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@@ -135,6 +135,10 @@ void DrawSphereBasic(Color color)
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{
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int rings = 16;
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int slices = 16;
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+
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+ // Make sure there is enough space in the internal render batch
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+ // buffer to store all required vertex, batch is reseted if required
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+ rlCheckRenderBatchLimit((rings + 2)*slices*6);
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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