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**NEW**: `PLATFORM_MEMORY` backend

New platform backend for software rendering directly on RAM memory buffer
Ray 3 weeks ago
parent
commit
47a8b554bc

+ 14 - 0
projects/VS2022/raylib/raylib.vcxproj

@@ -533,6 +533,20 @@
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
     </ClCompile>
+    <ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
+    </ClCompile>
     <ClCompile Include="..\..\..\src\platforms\rcore_template.c">
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>

+ 3 - 0
projects/VS2022/raylib/raylib.vcxproj.filters

@@ -49,6 +49,9 @@
     <ClCompile Include="..\..\..\src\platforms\rcore_desktop_win32.c">
       <Filter>Source Files\Platform Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
+      <Filter>Source Files\Platform Files</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\..\src\external\cgltf.h">

+ 595 - 0
src/platforms/rcore_memory.c

@@ -0,0 +1,595 @@
+/**********************************************************************************************
+*
+*   rcore_memory - Functions to manage window, graphics device and inputs
+*
+*   PLATFORM: MEMORY (No OS)
+*       - Memory framebuffer output (no os)
+*
+*   LIMITATIONS:
+*       - Software renderer (rlsw)
+*       - No input system
+*
+*   POSSIBLE IMPROVEMENTS:
+*       - Improvement 01
+*       - Improvement 02
+*
+*   ADDITIONAL NOTES:
+*       - TRACELOG() function is located in raylib [utils] module
+*
+*   CONFIGURATION:
+*       #define RCORE_PLATFORM_CUSTOM_FLAG
+*           Custom flag for rcore on target platform -not used-
+*
+*   DEPENDENCIES:
+*       - rlsw: Software renderer
+*       - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
+*
+*
+*   LICENSE: zlib/libpng
+*
+*   Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors
+*
+*   This software is provided "as-is", without any express or implied warranty. In no event
+*   will the authors be held liable for any damages arising from the use of this software.
+*
+*   Permission is granted to anyone to use this software for any purpose, including commercial
+*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+*     1. The origin of this software must not be misrepresented; you must not claim that you
+*     wrote the original software. If you use this software in a product, an acknowledgment
+*     in the product documentation would be appreciated but is not required.
+*
+*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+*     as being the original software.
+*
+*     3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#if defined(_WIN32)
+    #include <conio.h>              // Required for: kbhit()
+#else
+    // Provide kbhit() function in non-Windows platforms
+    #include <termios.h>
+    #include <unistd.h>
+    #include <fcntl.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+// Platform-specific required data for timming (Win32)
+#if defined(_WIN32)
+typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER;
+__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount);
+__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency);
+#endif
+
+typedef struct {
+    unsigned int *pixels;   // Pointer to pixel data buffer (RGBA8888 format)
+#if defined(_WIN32)
+    LARGE_INTEGER timerFrequency;
+#endif
+} PlatformData;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+extern CoreData CORE;                   // Global CORE state context
+
+static PlatformData platform = { 0 };   // Platform specific data
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Declaration
+//----------------------------------------------------------------------------------
+int InitPlatform(void);                 // Initialize platform (graphics, inputs and more)
+bool InitGraphicsDevice(void);          // Initialize graphics device
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+// NOTE: Functions declaration is provided by raylib.h
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Declaration
+//----------------------------------------------------------------------------------
+#if !defined(_WIN32)
+static int kbhit(void);                         // Check if a key has been pressed
+static char getch(void) { return getchar(); }   // Get pressed character
+#endif
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Window and Graphics Device
+//----------------------------------------------------------------------------------
+
+// Check if application should close
+bool WindowShouldClose(void)
+{
+    if (CORE.Window.ready) return CORE.Window.shouldClose;
+    else return true;
+}
+
+// Toggle fullscreen mode
+void ToggleFullscreen(void)
+{
+    TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
+}
+
+// Toggle borderless windowed mode
+void ToggleBorderlessWindowed(void)
+{
+    TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
+}
+
+// Set window state: maximized, if resizable
+void MaximizeWindow(void)
+{
+    TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
+}
+
+// Set window state: minimized
+void MinimizeWindow(void)
+{
+    TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
+}
+
+// Restore window from being minimized/maximized
+void RestoreWindow(void)
+{
+    TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
+}
+
+// Set window configuration state using flags
+void SetWindowState(unsigned int flags)
+{
+    TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
+}
+
+// Clear window configuration state flags
+void ClearWindowState(unsigned int flags)
+{
+    TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
+}
+
+// Set icon for window
+void SetWindowIcon(Image image)
+{
+    TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
+}
+
+// Set icon for window
+void SetWindowIcons(Image *images, int count)
+{
+    TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
+}
+
+// Set title for window
+void SetWindowTitle(const char *title)
+{
+    CORE.Window.title = title;
+}
+
+// Set window position on screen (windowed mode)
+void SetWindowPosition(int x, int y)
+{
+    TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
+}
+
+// Set monitor for the current window
+void SetWindowMonitor(int monitor)
+{
+    TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
+}
+
+// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMinSize(int width, int height)
+{
+    CORE.Window.screenMin.width = width;
+    CORE.Window.screenMin.height = height;
+}
+
+// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMaxSize(int width, int height)
+{
+    CORE.Window.screenMax.width = width;
+    CORE.Window.screenMax.height = height;
+}
+
+// Set window dimensions
+void SetWindowSize(int width, int height)
+{
+    TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
+}
+
+// Set window opacity, value opacity is between 0.0 and 1.0
+void SetWindowOpacity(float opacity)
+{
+    TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
+}
+
+// Set window focused
+void SetWindowFocused(void)
+{
+    TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
+}
+
+// Get native window handle
+void *GetWindowHandle(void)
+{
+    TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
+    return NULL;
+}
+
+// Get number of monitors
+int GetMonitorCount(void)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
+    return 1;
+}
+
+// Get current monitor where window is placed
+int GetCurrentMonitor(void)
+{
+    TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
+    return 0;
+}
+
+// Get selected monitor position
+Vector2 GetMonitorPosition(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
+    return (Vector2){ 0, 0 };
+}
+
+// Get selected monitor width (currently used by monitor)
+int GetMonitorWidth(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
+    return 0;
+}
+
+// Get selected monitor height (currently used by monitor)
+int GetMonitorHeight(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
+    return 0;
+}
+
+// Get selected monitor physical width in millimetres
+int GetMonitorPhysicalWidth(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
+    return 0;
+}
+
+// Get selected monitor physical height in millimetres
+int GetMonitorPhysicalHeight(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
+    return 0;
+}
+
+// Get selected monitor refresh rate
+int GetMonitorRefreshRate(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
+    return 0;
+}
+
+// Get the human-readable, UTF-8 encoded name of the selected monitor
+const char *GetMonitorName(int monitor)
+{
+    TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
+    return "";
+}
+
+// Get window position XY on monitor
+Vector2 GetWindowPosition(void)
+{
+    TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
+    return (Vector2){ 0, 0 };
+}
+
+// Get window scale DPI factor for current monitor
+Vector2 GetWindowScaleDPI(void)
+{
+    TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
+    return (Vector2){ 1.0f, 1.0f };
+}
+
+// Set clipboard text content
+void SetClipboardText(const char *text)
+{
+    TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
+}
+
+// Get clipboard text content
+// NOTE: returned string is allocated and freed by GLFW
+const char *GetClipboardText(void)
+{
+    TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
+    return NULL;
+}
+
+// Get clipboard image
+Image GetClipboardImage(void)
+{
+    Image image = { 0 };
+
+    TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
+
+    return image;
+}
+
+// Show mouse cursor
+void ShowCursor(void)
+{
+    CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Hides mouse cursor
+void HideCursor(void)
+{
+    CORE.Input.Mouse.cursorHidden = true;
+}
+
+// Enables cursor (unlock cursor)
+void EnableCursor(void)
+{
+    // Set cursor position in the middle
+    SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
+
+    CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Disables cursor (lock cursor)
+void DisableCursor(void)
+{
+    // Set cursor position in the middle
+    SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
+
+    CORE.Input.Mouse.cursorHidden = true;
+}
+
+// Swap back buffer with front buffer (screen drawing)
+void SwapScreenBuffer(void)
+{
+    // Update framebuffer
+    rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Misc
+//----------------------------------------------------------------------------------
+
+// Get elapsed time measure in seconds since InitTimer()
+double GetTime(void)
+{
+    double time = 0.0;
+#if defined(_WIN32)
+    LARGE_INTEGER now = { 0 };
+    QueryPerformanceCounter(&now);
+    return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
+#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
+    double time = 0.0;
+    struct timespec ts = { 0 };
+    clock_gettime(CLOCK_MONOTONIC, &ts);
+    unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+    time = (double)(nanoSeconds - CORE.Time.base)*1e-9;  // Elapsed time since InitTimer()
+#endif
+    return time;
+}
+
+// Open URL with default system browser (if available)
+// NOTE: This function is only safe to use if you control the URL given.
+// A user could craft a malicious string performing another action.
+// Only call this function yourself not with user input or make sure to check the string yourself.
+// Ref: https://github.com/raysan5/raylib/issues/686
+void OpenURL(const char *url)
+{
+    // Security check to (partially) avoid malicious code on target platform
+    if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
+    else
+    {
+        char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
+        sprintf(cmd, "explorer \"%s\"", url);
+        int result = system(cmd);
+        if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
+        RL_FREE(cmd);
+    }
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Inputs
+//----------------------------------------------------------------------------------
+
+// Set internal gamepad mappings
+int SetGamepadMappings(const char *mappings)
+{
+    TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
+    return 0;
+}
+
+// Set gamepad vibration
+void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
+{
+    TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
+}
+
+// Set mouse position XY
+void SetMousePosition(int x, int y)
+{
+    CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
+    CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+}
+
+// Set mouse cursor
+void SetMouseCursor(int cursor)
+{
+    TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
+}
+
+// Get physical key name.
+const char *GetKeyName(int key)
+{
+    TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
+    return "";
+}
+
+// Register all input events
+void PollInputEvents(void)
+{
+#if defined(SUPPORT_GESTURES_SYSTEM)
+    // NOTE: Gestures update must be called every frame to reset gestures correctly
+    // because ProcessGestureEvent() is just called on an event, not every frame
+    UpdateGestures();
+#endif
+
+    // Reset keys/chars pressed registered
+    CORE.Input.Keyboard.keyPressedQueueCount = 0;
+    CORE.Input.Keyboard.charPressedQueueCount = 0;
+
+    // Reset key repeats
+    for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+
+    // Reset last gamepad button/axis registered state
+    CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
+    //CORE.Input.Gamepad.axisCount = 0;
+
+    // Register previous touch states
+    for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
+
+    // Reset touch positions
+    // TODO: It resets on target platform the mouse position and not filled again until a move-event,
+    // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
+    //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
+
+    // Register previous keys states
+    // NOTE: Android supports up to 260 keys
+    for (int i = 0; i < 260; i++)
+    {
+        CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+        CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+    }
+
+    // TODO: Poll input events for current platform
+    
+    // Check for key pressed to exit
+    if (kbhit())
+    {
+        int key = getch();
+        if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE
+    }
+}
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Definition
+//----------------------------------------------------------------------------------
+
+// Initialize platform: graphics, inputs and more
+int InitPlatform(void)
+{
+    // Memory framebuffer can only work with software renderer
+    if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
+    {
+        TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)");
+        TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
+        return -1;
+    }
+    else
+    {
+        // Load memory framebuffer with desired screen size
+        platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int));
+    }
+    //----------------------------------------------------------------------------
+
+    // If everything work as expected, we can continue
+    CORE.Window.render.width = CORE.Window.screen.width;
+    CORE.Window.render.height = CORE.Window.screen.height;
+    CORE.Window.currentFbo.width = CORE.Window.render.width;
+    CORE.Window.currentFbo.height = CORE.Window.render.height;
+
+    TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
+    TRACELOG(LOG_INFO, "    > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
+    TRACELOG(LOG_INFO, "    > Screen size:  %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
+    TRACELOG(LOG_INFO, "    > Render size:  %i x %i", CORE.Window.render.width, CORE.Window.render.height);
+    TRACELOG(LOG_INFO, "    > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
+    
+    CORE.Window.ready = true;
+
+    // TODO: Load OpenGL extensions
+    // NOTE: GL procedures address loader is required to load extensions
+    //----------------------------------------------------------------------------
+    // ...
+    //----------------------------------------------------------------------------
+
+    // TODO: Initialize input events system
+    // It could imply keyboard, mouse, gamepad, touch...
+    // Depending on the platform libraries/SDK it could use a callback mechanism
+    // For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
+    //----------------------------------------------------------------------------
+    // ...
+    //----------------------------------------------------------------------------
+
+    // Initialize timing system
+    //----------------------------------------------------------------------------
+#if defined(_WIN32)
+    LARGE_INTEGER time = { 0 };
+    QueryPerformanceCounter(&time);
+    QueryPerformanceFrequency(&platform.timerFrequency);
+    CORE.Time.base = time.QuadPart;
+#endif
+    InitTimer();
+    //----------------------------------------------------------------------------
+
+    // Initialize storage system
+    //----------------------------------------------------------------------------
+    CORE.Storage.basePath = GetWorkingDirectory();
+    //----------------------------------------------------------------------------
+
+    TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully");
+
+    return 0;
+}
+
+// Close platform
+void ClosePlatform(void)
+{
+    RL_FREE(platform.pixels);
+}
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Definition
+//----------------------------------------------------------------------------------
+#if !defined(_WIN32)
+// Check if a key has been pressed
+static int kbhit(void)
+{
+    struct termios oldt = { 0 };
+    struct termios newt = { 0 };
+    int ch = 0;
+    int oldf = 0;
+
+    tcgetattr(STDIN_FILENO, &oldt);
+    newt = oldt;
+    newt.c_lflag &= ~(ICANON | ECHO);
+    tcsetattr(STDIN_FILENO, TCSANOW, &newt);
+    oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
+    fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
+
+    ch = getchar();
+
+    tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
+    fcntl(STDIN_FILENO, F_SETFL, oldf);
+
+    if (ch != EOF)
+    {
+        ungetc(ch, stdin);
+        return 1;
+    }
+
+    return 0;
+}
+#endif
+
+// EOF

+ 5 - 4
src/rlgl.h

@@ -776,10 +776,9 @@ RLAPI unsigned int rlLoadFramebuffer(void);                               // Loa
 RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
 RLAPI bool rlFramebufferComplete(unsigned int id);                        // Verify framebuffer is complete
 RLAPI void rlUnloadFramebuffer(unsigned int id);                          // Delete framebuffer from GPU
-#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
+// WARNING: Copy and resize framebuffer functionality only defined for software backend
 RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
 RLAPI void rlResizeFramebuffer(int width, int height);                    // Resize internal framebuffer
-#endif
 
 // Shaders management
 RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode);    // Load shader from code strings
@@ -3750,21 +3749,23 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
     return pixels;
 }
 
-#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
 // Copy framebuffer pixel data to internal buffer
 void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
 {
+#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
     unsigned int glInternalFormat, glFormat, glType;
     rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
     swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
+#endif
 }
 
 // Resize internal framebuffer
 void rlResizeFramebuffer(int width, int height)
 {
+#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
     swResizeFramebuffer(width, height);
-}
 #endif
+}
 
 // Read screen pixel data (color buffer)
 unsigned char *rlReadScreenPixels(int width, int height)