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@@ -16,9 +16,43 @@ int main()
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenWidth = 800;
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- int screenHeight = 450;
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+ int screenHeight = 150;
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InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
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InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
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+
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+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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+ SpriteFont fonts[8]; // SpriteFont array
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+
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+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
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+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
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+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
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+ fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
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+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
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+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
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+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
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+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
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+
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+ int currentFont = 0; // Selected font
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+
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+ Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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+
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+ const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
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+ "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
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+
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+ const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
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+
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+ Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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+
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+ Vector2 mousePoint;
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+
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+ Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision)
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+
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+ Color btnNextOutColor = DARKBLUE; // Button color (outside line)
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+ Color btnNextInColor = SKYBLUE; // Button color (inside)
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+
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+ int framesCounter = 0; // Useful to count frames button is 'active' = clicked
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+
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+ SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@@ -26,7 +60,54 @@ int main()
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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- // TODO: Update your variables here
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+
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+ // Keyboard-based font selection (easy)
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+ if (IsKeyPressed(KEY_RIGHT))
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+ {
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+ if (currentFont < 7) currentFont++;
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+ }
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+
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+ if (IsKeyPressed(KEY_LEFT))
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+ {
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+ if (currentFont > 0) currentFont--;
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+ }
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+
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+ // Mouse-based font selection (NEXT button logic)
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+ mousePoint = GetMousePosition();
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+
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+ if (CheckCollisionPointRec(mousePoint, btnNextRec))
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+ {
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+ // Mouse hover button logic
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+ if (framesCounter == 0)
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+ {
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+ btnNextOutColor = DARKPURPLE;
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+ btnNextInColor = PURPLE;
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+ }
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+
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+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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+ {
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+ framesCounter = 20; // Frames button is 'active'
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+ btnNextOutColor = MAROON;
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+ btnNextInColor = RED;
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+ }
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+ }
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+ else
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+ {
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+ // Mouse not hover button
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+ btnNextOutColor = DARKBLUE;
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+ btnNextInColor = SKYBLUE;
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+ }
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+
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+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
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+
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+ if (framesCounter == 1) // We change font on frame 1
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+ {
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+ currentFont++;
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+ if (currentFont > 7) currentFont = 0;
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+ }
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+
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+ // Text measurement for better positioning on screen
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+ textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@@ -35,7 +116,18 @@ int main()
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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- // TODO: Comming soon...
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+ DrawRectangle(18, 18, 644, 44, DARKGRAY);
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+ DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
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+ DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
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+ DrawText("< >", 610, 26, 30, BLACK);
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+
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+ DrawRectangleRec(btnNextRec, btnNextOutColor);
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+ DrawRectangle(675, 20, 105, 40, btnNextInColor);
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+ DrawText("NEXT", 700, 31, 20, btnNextOutColor);
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+
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+ DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
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+ 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
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+ 1, colors[currentFont]);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -43,6 +135,8 @@ int main()
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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+ for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
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+
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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