|
@@ -125,6 +125,8 @@
|
|
|
#define GRAPHICS_API_OPENGL_33
|
|
|
#endif
|
|
|
|
|
|
+#define SUPPORT_RENDER_TEXTURES_HINT
|
|
|
+
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Defines and Macros
|
|
|
//----------------------------------------------------------------------------------
|
|
@@ -1379,7 +1381,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
|
|
|
// Enable rendering to texture (fbo)
|
|
|
void rlEnableRenderTexture(unsigned int id)
|
|
|
{
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, id);
|
|
|
|
|
|
//glDisable(GL_CULL_FACE); // Allow double side drawing for texture flipping
|
|
@@ -1390,7 +1392,7 @@ void rlEnableRenderTexture(unsigned int id)
|
|
|
// Disable rendering to texture
|
|
|
void rlDisableRenderTexture(void)
|
|
|
{
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
|
|
//glEnable(GL_CULL_FACE);
|
|
@@ -1446,7 +1448,7 @@ void rlDeleteTextures(unsigned int id)
|
|
|
// Unload render texture from GPU memory
|
|
|
void rlDeleteRenderTextures(RenderTexture2D target)
|
|
|
{
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
|
|
|
if (target.depth.id > 0)
|
|
|
{
|
|
@@ -2224,7 +2226,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
|
|
|
{
|
|
|
RenderTexture2D target = { 0 };
|
|
|
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
if (useDepthTexture && RLGL.ExtSupported.texDepth) target.depthTexture = true;
|
|
|
|
|
|
// Create the framebuffer object
|
|
@@ -2277,7 +2279,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
|
|
|
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
|
|
|
void rlRenderTextureAttach(RenderTexture2D target, unsigned int id, int attachType)
|
|
|
{
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, target.id);
|
|
|
|
|
|
if (attachType == 0) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
|
|
@@ -2296,7 +2298,7 @@ bool rlRenderTextureComplete(RenderTexture target)
|
|
|
{
|
|
|
bool result = false;
|
|
|
|
|
|
-#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
|
|
+#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(SUPPORT_RENDER_TEXTURES_HINT)
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, target.id);
|
|
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|