raysan5 5 роки тому
батько
коміт
6da3c1e7c3
1 змінених файлів з 1 додано та 13 видалено
  1. 1 13
      examples/models/models_material_pbr.c

+ 1 - 13
examples/models/models_material_pbr.c

@@ -53,7 +53,6 @@ int main(void)
     // NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
     MeshTangents(&model.meshes[0]);
 
-    UnloadMaterial(model.materials[0]); // get rid of default material
     model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
 
     // Create lights
@@ -102,18 +101,7 @@ int main(void)
 
     // De-Initialization
     //--------------------------------------------------------------------------------------
-
-    // Shaders and textures must be unloaded by user, 
-    // they could be in use by other models
-    UnloadTexture(model.materials[0].maps[MAP_ALBEDO].texture);
-    UnloadTexture(model.materials[0].maps[MAP_NORMAL].texture);
-    UnloadTexture(model.materials[0].maps[MAP_METALNESS].texture);
-    UnloadTexture(model.materials[0].maps[MAP_ROUGHNESS].texture);
-    UnloadTexture(model.materials[0].maps[MAP_OCCLUSION].texture);
-    UnloadTexture(model.materials[0].maps[MAP_IRRADIANCE].texture);
-    UnloadTexture(model.materials[0].maps[MAP_PREFILTER].texture);
-    UnloadTexture(model.materials[0].maps[MAP_BRDF].texture);
-    UnloadShader(model.materials[0].shader);
+    UnloadMaterial(model.materials[0]); // Unload material: shader and textures
 
     UnloadModel(model);         // Unload model