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@@ -101,19 +101,22 @@ int main(void)
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ClearBackground(RAYWHITE);
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- BeginVrStereoMode(target, config);
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- BeginMode3D(camera);
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+ BeginTextureMode(target);
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+ ClearBackground(RAYWHITE);
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+ BeginVrStereoMode(config);
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+ BeginMode3D(camera);
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- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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- DrawGrid(40, 1.0f);
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+ DrawGrid(40, 1.0f);
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- EndMode3D();
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- EndVrStereoMode();
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+ EndMode3D();
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+ EndVrStereoMode();
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+ EndTextureMode();
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BeginShaderMode(distortion);
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- DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
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+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
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EndShaderMode();
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DrawFPS(10, 10);
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