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@@ -2472,17 +2472,7 @@ void DrawBoundingBox(BoundingBox box, Color color)
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// Detect collision between two spheres
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bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
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{
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- bool collision = false;
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-
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- float dx = centerA.x - centerB.x; // X distance between centers
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- float dy = centerA.y - centerB.y; // Y distance between centers
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- float dz = centerA.z - centerB.z; // Y distance between centers
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-
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- float distance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance between centers
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-
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- if (distance <= (radiusA + radiusB)) collision = true;
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-
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- return collision;
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+ return Vector3DotProduct(Vector3Subtract(centerB,centerA),Vector3Subtract(centerB,centerA))<=(radiusA+radiusB)*(radiusA+radiusB);
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}
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// Detect collision between two boxes
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