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Update models_material_pbr.c #1571

Ray 4 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/models/models_material_pbr.c

+ 1 - 1
examples/models/models_material_pbr.c

@@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
     
     
     // Generate cubemap from panorama texture
     // Generate cubemap from panorama texture
     //--------------------------------------------------------------------------------------------------------
     //--------------------------------------------------------------------------------------------------------
-    Texture2D panorama = LoadTexture("resources/dresden_square.hdr");
+    Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr");
     // Load equirectangular to cubemap shader
     // Load equirectangular to cubemap shader
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
     Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");
     Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");