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+/*******************************************************************************************
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+*
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+* raylib [text] example - Input Box
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+*
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+* This example has been created using raylib 1.7 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define MAX_INPUT_CHARS 9
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
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+
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+ char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0'
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+ int letterCount = 0;
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+
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+ Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 };
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+ bool mouseOnText = false;
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+
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+ int framesCounter = 0;
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
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+ else mouseOnText = false;
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+
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+ if (mouseOnText)
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+ {
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+ int key = GetKeyPressed();
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+
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+ // NOTE: Only allow keys in range [32..125]
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+ if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
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+ {
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+ name[letterCount] = (char)key;
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+ letterCount++;
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+ }
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+
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+ if (key == KEY_BACKSPACE)
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+ {
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+ letterCount--;
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+ name[letterCount] = '\0';
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+
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+ if (letterCount < 0) letterCount = 0;
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+ }
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+ }
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+
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+ if (mouseOnText) framesCounter++;
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+ else framesCounter = 0;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
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+
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+ DrawRectangleRec(textBox, LIGHTGRAY);
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+ if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED);
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+ else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY);
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+
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+ DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON);
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+
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+ DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
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+
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+ if (mouseOnText)
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+ {
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+ if (letterCount < MAX_INPUT_CHARS)
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+ {
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+ // Draw blinking underscore char
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+ if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON);
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+ }
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+ else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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+
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+// Check if any key is pressed
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+// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
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+bool IsAnyKeyPressed()
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+{
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+ bool keyPressed = false;
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+ int key = GetKeyPressed();
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+
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+ if ((key >= 32) && (key <= 126)) keyPressed = true;
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+
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+ return keyPressed;
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+}
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