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@@ -18,8 +18,6 @@ int main()
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int screenWidth = 800;
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int screenHeight = 450;
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- Vector3 position = { 0.0, 0.0, 0.0 };
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-
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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@@ -44,20 +42,20 @@ int main()
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Begin3dMode(camera);
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- DrawCube(position, 2, 2, 2, RED); // Draw a cube
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- DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
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+ DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
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+ DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
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+ DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
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+
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+ DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
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+ DrawSphereWires((Vector3){1, 0, 2}, 2, LIME);
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- // TODO: Draw some basic 3d shapes
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-/*
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-void DrawCube(Vector3 position, float width, float height, float lenght, Color color);
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-void DrawCubeV(Vector3 position, Vector3 size, Color color);
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-void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);
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-void DrawSphere(Vector3 centerPos, float radius, Color color);
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-void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
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-void DrawSphereWires(Vector3 centerPos, float radius, Color color);
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-void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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-void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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-*/
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+ DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
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+ DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
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+ DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
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+
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+ DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
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+ DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
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+
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DrawGrid(10.0, 1.0); // Draw a grid
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End3dMode();
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