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@@ -1,43 +1,45 @@
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/**********************************************************************************************
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*
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-* raylib v1.7.0 (www.raylib.com)
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+* raylib v1.7.0
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*
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-* A simple and easy-to-use library to learn videogames programming
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+* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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* FEATURES:
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-* Library written in plain C code (C99)
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-* Uses PascalCase/camelCase notation
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-* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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-* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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-* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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-* Multiple textures support, including compressed formats and mipmaps generation
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-* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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-* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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-* Audio loading and playing with streaming support and mixing channels [audio]
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-* VR stereo rendering support with configurable HMD device parameters
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-* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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-* Custom color palette for fancy visuals on raywhite background
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-* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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-* Complete binding for Lua [rlua]
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+* - Library written in plain C code (C99)
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+* - Uses PascalCase/camelCase notation
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+* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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+* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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+* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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+* - Multiple textures support, including compressed formats and mipmaps generation
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+* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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+* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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+* - Audio loading and playing with streaming support and mixing channels [audio]
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+* - VR stereo rendering support with configurable HMD device parameters
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+* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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+* - Custom color palette for fancy visuals on raywhite background
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+* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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+* - Complete bindings for Lua, Go and Pascal
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*
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* NOTES:
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-* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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-* One custom default font could be loaded automatically when InitWindow() [core]
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-* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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-* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
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+* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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+* One custom default font could be loaded automatically when InitWindow() [core]
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+* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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+* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
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*
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* DEPENDENCIES:
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-* GLFW3 (www.glfw.org) for window/context management and input [core]
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-* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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-* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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-* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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-* stb_truetype (Sean Barret) for ttf fonts loading [text]
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-* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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-* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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-* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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-* dr_flac (David Reid) for FLAC audio file loading [audio]
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-* OpenAL Soft for audio device/context management [audio]
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-* tinfl for data decompression (DEFLATE algorithm) [utils]
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+* GLFW3 (www.glfw.org) for window/context management and input [core]
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+* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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+* OpenAL Soft for audio device/context management [audio]
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+*
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+* OPTIONAL DEPENDENCIES:
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+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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+* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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+* stb_truetype (Sean Barret) for ttf fonts loading [text]
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+* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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+* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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+* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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+* dr_flac (David Reid) for FLAC audio file loading [audio]
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+* tinfl for data decompression (DEFLATE algorithm) [rres]
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*
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*
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* LICENSE: zlib/libpng
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