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Эх сурвалжийг харах

Some work on example games

Ray 8 жил өмнө
parent
commit
66320582a3

+ 1 - 1
games/drturtle/makefile

@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 --profiling --preload-file resources
+    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing

+ 1 - 1
games/just_do/makefile

@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling --preload-file resources
+    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing

+ 0 - 13
games/just_do/screens/screen_level02.c

@@ -154,17 +154,4 @@ void UnloadLevel02Screen(void)
 int FinishLevel02Screen(void)
 {
     return finishScreen;
-}
-
-// Calculate distance between two points
-float Vector2Distance(Vector2 v1, Vector2 v2)
-{
-    float result;
-
-    float dx = v2.x - v1.x;
-    float dy = v2.y - v1.y;
-
-    result = sqrt(dx*dx + dy*dy);
-
-    return result;
 }

+ 1 - 1
games/koala_seasons/Makefile

@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+    CFLAGS = -O1 -Wall -std=c99 -DPLATFORM_WEB -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing

+ 2 - 2
games/koala_seasons/resources/shaders/glsl100/blend_color.fs

@@ -3,8 +3,8 @@
 precision mediump float;
 
 // Input vertex attributes (from vertex shader)
-in vec2 fragTexCoord;
-in vec4 fragColor;
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
 
 // Input uniform values
 uniform sampler2D texture0;

+ 1 - 1
games/koala_seasons/screens/screen_gameplay.c

@@ -490,7 +490,7 @@ void UpdateGameplayScreen(void)
 
         if (monthTimer >= monthChange)
         {
-            if ((currentMonth == 10)) 
+            if (currentMonth == 10)
             {
                 clockInitRotation = 225;
                 clockFinalRotation = clockInitRotation + 90;

+ 1 - 1
games/skully_escape/makefile

@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing

+ 1 - 1
games/wave_collector/Makefile

@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 --profiling --preload-file resources
+    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
     # -O2                         # if used, also set --memory-init-file 0
     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing