|
DrawTextureEx(torus, (Vector2){ 544, 230 }, 0.0, outlineScale, WHITE);
|
|
DrawTextureEx(torus, (Vector2){ 544, 230 }, 0.0, outlineScale, WHITE);
|
|
- DrawText("Shader-based shdrOutlines for textures", 190, 200, 20, LIGHTGRAY);
|
|
|
|
|
|
+ DrawText("Shader-based outlines for textures", 190, 200, 20, LIGHTGRAY);
|