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@@ -148,7 +148,7 @@
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#if defined(SUPPORT_GIF_RECORDING)
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#define RGIF_MALLOC RL_MALLOC
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#define RGIF_FREE RL_FREE
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-
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+
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#define RGIF_IMPLEMENTATION
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#include "external/rgif.h" // Support GIF recording
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#endif
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@@ -168,7 +168,7 @@
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#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
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#define DIRENT_MALLOC RL_MALLOC
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#define DIRENT_FREE RL_FREE
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-
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+
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#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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#else
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#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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@@ -2537,7 +2537,7 @@ bool IsMouseButtonReleased(int button)
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bool released = false;
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if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true;
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-
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+
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// Map touches to mouse buttons checking
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if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true;
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@@ -3971,7 +3971,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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}
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#endif // SUPPORT_SCREEN_CAPTURE
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}
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- else
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+ else
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{
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
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@@ -3983,10 +3983,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
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{
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- // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
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+ // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
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// but future releases may add more actions (i.e. GLFW_REPEAT)
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CORE.Input.Mouse.currentButtonState[button] = action;
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-
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+
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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@@ -3994,7 +3994,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// Register touch actions
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if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN;
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else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP;
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-
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+
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// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
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// Assign a pointer ID
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@@ -4021,7 +4021,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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CORE.Input.Mouse.position.x = (float)x;
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CORE.Input.Mouse.position.y = (float)y;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.position;
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-
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+
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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@@ -4413,7 +4413,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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// Register touch input events
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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- for (int i = 0; i < touchEvent->numTouches; i++)
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+ for (int i = 0; i < touchEvent->numTouches; i++)
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{
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
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@@ -4561,7 +4561,7 @@ static void ProcessKeyboard(void)
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// Reset pressed keys array (it will be filled below)
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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-
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+
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// Check keys from event input workers (This is the new keyboard reading method)
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//for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = CORE.Input.Keyboard.currentKeyStateEvdev[i];
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