@@ -703,12 +703,14 @@ RMAPI Vector3 Vector3Normalize(Vector3 v)
Vector3 result = v;
float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
- if (length == 0.0f) length = 1.0f;
- float ilength = 1.0f/length;
+ if (length != 0.0f)
+ {
+ float ilength = 1.0f/length;
- result.x *= ilength;
- result.y *= ilength;
- result.z *= ilength;
+ result.x *= ilength;
+ result.y *= ilength;
+ result.z *= ilength;
+ }
return result;
}