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Fixed Generated Normals for GenMeshCubicmap (#1244)

Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
GoldenThumbs 5 years ago
parent
commit
763aa5b8a2
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/models.c

+ 2 - 2
src/models.c

@@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
     Vector3 n2 = { -1.0f, 0.0f, 0.0f };
     Vector3 n3 = { 0.0f, 1.0f, 0.0f };
     Vector3 n4 = { 0.0f, -1.0f, 0.0f };
-    Vector3 n5 = { 0.0f, 0.0f, 1.0f };
-    Vector3 n6 = { 0.0f, 0.0f, -1.0f };
+    Vector3 n5 = { 0.0f, 0.0f, -1.0f };
+    Vector3 n6 = { 0.0f, 0.0f, 1.0f };
 
     // NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
     typedef struct RectangleF {