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@@ -335,6 +335,12 @@ return {
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type = "UNKNOWN",
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value = "SHADER_LOC_MAP_METALNESS",
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description = ""
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+ },
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+ {
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+ name = "GetMouseRay",
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+ type = "UNKNOWN",
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+ value = "GetScreenToWorldRay",
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+ description = "Compatibility hack for previous raylib versions"
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}
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},
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structs = {
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@@ -2223,7 +2229,7 @@ return {
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
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value = 6,
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- description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
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+ description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
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},
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
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@@ -2233,7 +2239,7 @@ return {
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
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value = 8,
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- description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
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+ description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
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},
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{
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name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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@@ -3636,19 +3642,19 @@ return {
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},
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{
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name = "GetScreenToWorldRay",
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- description = "Get a ray trace from mouse position",
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+ description = "Get a ray trace from screen position (i.e mouse)",
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returnType = "Ray",
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params = {
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- {type = "Vector2", name = "mousePosition"},
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+ {type = "Vector2", name = "position"},
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{type = "Camera", name = "camera"}
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}
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},
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{
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name = "GetScreenToWorldRayEx",
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- description = "Get a ray trace from mouse position in a viewport",
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+ description = "Get a ray trace from screen position (i.e mouse) in a viewport",
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returnType = "Ray",
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params = {
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- {type = "Vector2", name = "mousePosition"},
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+ {type = "Vector2", name = "position"},
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{type = "Camera", name = "camera"},
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{type = "float", name = "width"},
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{type = "float", name = "height"}
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