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@@ -39,7 +39,6 @@ int main(void)
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UnloadImage(imMap); // Unload image from RAM
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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- Vector3 playerPosition = camera.position; // Set player position
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
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@@ -93,10 +92,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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-
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DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map
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- //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player
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-
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EndMode3D();
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DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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