2
0
Anthony Carbajal 1 жил өмнө
parent
commit
06aeb21429

+ 1 - 1
examples/shaders/shaders_basic_pbr.c

@@ -236,7 +236,7 @@ int main()
                 float emissiveIntensity = 0.01f;
                 SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
                 
-                DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE);   // Draw car model
+                DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE);   // Draw car model
 
                 // Draw spheres to show the lights positions
                 for (int i = 0; i < MAX_LIGHTS; i++)