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@@ -241,7 +241,7 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
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Vector2 points[2*BEZIER_LINE_DIVISIONS + 2] = { 0 };
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- for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
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+ for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
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{
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t = step*i;
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float a = powf(1 - t, 2);
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@@ -286,7 +286,7 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP
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Vector2 points[2*BEZIER_LINE_DIVISIONS + 2] = { 0 };
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- for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
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+ for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
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{
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t = step*i;
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float a = powf(1 - t, 3);
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