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@@ -7,7 +7,7 @@
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* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
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* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
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* OpenGL ES 2 - Same behaviour as OpenGL 3.3+
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* OpenGL ES 2 - Same behaviour as OpenGL 3.3+
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*
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*
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-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
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+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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* will the authors be held liable for any damages arising from the use of this software.
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@@ -1468,7 +1468,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
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// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
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// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
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#endif
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#endif
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- TraceLog(INFO, "OpenGL Graphics initialized successfully");
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+ TraceLog(INFO, "OpenGL graphic device initialized successfully");
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}
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}
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// Get world coordinates from screen coordinates
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// Get world coordinates from screen coordinates
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