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Update models_material_pbr.c #1571

Ray 4 years ago
parent
commit
478f4de7ae
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/models/models_material_pbr.c

+ 1 - 1
examples/models/models_material_pbr.c

@@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
     
     // Generate cubemap from panorama texture
     //--------------------------------------------------------------------------------------------------------
-    Texture2D panorama = LoadTexture("resources/dresden_square.hdr");
+    Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr");
     // Load equirectangular to cubemap shader
 #if defined(PLATFORM_DESKTOP)
     Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");