2
0
Эх сурвалжийг харах

Updated examples init window title

Ray 2 долоо хоног өмнө
parent
commit
42abcb9492

+ 1 - 1
examples/audio/audio_mixed_processor.c

@@ -55,7 +55,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
 
     InitAudioDevice();              // Initialize audio device
 

+ 1 - 1
examples/core/core_2d_camera_platformer.c

@@ -54,7 +54,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
 
     Player player = { 0 };
     player.position = (Vector2){ 400, 280 };

+ 1 - 1
examples/core/core_high_dpi.c

@@ -29,7 +29,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi");
     SetWindowMinSize(450, 450);
 
     int logicalGridDescY = 120;

+ 1 - 1
examples/models/models_billboard.c

@@ -26,7 +26,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/models/models_cubicmap.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/models/models_gpu_skinning.c

@@ -37,7 +37,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/models/models_heightmap.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
 
     // Define our custom camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/models/models_loading_m3d.c

@@ -31,7 +31,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/models/models_orthographic_projection.c

@@ -30,7 +30,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
 
     // Define the camera to look into our 3d world
     Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };

+ 1 - 1
examples/models/models_skybox.c

@@ -37,7 +37,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 1 - 1
examples/others/raylib_opengl_interop.c

@@ -71,7 +71,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - point particles");
+    InitWindow(screenWidth, screenHeight, "raylib [others] example - OpenGL interoperatibility");
 
     Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/point_particle.vs", GLSL_VERSION),
                                TextFormat("resources/shaders/glsl%i/point_particle.fs", GLSL_VERSION));

+ 1 - 1
examples/text/text_draw_3d.c

@@ -87,7 +87,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - draw 2D text in 3D");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing");
 
     bool spin = true;        // Spin the camera?
     bool multicolor = false; // Multicolor mode

+ 2 - 2
examples/text/text_unicode.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - unicode emojis
+*   raylib [text] example - unicode emojis emojis
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -163,7 +163,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode emojis");
 
     // Load the font resources
     // NOTE: fontAsian is for asian languages,

+ 1 - 1
examples/text/text_writing_anim.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation");
 
     const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
 

+ 1 - 1
examples/textures/textures_image_text.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
 
     Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
 

+ 1 - 1
examples/textures/textures_sprite_anim.c

@@ -28,7 +28,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading

+ 1 - 1
examples/textures/textures_srcrec_dstrec.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 

+ 1 - 1
examples/textures/textures_textured_curve.c

@@ -57,7 +57,7 @@ int main()
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [textures] examples - textured curve");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured curve");
 
     // Load the road texture
     texRoad = LoadTexture("resources/road.png");