@@ -110,7 +110,7 @@ int main(void)
waitTime = (1.0f/(float)targetFPS) - updateDrawTime;
if (waitTime > 0.0)
{
- WaitTime((float)waitTime*1000.0f);
+ WaitTime((float)waitTime);
currentTime = GetTime();
deltaTime = (float)(currentTime - previousTime);
}