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@@ -4021,8 +4021,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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GestureEvent gestureEvent = { 0 };
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// Register touch actions
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- if ((CORE.Input.Mouse.currentButtonState[MOUSE_LEFT_BUTTON] != CORE.Input.Mouse.previousButtonState[MOUSE_LEFT_BUTTON]) &&
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- (CORE.Input.Mouse.currentButtonState[MOUSE_LEFT_BUTTON] == 1)) gestureEvent.touchAction = TOUCH_DOWN;
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+ if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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+ (CORE.Input.Mouse.currentButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_DOWN;
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else if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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(CORE.Input.Mouse.currentButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_UP;
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