|
@@ -32,6 +32,7 @@ int main()
|
|
// Physac logo drawing position
|
|
// Physac logo drawing position
|
|
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
|
|
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
|
|
int logoY = 15;
|
|
int logoY = 15;
|
|
|
|
+ bool needsReset = false;
|
|
|
|
|
|
// Initialize physics and default physics bodies
|
|
// Initialize physics and default physics bodies
|
|
InitPhysics();
|
|
InitPhysics();
|
|
@@ -52,10 +53,9 @@ int main()
|
|
{
|
|
{
|
|
// Update
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
- if (IsKeyPressed('R')) // Reset physics input
|
|
|
|
|
|
+ // Delay initialization of variables due to physics reset async
|
|
|
|
+ if (needsReset)
|
|
{
|
|
{
|
|
- ResetPhysics();
|
|
|
|
-
|
|
|
|
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
|
|
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
|
|
floor->enabled = false;
|
|
floor->enabled = false;
|
|
|
|
|
|
@@ -63,6 +63,13 @@ int main()
|
|
circle->enabled = false;
|
|
circle->enabled = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ // Reset physics input
|
|
|
|
+ if (IsKeyPressed('R'))
|
|
|
|
+ {
|
|
|
|
+ ResetPhysics();
|
|
|
|
+ needsReset = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
// Physics body creation inputs
|
|
// Physics body creation inputs
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
|
|
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
|
|
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
|