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Adapted easings as single header and inline functions

raysan5 9 năm trước cách đây
mục cha
commit
634f8f0d0f
1 tập tin đã thay đổi với 43 bổ sung29 xóa
  1. 43 29
      src/easings.h

+ 43 - 29
src/easings.h

@@ -1,6 +1,12 @@
 /*******************************************************************************************
 *
-*   raylib Easings - Useful easing functions for values animation
+*   raylib easings (header only file)
+*   
+*   Useful easing functions for values animation
+*
+*   This header uses:
+*       #define EASINGS_STATIC_INLINE       // Inlines all functions code, so it runs faster.
+*                                           // This requires lots of memory on system.
 *
 *   A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
 *
@@ -56,6 +62,14 @@
 #ifndef EASINGS_H
 #define EASINGS_H
 
+#define EASINGS_STATIC_INLINE     // NOTE: By default, compile functions as static inline
+
+#if defined(EASINGS_STATIC_INLINE)
+    #define EASEDEF static inline
+#else
+    #define EASEDEF extern
+#endif
+
 #include <math.h>
 
 #ifdef __cplusplus
@@ -63,47 +77,47 @@ extern "C" {            // Prevents name mangling of functions
 #endif
 
 // Linear Easing functions
-float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
-float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
-float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
-float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
 
 // Sine Easing functions
-float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
-float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
-float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
+EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
+EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
 
 // Circular Easing functions
-float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
-float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
-float EaseCircInOut(float t, float b, float c, float d) 
+EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
+EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
+EASEDEF float EaseCircInOut(float t, float b, float c, float d) 
 {
     if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
     return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
 }
 
 // Cubic Easing functions
-float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
-float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
-float EaseCubicInOut(float t, float b, float c, float d) 
+EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
+EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
+EASEDEF float EaseCubicInOut(float t, float b, float c, float d) 
 { 
     if ((t/=d/2) < 1) return (c/2*t*t*t + b);
     return (c/2*((t-=2)*t*t + 2) + b);    
 }
 
 // Quadratic Easing functions
-float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
-float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
-float EaseQuadInOut(float t, float b, float c, float d) 
+EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
+EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
+EASEDEF float EaseQuadInOut(float t, float b, float c, float d) 
 {
     if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
     return (-c/2*(((t-2)*(--t)) - 1) + b);
 }
 
 // Exponential Easing functions
-float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
-float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b);    }
-float EaseExpoInOut(float t, float b, float c, float d) 
+EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
+EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b);    }
+EASEDEF float EaseExpoInOut(float t, float b, float c, float d) 
 {
     if (t == 0) return b;
     if (t == d) return (b + c);
@@ -113,20 +127,20 @@ float EaseExpoInOut(float t, float b, float c, float d)
 }
 
 // Back Easing functions
-float EaseBackIn(float t, float b, float c, float d) 
+EASEDEF float EaseBackIn(float t, float b, float c, float d) 
 {
     float s = 1.70158f;
     float postFix = t/=d;
     return (c*(postFix)*t*((s + 1)*t - s) + b);
 }
 
-float EaseBackOut(float t, float b, float c, float d)
+EASEDEF float EaseBackOut(float t, float b, float c, float d)
 {    
     float s = 1.70158f;
     return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
 }
 
-float EaseBackInOut(float t, float b, float c, float d)
+EASEDEF float EaseBackInOut(float t, float b, float c, float d)
 {
     float s = 1.70158f;
     if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
@@ -136,8 +150,7 @@ float EaseBackInOut(float t, float b, float c, float d)
 }
 
 // Bounce Easing functions
-float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
-float EaseBounceOut(float t, float b, float c, float d) 
+EASEDEF float EaseBounceOut(float t, float b, float c, float d) 
 {
     if ((t/=d) < (1/2.75f)) 
     {
@@ -160,14 +173,15 @@ float EaseBounceOut(float t, float b, float c, float d)
     }
 }
 
-float EaseBounceInOut(float t, float b, float c, float d) 
+EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
+EASEDEF float EaseBounceInOut(float t, float b, float c, float d) 
 {
     if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
     else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
 }
 
 // Elastic Easing functions
-float EaseElasticIn(float t, float b, float c, float d) 
+EASEDEF float EaseElasticIn(float t, float b, float c, float d) 
 {
     if (t == 0) return b;
     if ((t/=d) == 1) return (b + c);
@@ -180,7 +194,7 @@ float EaseElasticIn(float t, float b, float c, float d)
     return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
 }
 
-float EaseElasticOut(float t, float b, float c, float d)
+EASEDEF float EaseElasticOut(float t, float b, float c, float d)
 {
     if (t == 0) return b;
     if ((t/=d) == 1) return (b + c);
@@ -192,7 +206,7 @@ float EaseElasticOut(float t, float b, float c, float d)
     return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);    
 }
 
-float EaseElasticInOut(float t, float b, float c, float d)
+EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
 {
     if (t == 0) return b;
     if ((t/=d/2) == 2) return (b + c);