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@@ -3202,6 +3202,7 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
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{
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if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
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+ if ((source.width == 0) || (source.height == 0)) return;
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int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
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if ((dest.width < tileWidth) && (dest.height < tileHeight))
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