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update shaders basic pbr (#4225)

Anthony Carbajal 1 년 전
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06aeb21429
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      examples/shaders/shaders_basic_pbr.c

+ 1 - 1
examples/shaders/shaders_basic_pbr.c

@@ -236,7 +236,7 @@ int main()
                 float emissiveIntensity = 0.01f;
                 float emissiveIntensity = 0.01f;
                 SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
                 SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
                 
                 
-                DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE);   // Draw car model
+                DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE);   // Draw car model
 
 
                 // Draw spheres to show the lights positions
                 // Draw spheres to show the lights positions
                 for (int i = 0; i < MAX_LIGHTS; i++)
                 for (int i = 0; i < MAX_LIGHTS; i++)