
+	glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
+	glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
+	glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
+	glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
+	glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
+	glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
+	glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
+	glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
+	glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
+	glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
+	glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
+	glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
+	glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
+	glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
+	glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
+	glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
+}
+static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
+	if(!GLAD_GL_ARB_draw_buffers_blend) return;
+	glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
+	glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
+	glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
+	glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
+}
+static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
+	if(!GLAD_GL_ARB_clear_buffer_object) return;
+	glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+	glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+}
+static void load_GL_ARB_multisample(GLADloadproc load) {
+	if(!GLAD_GL_ARB_multisample) return;
+	glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
+}
+static void load_GL_EXT_debug_label(GLADloadproc load) {
+	if(!GLAD_GL_EXT_debug_label) return;
+	glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
+	glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
+}
+static void load_GL_ARB_sample_shading(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sample_shading) return;
+	glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
+}
+static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
+	if(!GLAD_GL_NV_internalformat_sample_query) return;
+	glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
+}
+static void load_GL_INTEL_map_texture(GLADloadproc load) {
+	if(!GLAD_GL_INTEL_map_texture) return;
+	glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
+	glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
+	glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
+}
+static void load_GL_ARB_compute_shader(GLADloadproc load) {
+	if(!GLAD_GL_ARB_compute_shader) return;
+	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+}
+static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
+	if(!GLAD_GL_IBM_vertex_array_lists) return;
+	glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
+	glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
+	glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
+	glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
+	glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
+	glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
+	glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
+	glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
+}
+static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
+	if(!GLAD_GL_ARB_color_buffer_float) return;
+	glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
+}
+static void load_GL_ARB_bindless_texture(GLADloadproc load) {
+	if(!GLAD_GL_ARB_bindless_texture) return;
+	glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
+	glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
+	glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
+	glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
+	glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
+	glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
+	glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
+	glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
+	glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
+	glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
+	glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
+	glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
+	glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
+	glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
+	glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
+	glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
+}
+static void load_GL_ARB_window_pos(GLADloadproc load) {
+	if(!GLAD_GL_ARB_window_pos) return;
+	glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
+	glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
+	glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
+	glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
+	glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
+	glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
+	glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
+	glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
+	glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
+	glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
+	glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
+	glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
+	glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
+	glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
+	glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
+	glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
+}
+static void load_GL_ARB_internalformat_query(GLADloadproc load) {
+	if(!GLAD_GL_ARB_internalformat_query) return;
+	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+}
+static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
+	if(!GLAD_GL_EXT_shader_image_load_store) return;
+	glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
+	glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
+}
+static void load_GL_EXT_copy_texture(GLADloadproc load) {
+	if(!GLAD_GL_EXT_copy_texture) return;
+	glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
+	glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
+	glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
+	glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
+	glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
+}
+static void load_GL_NV_register_combiners2(GLADloadproc load) {
+	if(!GLAD_GL_NV_register_combiners2) return;
+	glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
+	glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
+}
+static void load_GL_NV_draw_texture(GLADloadproc load) {
+	if(!GLAD_GL_NV_draw_texture) return;
+	glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
+}
+static void load_GL_EXT_draw_instanced(GLADloadproc load) {
+	if(!GLAD_GL_EXT_draw_instanced) return;
+	glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
+	glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
+}
+static void load_GL_ARB_viewport_array(GLADloadproc load) {
+	if(!GLAD_GL_ARB_viewport_array) return;
+	glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+	glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+	glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+	glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+	glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+	glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+	glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+	glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+	glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+	glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+}
+static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
+	if(!GLAD_GL_ARB_separate_shader_objects) return;
+	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+	glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+	glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+	glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+	glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+	glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+	glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+	glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+	glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+	glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+	glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+	glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+	glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+	glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+	glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+	glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+	glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+	glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+}
+static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
+	if(!GLAD_GL_EXT_depth_bounds_test) return;
+	glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
+}
+static void load_GL_NV_video_capture(GLADloadproc load) {
+	if(!GLAD_GL_NV_video_capture) return;
+	glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
+	glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
+	glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
+	glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
+	glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
+	glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
+	glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
+	glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
+	glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
+	glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
+	glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
+	glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
+}
+static void load_GL_ARB_sampler_objects(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sampler_objects) return;
+	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+}
+static void load_GL_ARB_matrix_palette(GLADloadproc load) {
+	if(!GLAD_GL_ARB_matrix_palette) return;
+	glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
+	glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
+	glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
+	glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
+	glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
+}
+static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_texture_color_mask) return;
+	glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
+}
+static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
+	if(!GLAD_GL_EXT_coordinate_frame) return;
+	glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
+	glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
+	glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
+	glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
+	glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
+	glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
+	glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
+	glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
+	glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
+	glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
+	glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
+	glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
+	glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
+	glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
+	glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
+	glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
+	glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
+	glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
+	glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
+	glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
+	glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
+	glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
+}
+static void load_GL_ARB_texture_compression(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_compression) return;
+	glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
+	glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
+	glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
+	glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
+	glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
+	glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
+	glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
+}
+static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shader_subroutine) return;
+	glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+	glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+	glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+	glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+	glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+	glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+	glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+	glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+}
+static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_storage_multisample) return;
+	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+}
+static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
+	if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
+	glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
+	glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
+	glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
+	glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
+	glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
+	glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
+	glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
+	glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
+	glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
+	glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
+}
+static void load_GL_OES_query_matrix(GLADloadproc load) {
+	if(!GLAD_GL_OES_query_matrix) return;
+	glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
+}
+static void load_GL_MESA_window_pos(GLADloadproc load) {
+	if(!GLAD_GL_MESA_window_pos) return;
+	glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
+	glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
+	glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
+	glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
+	glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
+	glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
+	glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
+	glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
+	glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
+	glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
+	glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
+	glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
+	glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
+	glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
+	glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
+	glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
+	glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
+	glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
+	glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
+	glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
+	glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
+	glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
+	glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
+	glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
+}
+static void load_GL_ARB_copy_buffer(GLADloadproc load) {
+	if(!GLAD_GL_ARB_copy_buffer) return;
+	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+}
+static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_object_purgeable) return;
+	glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
+	glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
+	glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
+}
+static void load_GL_ARB_occlusion_query(GLADloadproc load) {
+	if(!GLAD_GL_ARB_occlusion_query) return;
+	glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
+	glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
+	glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
+	glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
+	glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
+	glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
+	glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
+	glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
+}
+static void load_GL_SGI_color_table(GLADloadproc load) {
+	if(!GLAD_GL_SGI_color_table) return;
+	glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
+	glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
+	glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
+	glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
+	glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
+	glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
+	glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
+}
+static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
+	if(!GLAD_GL_EXT_gpu_shader4) return;
+	glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
+	glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
+	glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
+	glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
+	glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
+	glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
+	glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
+	glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
+	glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
+	glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
+	glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
+}
+static void load_GL_NV_geometry_program4(GLADloadproc load) {
+	if(!GLAD_GL_NV_geometry_program4) return;
+	glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
+	glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
+	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+	glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
+}
+static void load_GL_AMD_debug_output(GLADloadproc load) {
+	if(!GLAD_GL_AMD_debug_output) return;
+	glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
+	glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
+	glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
+	glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
+}
+static void load_GL_ARB_multitexture(GLADloadproc load) {
+	if(!GLAD_GL_ARB_multitexture) return;
+	glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
+	glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
+	glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
+	glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
+	glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
+	glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
+	glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
+	glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
+	glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
+	glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
+	glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
+	glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
+	glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
+	glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
+	glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
+	glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
+	glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
+	glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
+	glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
+	glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
+	glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
+	glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
+	glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
+	glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
+	glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
+	glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
+	glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
+	glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
+	glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
+	glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
+	glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
+	glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
+	glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
+	glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
+}
+static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_polynomial_ffd) return;
+	glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
+	glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
+	glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
+	glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
+}
+static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
+	if(!GLAD_GL_EXT_provoking_vertex) return;
+	glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
+}
+static void load_GL_ARB_point_parameters(GLADloadproc load) {
+	if(!GLAD_GL_ARB_point_parameters) return;
+	glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
+	glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
+}
+static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shader_image_load_store) return;
+	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+}
+static void load_GL_ARB_texture_barrier(GLADloadproc load) {
+	if(!GLAD_GL_ARB_texture_barrier) return;
+	glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
+}
+static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
+	if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
+	glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
+	glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
+}
+static void load_GL_EXT_transform_feedback(GLADloadproc load) {
+	if(!GLAD_GL_EXT_transform_feedback) return;
+	glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
+	glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
+	glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
+	glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
+	glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
+	glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
+	glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
+}
+static void load_GL_NV_gpu_program4(GLADloadproc load) {
+	if(!GLAD_GL_NV_gpu_program4) return;
+	glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
+	glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
+	glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
+	glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
+	glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
+	glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
+	glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
+	glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
+	glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
+	glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
+	glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
+	glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
+	glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
+	glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
+	glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
+	glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
+}
+static void load_GL_NV_gpu_program5(GLADloadproc load) {
+	if(!GLAD_GL_NV_gpu_program5) return;
+	glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
+	glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
+}
+static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
+	if(!GLAD_GL_ARB_geometry_shader4) return;
+	glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
+	glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
+	glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
+	glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
+}
+static void load_GL_NV_conservative_raster(GLADloadproc load) {
+	if(!GLAD_GL_NV_conservative_raster) return;
+	glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
+}
+static void load_GL_SGIX_sprite(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_sprite) return;
+	glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
+	glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
+	glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
+	glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
+}
+static void load_GL_ARB_get_program_binary(GLADloadproc load) {
+	if(!GLAD_GL_ARB_get_program_binary) return;
+	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+}
+static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
+	if(!GLAD_GL_AMD_occlusion_query_event) return;
+	glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
+}
+static void load_GL_SGIS_multisample(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_multisample) return;
+	glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
+	glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
+}
+static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
+	if(!GLAD_GL_EXT_framebuffer_object) return;
+	glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
+	glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
+	glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
+	glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
+	glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
+	glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
+	glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
+	glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
+	glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
+	glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
+	glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
+	glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
+	glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
+	glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
+	glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
+	glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
+	glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
+}
+static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_vertex_array_range) return;
+	glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
+	glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
+	glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
+}
+static void load_GL_NV_register_combiners(GLADloadproc load) {
+	if(!GLAD_GL_NV_register_combiners) return;
+	glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
+	glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
+	glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
+	glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
+	glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
+	glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
+	glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
+	glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
+	glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
+	glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
+	glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
+	glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
+	glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
+}
+static void load_GL_ARB_draw_buffers(GLADloadproc load) {
+	if(!GLAD_GL_ARB_draw_buffers) return;
+	glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
+}
+static void load_GL_ARB_clear_texture(GLADloadproc load) {
+	if(!GLAD_GL_ARB_clear_texture) return;
+	glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
+	glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
+}
+static void load_GL_ARB_debug_output(GLADloadproc load) {
+	if(!GLAD_GL_ARB_debug_output) return;
+	glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
+	glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
+	glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
+	glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
+}
+static void load_GL_EXT_cull_vertex(GLADloadproc load) {
+	if(!GLAD_GL_EXT_cull_vertex) return;
+	glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
+	glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
+}
+static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
+	if(!GLAD_GL_IBM_multimode_draw_arrays) return;
+	glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
+	glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
+}
+static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
+	if(!GLAD_GL_APPLE_vertex_array_object) return;
+	glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
+	glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
+	glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
+	glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
+}
+static void load_GL_SGIS_detail_texture(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_detail_texture) return;
+	glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
+	glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
+}
+static void load_GL_ARB_draw_instanced(GLADloadproc load) {
+	if(!GLAD_GL_ARB_draw_instanced) return;
+	glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
+	glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
+}
+static void load_GL_ARB_shading_language_include(GLADloadproc load) {
+	if(!GLAD_GL_ARB_shading_language_include) return;
+	glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
+	glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
+	glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
+	glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
+	glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
+	glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
+}
+static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
+	if(!GLAD_GL_INGR_blend_func_separate) return;
+	glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
+}
+static void load_GL_NV_path_rendering(GLADloadproc load) {
+	if(!GLAD_GL_NV_path_rendering) return;
+	glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
+	glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
+	glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
+	glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
+	glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
+	glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
+	glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
+	glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
+	glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
+	glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
+	glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
+	glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
+	glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
+	glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
+	glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
+	glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
+	glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
+	glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
+	glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
+	glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
+	glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
+	glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
+	glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
+	glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
+	glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
+	glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
+	glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
+	glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
+	glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
+	glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
+	glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
+	glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
+	glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
+	glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
+	glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
+	glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
+	glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
+	glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
+	glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
+	glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
+	glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
+	glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
+	glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
+	glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
+	glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
+	glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
+	glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
+	glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
+	glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
+	glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
+	glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
+	glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
+	glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
+	glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
+	glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
+	glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
+	glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
+	glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
+	glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
+	glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
+	glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
+	glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
+	glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
+	glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
+}
+static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
+	if(!GLAD_GL_NV_conservative_raster_dilate) return;
+	glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
+}
+static void load_GL_ATI_vertex_streams(GLADloadproc load) {
+	if(!GLAD_GL_ATI_vertex_streams) return;
+	glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
+	glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
+	glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
+	glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
+	glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
+	glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
+	glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
+	glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
+	glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
+	glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
+	glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
+	glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
+	glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
+	glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
+	glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
+	glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
+	glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
+	glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
+	glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
+	glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
+	glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
+	glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
+	glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
+	glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
+	glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
+	glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
+	glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
+	glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
+	glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
+	glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
+	glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
+	glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
+	glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
+	glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
+	glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
+	glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
+	glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
+	glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
+	glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
+	glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
+	glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
+	glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
+	glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
+	glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
+	glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
+}
+static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
+	if(!GLAD_GL_ARB_gpu_shader_int64) return;
+	glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
+	glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
+	glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
+	glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
+	glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
+	glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
+	glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
+	glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
+	glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
+	glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
+	glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
+	glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
+	glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
+	glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
+	glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
+	glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
+	glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
+	glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
+	glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
+	glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
+	glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
+	glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
+	glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
+	glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
+	glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
+	glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
+	glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
+	glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
+	glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
+	glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
+	glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
+	glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
+	glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
+	glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
+	glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
+	glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
+}
+static void load_GL_NV_vdpau_interop(GLADloadproc load) {
+	if(!GLAD_GL_NV_vdpau_interop) return;
+	glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
+	glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
+	glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
+	glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
+	glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
+	glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
+	glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
+	glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
+	glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
+	glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
+}
+static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
+	if(!GLAD_GL_ARB_internalformat_query2) return;
+	glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+}
+static void load_GL_SUN_vertex(GLADloadproc load) {
+	if(!GLAD_GL_SUN_vertex) return;
+	glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
+	glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
+	glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
+	glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
+	glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
+	glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
+	glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
+	glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
+	glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
+	glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
+	glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
+	glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
+	glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
+	glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
+	glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
+	glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
+	glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
+	glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
+	glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
+	glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
+	glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
+	glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
+	glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
+	glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
+	glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
+	glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
+	glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
+	glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
+	glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
+	glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
+	glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
+	glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
+	glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
+	glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
+	glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
+	glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
+	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
+	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
+	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
+	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
+}
+static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
+	if(!GLAD_GL_SGIX_igloo_interface) return;
+	glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
+}
+static void load_GL_ARB_draw_indirect(GLADloadproc load) {
+	if(!GLAD_GL_ARB_draw_indirect) return;
+	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+}
+static void load_GL_NV_vertex_program4(GLADloadproc load) {
+	if(!GLAD_GL_NV_vertex_program4) return;
+	glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
+	glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
+	glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
+	glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
+	glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
+	glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
+	glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
+	glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
+	glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
+	glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
+	glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
+	glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
+	glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
+	glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
+	glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
+	glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
+	glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
+	glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
+	glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
+	glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
+	glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
+	glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
+	glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
+}
+static void load_GL_SGIS_fog_function(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_fog_function) return;
+	glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
+	glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
+}
+static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
+	if(!GLAD_GL_EXT_x11_sync_object) return;
+	glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
+}
+static void load_GL_ARB_sync(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sync) return;
+	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+}
+static void load_GL_NV_sample_locations(GLADloadproc load) {
+	if(!GLAD_GL_NV_sample_locations) return;
+	glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
+	glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
+	glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
+}
+static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
+	if(!GLAD_GL_ARB_compute_variable_group_size) return;
+	glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
+}
+static void load_GL_OES_fixed_point(GLADloadproc load) {
+	if(!GLAD_GL_OES_fixed_point) return;
+	glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
+	glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
+	glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
+	glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
+	glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
+	glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
+	glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
+	glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
+	glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
+	glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
+	glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
+	glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
+	glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
+	glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
+	glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
+	glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
+	glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
+	glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
+	glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
+	glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
+	glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
+	glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
+	glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
+	glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
+	glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
+	glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
+	glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
+	glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
+	glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
+	glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
+	glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
+	glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
+	glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
+	glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
+	glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
+	glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
+	glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
+	glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
+	glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
+	glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
+	glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
+	glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
+	glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
+	glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
+	glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
+	glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
+	glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
+	glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
+	glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
+	glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
+	glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
+	glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
+	glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
+	glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
+	glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
+	glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
+	glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
+	glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
+	glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
+	glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
+	glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
+	glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
+	glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
+	glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
+	glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
+	glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
+	glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
+	glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
+	glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
+	glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
+	glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
+	glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
+	glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
+	glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
+	glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
+	glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
+	glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
+	glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
+	glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
+	glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
+	glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
+	glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
+	glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
+	glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
+	glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
+	glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
+	glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
+	glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
+	glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
+	glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
+	glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
+	glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
+	glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
+	glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
+	glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
+	glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
+	glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
+	glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
+	glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
+	glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
+	glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
+	glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
+	glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
+	glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
+	glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
+	glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
+	glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
+}
+static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
+	if(!GLAD_GL_EXT_framebuffer_multisample) return;
+	glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
+}
+static void load_GL_SGIS_texture4D(GLADloadproc load) {
+	if(!GLAD_GL_SGIS_texture4D) return;
+	glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
+	glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
+}
+static void load_GL_EXT_texture3D(GLADloadproc load) {
+	if(!GLAD_GL_EXT_texture3D) return;
+	glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
+	glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
+}
+static void load_GL_EXT_multisample(GLADloadproc load) {
+	if(!GLAD_GL_EXT_multisample) return;
+	glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
+	glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
+}
+static void load_GL_EXT_secondary_color(GLADloadproc load) {
+	if(!GLAD_GL_EXT_secondary_color) return;
+	glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
+	glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
+	glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
+	glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
+	glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
+	glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
+	glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
+	glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
+	glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
+	glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
+	glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
+	glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
+	glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
+	glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
+	glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
+	glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
+	glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
+}
+static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
+	if(!GLAD_GL_ATI_vertex_array_object) return;
+	glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
+	glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
+	glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
+	glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
+	glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
+	glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
+	glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
+	glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
+	glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
+	glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
+	glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
+	glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
+}
+static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
+	if(!GLAD_GL_ARB_parallel_shader_compile) return;
+	glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
+}
+static void load_GL_ARB_sparse_texture(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sparse_texture) return;
+	glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
+}
+static void load_GL_ARB_sample_locations(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sample_locations) return;
+	glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
+	glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
+	glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
+}
+static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
+	if(!GLAD_GL_ARB_sparse_buffer) return;
+	glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
+	glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
+	glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
+}
+static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
+	if(!GLAD_GL_EXT_draw_range_elements) return;
+	glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
+}
+static int find_extensionsGL(void) {
+	if (!get_exts()) return 0;
+	GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
+	GLAD_GL_EXT_post_depth_coverage = has_ext("GL_EXT_post_depth_coverage");
+	GLAD_GL_APPLE_element_array = has_ext("GL_APPLE_element_array");
+	GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
+	GLAD_GL_EXT_blend_subtract = has_ext("GL_EXT_blend_subtract");
+	GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
+	GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
+	GLAD_GL_IBM_texture_mirrored_repeat = has_ext("GL_IBM_texture_mirrored_repeat");
+	GLAD_GL_APPLE_transform_hint = has_ext("GL_APPLE_transform_hint");
+	GLAD_GL_ATI_separate_stencil = has_ext("GL_ATI_separate_stencil");
+	GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
+	GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option");
+	GLAD_GL_EXT_texture_buffer_object = has_ext("GL_EXT_texture_buffer_object");
+	GLAD_GL_ARB_vertex_blend = has_ext("GL_ARB_vertex_blend");
+	GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
+	GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2");
+	GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
+	GLAD_GL_EXT_misc_attribute = has_ext("GL_EXT_misc_attribute");
+	GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
+	GLAD_GL_ARB_shading_language_packing = has_ext("GL_ARB_shading_language_packing");
+	GLAD_GL_EXT_texture_cube_map = has_ext("GL_EXT_texture_cube_map");
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+	GLAD_GL_ARB_texture_stencil8 = has_ext("GL_ARB_texture_stencil8");
+	GLAD_GL_EXT_index_func = has_ext("GL_EXT_index_func");
+	GLAD_GL_OES_compressed_paletted_texture = has_ext("GL_OES_compressed_paletted_texture");
+	GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp");
+	GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
+	GLAD_GL_EXT_color_subtable = has_ext("GL_EXT_color_subtable");
+	GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
+	GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
+	GLAD_GL_EXT_multi_draw_arrays = has_ext("GL_EXT_multi_draw_arrays");
+	GLAD_GL_ARB_shader_atomic_counters = has_ext("GL_ARB_shader_atomic_counters");
+	GLAD_GL_ARB_arrays_of_arrays = has_ext("GL_ARB_arrays_of_arrays");
+	GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render");
+	GLAD_GL_EXT_texture_env_combine = has_ext("GL_EXT_texture_env_combine");
+	GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance");
+	GLAD_GL_SGIX_async_histogram = has_ext("GL_SGIX_async_histogram");
+	GLAD_GL_MESA_resize_buffers = has_ext("GL_MESA_resize_buffers");
+	GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
+	GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4");
+	GLAD_GL_ARB_texture_view = has_ext("GL_ARB_texture_view");
+	GLAD_GL_ARB_texture_env_combine = has_ext("GL_ARB_texture_env_combine");
+	GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range");
+	GLAD_GL_EXT_convolution = has_ext("GL_EXT_convolution");
+	GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5");
+	GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
+	GLAD_GL_EXT_paletted_texture = has_ext("GL_EXT_paletted_texture");
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+	GLAD_GL_ATI_pn_triangles = has_ext("GL_ATI_pn_triangles");
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+	GLAD_GL_SGIX_flush_raster = has_ext("GL_SGIX_flush_raster");
+	GLAD_GL_EXT_light_texture = has_ext("GL_EXT_light_texture");
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+	GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
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+	GLAD_GL_REND_screen_coordinates = has_ext("GL_REND_screen_coordinates");
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+	GLAD_GL_EXT_packed_float = has_ext("GL_EXT_packed_float");
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+	GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
+	GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
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+	GLAD_GL_ARB_texture_storage_multisample = has_ext("GL_ARB_texture_storage_multisample");
+	GLAD_GL_KHR_blend_equation_advanced_coherent = has_ext("GL_KHR_blend_equation_advanced_coherent");
+	GLAD_GL_EXT_vertex_attrib_64bit = has_ext("GL_EXT_vertex_attrib_64bit");
+	GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
+	GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
+	GLAD_GL_OES_query_matrix = has_ext("GL_OES_query_matrix");
+	GLAD_GL_MESA_window_pos = has_ext("GL_MESA_window_pos");
+	GLAD_GL_NV_fill_rectangle = has_ext("GL_NV_fill_rectangle");
+	GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+	GLAD_GL_ARB_texture_query_lod = has_ext("GL_ARB_texture_query_lod");
+	GLAD_GL_ARB_copy_buffer = has_ext("GL_ARB_copy_buffer");
+	GLAD_GL_ARB_shader_image_size = has_ext("GL_ARB_shader_image_size");
+	GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
+	GLAD_GL_APPLE_object_purgeable = has_ext("GL_APPLE_object_purgeable");
+	GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query");
+	GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp");
+	GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
+	GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended");
+	GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
+	GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
+	GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4");
+	GLAD_GL_NV_geometry_program4 = has_ext("GL_NV_geometry_program4");
+	GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
+	GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
+	GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp");
+	GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions");
+	GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture");
+	GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
+	GLAD_GL_EXT_provoking_vertex = has_ext("GL_EXT_provoking_vertex");
+	GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters");
+	GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
+	GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted");
+	GLAD_GL_HP_occlusion_test = has_ext("GL_HP_occlusion_test");
+	GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
+	GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier");
+	GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32");
+	GLAD_GL_NV_bindless_multi_draw_indirect = has_ext("GL_NV_bindless_multi_draw_indirect");
+	GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
+	GLAD_GL_EXT_transform_feedback = has_ext("GL_EXT_transform_feedback");
+	GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr");
+	GLAD_GL_3DFX_multisample = has_ext("GL_3DFX_multisample");
+	GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering");
+	GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3");
+	GLAD_GL_NV_gpu_program4 = has_ext("GL_NV_gpu_program4");
+	GLAD_GL_NV_gpu_program5 = has_ext("GL_NV_gpu_program5");
+	GLAD_GL_NV_float_buffer = has_ext("GL_NV_float_buffer");
+	GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
+	GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
+	GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
+	GLAD_GL_EXT_index_texture = has_ext("GL_EXT_index_texture");
+	GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted");
+	GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4");
+	GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
+	GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
+	GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
+	GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2");
+	GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
+	GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
+	GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
+	GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
+	GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
+	GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation");
+	GLAD_GL_ARB_vertex_array_bgra = has_ext("GL_ARB_vertex_array_bgra");
+	GLAD_GL_APPLE_vertex_array_range = has_ext("GL_APPLE_vertex_array_range");
+	GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
+	GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
+	GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
+	GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
+	GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
+	GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
+	GLAD_GL_EXT_cull_vertex = has_ext("GL_EXT_cull_vertex");
+	GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
+	GLAD_GL_APPLE_row_bytes = has_ext("GL_APPLE_row_bytes");
+	GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
+	GLAD_GL_IBM_multimode_draw_arrays = has_ext("GL_IBM_multimode_draw_arrays");
+	GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
+	GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
+	GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
+	GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
+	GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
+	GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
+	GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
+	GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
+	GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
+	GLAD_GL_ATI_texture_float = has_ext("GL_ATI_texture_float");
+	GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather");
+	GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
+	GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include");
+	GLAD_GL_APPLE_client_storage = has_ext("GL_APPLE_client_storage");
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+	GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate");
+	GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering");
+	GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
+	GLAD_GL_ATI_vertex_streams = has_ext("GL_ATI_vertex_streams");
+	GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage");
+	GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
+	GLAD_GL_APPLE_rgb_422 = has_ext("GL_APPLE_rgb_422");
+	GLAD_GL_EXT_texture_lod_bias = has_ext("GL_EXT_texture_lod_bias");
+	GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64");
+	GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map");
+	GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote");
+	GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
+	GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2");
+	GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
+	GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
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+	GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
+	GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
+	GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect");
+	GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
+	GLAD_GL_AMD_transform_feedback3_lines_triangles = has_ext("GL_AMD_transform_feedback3_lines_triangles");
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+	GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
+	GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
+	GLAD_GL_EXT_texture3D = has_ext("GL_EXT_texture3D");
+	GLAD_GL_EXT_multisample = has_ext("GL_EXT_multisample");
+	GLAD_GL_EXT_secondary_color = has_ext("GL_EXT_secondary_color");
+	GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax");
+	GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
+	GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile");
+	GLAD_GL_NVX_gpu_memory_info = has_ext("GL_NVX_gpu_memory_info");
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+	GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
+	GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer");
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+	GLAD_GL_KHR_context_flush_control = has_ext("GL_KHR_context_flush_control");
+	free_exts();
+	return 1;
+}
+
+static void find_coreGL(void) {
+
+    /* Thank you @elmindreda
+     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+     */
+    int i, major, minor;
+
+    const char* version;
+    const char* prefixes[] = {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        NULL
+    };
+
+    version = (const char*) glGetString(GL_VERSION);
+    if (!version) return;
+
+    for (i = 0;  prefixes[i];  i++) {
+        const size_t length = strlen(prefixes[i]);
+        if (strncmp(version, prefixes[i], length) == 0) {
+            version += length;
+            break;
+        }
+    }
+
+/* PR #18 */
+#ifdef _MSC_VER
+    sscanf_s(version, "%d.%d", &major, &minor);
+#else
+    sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+    GLVersion.major = major; GLVersion.minor = minor;
+    max_loaded_major = major; max_loaded_minor = minor;
+	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+	GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
+		max_loaded_major = 3;
+		max_loaded_minor = 3;
+	}
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+	GLVersion.major = 0; GLVersion.minor = 0;
+	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+	if(glGetString == NULL) return 0;
+	if(glGetString(GL_VERSION) == NULL) return 0;
+	find_coreGL();
+	load_GL_VERSION_1_0(load);
+	load_GL_VERSION_1_1(load);
+	load_GL_VERSION_1_2(load);
+	load_GL_VERSION_1_3(load);
+	load_GL_VERSION_1_4(load);
+	load_GL_VERSION_1_5(load);
+	load_GL_VERSION_2_0(load);
+	load_GL_VERSION_2_1(load);
+	load_GL_VERSION_3_0(load);
+	load_GL_VERSION_3_1(load);
+	load_GL_VERSION_3_2(load);
+	load_GL_VERSION_3_3(load);
+
+	if (!find_extensionsGL()) return 0;
+	load_GL_APPLE_element_array(load);
+	load_GL_AMD_multi_draw_indirect(load);
+	load_GL_SGIX_tag_sample_buffer(load);
+	load_GL_NV_point_sprite(load);
+	load_GL_ATI_separate_stencil(load);
+	load_GL_EXT_texture_buffer_object(load);
+	load_GL_ARB_vertex_blend(load);
+	load_GL_OVR_multiview(load);
+	load_GL_ARB_program_interface_query(load);
+	load_GL_EXT_index_func(load);
+	load_GL_NV_shader_buffer_load(load);
+	load_GL_EXT_color_subtable(load);
+	load_GL_SUNX_constant_data(load);
+	load_GL_EXT_multi_draw_arrays(load);
+	load_GL_ARB_shader_atomic_counters(load);
+	load_GL_NV_conditional_render(load);
+	load_GL_MESA_resize_buffers(load);
+	load_GL_ARB_texture_view(load);
+	load_GL_ARB_map_buffer_range(load);
+	load_GL_EXT_convolution(load);
+	load_GL_NV_vertex_attrib_integer_64bit(load);
+	load_GL_EXT_paletted_texture(load);
+	load_GL_ARB_texture_buffer_object(load);
+	load_GL_ATI_pn_triangles(load);
+	load_GL_SGIX_flush_raster(load);
+	load_GL_EXT_light_texture(load);
+	load_GL_HP_image_transform(load);
+	load_GL_AMD_draw_buffers_blend(load);
+	load_GL_APPLE_texture_range(load);
+	load_GL_EXT_texture_array(load);
+	load_GL_NV_texture_barrier(load);
+	load_GL_ARB_vertex_type_2_10_10_10_rev(load);
+	load_GL_3DFX_tbuffer(load);
+	load_GL_GREMEDY_frame_terminator(load);
+	load_GL_ARB_blend_func_extended(load);
+	load_GL_EXT_separate_shader_objects(load);
+	load_GL_NV_texture_multisample(load);
+	load_GL_ARB_shader_objects(load);
+	load_GL_ARB_framebuffer_object(load);
+	load_GL_ATI_envmap_bumpmap(load);
+	load_GL_ATI_map_object_buffer(load);
+	load_GL_ARB_robustness(load);
+	load_GL_NV_pixel_data_range(load);
+	load_GL_EXT_framebuffer_blit(load);
+	load_GL_ARB_gpu_shader_fp64(load);
+	load_GL_NV_command_list(load);
+	load_GL_EXT_vertex_weighting(load);
+	load_GL_GREMEDY_string_marker(load);
+	load_GL_EXT_subtexture(load);
+	load_GL_EXT_gpu_program_parameters(load);
+	load_GL_NV_evaluators(load);
+	load_GL_SGIS_texture_filter4(load);
+	load_GL_AMD_performance_monitor(load);
+	load_GL_EXT_stencil_clear_tag(load);
+	load_GL_NV_present_video(load);
+	load_GL_SGIX_framezoom(load);
+	load_GL_ARB_draw_elements_base_vertex(load);
+	load_GL_NV_transform_feedback(load);
+	load_GL_NV_fragment_program(load);
+	load_GL_AMD_stencil_operation_extended(load);
+	load_GL_ARB_instanced_arrays(load);
+	load_GL_EXT_polygon_offset(load);
+	load_GL_KHR_robustness(load);
+	load_GL_AMD_sparse_texture(load);
+	load_GL_ARB_clip_control(load);
+	load_GL_NV_fragment_coverage_to_color(load);
+	load_GL_NV_fence(load);
+	load_GL_ARB_texture_buffer_range(load);
+	load_GL_SUN_mesh_array(load);
+	load_GL_ARB_vertex_attrib_binding(load);
+	load_GL_ARB_framebuffer_no_attachments(load);
+	load_GL_ARB_cl_event(load);
+	load_GL_OES_single_precision(load);
+	load_GL_NV_primitive_restart(load);
+	load_GL_SUN_global_alpha(load);
+	load_GL_EXT_texture_object(load);
+	load_GL_AMD_name_gen_delete(load);
+	load_GL_ARB_buffer_storage(load);
+	load_GL_APPLE_vertex_program_evaluators(load);
+	load_GL_ARB_multi_bind(load);
+	load_GL_SGIX_list_priority(load);
+	load_GL_NV_vertex_buffer_unified_memory(load);
+	load_GL_NV_blend_equation_advanced(load);
+	load_GL_SGIS_sharpen_texture(load);
+	load_GL_ARB_vertex_program(load);
+	load_GL_ARB_vertex_buffer_object(load);
+	load_GL_NV_vertex_array_range(load);
+	load_GL_SGIX_fragment_lighting(load);
+	load_GL_NV_framebuffer_multisample_coverage(load);
+	load_GL_EXT_timer_query(load);
+	load_GL_NV_bindless_texture(load);
+	load_GL_KHR_debug(load);
+	load_GL_ATI_vertex_attrib_array_object(load);
+	load_GL_EXT_geometry_shader4(load);
+	load_GL_EXT_bindable_uniform(load);
+	load_GL_KHR_blend_equation_advanced(load);
+	load_GL_ATI_element_array(load);
+	load_GL_SGIX_reference_plane(load);
+	load_GL_EXT_stencil_two_side(load);
+	load_GL_NV_explicit_multisample(load);
+	load_GL_IBM_static_data(load);
+	load_GL_EXT_texture_perturb_normal(load);
+	load_GL_EXT_point_parameters(load);
+	load_GL_PGI_misc_hints(load);
+	load_GL_ARB_vertex_shader(load);
+	load_GL_ARB_tessellation_shader(load);
+	load_GL_EXT_draw_buffers2(load);
+	load_GL_ARB_vertex_attrib_64bit(load);
+	load_GL_EXT_texture_filter_minmax(load);
+	load_GL_AMD_interleaved_elements(load);
+	load_GL_ARB_fragment_program(load);
+	load_GL_ARB_texture_storage(load);
+	load_GL_ARB_copy_image(load);
+	load_GL_SGIS_pixel_texture(load);
+	load_GL_SGIX_instruments(load);
+	load_GL_ARB_shader_storage_buffer_object(load);
+	load_GL_EXT_blend_minmax(load);
+	load_GL_ARB_base_instance(load);
+	load_GL_ARB_ES3_1_compatibility(load);
+	load_GL_EXT_texture_integer(load);
+	load_GL_ARB_texture_multisample(load);
+	load_GL_AMD_gpu_shader_int64(load);
+	load_GL_AMD_vertex_shader_tessellator(load);
+	load_GL_ARB_invalidate_subdata(load);
+	load_GL_EXT_index_material(load);
+	load_GL_INTEL_parallel_arrays(load);
+	load_GL_ATI_draw_buffers(load);
+	load_GL_SGIX_pixel_texture(load);
+	load_GL_ARB_timer_query(load);
+	load_GL_NV_parameter_buffer_object(load);
+	load_GL_ARB_direct_state_access(load);
+	load_GL_ARB_uniform_buffer_object(load);
+	load_GL_NV_transform_feedback2(load);
+	load_GL_EXT_blend_color(load);
+	load_GL_EXT_histogram(load);
+	load_GL_ARB_get_texture_sub_image(load);
+	load_GL_SGIS_point_parameters(load);
+	load_GL_EXT_direct_state_access(load);
+	load_GL_AMD_sample_positions(load);
+	load_GL_NV_vertex_program(load);
+	load_GL_EXT_vertex_shader(load);
+	load_GL_EXT_blend_func_separate(load);
+	load_GL_APPLE_fence(load);
+	load_GL_OES_byte_coordinates(load);
+	load_GL_ARB_transpose_matrix(load);
+	load_GL_ARB_provoking_vertex(load);
+	load_GL_EXT_fog_coord(load);
+	load_GL_EXT_vertex_array(load);
+	load_GL_EXT_blend_equation_separate(load);
+	load_GL_NV_framebuffer_mixed_samples(load);
+	load_GL_NVX_conditional_render(load);
+	load_GL_ARB_multi_draw_indirect(load);
+	load_GL_EXT_raster_multisample(load);
+	load_GL_NV_copy_image(load);
+	load_GL_INTEL_framebuffer_CMAA(load);
+	load_GL_ARB_transform_feedback2(load);
+	load_GL_ARB_transform_feedback3(load);
+	load_GL_EXT_debug_marker(load);
+	load_GL_EXT_pixel_transform(load);
+	load_GL_ATI_fragment_shader(load);
+	load_GL_ARB_vertex_array_object(load);
+	load_GL_SUN_triangle_list(load);
+	load_GL_ARB_transform_feedback_instanced(load);
+	load_GL_SGIX_async(load);
+	load_GL_INTEL_performance_query(load);
+	load_GL_NV_gpu_shader5(load);
+	load_GL_NV_bindless_multi_draw_indirect_count(load);
+	load_GL_ARB_ES2_compatibility(load);
+	load_GL_ARB_indirect_parameters(load);
+	load_GL_NV_half_float(load);
+	load_GL_ARB_ES3_2_compatibility(load);
+	load_GL_EXT_polygon_offset_clamp(load);
+	load_GL_EXT_compiled_vertex_array(load);
+	load_GL_NV_depth_buffer_float(load);
+	load_GL_NV_occlusion_query(load);
+	load_GL_APPLE_flush_buffer_range(load);
+	load_GL_ARB_imaging(load);
+	load_GL_ARB_draw_buffers_blend(load);
+	load_GL_ARB_clear_buffer_object(load);
+	load_GL_ARB_multisample(load);
+	load_GL_EXT_debug_label(load);
+	load_GL_ARB_sample_shading(load);
+	load_GL_NV_internalformat_sample_query(load);
+	load_GL_INTEL_map_texture(load);
+	load_GL_ARB_compute_shader(load);
+	load_GL_IBM_vertex_array_lists(load);
+	load_GL_ARB_color_buffer_float(load);
+	load_GL_ARB_bindless_texture(load);
+	load_GL_ARB_window_pos(load);
+	load_GL_ARB_internalformat_query(load);
+	load_GL_EXT_shader_image_load_store(load);
+	load_GL_EXT_copy_texture(load);
+	load_GL_NV_register_combiners2(load);
+	load_GL_NV_draw_texture(load);
+	load_GL_EXT_draw_instanced(load);
+	load_GL_ARB_viewport_array(load);
+	load_GL_ARB_separate_shader_objects(load);
+	load_GL_EXT_depth_bounds_test(load);
+	load_GL_NV_video_capture(load);
+	load_GL_ARB_sampler_objects(load);
+	load_GL_ARB_matrix_palette(load);
+	load_GL_SGIS_texture_color_mask(load);
+	load_GL_EXT_coordinate_frame(load);
+	load_GL_ARB_texture_compression(load);
+	load_GL_ARB_shader_subroutine(load);
+	load_GL_ARB_texture_storage_multisample(load);
+	load_GL_EXT_vertex_attrib_64bit(load);
+	load_GL_OES_query_matrix(load);
+	load_GL_MESA_window_pos(load);
+	load_GL_ARB_copy_buffer(load);
+	load_GL_APPLE_object_purgeable(load);
+	load_GL_ARB_occlusion_query(load);
+	load_GL_SGI_color_table(load);
+	load_GL_EXT_gpu_shader4(load);
+	load_GL_NV_geometry_program4(load);
+	load_GL_AMD_debug_output(load);
+	load_GL_ARB_multitexture(load);
+	load_GL_SGIX_polynomial_ffd(load);
+	load_GL_EXT_provoking_vertex(load);
+	load_GL_ARB_point_parameters(load);
+	load_GL_ARB_shader_image_load_store(load);
+	load_GL_ARB_texture_barrier(load);
+	load_GL_NV_bindless_multi_draw_indirect(load);
+	load_GL_EXT_transform_feedback(load);
+	load_GL_NV_gpu_program4(load);
+	load_GL_NV_gpu_program5(load);
+	load_GL_ARB_geometry_shader4(load);
+	load_GL_NV_conservative_raster(load);
+	load_GL_SGIX_sprite(load);
+	load_GL_ARB_get_program_binary(load);
+	load_GL_AMD_occlusion_query_event(load);
+	load_GL_SGIS_multisample(load);
+	load_GL_EXT_framebuffer_object(load);
+	load_GL_APPLE_vertex_array_range(load);
+	load_GL_NV_register_combiners(load);
+	load_GL_ARB_draw_buffers(load);
+	load_GL_ARB_clear_texture(load);
+	load_GL_ARB_debug_output(load);
+	load_GL_EXT_cull_vertex(load);
+	load_GL_IBM_multimode_draw_arrays(load);
+	load_GL_APPLE_vertex_array_object(load);
+	load_GL_SGIS_detail_texture(load);
+	load_GL_ARB_draw_instanced(load);
+	load_GL_ARB_shading_language_include(load);
+	load_GL_INGR_blend_func_separate(load);
+	load_GL_NV_path_rendering(load);
+	load_GL_NV_conservative_raster_dilate(load);
+	load_GL_ATI_vertex_streams(load);
+	load_GL_ARB_gpu_shader_int64(load);
+	load_GL_NV_vdpau_interop(load);
+	load_GL_ARB_internalformat_query2(load);
+	load_GL_SUN_vertex(load);
+	load_GL_SGIX_igloo_interface(load);
+	load_GL_ARB_draw_indirect(load);
+	load_GL_NV_vertex_program4(load);
+	load_GL_SGIS_fog_function(load);
+	load_GL_EXT_x11_sync_object(load);
+	load_GL_ARB_sync(load);
+	load_GL_NV_sample_locations(load);
+	load_GL_ARB_compute_variable_group_size(load);
+	load_GL_OES_fixed_point(load);
+	load_GL_EXT_framebuffer_multisample(load);
+	load_GL_SGIS_texture4D(load);
+	load_GL_EXT_texture3D(load);
+	load_GL_EXT_multisample(load);
+	load_GL_EXT_secondary_color(load);
+	load_GL_ATI_vertex_array_object(load);
+	load_GL_ARB_parallel_shader_compile(load);
+	load_GL_ARB_sparse_texture(load);
+	load_GL_ARB_sample_locations(load);
+	load_GL_ARB_sparse_buffer(load);
+	load_GL_EXT_draw_range_elements(load);
+	return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+
+#endif  // GLAD_IMPLEMENTATION

+ 2 - 1
src/rlgl.c

@@ -48,7 +48,8 @@
     #ifdef __APPLE__ 
         #include <OpenGL/gl3.h>     // OpenGL 3 library for OSX
     #else
-        #include "external/glad.h"  // GLAD library, includes OpenGL headers
+        #define GLAD_IMPLEMENTATION
+        #include "external/glad.h"  // GLAD extensions loading library, includes OpenGL headers
     #endif
 #endif
 

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