@@ -3408,7 +3408,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
if (glInternalFormat != 0)
{
// Load cubemap faces/mipmaps
- for (unsigned int i = 0; i < 6*mipmapCount; i++)
+ for (int i = 0; i < 6*mipmapCount; i++)
int mipmapLevel = i/6;
int face = i%6;