소스 검색

Replaced old mail by twitter user

raysan5 10 년 전
부모
커밋
7834a4e2fc
7개의 변경된 파일8개의 추가작업 그리고 8개의 파일을 삭제
  1. 1 1
      src/models.c
  2. 2 2
      src/rlgl.c
  3. 1 1
      src/rlgl.h
  4. 1 1
      src/shapes.c
  5. 1 1
      src/text.c
  6. 1 1
      src/textures.c
  7. 1 1
      src/utils.c

+ 1 - 1
src/models.c

@@ -4,7 +4,7 @@
 *
 *   Basic functions to draw 3d shapes and load/draw 3d models (.OBJ)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.

+ 2 - 2
src/rlgl.c

@@ -7,7 +7,7 @@
 *       OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
 *       OpenGL ES 2 - Same behaviour as OpenGL 3.3+
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -1468,7 +1468,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
                                   // Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
 #endif
 
-    TraceLog(INFO, "OpenGL Graphics initialized successfully");
+    TraceLog(INFO, "OpenGL graphic device initialized successfully");
 }
 
 // Get world coordinates from screen coordinates

+ 1 - 1
src/rlgl.h

@@ -7,7 +7,7 @@
 *       OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
 *       OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
src/shapes.c

@@ -4,7 +4,7 @@
 *
 *   Basic functions to draw 2d Shapes and check collisions
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
src/text.c

@@ -4,7 +4,7 @@
 *
 *   Basic functions to load SpriteFonts and draw Text
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
src/textures.c

@@ -8,7 +8,7 @@
 *       stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
 *                   NOTE: stb_image has been slightly modified, original library: https://github.com/nothings/stb
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
src/utils.c

@@ -8,7 +8,7 @@
 *       tinfl - zlib DEFLATE algorithm decompression lib
 *       stb_image_write - PNG writting functions
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.