|
@@ -29,7 +29,7 @@ int main(void)
|
|
|
int gameScreenWidth = 640;
|
|
|
int gameScreenHeight = 480;
|
|
|
|
|
|
- // Render texture initialization
|
|
|
+ // Render texture initialization, used to hold the rendering result so we can easily resize it
|
|
|
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
|
|
|
SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
|
|
|
|
|
@@ -59,7 +59,7 @@ int main(void)
|
|
|
BeginDrawing();
|
|
|
ClearBackground(BLACK);
|
|
|
|
|
|
- // Draw everything in the render texture
|
|
|
+ // Draw everything in the render texture, note this will not be rendered on screen, yet
|
|
|
BeginTextureMode(target);
|
|
|
|
|
|
ClearBackground(RAYWHITE); // Clear render texture background color
|