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@@ -682,6 +682,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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// NOTE: Required for DrawLineBezier()
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static float EaseCubicInOut(float t, float b, float c, float d)
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{
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- if ((t/=d/2) < 1) return (c/2*t*t*t + b);
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- return (c/2*((t-2)*t*t + 2) + b);
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+ if ((t /= 0.5*d) < 1)
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+ return 0.5*c*t*t*t + b;
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+ t -= 2;
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+ return 0.5*c*(t*t*t + 2) + b;
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}
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