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@@ -3202,6 +3202,7 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
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int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
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int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
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