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[examples] Review/change audio resources

raysan5 5 years ago
parent
commit
9ce838806b

+ 1 - 1
examples/audio/audio_multichannel_sound.c

@@ -25,7 +25,7 @@ int main(void)
     InitAudioDevice();      // Initialize audio device
 
     Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
-    Sound fxOgg = LoadSound("resources/tanatana.ogg");      // Load OGG audio file
+    Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file
     
     SetSoundVolume(fxWav, 0.2);
 

+ 1 - 1
examples/audio/audio_music_stream.c

@@ -22,7 +22,7 @@ int main(void)
 
     InitAudioDevice();              // Initialize audio device
 
-    Music music = LoadMusicStream("resources/guitar_noodling.ogg");
+    Music music = LoadMusicStream("resources/country.mp3");
 
     PlayMusicStream(music);
 

+ 1 - 1
examples/audio/audio_sound_loading.c

@@ -23,7 +23,7 @@ int main(void)
     InitAudioDevice();      // Initialize audio device
 
     Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
-    Sound fxOgg = LoadSound("resources/tanatana.ogg");      // Load OGG audio file
+    Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------

BIN
examples/audio/resources/chiptun1.mod


BIN
examples/audio/resources/country.mp3


BIN
examples/audio/resources/guitar_noodling.ogg


BIN
examples/audio/resources/tanatana.flac


BIN
examples/audio/resources/tanatana.ogg


BIN
examples/audio/resources/target.flac


BIN
examples/audio/resources/target.ogg


+ 3 - 3
examples/others/raudio_standalone.c

@@ -98,10 +98,10 @@ int main()
 
     InitAudioDevice();
 
-    Sound fxWav = LoadSound("resources/audio/weird.wav");         // Load WAV audio file
-    Sound fxOgg = LoadSound("resources/audio/tanatana.ogg");      // Load OGG audio file
+    Sound fxWav = LoadSound("resources/audio/weird.wav");       // Load WAV audio file
+    Sound fxOgg = LoadSound("resources/audio/target.ogg");      // Load OGG audio file
 
-    Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
+    Music music = LoadMusicStream("resources/audio/country.mp3");
     PlayMusicStream(music);
 
     printf("\nPress s or d to play sounds...\n");

BIN
examples/others/resources/audio/country.mp3


BIN
examples/others/resources/audio/guitar_noodling.ogg


BIN
examples/others/resources/audio/tanatana.ogg


BIN
examples/others/resources/audio/target.ogg