ソースを参照

ADDED: example: `textures_gif_player`

Ray 3 年 前
コミット
8e229ada1d

+ 1 - 1
examples/Makefile

@@ -431,7 +431,7 @@ TEXTURES = \
     textures/textures_blend_modes \
     textures/textures_draw_tiled \
     textures/textures_polygon \
-    textures/textures_gif_anim
+    textures/textures_gif_player
 
 TEXT = \
     text/text_raylib_fonts \

+ 1 - 1
examples/README.md

@@ -96,7 +96,7 @@ Examples using raylib textures functionality, including image/textures loading/g
 | 57 | [textures_blend_modes](textures/textures_blend_modes.c)                   | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="200">                   | [Karlo Licudine](https://github.com/accidentalrebel) |     |
 | 58 | [textures_draw_tiled](textures/textures_draw_tiled.c)                     | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="200">                     | [Vlad Adrian](https://github.com/demizdor)       |       |
 | -- | [textures_poly](textures/textures_poly.c)                                 | <img src="textures/textures_poly.png" alt="textures_poly" width="200">                                 | [Chris Camacho](https://github.com/codifies)     | ⭐️   |
-| -- | [textures_gif_anim](textures/textures_gif_anim.c)                         | <img src="textures/textures_gif_anim.png" alt="textures_gif_anim" width="200">                         | [Chris Camacho](https://github.com/codifies)     | ⭐️   |
+| -- | [textures_gif_player](textures/textures_gif_player.c)                         | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="200">                         | [Chris Camacho](https://github.com/codifies)     | ⭐️   |
 
 
 ### category: text

BIN
examples/textures/resources/scarfy_run.gif


+ 119 - 0
examples/textures/textures_gif_player.c

@@ -0,0 +1,119 @@
+/*******************************************************************************************
+*
+*   raylib [textures] example - gif playing
+*
+*   This example has been created using raylib 4.2 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY     20
+#define MIN_FRAME_DELAY      1
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing");
+    
+    int animFrames = 0;
+    
+    // Load all GIF animation frames into a single Image
+    // NOTE: GIF data is always loaded as RGBA (32bit) by default
+    // NOTE: Frames are just appended one after another in image.data memory
+    Image imScarfyAnim = LoadImageAnim("resources/scarfy_run.gif", &animFrames);
+    
+    // Load texture from image
+    // NOTE: We will update this texture when required with next frame data
+    // WARNING: It's not recommended to use this technique for sprites animation,
+    // use spritesheets instead, like illustrated in textures_sprite_anim example
+    Texture2D texScarfyAnim = LoadTextureFromImage(imScarfyAnim);
+    
+    unsigned int nextFrameDataOffset = 0;  // Current byte offset to next frame in image.data
+    
+    int currentAnimFrame = 0;       // Current animation frame to load and draw
+    int frameDelay = 8;             // Frame delay to switch between animation frames
+    int frameCounter = 0;           // General frames counter
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        frameCounter++;
+        if (frameCounter >= frameDelay) 
+        {
+            // Move to next frame
+            // NOTE: If final frame is reached we return to first frame
+            currentAnimFrame++;
+            if (currentAnimFrame >= animFrames) currentAnimFrame = 0;
+        
+            // Get memory offset position for next frame data in image.data
+            nextFrameDataOffset = imScarfyAnim.width*imScarfyAnim.height*4*currentAnimFrame;
+            
+            // Update GPU texture data with next frame image data
+            // WARNING: Data size (frame size) and pixel format must match already created texture
+            UpdateTexture(texScarfyAnim, ((unsigned char *)imScarfyAnim.data) + nextFrameDataOffset);
+            
+            frameCounter = 0;
+        }
+        
+        // Control frames delay
+        if (IsKeyPressed(KEY_RIGHT)) frameDelay++;
+        else if (IsKeyPressed(KEY_LEFT)) frameDelay--;
+
+        if (frameDelay > MAX_FRAME_DELAY) frameDelay = MAX_FRAME_DELAY;
+        else if (frameDelay < MIN_FRAME_DELAY) frameDelay = MIN_FRAME_DELAY;
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            DrawText(TextFormat("TOTAL GIF FRAMES:  %02i", animFrames), 50, 30, 20, LIGHTGRAY);
+            DrawText(TextFormat("CURRENT FRAME: %02i", currentAnimFrame), 50, 60, 20, GRAY);
+            DrawText(TextFormat("CURRENT FRAME IMAGE.DATA OFFSET: %02i", nextFrameDataOffset), 50, 90, 20, GRAY);
+            
+            DrawText("FRAMES DELAY: ", 100, 305, 10, DARKGRAY);
+            DrawText(TextFormat("%02i frames", frameDelay), 620, 305, 10, DARKGRAY);
+            DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 350, 10, DARKGRAY);
+
+            for (int i = 0; i < MAX_FRAME_DELAY; i++)
+            {
+                if (i < frameDelay) DrawRectangle(190 + 21*i, 300, 20, 20, RED);
+                DrawRectangleLines(190 + 21*i, 300, 20, 20, MAROON);
+            }
+
+            DrawTexture(texScarfyAnim, GetScreenWidth()/2 - texScarfyAnim.width/2, 140, WHITE);
+
+            DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    UnloadTexture(texScarfyAnim);   // Unload texture
+    UnloadImage(imScarfyAnim);      // Unload image (contains all frames)
+    
+    CloseWindow();                  // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}

BIN
examples/textures/textures_gif_player.png


+ 387 - 0
projects/VS2022/examples/textures_gif_player.vcxproj

@@ -0,0 +1,387 @@
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+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAs>CompileAsC</CompileAs>
+      <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy Release DLL to output directory</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAs>CompileAsC</CompileAs>
+      <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy Release DLL to output directory</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\examples\textures\textures_gif_player.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\raylib\raylib.vcxproj">
+      <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 18 - 0
projects/VS2022/raylib.sln

@@ -251,6 +251,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close",
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}"
+EndProject
 Global
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@@ -2099,6 +2101,22 @@ Global
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 		{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}.Release|x86.Build.0 = Release|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug|x64.ActiveCfg = Debug|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug|x64.Build.0 = Debug|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug|x86.ActiveCfg = Debug|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Debug|x86.Build.0 = Debug|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Release.DLL|x64.Build.0 = Release.DLL|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Release|x64.ActiveCfg = Release|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Release|x64.Build.0 = Release|x64
+		{191A5289-BA65-4638-A215-C521F0187313}.Release|x86.ActiveCfg = Release|Win32
+		{191A5289-BA65-4638-A215-C521F0187313}.Release|x86.Build.0 = Release|Win32
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 	GlobalSection(SolutionProperties) = preSolution
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