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@@ -1510,7 +1510,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
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if (target.depth.id > 0)
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if (target.depth.id > 0)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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- glDeleteRenderBuffers(1, &target.depth.id);
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+ glDeleteRenderbuffers(1, &target.depth.id);
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#elif defined(GRAPHICS_API_OPENGL_33)
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#elif defined(GRAPHICS_API_OPENGL_33)
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glDeleteTextures(1, &target.depth.id);
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glDeleteTextures(1, &target.depth.id);
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#endif
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#endif
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@@ -2263,7 +2263,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
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if (target.depth.id > 0)
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if (target.depth.id > 0)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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- glDeleteRenderBuffers(1, &target.depth.id);
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+ glDeleteRenderbuffers(1, &target.depth.id);
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#elif defined(GRAPHICS_API_OPENGL_33)
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#elif defined(GRAPHICS_API_OPENGL_33)
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glDeleteTextures(1, &target.depth.id);
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glDeleteTextures(1, &target.depth.id);
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#endif
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#endif
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