@@ -3591,6 +3591,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
// Generate mipmaps for the prefiltered HDR texture
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ //rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
// STEP 2: Draw to framebuffer
//------------------------------------------------------------------------------------------