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@@ -823,7 +823,11 @@ void rlDeleteShader(unsigned int id)
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void rlDeleteVertexArrays(unsigned int id)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- if (vaoSupported) glDeleteVertexArrays(1, &id);
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+ if (vaoSupported)
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+ {
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+ glDeleteVertexArrays(1, &id);
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+ TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id);
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+ }
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#endif
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}
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@@ -832,6 +836,8 @@ void rlDeleteBuffers(unsigned int id)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glDeleteBuffers(1, &id);
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+
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+ if (!vaoSupported) TraceLog(INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id);
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#endif
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}
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@@ -1139,7 +1145,7 @@ FBO rlglLoadFBO(int width, int height)
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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- if (status != GL_FRAMEBUFFER_COMPLETE)
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+ if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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TraceLog(WARNING, "Framebuffer object could not be created...");
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@@ -1238,12 +1244,6 @@ void rlglClose(void)
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rlglUnloadFBO(postproFbo);
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// Unload postpro quad model data
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-#if defined(GRAPHICS_API_OPENGL_11)
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- free(postproQuad.mesh.vertices);
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- free(postproQuad.mesh.texcoords);
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- free(postproQuad.mesh.normals);
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-#endif
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-
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rlDeleteBuffers(postproQuad.mesh.vboId[0]);
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rlDeleteBuffers(postproQuad.mesh.vboId[1]);
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rlDeleteBuffers(postproQuad.mesh.vboId[2]);
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@@ -1907,7 +1907,7 @@ void rlglGenerateMipmaps(Texture2D texture)
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
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// NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
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- free(data):
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+ free(data);
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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