@@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
InitAudioDevice(); // Initialize audio device
@@ -54,7 +54,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
Player player = { 0 };
player.position = (Vector2){ 400, 280 };
@@ -29,7 +29,7 @@ int main(void)
SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
- InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi");
SetWindowMinSize(450, 450);
int logicalGridDescY = 120;
@@ -26,7 +26,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
// Define the camera to look into our 3d world
Camera camera = { 0 };
@@ -25,7 +25,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
@@ -37,7 +37,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
- InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
// Define our custom camera to look into our 3d world
@@ -31,7 +31,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
@@ -30,7 +30,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
- InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
@@ -71,7 +71,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [shaders] example - point particles");
+ InitWindow(screenWidth, screenHeight, "raylib [others] example - OpenGL interoperatibility");
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/point_particle.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/point_particle.fs", GLSL_VERSION));
@@ -87,7 +87,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [text] example - draw 2D text in 3D");
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing");
bool spin = true; // Spin the camera?
bool multicolor = false; // Multicolor mode
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [text] example - unicode emojis
+* raylib [text] example - unicode emojis emojis
* Example complexity rating: [★★★★] 4/4
@@ -163,7 +163,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode");
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode emojis");
// Load the font resources
// NOTE: fontAsian is for asian languages,
- InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation");
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
@@ -28,7 +28,7 @@ int main(void)
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
- InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
@@ -57,7 +57,7 @@ int main()
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [textures] examples - textured curve");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured curve");
// Load the road texture
texRoad = LoadTexture("resources/road.png");