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@@ -1522,25 +1522,6 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
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}
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#if defined(SUPPORT_MESH_GENERATION)
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-Mesh GenMeshDefault(int vertexCount)
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-{
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- Mesh mesh = { 0 };
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-
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- mesh.vertexCount = vertexCount;
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- mesh.triangleCount = vertexCount/3;
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-
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- mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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- mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
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- mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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- mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char));
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-
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- // Upload vertex data to GPU (dynamic mesh)
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- // NOTE: mesh.vboId array is allocated inside UploadMesh()
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- UploadMesh(&mesh, true);
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-
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- return mesh;
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-}
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-
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// Generate polygonal mesh
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Mesh GenMeshPoly(int sides, float radius)
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{
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