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Updated examples

raysan5 11 years ago
parent
commit
a0d719d95f

+ 1 - 1
examples/ex05b_rbmf_fonts.c

@@ -9,7 +9,7 @@
 *
 ********************************************************************************************/
 
-#include "../raylib.h"
+#include "raylib.h"
 
 int main()
 {

+ 48 - 4
examples/ex06a_color_select.c

@@ -16,9 +16,30 @@ int main()
     // Initialization
     //--------------------------------------------------------------------------------------
     int screenWidth = 800;
-    int screenHeight = 450;
+    int screenHeight = 400;
     
-    InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection");
+    Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
+                         GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
+                         GREEN, SKYBLUE, PURPLE, BEIGE };
+    
+    Rectangle recs[21];             // Rectangles array
+    
+    // Fills recs data (for every rectangle)
+    for (int i = 0; i < 21; i++)
+    {
+        recs[i].x = 20 + 100*(i%7) + 10*(i%7);
+        recs[i].y = 40 + 100*(i/7) + 10*(i/7);
+        recs[i].width = 100;
+        recs[i].height = 100;
+    }
+    
+    bool selected[21] = { false };   // Selected rectangles indicator
+    
+    Vector2 mousePoint;
+    
+    InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png");
+    
+    SetTargetFPS(60);
     //--------------------------------------------------------------------------------------
     
     // Main game loop
@@ -26,7 +47,18 @@ int main()
     {
         // Update
         //----------------------------------------------------------------------------------
-        // TODO: Update your variables here
+        mousePoint = GetMousePosition();
+        
+        for (int i = 0; i < 21; i++)    // Iterate along all the rectangles
+        {
+            if (CheckCollisionPointRec(mousePoint, recs[i]))
+            {   
+                colors[i].a = 120;
+                
+                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
+            }
+            else colors[i].a = 255;
+        }
         //----------------------------------------------------------------------------------
         
         // Draw
@@ -35,7 +67,19 @@ int main()
         
             ClearBackground(RAYWHITE);
             
-            // TODO: Comming soon...
+            for (int i = 0; i < 21; i++)    // Draw all rectangles
+            {
+                DrawRectangleRec(recs[i], colors[i]);
+                
+                // Draw four rectangles around selected rectangle
+                if (selected[i])
+                {
+                    DrawRectangle(recs[i].x, recs[i].y, 100, 10, RAYWHITE);        // Square top rectangle
+                    DrawRectangle(recs[i].x, recs[i].y, 10, 100, RAYWHITE);        // Square left rectangle
+                    DrawRectangle(recs[i].x + 90, recs[i].y, 10, 100, RAYWHITE);   // Square right rectangle
+                    DrawRectangle(recs[i].x, recs[i].y + 90, 100, 10, RAYWHITE);   // Square bottom rectangle
+                }
+            }
        
         EndDrawing();
         //----------------------------------------------------------------------------------

BIN
examples/ex06a_color_select.exe


BIN
examples/ex06a_color_select.png


+ 97 - 3
examples/ex06c_font_select.c

@@ -16,9 +16,43 @@ int main()
     // Initialization
     //--------------------------------------------------------------------------------------
     int screenWidth = 800;
-    int screenHeight = 450;
+    int screenHeight = 150;
 
     InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
+    
+    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+    SpriteFont fonts[8];        // SpriteFont array
+    
+    fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf");       // SpriteFont loading
+    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // SpriteFont loading
+    fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf");         // SpriteFont loading
+    fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf");       // SpriteFont loading
+    fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf");       // SpriteFont loading
+    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // SpriteFont loading
+    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // SpriteFont loading
+    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
+    
+    int currentFont = 0;        // Selected font
+    
+    Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+    
+    const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", 
+                                    "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
+    
+    const char text[50] = "THIS is THE FONT you SELECTED!";     // Main text
+    
+    Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
+    
+    Vector2 mousePoint;
+    
+    Rectangle btnNextRec = { 673, 18, 109, 44 };    // Button rectangle (useful for collision)
+    
+    Color btnNextOutColor = DARKBLUE;       // Button color (outside line)
+    Color btnNextInColor = SKYBLUE;         // Button color (inside)
+    
+    int framesCounter = 0;      // Useful to count frames button is 'active' = clicked
+    
+    SetTargetFPS(60);
     //--------------------------------------------------------------------------------------
     
     // Main game loop
@@ -26,7 +60,54 @@ int main()
     {
         // Update
         //----------------------------------------------------------------------------------
-        // TODO: Update your variables here
+        
+        // Keyboard-based font selection (easy)
+        if (IsKeyPressed(KEY_RIGHT))
+        {
+            if (currentFont < 7) currentFont++;
+        }
+        
+        if (IsKeyPressed(KEY_LEFT))
+        {
+            if (currentFont > 0) currentFont--;
+        }
+        
+        // Mouse-based font selection (NEXT button logic)
+        mousePoint = GetMousePosition();
+        
+        if (CheckCollisionPointRec(mousePoint, btnNextRec))
+        {
+            // Mouse hover button logic
+            if (framesCounter == 0)
+            {
+                btnNextOutColor = DARKPURPLE;
+                btnNextInColor = PURPLE;
+            }
+            
+            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+            {
+                framesCounter = 20;         // Frames button is 'active'
+                btnNextOutColor = MAROON;
+                btnNextInColor = RED;
+            }
+        }
+        else
+        {
+            // Mouse not hover button
+            btnNextOutColor = DARKBLUE;
+            btnNextInColor = SKYBLUE;
+        }
+        
+        if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
+        
+        if (framesCounter == 1)     // We change font on frame 1
+        {    
+            currentFont++;
+            if (currentFont > 7) currentFont = 0;
+        }
+        
+        // Text measurement for better positioning on screen
+        textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
         //----------------------------------------------------------------------------------
         
         // Draw
@@ -35,7 +116,18 @@ int main()
         
             ClearBackground(RAYWHITE);
             
-            // TODO: Comming soon...
+            DrawRectangle(18, 18, 644, 44, DARKGRAY);
+            DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
+            DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
+            DrawText("< >", 610, 26, 30, BLACK);
+            
+            DrawRectangleRec(btnNextRec, btnNextOutColor);
+            DrawRectangle(675, 20, 105, 40, btnNextInColor);
+            DrawText("NEXT", 700, 31, 20, btnNextOutColor);
+            
+            DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, 
+                       75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3, 
+                       1, colors[currentFont]);  
  
         EndDrawing();
         //----------------------------------------------------------------------------------
@@ -43,6 +135,8 @@ int main()
 
     // De-Initialization
     //--------------------------------------------------------------------------------------
+    for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);       // SpriteFont(s) unloading
+    
     CloseWindow();                // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
     

BIN
examples/ex06c_font_select.exe


BIN
examples/ex06c_font_select.png