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REVIEWED: Examples to new enum values

Ray 4 years ago
parent
commit
af3926af4b

+ 0 - 4
examples/models/models_first_person_maze.c

@@ -39,7 +39,6 @@ int main(void)
     UnloadImage(imMap);             // Unload image from RAM
 
     Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };  // Set model position
-    Vector3 playerPosition = camera.position;       // Set player position
 
     SetCameraMode(camera, CAMERA_FIRST_PERSON);     // Set camera mode
 
@@ -93,10 +92,7 @@ int main(void)
             ClearBackground(RAYWHITE);
 
             BeginMode3D(camera);
-
                 DrawModel(model, mapPosition, 1.0f, WHITE);                     // Draw maze map
-                //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED);  // Draw player
-
             EndMode3D();
 
             DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);

+ 2 - 2
examples/models/models_skybox.c

@@ -69,7 +69,7 @@ int main(void)
     else
     {
         Image img = LoadImage("resources/skybox.png");
-        skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
+        skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);    // CUBEMAP_LAYOUT_PANORAMA
         UnloadImage(img);
     }
 
@@ -108,7 +108,7 @@ int main(void)
                     else
                     {
                         Image img = LoadImage(droppedFiles[0]);
-                        skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
+                        skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
                         UnloadImage(img);
                     }
 

+ 1 - 1
examples/textures/textures_draw_tiled.c

@@ -27,7 +27,7 @@ int main(int argc, char **argv)
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture texPattern = LoadTexture("resources/patterns.png");
-    SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
+    SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
     
     // Coordinates for all patterns inside the texture
     const Rectangle recPattern[] = {