|
@@ -522,6 +522,10 @@ RLAPI void rlDisableScissorTest(void); // Disable scissor
|
|
|
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
|
|
|
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
|
|
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
|
|
+RLAPI void rlSetLineWidth(float width); // Set the line drawing width
|
|
|
+RLAPI float rlGetLineWidth(void); // Get the line drawing width
|
|
|
+RLAPI void rlEnableSmoothLines(void); // Enable line aliasing
|
|
|
+RLAPI void rlDisableSmoothLines(void); // Disable line aliasing
|
|
|
|
|
|
RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color
|
|
|
RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth)
|
|
@@ -1479,6 +1483,35 @@ void rlDisableWireMode(void)
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
#endif
|
|
|
}
|
|
|
+// Set the line drawing width
|
|
|
+void rlSetLineWidth(float width)
|
|
|
+{
|
|
|
+ glLineWidth(width);
|
|
|
+}
|
|
|
+
|
|
|
+// Get the line drawing width
|
|
|
+float rlGetLineWidth(void)
|
|
|
+{
|
|
|
+ float width = 0;
|
|
|
+ glGetFloatv(GL_LINE_WIDTH, &width);
|
|
|
+ return width;
|
|
|
+}
|
|
|
+
|
|
|
+// Enable line aliasing
|
|
|
+void rlEnableSmoothLines(void)
|
|
|
+{
|
|
|
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_11)
|
|
|
+ glEnable(GL_LINE_SMOOTH);
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+// Disable line aliasing
|
|
|
+void rlDisableSmoothLines(void)
|
|
|
+{
|
|
|
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_11)
|
|
|
+ glDisable(GL_LINE_SMOOTH);
|
|
|
+#endif
|
|
|
+}
|
|
|
|
|
|
// Unload framebuffer from GPU memory
|
|
|
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
|